ruffle/render/wgpu/shaders
Nathan Adams 1aa3e423d7 render: Changed gradient uniform in wgpu shader to a SSBO instead of UBO, saving 192 bytes on each buffer 2020-05-10 23:48:11 -07:00
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bitmap.frag render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00
bitmap.frag.spv render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00
color.frag render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00
color.frag.spv render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00
color.vert render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00
color.vert.spv render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00
gradient.frag render: Changed gradient uniform in wgpu shader to a SSBO instead of UBO, saving 192 bytes on each buffer 2020-05-10 23:48:11 -07:00
gradient.frag.spv render: Changed gradient uniform in wgpu shader to a SSBO instead of UBO, saving 192 bytes on each buffer 2020-05-10 23:48:11 -07:00
texture.vert render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00
texture.vert.spv render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00