use lyon::lyon_algorithms::path::Path; use ruffle_core::shape_utils::DrawCommand; use ruffle_core::swf; use swf::{GradientSpread, Twips}; macro_rules! create_debug_label { ($($arg:tt)*) => ( if cfg!(feature = "render_debug_labels") { Some(format!($($arg)*)) } else { None } ) } pub fn create_buffer_with_data( device: &wgpu::Device, data: &[u8], usage: wgpu::BufferUsage, label: Option, ) -> wgpu::Buffer { let mapped = device.create_buffer_mapped(&wgpu::BufferDescriptor { size: data.len() as u64, usage, label: label.as_deref(), }); mapped.data.copy_from_slice(data); mapped.finish() } pub fn point(x: Twips, y: Twips) -> lyon::math::Point { lyon::math::Point::new(x.to_pixels() as f32, y.to_pixels() as f32) } pub fn ruffle_path_to_lyon_path(commands: Vec, is_closed: bool) -> Path { let mut builder = Path::builder(); for cmd in commands { match cmd { DrawCommand::MoveTo { x, y } => { builder.move_to(point(x, y)); } DrawCommand::LineTo { x, y } => { builder.line_to(point(x, y)); } DrawCommand::CurveTo { x1, y1, x2, y2 } => { builder.quadratic_bezier_to(point(x1, y1), point(x2, y2)); } } } if is_closed { builder.close(); } builder.build() } #[allow(clippy::many_single_char_names)] pub fn swf_to_gl_matrix(m: swf::Matrix) -> [[f32; 4]; 4] { let tx = m.tx.get() as f32; let ty = m.ty.get() as f32; let det = m.a * m.d - m.c * m.b; let mut a = m.d / det; let mut b = -m.c / det; let mut c = -(tx * m.d - m.c * ty) / det; let mut d = -m.b / det; let mut e = m.a / det; let mut f = (tx * m.b - m.a * ty) / det; a *= 20.0 / 32768.0; b *= 20.0 / 32768.0; d *= 20.0 / 32768.0; e *= 20.0 / 32768.0; c /= 32768.0; f /= 32768.0; c += 0.5; f += 0.5; [ [a, d, 0.0, 0.0], [b, e, 0., 0.0], [c, f, 1.0, 0.0], [0.0, 0.0, 0.0, 0.0], ] } #[allow(clippy::many_single_char_names)] pub fn swf_bitmap_to_gl_matrix( m: swf::Matrix, bitmap_width: u32, bitmap_height: u32, ) -> [[f32; 4]; 4] { let bitmap_width = bitmap_width as f32; let bitmap_height = bitmap_height as f32; let tx = m.tx.get() as f32; let ty = m.ty.get() as f32; let det = m.a * m.d - m.c * m.b; let mut a = m.d / det; let mut b = -m.c / det; let mut c = -(tx * m.d - m.c * ty) / det; let mut d = -m.b / det; let mut e = m.a / det; let mut f = (tx * m.b - m.a * ty) / det; a *= 20.0 / bitmap_width; b *= 20.0 / bitmap_width; d *= 20.0 / bitmap_height; e *= 20.0 / bitmap_height; c /= bitmap_width; f /= bitmap_height; [ [a, d, 0.0, 0.0], [b, e, 0.0, 0.0], [c, f, 1.0, 0.0], [0.0, 0.0, 0.0, 0.0], ] } pub fn build_view_matrix(viewport_width: u32, viewport_height: u32) -> [[f32; 4]; 4] { [ [1.0 / (viewport_width as f32 / 2.0), 0.0, 0.0, 0.0], [0.0, -1.0 / (viewport_height as f32 / 2.0), 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [-1.0, 1.0, 0.0, 1.0], ] } /// Map for SWF gradient spread mode to the uniform value used by the gradient shader. pub fn gradient_spread_mode_index(spread: GradientSpread) -> i32 { match spread { GradientSpread::Pad => 0, GradientSpread::Repeat => 1, GradientSpread::Reflect => 2, } }