ruffle/render/wgpu/src
TÖRÖK Attila 124310986f render,desktop: Switch to `wgpu` `v22.1.0` and latest `egui` without `winit` 0.30
I opted to enable dithering in egui, because why not.
2024-08-06 15:00:38 +02:00
..
context3d render,desktop: Switch to `wgpu` `v22.1.0` and latest `egui` without `winit` 0.30 2024-08-06 15:00:38 +02:00
filters render,desktop: Switch to `wgpu` `v22.1.0` and latest `egui` without `winit` 0.30 2024-08-06 15:00:38 +02:00
surface render: Implement drawing lines using wgpu 2024-07-02 23:40:50 +02:00
backend.rs render,desktop: Switch to `wgpu` `v22.1.0` and latest `egui` without `winit` 0.30 2024-08-06 15:00:38 +02:00
bitmaps.rs wgpu: Add support for Stage3D anisotropic filtering 2024-01-16 18:08:28 -05:00
blend.rs avm2: Implement DisplayObject.blendShader (#12238) 2023-07-26 23:25:26 +00:00
buffer_builder.rs wgpu: Don't use max_uniform_buffer_binding_size as a limit for BufferBuilder when making meshes 2024-01-27 21:37:22 +01:00
buffer_pool.rs wgpu: Implement Default for TexturePool 2023-06-28 22:42:31 +02:00
clap.rs desktop: Use custom (de)serialization for preferences, not serde 2024-03-05 00:02:27 +01:00
descriptors.rs render,desktop: Switch to `wgpu` `v22.1.0` and latest `egui` without `winit` 0.30 2024-08-06 15:00:38 +02:00
dynamic_transforms.rs wgpu: Clean up DynamicTransforms, after the merge 2024-01-27 21:37:22 +01:00
filters.rs wgpu: Use vertex buffer and staging belt for bevel filter 2024-01-27 21:37:22 +01:00
globals.rs core: Fix Clippy lints on nightly 2023-02-13 03:38:54 +01:00
layouts.rs wgpu: Merge Transforms and ColorAdjustments 2024-01-27 21:37:22 +01:00
lib.rs render: Move away from SyncHandle.retrieve_offscreen_texture to RenderBackend::resolve_sync_handle 2024-02-02 00:59:45 +01:00
mesh.rs wgpu: Deduplicate common gradients from a single Mesh 2024-01-27 21:37:22 +01:00
pipelines.rs render,desktop: Switch to `wgpu` `v22.1.0` and latest `egui` without `winit` 0.30 2024-08-06 15:00:38 +02:00
pixel_bender.rs render,desktop: Switch to `wgpu` `v22.1.0` and latest `egui` without `winit` 0.30 2024-08-06 15:00:38 +02:00
shaders.rs render/wgpu: Switch to pipeline-overridable constant for bitmap saturation order toggle 2024-05-17 22:13:13 +02:00
surface.rs render: Refactor chunk_blends to use CommandHandler 2024-07-02 23:40:50 +02:00
target.rs render: Support PixelBender ByteArray/Vector.<Number> input/output 2024-01-24 08:31:52 -05:00
utils.rs wgpu: Remove push constant support - simplifies code significantly, and it should be same perf now 2024-01-27 21:37:22 +01:00