# SWF Regression Tests Inside [tests/swfs](tests/swfs) is a large collection of automated tests that are based around running a swf and seeing what happens. To create a test, make a directory that looks like the following, at minimum: - directory/ - test.swf - test.toml - output.txt As best practice, please also include any source used to make the swf - such as `test.fla` and any actionscript files. # Test Structure ## test.toml Except for `num_frames`, every other field and section is optional. ```toml num_frames = 1 # The amount of frames of the swf to run sleep_to_meet_frame_rate = false # If true, slow the tick rate to match the movies requested fps rate ignore = false # If true, ignore this test. Please comment why, ideally link to an issue, so we know what's up output_path = "output.txt" # Path (relative to the directory containing test.toml) to the expected output # Sometimes floating point math doesn't exactly 100% match between flash and rust. # If you encounter this in a test, the following section will change the output testing from "exact" to "approximate" # (when it comes to floating point numbers, at least.) [approximations] number_patterns = [] # A list of regex patterns with capture groups to additionally treat as approximate numbers epsilon = 0.0 # The upper bound of any rounding errors. Default is the difference between 1.0 and the next largest representable number max_relative = 0.0 # The default relative tolerance for testing values that are far-apart. Default is the difference between 1.0 and the next largest representable number # Options for the player used to run this swf [player_options] max_execution_duration = { secs = 15, nanos = 0} # How long can actionscript execute for before being forcefully stopped viewport_dimensions = { width = 100, height = 100, scale_factor = 1 } # The size of the player. Defaults to the swfs stage size with_renderer = { optional = false, sample_count = 4, exclude_warp = false } # If this test requires a renderer to run. Optional will enable the renderer where available. with_audio = false # If this test requires an audio backend to run. with_video = false # If this test requires a video decoder backend to run. # Whether or not to compare the image rendered with an expected image # The comparison part of a test is optional and only runs when `imgtests` feature is enabled # This requires a render to be setup for this test [image_comparison] tolerance = 0 # The tolerance per pixel channel to be considered "the same". Increase as needed with tests that aren't pixel perfect across platforms. max_outliers = 0 # Maximum number of outliers allowed over the given tolerance levels. Increase as needed with tests that aren't pixel perfect across platforms. ```