//! Default AVM2 object impl use crate::avm2::names::QName; use crate::avm2::object::{Object, ObjectPtr, TObject}; use crate::avm2::property::Property; use crate::avm2::return_value::ReturnValue; use crate::avm2::value::Value; use crate::avm2::{Avm2, Error}; use crate::context::UpdateContext; use gc_arena::{Collect, GcCell, MutationContext}; use std::collections::HashMap; use std::fmt::Debug; /// Default implementation of `avm2::Object`. #[derive(Clone, Collect, Debug, Copy)] #[collect(no_drop)] pub struct ScriptObject<'gc>(GcCell<'gc, ScriptObjectData<'gc>>); #[derive(Clone, Collect, Debug)] #[collect(no_drop)] pub struct ScriptObjectData<'gc> { /// Properties stored on this object. values: HashMap>, /// Implicit prototype (or declared base class) of this script object. proto: Option>, } impl<'gc> TObject<'gc> for ScriptObject<'gc> { fn get_property( self, name: &QName, avm: &mut Avm2<'gc>, context: &mut UpdateContext<'_, 'gc, '_>, ) -> Result, Error> { self.0.read().get_property(name, avm, context, self.into()) } fn set_property( self, name: &QName, value: Value<'gc>, avm: &mut Avm2<'gc>, context: &mut UpdateContext<'_, 'gc, '_>, ) -> Result<(), Error> { self.0 .write(context.gc_context) .set_property(name, value, avm, context, self.into()) } fn has_property(self, name: &QName) -> bool { self.0.read().has_property(name) } fn proto(&self) -> Option> { self.0.read().proto } fn as_ptr(&self) -> *const ObjectPtr { self.0.as_ptr() as *const ObjectPtr } } impl<'gc> ScriptObject<'gc> { /// Construct a bare object with no base class. /// /// This is *not* the same thing as an object literal, which actually does /// have a base class: `Object`. pub fn bare_object(mc: MutationContext<'gc, '_>) -> Object<'gc> { ScriptObject(GcCell::allocate(mc, ScriptObjectData::base_new(None))).into() } } impl<'gc> ScriptObjectData<'gc> { pub fn base_new(proto: Option>) -> Self { ScriptObjectData { values: HashMap::new(), proto, } } pub fn get_property( &self, name: &QName, avm: &mut Avm2<'gc>, context: &mut UpdateContext<'_, 'gc, '_>, this: Object<'gc>, ) -> Result, Error> { let prop = self.values.get(name); if let Some(prop) = prop { prop.get(avm, context, this) } else { Ok(Value::Undefined.into()) } } pub fn set_property( &mut self, name: &QName, value: Value<'gc>, avm: &mut Avm2<'gc>, context: &mut UpdateContext<'_, 'gc, '_>, this: Object<'gc>, ) -> Result<(), Error> { if let Some(prop) = self.values.get_mut(name) { prop.set(avm, context, this, value)?; } else { //TODO: Not all classes are dynamic like this self.values .insert(name.clone(), Property::new_dynamic_property(value)); } Ok(()) } pub fn has_property(&self, name: &QName) -> bool { self.values.get(name).is_some() } pub fn proto(&self) -> Option> { self.proto } }