ruffle/core/src/avm1/activation.rs

418 lines
12 KiB
Rust

//! Activation records
use crate::avm1::error::Error;
use crate::avm1::scope::Scope;
use crate::avm1::stack_frame::StackFrame;
use crate::avm1::{Object, Value};
use crate::context::UpdateContext;
use crate::display_object::DisplayObject;
use crate::tag_utils::SwfSlice;
use gc_arena::{GcCell, MutationContext};
use smallvec::SmallVec;
use std::cell::{Ref, RefMut};
use std::sync::Arc;
/// Represents a particular register set.
///
/// This type exists primarily because SmallVec isn't garbage-collectable.
#[derive(Clone)]
pub struct RegisterSet<'gc>(SmallVec<[Value<'gc>; 8]>);
unsafe impl<'gc> gc_arena::Collect for RegisterSet<'gc> {
#[inline]
fn trace(&self, cc: gc_arena::CollectionContext) {
for register in &self.0 {
register.trace(cc);
}
}
}
impl<'gc> RegisterSet<'gc> {
/// Create a new register set with a given number of specified registers.
///
/// The given registers will be set to `undefined`.
pub fn new(num: u8) -> Self {
Self(smallvec![Value::Undefined; num as usize])
}
/// Return a reference to a given register, if it exists.
pub fn get(&self, num: u8) -> Option<&Value<'gc>> {
self.0.get(num as usize)
}
/// Return a mutable reference to a given register, if it exists.
pub fn get_mut(&mut self, num: u8) -> Option<&mut Value<'gc>> {
self.0.get_mut(num as usize)
}
pub fn len(&self) -> u8 {
self.0.len() as u8
}
}
/// Represents a single activation of a given AVM1 function or keyframe.
pub struct Activation<'gc> {
/// Represents the SWF version of a given function.
///
/// Certain AVM1 operations change behavior based on the version of the SWF
/// file they were defined in. For example, case sensitivity changes based
/// on the SWF version.
swf_version: u8,
/// Action data being executed by the reader below.
data: SwfSlice,
/// The current location of the instruction stream being executed.
pc: usize,
/// All defined local variables in this stack frame.
scope: GcCell<'gc, Scope<'gc>>,
/// The currently in use constant pool.
constant_pool: GcCell<'gc, Vec<String>>,
/// The immutable value of `this`.
this: Object<'gc>,
/// The arguments this function was called by.
arguments: Option<Object<'gc>>,
/// Indicates if this activation object represents a function or embedded
/// block (e.g. ActionWith).
is_function: bool,
/// Local registers, if any.
///
/// None indicates a function executing out of the global register set.
/// Some indicates the existence of local registers, even if none exist.
/// i.e. None(Vec::new()) means no registers should exist at all.
///
/// Registers are numbered from 1; r0 does not exist. Therefore this vec,
/// while nominally starting from zero, actually starts from r1.
///
/// Registers are stored in a `GcCell` so that rescopes (e.g. with) use the
/// same register set.
local_registers: Option<GcCell<'gc, RegisterSet<'gc>>>,
/// Flags that the current activation frame is being executed and has a
/// reader object copied from it. Taking out two readers on the same
/// activation frame is a programming error.
is_executing: bool,
/// The base clip of this stack frame.
/// This will be the movieclip that contains the bytecode.
base_clip: DisplayObject<'gc>,
/// The current target display object of this stack frame.
/// This can be changed with `tellTarget` (via `ActionSetTarget` and `ActionSetTarget2`).
target_clip: Option<DisplayObject<'gc>>,
}
unsafe impl<'gc> gc_arena::Collect for Activation<'gc> {
#[inline]
fn trace(&self, cc: gc_arena::CollectionContext) {
self.scope.trace(cc);
self.constant_pool.trace(cc);
self.this.trace(cc);
self.arguments.trace(cc);
self.local_registers.trace(cc);
self.base_clip.trace(cc);
self.target_clip.trace(cc);
}
}
impl<'gc> Activation<'gc> {
pub fn from_action(
swf_version: u8,
code: SwfSlice,
scope: GcCell<'gc, Scope<'gc>>,
constant_pool: GcCell<'gc, Vec<String>>,
base_clip: DisplayObject<'gc>,
this: Object<'gc>,
arguments: Option<Object<'gc>>,
) -> Activation<'gc> {
Activation {
swf_version,
data: code,
pc: 0,
scope,
constant_pool,
base_clip,
target_clip: Some(base_clip),
this,
arguments,
is_function: false,
local_registers: None,
is_executing: false,
}
}
pub fn from_function(
swf_version: u8,
code: SwfSlice,
scope: GcCell<'gc, Scope<'gc>>,
constant_pool: GcCell<'gc, Vec<String>>,
base_clip: DisplayObject<'gc>,
this: Object<'gc>,
arguments: Option<Object<'gc>>,
) -> Activation<'gc> {
Activation {
swf_version,
data: code,
pc: 0,
scope,
constant_pool,
base_clip,
target_clip: Some(base_clip),
this,
arguments,
is_function: true,
local_registers: None,
is_executing: false,
}
}
/// Construct an empty stack frame with no code.
///
/// This is used by tests and by callback methods (`onEnterFrame`) to create a base
/// activation frame with access to the global context.
pub fn from_nothing(
swf_version: u8,
globals: Object<'gc>,
mc: MutationContext<'gc, '_>,
base_clip: DisplayObject<'gc>,
) -> Activation<'gc> {
use crate::tag_utils::SwfMovie;
let global_scope = GcCell::allocate(mc, Scope::from_global_object(globals));
let child_scope = GcCell::allocate(mc, Scope::new_local_scope(global_scope, mc));
let empty_constant_pool = GcCell::allocate(mc, Vec::new());
Activation {
swf_version,
data: SwfSlice {
movie: Arc::new(SwfMovie::empty(swf_version)),
start: 0,
end: 0,
},
pc: 0,
scope: child_scope,
constant_pool: empty_constant_pool,
base_clip,
target_clip: Some(base_clip),
this: globals,
arguments: None,
is_function: false,
local_registers: None,
is_executing: false,
}
}
/// Create a new activation to run a block of code with a given scope.
pub fn to_rescope(&self, code: SwfSlice, scope: GcCell<'gc, Scope<'gc>>) -> Self {
Activation {
swf_version: self.swf_version,
data: code,
pc: 0,
scope,
constant_pool: self.constant_pool,
base_clip: self.base_clip,
target_clip: self.target_clip,
this: self.this,
arguments: self.arguments,
is_function: false,
local_registers: self.local_registers,
is_executing: false,
}
}
/// Returns the SWF version of the action or function being executed.
pub fn swf_version(&self) -> u8 {
self.swf_version
}
/// Returns the data this stack frame executes from.
pub fn data(&self) -> SwfSlice {
self.data.clone()
}
/// Change the data being executed.
#[allow(dead_code)]
pub fn set_data(&mut self, new_data: SwfSlice) {
self.data = new_data;
}
/// Determines if a stack frame references the same function as a given
/// SwfSlice.
#[allow(dead_code)]
pub fn is_identical_fn(&self, other: &SwfSlice) -> bool {
Arc::ptr_eq(&self.data.movie, &other.movie)
}
/// Returns a mutable reference to the current data offset.
pub fn pc(&self) -> usize {
self.pc
}
/// Change the current PC.
pub fn set_pc(&mut self, new_pc: usize) {
self.pc = new_pc;
}
/// Returns AVM local variable scope.
pub fn scope(&self) -> Ref<Scope<'gc>> {
self.scope.read()
}
/// Returns AVM local variable scope for mutation.
#[allow(dead_code)]
pub fn scope_mut(&mut self, mc: MutationContext<'gc, '_>) -> RefMut<Scope<'gc>> {
self.scope.write(mc)
}
/// Returns AVM local variable scope for reference.
pub fn scope_cell(&self) -> GcCell<'gc, Scope<'gc>> {
self.scope
}
/// Completely replace the current scope with a new one.
pub fn set_scope(&mut self, scope: GcCell<'gc, Scope<'gc>>) {
self.scope = scope;
}
/// Gets the base clip of this stack frame.
/// This is the movie clip that contains the executing bytecode.
pub fn base_clip(&self) -> DisplayObject<'gc> {
self.base_clip
}
/// Gets the current target clip of this stack frame.
/// This is the movie clip to which `GotoFrame` and other actions apply.
/// Changed via `ActionSetTarget`/`ActionSetTarget2`.
pub fn target_clip(&self) -> Option<DisplayObject<'gc>> {
self.target_clip
}
/// Changes the target clip.
pub fn set_target_clip(&mut self, value: Option<DisplayObject<'gc>>) {
self.target_clip = value;
}
/// Indicates whether or not the end of this scope should return a value.
pub fn can_return(&self) -> bool {
self.is_function
}
/// Resolve a particular named local variable within this activation.
///
/// Because scopes are object chains, the same rules for `Object::get`
/// still apply here.
pub fn resolve(
&self,
name: &str,
activation: &mut StackFrame<'_, 'gc>,
context: &mut UpdateContext<'_, 'gc, '_>,
) -> Result<Value<'gc>, Error<'gc>> {
if name == "this" {
return Ok(Value::Object(self.this));
}
if name == "arguments" && self.arguments.is_some() {
return Ok(Value::Object(self.arguments.unwrap()));
}
self.scope().resolve(name, activation, context, self.this)
}
/// Check if a particular property in the scope chain is defined.
pub fn is_defined(
&self,
activation: &mut StackFrame<'_, 'gc>,
context: &mut UpdateContext<'_, 'gc, '_>,
name: &str,
) -> bool {
if name == "this" {
return true;
}
if name == "arguments" && self.arguments.is_some() {
return true;
}
self.scope().is_defined(activation, context, name)
}
/// Define a named local variable within this activation.
pub fn define(&self, name: &str, value: impl Into<Value<'gc>>, mc: MutationContext<'gc, '_>) {
self.scope().define(name, value, mc)
}
/// Returns value of `this` as a reference.
pub fn this_cell(&self) -> Object<'gc> {
self.this
}
/// Returns true if this activation has a given local register ID.
pub fn has_local_register(&self, id: u8) -> bool {
self.local_registers
.map(|rs| id < rs.read().len())
.unwrap_or(false)
}
pub fn allocate_local_registers(&mut self, num: u8, mc: MutationContext<'gc, '_>) {
self.local_registers = match num {
0 => None,
num => Some(GcCell::allocate(mc, RegisterSet::new(num))),
};
}
/// Retrieve a local register.
pub fn local_register(&self, id: u8) -> Option<Value<'gc>> {
if let Some(local_registers) = self.local_registers {
local_registers.read().get(id).cloned()
} else {
None
}
}
/// Set a local register.
pub fn set_local_register(
&mut self,
id: u8,
value: impl Into<Value<'gc>>,
mc: MutationContext<'gc, '_>,
) {
if let Some(ref mut local_registers) = self.local_registers {
if let Some(r) = local_registers.write(mc).get_mut(id) {
*r = value.into();
}
}
}
pub fn constant_pool(&self) -> GcCell<'gc, Vec<String>> {
self.constant_pool
}
pub fn set_constant_pool(&mut self, constant_pool: GcCell<'gc, Vec<String>>) {
self.constant_pool = constant_pool;
}
/// Attempts to lock the activation frame for execution.
///
/// If this frame is already executing, that is an error condition.
pub fn lock(&mut self) -> Result<(), Error<'gc>> {
if self.is_executing {
return Err(Error::AlreadyExecutingFrame);
}
self.is_executing = true;
Ok(())
}
/// Unlock the activation object. This allows future execution to run on it
/// again.
pub fn unlock_execution(&mut self) {
self.is_executing = false;
}
}