use lyon::path::Path; use lyon::tessellation::{ self, geometry_builder::{BuffersBuilder, FillVertexConstructor, VertexBuffers}, FillTessellator, FillVertex, StrokeTessellator, StrokeVertex, StrokeVertexConstructor, }; use lyon::tessellation::{FillOptions, StrokeOptions}; use ruffle_core::backend::render::{srgb_to_linear, swf, BitmapHandle}; use ruffle_core::shape_utils::{DistilledShape, DrawCommand, DrawPath}; pub struct ShapeTessellator { fill_tess: FillTessellator, stroke_tess: StrokeTessellator, } impl ShapeTessellator { pub fn new() -> Self { Self { fill_tess: FillTessellator::new(), stroke_tess: StrokeTessellator::new(), } } pub fn tessellate_shape(&mut self, shape: DistilledShape, get_bitmap: F) -> Mesh where F: Fn(swf::CharacterId) -> Option<(u32, u32, BitmapHandle)>, { let mut mesh = Vec::new(); let mut lyon_mesh: VertexBuffers<_, u32> = VertexBuffers::new(); fn flush_draw(draw: DrawType, mesh: &mut Mesh, lyon_mesh: &mut VertexBuffers) { if lyon_mesh.vertices.is_empty() || lyon_mesh.indices.len() < 3 { return; } let draw_mesh = std::mem::replace(lyon_mesh, VertexBuffers::new()); mesh.push(Draw { draw_type: draw, vertices: draw_mesh.vertices, indices: draw_mesh.indices, }); } for path in shape.paths { match path { DrawPath::Fill { style, commands } => match style { swf::FillStyle::Color(color) => { let mut buffers_builder = BuffersBuilder::new( &mut lyon_mesh, RuffleVertexCtor { color: color.clone(), }, ); if let Err(e) = self.fill_tess.tessellate_path( &ruffle_path_to_lyon_path(commands, true), &FillOptions::even_odd(), &mut buffers_builder, ) { // This may just be a degenerate path; skip it. log::error!("Tessellation failure: {:?}", e); continue; } } swf::FillStyle::LinearGradient(gradient) => { flush_draw(DrawType::Color, &mut mesh, &mut lyon_mesh); let mut buffers_builder = BuffersBuilder::new( &mut lyon_mesh, RuffleVertexCtor { color: swf::Color::from_rgb(0xffffff, 255), }, ); if let Err(e) = self.fill_tess.tessellate_path( &ruffle_path_to_lyon_path(commands, true), &FillOptions::even_odd(), &mut buffers_builder, ) { // This may just be a degenerate path; skip it. log::error!("Tessellation failure: {:?}", e); continue; } flush_draw( DrawType::Gradient(swf_gradient_to_uniforms( GradientType::Linear, gradient, 0.0, )), &mut mesh, &mut lyon_mesh, ); } swf::FillStyle::RadialGradient(gradient) => { flush_draw(DrawType::Color, &mut mesh, &mut lyon_mesh); let mut buffers_builder = BuffersBuilder::new( &mut lyon_mesh, RuffleVertexCtor { color: swf::Color::from_rgb(0xffffff, 255), }, ); if let Err(e) = self.fill_tess.tessellate_path( &ruffle_path_to_lyon_path(commands, true), &FillOptions::even_odd(), &mut buffers_builder, ) { // This may just be a degenerate path; skip it. log::error!("Tessellation failure: {:?}", e); continue; } flush_draw( DrawType::Gradient(swf_gradient_to_uniforms( GradientType::Radial, gradient, 0.0, )), &mut mesh, &mut lyon_mesh, ); } swf::FillStyle::FocalGradient { gradient, focal_point, } => { flush_draw(DrawType::Color, &mut mesh, &mut lyon_mesh); let mut buffers_builder = BuffersBuilder::new( &mut lyon_mesh, RuffleVertexCtor { color: swf::Color::from_rgb(0xffffff, 255), }, ); if let Err(e) = self.fill_tess.tessellate_path( &ruffle_path_to_lyon_path(commands, true), &FillOptions::even_odd(), &mut buffers_builder, ) { // This may just be a degenerate path; skip it. log::error!("Tessellation failure: {:?}", e); continue; } flush_draw( DrawType::Gradient(swf_gradient_to_uniforms( GradientType::Focal, gradient, *focal_point, )), &mut mesh, &mut lyon_mesh, ); } swf::FillStyle::Bitmap { id, matrix, is_smoothed, is_repeating, } => { flush_draw(DrawType::Color, &mut mesh, &mut lyon_mesh); let mut buffers_builder = BuffersBuilder::new( &mut lyon_mesh, RuffleVertexCtor { color: swf::Color::from_rgb(0xffffff, 255), }, ); if let Err(e) = self.fill_tess.tessellate_path( &ruffle_path_to_lyon_path(commands, true), &FillOptions::even_odd(), &mut buffers_builder, ) { // This may just be a degenerate path; skip it. log::error!("Tessellation failure: {:?}", e); continue; } if let Some((bitmap_width, bitmap_height, bitmap)) = get_bitmap(*id) { flush_draw( DrawType::Bitmap(Bitmap { matrix: swf_bitmap_to_gl_matrix( *matrix, bitmap_width, bitmap_height, ), bitmap, is_smoothed: *is_smoothed, is_repeating: *is_repeating, }), &mut mesh, &mut lyon_mesh, ); } } }, DrawPath::Stroke { style, commands, is_closed, } => { let mut buffers_builder = BuffersBuilder::new( &mut lyon_mesh, RuffleVertexCtor { color: style.color.clone(), }, ); // TODO(Herschel): 0 width indicates "hairline". let width = (style.width.to_pixels() as f32).max(1.0); let mut options = StrokeOptions::default() .with_line_width(width) .with_start_cap(match style.start_cap { swf::LineCapStyle::None => tessellation::LineCap::Butt, swf::LineCapStyle::Round => tessellation::LineCap::Round, swf::LineCapStyle::Square => tessellation::LineCap::Square, }) .with_end_cap(match style.end_cap { swf::LineCapStyle::None => tessellation::LineCap::Butt, swf::LineCapStyle::Round => tessellation::LineCap::Round, swf::LineCapStyle::Square => tessellation::LineCap::Square, }); let line_join = match style.join_style { swf::LineJoinStyle::Round => tessellation::LineJoin::Round, swf::LineJoinStyle::Bevel => tessellation::LineJoin::Bevel, swf::LineJoinStyle::Miter(limit) => { // Avoid lyon assert with small miter limits. if limit >= StrokeOptions::MINIMUM_MITER_LIMIT { options = options.with_miter_limit(limit); tessellation::LineJoin::MiterClip } else { tessellation::LineJoin::Bevel } } }; options = options.with_line_join(line_join); if let Err(e) = self.stroke_tess.tessellate_path( &ruffle_path_to_lyon_path(commands, is_closed), &options, &mut buffers_builder, ) { // This may just be a degenerate path; skip it. log::error!("Tessellation failure: {:?}", e); continue; } } } } flush_draw(DrawType::Color, &mut mesh, &mut lyon_mesh); mesh } } impl Default for ShapeTessellator { fn default() -> Self { Self::new() } } type Mesh = Vec; pub struct Draw { pub draw_type: DrawType, pub vertices: Vec, pub indices: Vec, } pub enum DrawType { Color, Gradient(Gradient), Bitmap(Bitmap), } impl DrawType { pub fn name(&self) -> &'static str { match self { Self::Color => "Color", Self::Gradient { .. } => "Gradient", Self::Bitmap { .. } => "Bitmap", } } } #[derive(Clone, Debug)] pub struct Gradient { pub matrix: [[f32; 3]; 3], pub gradient_type: GradientType, pub ratios: Vec, pub colors: Vec<[f32; 4]>, pub num_colors: usize, pub repeat_mode: swf::GradientSpread, pub focal_point: f32, pub interpolation: swf::GradientInterpolation, } #[derive(Clone, Debug)] pub struct Vertex { pub x: f32, pub y: f32, pub color: swf::Color, } #[derive(Clone, Debug)] pub struct Bitmap { pub matrix: [[f32; 3]; 3], pub bitmap: BitmapHandle, pub is_smoothed: bool, pub is_repeating: bool, } #[allow(clippy::many_single_char_names)] fn swf_to_gl_matrix(m: swf::Matrix) -> [[f32; 3]; 3] { let tx = m.tx.get() as f32; let ty = m.ty.get() as f32; let det = m.a * m.d - m.c * m.b; let mut a = m.d / det; let mut b = -m.c / det; let mut c = -(tx * m.d - m.c * ty) / det; let mut d = -m.b / det; let mut e = m.a / det; let mut f = (tx * m.b - m.a * ty) / det; a *= 20.0 / 32768.0; b *= 20.0 / 32768.0; d *= 20.0 / 32768.0; e *= 20.0 / 32768.0; c /= 32768.0; f /= 32768.0; c += 0.5; f += 0.5; [[a, d, 0.0], [b, e, 0.0], [c, f, 1.0]] } #[allow(clippy::many_single_char_names)] fn swf_bitmap_to_gl_matrix(m: swf::Matrix, bitmap_width: u32, bitmap_height: u32) -> [[f32; 3]; 3] { let bitmap_width = bitmap_width as f32; let bitmap_height = bitmap_height as f32; let tx = m.tx.get() as f32; let ty = m.ty.get() as f32; let det = m.a * m.d - m.c * m.b; let mut a = m.d / det; let mut b = -m.c / det; let mut c = -(tx * m.d - m.c * ty) / det; let mut d = -m.b / det; let mut e = m.a / det; let mut f = (tx * m.b - m.a * ty) / det; a *= 20.0 / bitmap_width; b *= 20.0 / bitmap_width; d *= 20.0 / bitmap_height; e *= 20.0 / bitmap_height; c /= bitmap_width; f /= bitmap_height; [[a, d, 0.0], [b, e, 0.0], [c, f, 1.0]] } fn ruffle_path_to_lyon_path(commands: Vec, is_closed: bool) -> Path { fn point(x: swf::Twips, y: swf::Twips) -> lyon::math::Point { lyon::math::Point::new(x.to_pixels() as f32, y.to_pixels() as f32) } let mut builder = Path::builder(); let mut move_to = Some((swf::Twips::default(), swf::Twips::default())); for cmd in commands { match cmd { DrawCommand::MoveTo { x, y } => { if move_to.is_none() { builder.end(false); } move_to = Some((x, y)); } DrawCommand::LineTo { x, y } => { if let Some((x, y)) = move_to.take() { builder.begin(point(x, y)); } builder.line_to(point(x, y)); } DrawCommand::CurveTo { x1, y1, x2, y2 } => { if let Some((x, y)) = move_to.take() { builder.begin(point(x, y)); } builder.quadratic_bezier_to(point(x1, y1), point(x2, y2)); } } } if move_to.is_none() { if is_closed { builder.close(); } else { builder.end(false); } } builder.build() } const MAX_GRADIENT_COLORS: usize = 15; /// Converts a gradient to the uniforms used by the shader. fn swf_gradient_to_uniforms( gradient_type: GradientType, gradient: &swf::Gradient, focal_point: f32, ) -> Gradient { let mut colors: Vec<[f32; 4]> = Vec::with_capacity(8); let mut ratios: Vec = Vec::with_capacity(8); // TODO: Support more than MAX_GRADIENT_COLORS. let num_colors = gradient.records.len().min(MAX_GRADIENT_COLORS); for record in &gradient.records[..num_colors] { colors.push([ f32::from(record.color.r) / 255.0, f32::from(record.color.g) / 255.0, f32::from(record.color.b) / 255.0, f32::from(record.color.a) / 255.0, ]); ratios.push(f32::from(record.ratio) / 255.0); } // Convert to linear color space if this is a linear-interpolated gradient. if gradient.interpolation == swf::GradientInterpolation::LinearRgb { for color in &mut colors[..num_colors] { *color = srgb_to_linear(*color); } } Gradient { matrix: swf_to_gl_matrix(gradient.matrix), gradient_type, ratios, colors, num_colors, repeat_mode: gradient.spread, focal_point, interpolation: gradient.interpolation, } } struct RuffleVertexCtor { color: swf::Color, } impl FillVertexConstructor for RuffleVertexCtor { fn new_vertex(&mut self, vertex: FillVertex) -> Vertex { Vertex { x: vertex.position().x, y: vertex.position().y, color: self.color.clone(), } } } impl StrokeVertexConstructor for RuffleVertexCtor { fn new_vertex(&mut self, vertex: StrokeVertex) -> Vertex { Vertex { x: vertex.position().x, y: vertex.position().y, color: self.color.clone(), } } } #[derive(Copy, Clone, PartialEq, Eq, Debug)] pub enum GradientType { Linear, Radial, Focal, }