fn find_t(focal_point: f32, uv: vec2) -> f32 { let uv = uv * 2.0 - 1.0; var d: vec2 = vec2(focal_point, 0.0) - uv; let l = length(d); d = d / l; return l / (sqrt(1.0 - focal_point * focal_point * d.y * d.y) + focal_point * d.x); }