Nathan Adams
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3dd9c4daa3
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wgpu: Moved ColorAdjustments into its own bind group, and reuse ColorAdjustments::IDENTITY where we can
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2023-01-03 03:39:13 +01:00 |
Nathan Adams
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cb6d72b49b
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wgpu: Split up gradient shader based on type and repeat
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2023-01-03 03:39:13 +01:00 |
Nathan Adams
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a79e73fb12
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wgpu: Clean up gradient shaders by bringing out common shared source into a same file
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2023-01-03 03:39:13 +01:00 |
Nathan Adams
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0ac2a3f361
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wgpu: Try lower limits when full aren't available, and use uniforms for gradients if storage won't work
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2022-09-04 18:55:13 -07:00 |