ruffle/render/wgpu
Mike Welsh 0552d26551 core: Use Fixed8 and i16 for ColorTransform
Use the proper types for ColorTransform:
 * Fixed8 (8.8) format for multiplicative component
 * i16 format for additive component

This matches the behavior of Flash (for example, alpha only changes
in units of 1/256).
2021-04-19 15:47:52 -07:00
..
shaders wgpu: Use a single render pass and push constants 2020-12-27 00:44:11 -08:00
src core: Use Fixed8 and i16 for ColorTransform 2021-04-19 15:47:52 -07:00
Cargo.toml wgpu: Bump to latest wgpu master 2021-04-16 23:37:23 -07:00
build_shaders.sh render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00