Commit Graph

276 Commits

Author SHA1 Message Date
Mike Welsh b49357e46f avm1: Boxing a value calls the object constructor 2020-01-21 18:24:49 -08:00
David Wendt 4d1e49882b Add another object class for boxed primitive values, because the language demands it. 2020-01-21 18:24:49 -08:00
Mike Welsh 8448fc80ef avm1: Don't panic when calling ActionRandom with <= 0 2020-01-14 00:05:13 -08:00
Mike Welsh 2d3801dac8 avm1: Implement ActionCall opcode 2020-01-14 00:04:11 -08:00
Mike Welsh 001a931afe avm1: Avm1::pop should always succeed
Don't return a Result from `pop`. Instead, emit a warning and
return Undefined if there is an underflow.
2020-01-07 15:59:14 -08:00
Mike Welsh a28e97d8c3 avm1: Don't push returns from non-function stack frames 2020-01-06 20:49:05 -08:00
Mike Welsh 7e05da6147 avm1: Fix issues with traversing the scope chain in SetVariable
When setting a variable in a function-local scope, if that variable
has not been defined in the function scope, it should be defined in
the executing movieclip's scope. Previously it would get defined
in the function's scope. Changed Scope::overwrite to Scope::set,
and modified the behavior to stop traversing and define the value
when it hits a movie clip Target scope.

Also, modified With scopes to properly add onto the end of the scope
chain.
2020-01-06 20:49:05 -08:00
David Wendt f3226537bf Implement `idMap`.
`idMap` is a strange property; it's only populated with nodes which had a given `id` *at the time of parsing*, and said nodes continue to be referenced even if the node is removed from the document. I have yet to find a way by which nodes can be deleted from `idMap`.

It also takes expandos, so this has to be a new retained object on the XML document. I originally considered not creating *another* `Object` impl and populating a regular `ScriptObject` with nodes, but that meant we couldn't lazy-instantiate their AVM1 side counterparts. Boo. :/
2020-01-04 19:00:48 -05:00
David Wendt 8939dae90c Implement `XMLNode.attributes` w/ read tests 2020-01-04 19:00:27 -05:00
David Wendt e7768d0802 Add methods to allow storing XML objects on the accompanying tree nodes, so that expando properties on child nodes will work. 2020-01-04 19:00:13 -05:00
David Wendt 6a65e984ae Add a new `XMLObject` variant to the AVM1 object ecosystem.
This particular variant is actually a two-in-one deal: `XMLObject`s may either refer to a document or a node.
2020-01-04 18:58:42 -05:00
Mike Welsh 63dd92259b avm1: First pass of Sound object 2020-01-03 17:11:00 -08:00
Mike Welsh 4cdeec5b64 avm1: Fix number coercion in arithmetic ops
A lot of the arithmetic ops were still using SWFv4 style coercion
(`Value::into_number_v1`) even though they use full ECMA-262
coercion in SWF5+. This would cause `undefined` to turn into 0
isntead of NaN, for example.

Fixes disappearing player in Achievement Unlocked
(https://www.newgrounds.com/portal/view/474371)

It's possible even the older ops such as ActionAdd should do this,
too. Handcrafted bytecode will need to be used to test as you
cannot export these ops in newer SWF versions from the Flash IDE.
2019-12-22 03:01:58 -08:00
Mike Welsh a4a307cf9a avm1: Use proper bool conversions for logical ops
ActionAnd, ActionOr, and ActionNot were incorrectly comparing
to 0. This only works for SWF<4. Now they all go through the
Value::as_bool method to handle version specific behavior.

Value::from_bool_v1 was also renamed to Value::from_bool.
2019-12-21 23:01:10 -08:00
Mike Welsh 531e4d640d avm1: Implement StartDrag/EndDrag 2019-12-21 16:28:41 -08:00
Mike Welsh d459bbe010 avm1: Functions store their base clip
Functions now store their base clip (the code that contains the
executing bytecode). This is because `GotoFrame` and other actions
will execute on the clip the bytecode exists on, not on `this`.

(Note that `this.gotoAndStop` uses `GetMember` actions, which
worked correctly).

`Activation` now stores `target_clip`, and `Avm1::target_clip` and
`target_clip_or_root` grab this from the current stack frame.

Renamed `start_clip` to `base_clip` to match Flash conventions.
Removed `active_clip` as this was superfluous. Now you can use
`Avm1::target_clip_or_root`.

`UpdateContext` no longer contains `target_clip` etc.
2019-12-19 17:30:50 -08:00
Mike Welsh c9a5d2dbb3 chore: Fix clippy lints in 1.40 2019-12-19 09:10:41 -08:00
Nathan Adams 5f6eea6f25 chore: Refactor system listeners into a reusable system 2019-12-18 15:15:56 -08:00
Mike Welsh 9079b69991 avm1: Push Undefined when trying to construct invalid object 2019-12-18 13:47:01 -08:00
Mike Welsh bb6a4c119c avm1: Warn and clear operand stack if not empty after execution
Add a check and clear the stack if it isn't empty at the end of
`run_stack_till_empty`. This is probably a bug on our side
and we a good place for breakpoints.
2019-12-18 13:47:01 -08:00
Mike Welsh 8b9aedc4c8 avm1: Fix extra stack frame in event handlers
When running an clip event handler (e.g. onEnterFrame), a stack
frame is pushed to get the property value. However, this frame
was causing an extra Undefined to be pushed on the operand stack in
`Avm1::retire_stack_frame`, which would blow out the stack.

Now this stack frame is popped after the property is resolved and
before the function is executed. The function will push its own
stack frame when it executes.
2019-12-18 13:47:01 -08:00
Mike Welsh 32953d5c5c avm1: Allow objects in ActionSetTarget2
Fixes 8-Bit Theater 3 soft locking on the first frame.
2019-12-17 18:32:25 -08:00
Mike Welsh a9baf72c53 avm1: Handle trailing / in slash paths 2019-12-17 04:00:01 -08:00
Mike Welsh 1476930e0c avm1: Implement MovieClip.removeMovieClip 2019-12-17 03:20:01 -08:00
Mike Welsh d33a8278d7 avm1: Implement MovieClip.duplicateMovieClip 2019-12-17 03:00:56 -08:00
Nathan Adams 45e497826b avm1: Implement `Mouse` listeners & events (excluding scroll) 2019-12-16 19:22:10 -08:00
Mike Welsh f270a278c0 avm1: Push Undefined on GetVariable with invalid slash path 2019-12-16 15:33:16 -08:00
Mike Welsh 8b85212513 avm1: Handle .. in slash syntax 2019-12-16 15:24:25 -08:00
Mike Welsh 46365c5702 avm1: Implement clip event method callbacks 2019-12-15 20:01:50 -08:00
David Wendt 33c66571f5 Allow `is_instance_of` to inspect the prototype chains of implemented interfaces.
This makes the `extends_chain` test pass.
2019-12-15 13:32:04 -08:00
David Wendt 548f19ffbb `ActionExtends` uses the class's explicit prototype, not it's implicit prototype which should almost always be `Function.prototype`. 2019-12-15 13:32:04 -08:00
David Wendt 5c1ac19c1b Implement `super`, mostly.
We implement `super` by way of a new `Object` impl which wraps arbitrary objects with a modified prototype chain. Specifically, the lowest layer of the prototype chain is omitted. This new `SuperObject` script is composable: a chain of two `SuperObject`s will go two levels of inheritance upwards while still maintaining non-prototype property access.
2019-12-15 13:32:04 -08:00
David Wendt 681b4adfa4 Functions close over the constant pool they were defined with. 2019-12-15 13:17:41 -08:00
David Wendt 213b3cfca1 Store implemented interfaces on the prototype, not the constructor, so that InstanceOf can get at them. 2019-12-15 13:17:41 -08:00
David Wendt fcb37bd273 Implement `ActionCastOp`. 2019-12-15 13:17:41 -08:00
David Wendt 1b459f522d Implement `ActionImplementsOp`.
This commit title has won the "World's Lowest-Entropy Commit Title" award for 2019.
2019-12-15 13:17:41 -08:00
David Wendt ee4b47d062 Add interface support, and add interface checking to `ActionInstanceOf`. 2019-12-15 13:17:41 -08:00
David Wendt ca93bba5c1 Implement ActionExtends. 2019-12-15 13:14:21 -08:00
Nathan Adams 133a1c3c91 core: Interacting with memebers on something that isn't an object isn't a hard error 2019-12-15 12:33:24 -08:00
Nathan Adams 31b84c5f19 core: Made arrays a storage property of objects, not a unique object type. Added more corner case tests. 2019-12-15 12:33:24 -08:00
Nathan Adams 32a1eda080 core: Implement Arrays & array prototype 2019-12-15 12:33:24 -08:00
Mike Welsh 8c27097240 core: Implement _target property
Add DisplayObject::slash_path to get the Flash 4-style slash path
to the clip. This fixes the tellTarget regression test and removes
the superfluous `target_path` from `UpdateContext`.
2019-12-15 10:17:33 -08:00
Mike Welsh c9864eb557 core: Add StageObject properties 2019-12-15 10:17:33 -08:00
Mike Welsh 73604a891e core: Move get_child_by_name to DisplayObject 2019-12-15 08:54:26 -08:00
David Wendt fa9329df68 Instantiate all MovieClips as StageObjects. 2019-12-15 08:54:26 -08:00
David Wendt 73655c0c88 Add a separate native object type for objects tied to the stage. 2019-12-15 08:54:26 -08:00
Mike Welsh b59bf40c78 core: Remove this from Object::get/set 2019-12-10 01:36:02 -08:00
Mike Welsh 71e4eb87d7 core: Remove as_*_mut methods on DisplayObject/Object 2019-12-10 01:36:02 -08:00
Mike Welsh d7740bc3ad core: Don't touch UpdateContext::active_clip in DisplayObjects
DisplayObject code no longer has to manage
UpdateContext::active_clip before calling out to children, because
each child still has access to its Gc pointer.
2019-12-10 01:36:02 -08:00
Mike Welsh 30ecbd0ecc core: Use enum_trait_object for DisplayObject 2019-12-10 01:36:01 -08:00
Mike Welsh 23ca66a7e3 avm1: Use enum_trait_object for avm1::Object 2019-12-10 01:36:01 -08:00
Mike Welsh 28364f7d00 avm1: Fix `this` object in GetMember/SetMember 2019-12-03 14:59:01 -08:00
Nathan Adams 85b9ffe102 core: Merge both test macros into a generic test_method 2019-11-29 13:12:00 -08:00
Nathan Adams 4c7d37c498 core: Added `avm_debug!` macro 2019-11-29 12:59:45 -08:00
Nathan Adams d1b73582ce core: Add feature `avm_debug` that toggles tracing avm actions and stack history 2019-11-29 12:59:45 -08:00
David Wendt 16259ad74a Calling uncallable values does not actually cause a runtime error in Flash; it just returns null.
This was discovered almost by accident: @Dinnerbone noticed that `_global == null`, and surmised that `valueOf` was the culprit. However, this doesn't really make sense: `_global` is a bare object, so it shouldn't have a `valueOf` (and in practice, it doesn't).

The ultimate cause of such an odd comparison is as such:

1. Flash coerces the `_global` object to a numerical primitive by calling `valueOf`.
2. `_global.valueOf` is undefined. Flash handles calls to any uncallable value by literally just having it return `undefined`. In other words, all values are implicitly callable as empty functions.
3. `undefined` is then compared to `null`. These two values *are* equal under abstract equality (`==`). Hence, `_global == null`.

For comparison, modern ECMAScript engines throw errors on calls to uncallable values; and won't attempt to use an invalid `valueOf` to coerce objects. So none of this applies to, say, standard JavaScript in your browser.
2019-11-28 20:53:31 -05:00
Nathan Adams 68760007fc Lessthan can return `undefined`, not just booleans 2019-11-28 20:53:30 -05:00
Nathan Adams 581d0940b2 NaN == NaN without coercion 2019-11-28 20:43:59 -05:00
David Wendt 129d50bfa6 Implement ECMAScript compliant type coercions.
This includes ECMA-262 2ed `ToNumber`, `ToPrimitive` (Number), `ToString`, and abstract equality and less-than implementations. Note that `ToPrimitive` is only the "number hint" variant, and Flash specifically *never* calls `toString` like how ECMA-262 specifies.

Several builtins inherit numerical coercion - I'm not 100% sure if that's correct.

The following ActionScript opcodes now perform ECMA-262 style coercions:

`ActionAdd2` (uses `valueOf` / "ToPrimitive hint Number")
`ActionDecrement` (uses `valueOf`)
`ActionEquals2` (uses `valueOf`)
`ActionGetMember` (member names, uses `toString`)
`ActionIncrement` (uses `valueOf`)
`ActionLess2` (uses `valueOf`)
`ActionGreater` (uses `valueOf`)
`ActionSetMember` (member names, uses `toString`)
`ActionStringEquals` (uses `toString`)
`ActionStringGreater` (uses `toString`)
`ActionStringLess` (uses `toString`)
`ActionToNumber` (uses `valueOf`)
`ActionToString` (uses `toString`)
`ActionTrace` (uses `toString`)

The following functions now gained user-specified coercions via `toString`:
`_global.number` (uses `valueOf`)
`_global.is_nan` (uses `valueOf`)
Every function in `Math` (uses `valueOf`)
2019-11-28 20:23:39 -05:00
David Wendt 46e58c3ecd Remove `ReturnValue.ignore` entirely, since you really *do* need to resolve `ReturnValue`s, even if you don't want the result. 2019-11-27 14:52:07 -05:00
David Wendt 4655ebe73f Always push the constructed object on the stack. 2019-11-26 15:07:59 -05:00
David Wendt 0b1afcf8be Implement `ActionInstanceOf` (for non-interface types) 2019-11-26 14:51:06 -05:00
David Wendt 3c8d9b9c1c `new` should be called on the prototype - not the constructor function. This will allow different host object impls to subclass correctly. 2019-11-26 14:51:06 -05:00
David Wendt 0e59e1c961 Allow host-provided constructors to override `new` and provide host objects to the AVM when a particular constructor is called. 2019-11-26 14:51:06 -05:00
David Wendt d25bdbacf8 Separate `Object` into an interface trait and a standard implementation. Host object implementations may bypass `ScriptObject` and directly interface with the AVM using this trait.
Note that host objects that do so will *not* have access to their standard representation from within member functions - you will need to extend the interface to accomodate for them. This is due to long-standing limitations with type IDs and downcasting with types that bear lifetimes - it's entirely an unsafe operation and exposing such a facility to safe Rust is unsound. However, this will at least let us separate out several things from ScriptObject that don't need to be there for the time being.
2019-11-26 14:51:05 -05:00
David Wendt 6dd40f8354 Split properties into a separate module. 2019-11-26 14:51:05 -05:00
David Wendt 813783881b Implement explicit prototypes on user-generated functions.
`Object::function` now returns a pre-allocated function object. You may supply it an explicit prototype to have it linked into the function object (which is why we have to return a cell).
2019-11-26 14:51:05 -05:00
David Wendt 1cb374da8a `ActionSetMember` accepts non-String names as parameters. 2019-11-26 14:51:04 -05:00
David Wendt fafad818d4 Implement `ActionInitObject` 2019-11-26 14:51:04 -05:00
David Wendt b4e9b8442e Implement `isPropertyEnumerable` and `isPrototypeOf`. 2019-11-26 14:51:04 -05:00
David Wendt a8e1654c9e Implement `ActionNewMethod` and `ActionNewObject` 2019-11-26 14:51:04 -05:00
David Wendt 2f965d1c64 First stab at moving system builtins to explicit prototypes 2019-11-26 14:51:03 -05:00
David Wendt bae0476113 Don't panic when double-locking a stack frame. 2019-11-20 14:30:34 -05:00
David Wendt 8c1d25b0f7 Add conversions for all the same conversions regular `Value`s have, so that you don't have to constantly mark things as `ReturnValue::Immediate` 2019-11-20 14:30:33 -05:00
David Wendt e4eb930d44 Remove all references to stack continuations from our documentation. 2019-11-20 14:30:33 -05:00
David Wendt 5bf90653c4 Add implicit coercions to remove most instances of manually constructing a `ReturnValue`. 2019-11-20 14:30:33 -05:00
David Wendt 4b824370f4 Remove the stack continuation system. If we decide to structure this system in the same way in the future, we'll probably use async functions or something like that. 2019-11-20 14:30:33 -05:00
David Wendt 2aa5b62b44 Make most code that might touch user-defined functions falliable. 2019-11-20 14:30:32 -05:00
David Wendt a49af7815c Resolve all existing return values on the Rust stack. 2019-11-20 14:30:32 -05:00
David Wendt bb1cde5557 Avoid double borrow panic caused by unreasonably long lifetime of `.write()` temporary 2019-11-20 14:30:32 -05:00
David Wendt 7284794c0b Store the return value on the activation object when it's retired. 2019-11-20 14:30:32 -05:00
David Wendt e2dcf47c56 Add a method to force resolve a `ReturnValue` on the Rust stack via recursion. 2019-11-20 14:30:31 -05:00
David Wendt bc74b2fc4a Track the no-double-reader flag on a per-frame basis, and add a "run until current frame exits" routine. 2019-11-20 14:30:31 -05:00
David Wendt a2ee7f9e3a Replace `Option<Value<'gc>>` with a dedicated `ReturnValue<'gc>` type with associated methods.
This type explicitly signals if an immediate value is to be returned, if a value is to be returned on the stack, or if no return value is to be generated. Holders of a `ReturnValue` can also use `and_then` to schedule a `StackContinuation` to be executed when and if that value is ready.

`StackContinuations` now yield `ReturnValues` as well, so they have a moderate level of composability. For example, if you need to get a property from an object and push it on the stack, you can return the result of calling `get` directly and the machinery ensures it eventually gets there.
2019-11-20 14:30:31 -05:00
David Wendt 2a3d324a33 Implement the "reschedule same continuation" behavior in AVM 2019-11-20 14:30:31 -05:00
David Wendt 4dffe448e4 Get rid of the automatic `this` on stack continuations 2019-11-20 14:30:30 -05:00
David Wendt 9d422dc269 Allow getters to resolve on the AVM1 stack.
This involved yet another macro, `and_then!`, to avoid a ridiculous amount of duplicate code. It calls a continuation whenever it's value is ready, even if the value resolved on the Rust stack.

`locals_into_form_values` does not currently support this. It skips any property that does not resolve on the Rust stack. Future work is required to resolve this.
2019-11-20 14:30:30 -05:00
David Wendt a59fffbc4e Ensure that the value of the newly constructed `this` is returned in all cases.
This involves the use of a "stack continuation" system. Due to previous lifetime issues with using closures directly (see `8ea6c6234dba925ec5fbc61502627fb62b05916c`), we instead use a macro that constructs a `Collect`able type holding the things the continuation needs to continue working with. The syntax is largely similar to Rust closures but with the addition of an explicit list of bound variables, all of which must be `Collect`.
2019-11-20 14:30:29 -05:00
David Wendt a95861d596 Stack continuations can now directly manipulate the return value of an ActionScript function. 2019-11-20 14:30:29 -05:00
David Wendt 8485e919db Add a notion of "and_then" to activation objects.
This effectively constitutes the ability to assign arbitrary native contiuations to the AVM stack.
2019-11-20 14:30:29 -05:00
David Wendt 1236b5491e Ensure calls to `getURL`, invocations of `ActionGetURL`, and other functionality that writes locals doesn't panic due to double mutable borrows. 2019-11-11 14:09:25 -05:00
David Wendt 4e16c91dbb Add tests for `locals_into_form_values`. 2019-11-11 14:09:25 -05:00
David Wendt 0d4e21162a Implement `ActionEnumerate2`. 2019-10-30 19:26:06 -07:00
Mike Welsh 1a7959b96d audio: Initial syncing of stream sound to MovieClip timeline 2019-10-29 23:36:51 -07:00
David Wendt 6a81b5327d Implement `DoInitAction`.
This pushes an extra `undefined` onto the stack to fix underflow in AS2 interface declarations.

It is currently unknown if this is a miscompilation or if some other value is supposed to be there.

# Conflicts:
#	core/src/avm1.rs
#	core/src/avm1/object.rs
2019-10-29 11:11:25 -07:00
Mike Welsh 01f47d675c core: Move UpdateContext into context submodule 2019-10-27 13:49:47 -07:00
Mike Welsh dddfb42e1e core: Merge ActionContext into UpdateContext 2019-10-27 13:49:47 -07:00
Mike Welsh 247fd3b9c6 core: Run gotos immediately
Gotos now goto the specified frames immediately as opposed to
queuing. Actions on the new frame will still be queued,
and are executed after any current actions are completed.
2019-10-26 03:35:58 -07:00
Mike Welsh c718a6c8cb core: Add more properties to ActionContext
ActionContext needs to be able to call goto, so it needs access
to most of UpdateContext.

TODO: Remove ActionContext, and only have UpdateContext?
2019-10-26 02:21:46 -07:00
Mike Welsh a4bed6c643 core: Improve execution order of AS 2019-10-26 01:52:42 -07:00