b5097445e6
This is our first non-rgba texture format (it uses Bc3RgbaUnorm). ATF files store these textures in a very convoluted way - fortunately, the 'dds2atf' tool is open-source, which allowed me to figure out how to decode the texture back to a DXT5/DXT1 texture. |
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.. | ||
canvas | ||
naga-agal | ||
naga-pixelbender | ||
src | ||
webgl | ||
wgpu | ||
Cargo.toml |