# ruffle-web ![Test Web](https://github.com/ruffle-rs/ruffle/workflows/Test%20Web/badge.svg) ruffle-web is a Wasm version of Ruffle, intended for use by either using the `ruffle-selfhosted` or `ruffle-extension` NPM packages. This project is split into two parts: The actual Flash player written in Rust, and a javascript interface to it. Most of the time, you will be building the actual rust part through the npm build scripts. ## Using ruffle-web Please refer to our wiki for instructions on how to use Ruffle either [on your own website](https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#web), or as a [browser extension](https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#browser-extension). ## How it works We compile Ruffle down to a Wasm ([WebAssembly](https://webassembly.org/)) binary, which will be loaded into web pages either deliberately (installing the selfhosted package onto the website), or injected by users as a browser extension. By default we will detect and replace any embedded Flash content on websites with the Ruffle player (we call this "polyfilling"), but this can be configured by the website. This means that Ruffle is an "out of the box" solution for getting Flash to work again; include Ruffle and it should just work™. For rendering the content, we prefer to use [WebGL](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API). WebGL is very accurate, hardware-accelerated and very fast, but is not universally supported. Additionally, many privacy related browsers or extensions will disable WebGL by default. For this reason, we include a fallback using [the canvas API](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API). ## Building from source ### Requirements Before you are able to build this project, you must first install a few dependencies: #### Rust Follow the instructions [to install rust](https://www.rust-lang.org/tools/install) on your machine. We do not have a Minimum Supported Rust Version policy. If it fails to build, it's likely you may need to update to the latest stable version of rust. You may run `rustup update` to do this (if you installed rust using the above instructions). For the compiler to be able to output WebAssembly, an additional target has to be added to it: `rustup target add wasm32-unknown-unknown` #### Java Follow the instructions [to install OpenJDK](https://openjdk.org/projects/jdk/20/) on your machine. We do not have a specific Java support policy. Any Java version that supports running the AS3 compiler should work. Additionally, headless JREs should also work. #### Node.js Follow the instructions to [install Node.js](https://nodejs.org/) on your machine. We recommend using the currently active LTS 18, but we do also run tests with current Node.js 20. Note that npm 7 or newer is required. It should come bundled with Node.js 15 or newer, but can be upgraded with older Node.js versions using `npm install -g npm` as root/Administrator. #### wasm-bindgen This can be installed with `cargo install wasm-bindgen-cli --version 0.2.86`. Be sure to install this specific version of `wasm-bindgen-cli` to match the version used by Ruffle. #### Binaryen This is optional, used to further optimize the built WebAssembly module. Some ways to install Binaryen: - download one of the [prebuilt releases](https://github.com/WebAssembly/binaryen/releases/) - using your Linux distribution's package manager (`sudo apt install binaryen`, `sudo dnf install binaryen`) - from [Homebrew](https://formulae.brew.sh/formula/binaryen) - from [Anaconda](https://anaconda.org/conda-forge/binaryen) - [compile it yourself](https://github.com/WebAssembly/binaryen#building) Just make sure the `wasm-opt` program is in `$PATH`, and that it works. ### Building In this project, you may run the following commands to build all packages: - `npm install` - This will install every dependency for every package. - Run this every time you pull in new changes, otherwise you may be missing a package and the build will fail. - `npm run build` - This will build the wasm binary and every node package (notably selfhosted and extension). - Output will be available in the `dist/` folder of each package (for example, `./packages/selfhosted/dist`). - You may also use `npm run build:debug` to disable Webpack optimizations and activate the (extremely verbose) ActionScript debugging output. - There is `npm run build:dual-wasm` as well, to build a second WebAssembly module that makes use of some WebAssembly extensions, potentially resulting in better performance in browsers that support them, at the expense of longer build time. - `npm run build:repro` enables reproducible builds. Note that this also requires a `version_seal.json`, which is not provided in the normal Git repository - only specially-marked reproducible source archives. Running this without a version seal will generate one based on the current state of your environment. From here, you may follow the instructions to [use Ruffle on your website](packages/selfhosted/README.md), run a demo locally with `npm run demo`, or [install the extension in your browser](https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#browser-extension). ### Testing To run all of the tests in this project, we currently require that you have [Chrome installed to its default location](https://www.google.com/chrome/). First, ensure you've build every package (see above), and then run `npm run test` to run the full suite of tests. ## Structure - This directory is a cargo crate which is the actual Flash player, and also a root node package. - [packages/core](packages/core) is a node package which contains the core ruffle web API & wasm bindings. - [packages/selfhosted](packages/selfhosted) is a node package intended for consumption by websites to include Ruffle on their site. - [packages/extension](packages/extension) is a node package that turns Ruffle into a browser extension. - [packages/demo](packages/demo) is an example node package of how to use self-hosted ruffle on your site, and testing it locally. ## Contributing Please follow the [general contribution guidelines for Ruffle](../CONTRIBUTING.md). In addition to those, we ask that you ensure that you pass all tests with `npm run test`, and check the automatic code linting & styler by running `npm run format` before you commit. Where possible, please add tests to all new functionality or bug fixes that you contribute. Thank you!