This returns the approximate interval that the audio backend
updates the sound position information. This is used for syncing
animation to embedded "stream" audio tracks, and fixes some
stuttering in cases where the syncing was being too strict.
* Change `AudioBackend::get_sound_position` to return `f64` to
match `AudioBackend::get_sound_duration`.
* Wire up `AudioBackend::get_sound_position` to `Sound.position`.
* Remove unimplmeneted warning from `Sound.position`.
* #[derive(Collect)] should be before #[collect]
* Replace redunant `&buf[..]` with `buf`
* Changes most cases of UPPERCase to UpperCase
* Allow upper_case_acronym on most SWF types, as they are from
SWF spec/more annoying to change.
Since 19034b7, clip event scripts are returned as slices from the
SWF. This caused a panic when a movie was loaded into a clip,
because the loaded clip's `movie` would be used as the source for
clip events. However, clip events are placed by the parent's
PlaceObject tags, so the movie in this case should be the parent's
movie.
Fixes#2870.
This unifies the code path for event sounds and stream sounds.
Both `AudioBackend::start_stream` and `start_sound` return a
`SoundHandle`. `stop_stream` is removed (`stop_sound` can be
used for both cases).
Also removes references to `CharacterId` from the `AudioBackend`
(instead, an increasing ID is returned to identiy streams while
loading).
Add an AudioManager struct to handle this list of actively playing
sounds. This will maintain information for each sound instance,
such as the owning display object, AVM1 object, etc.
This will allow us to implement the awkward AVM1 Sound API in a
fairly backend-agnostic way.
An issue with Arena::clear allowed stale sound instance indices
to be remain valid, causing certain sounds to be removed when they
shouldn't (#1315). Workaround this issue by forcing Arena to bump
the generational index.
Sounds were not being removed from the instance list when they
completed playing. This could also cause StartSound tags with
NoMultiple set to not play, because the previous sound was presumed
to be playing.
Fixes part of #1245.
Adds a suspend_audio method to compliment prime_audio on WebAudioBackend, as well as logic in player.rs on the set_is_playing method to suspend audio when is_playing is set to false. Exposes pause method for the ruffle player in JavaScript with logic to display the play button when paused.