#import gradient #import common override fn gradient::find_t(focal_point: f32, uv: vec2) -> f32 { return uv.x; } @vertex fn main_vertex(in: common::VertexInput) -> gradient::VertexOutput { return gradient::main_vertex(in); } @fragment fn main_fragment(in: gradient::VertexOutput) -> @location(0) vec4 { return gradient::main_fragment(in); }