When reading an SWF, search for FileAttributes and
SetBackgroundColor and return this along with the header data
because it's useful (in particular, the AS3 flag).
Move `MovieClip::is_swf` flag to `DisplayObject::is_root`, and use
this flag to handle the behavior of `DisplayObject.root` crawling
upwards until it hits a top-most loaded SWF/Bitmap.
Simplify `root` and `stage` so that they don't have to consider
buttons. Instead, do some trickery to ensure the button's states
see the proper values of `parent`, `root`, and `stage` during
construction.
Add `RufflePlayer.metadata` that exposes the SWF header fields to
JavaScript.
Add `RufflePlayer.readyState` and fire a `loadedmetadata` event
once the metadata is available, mimicking the HTML5 media APIs.
This appears to only be in use for AVM2. Objects placed on a given frame are constructed before anything else happens with it's parent - even it's constructor being called. This involves splitting AVM2 up into a bunch of steps that really don't make sense for AVM1 content. Hence, `construct_frame` is a no-op for AVM1 and pre-running the first frame when instantiated is AVM1 exclusive now.
* #[derive(Collect)] should be before #[collect]
* Replace redunant `&buf[..]` with `buf`
* Changes most cases of UPPERCase to UpperCase
* Allow upper_case_acronym on most SWF types, as they are from
SWF spec/more annoying to change.
Add an AudioManager struct to handle this list of actively playing
sounds. This will maintain information for each sound instance,
such as the owning display object, AVM1 object, etc.
This will allow us to implement the awkward AVM1 Sound API in a
fairly backend-agnostic way.
Maintain an external mapping from symbol names to registered
constructors to properly handle `registerClass` being called on
not-yet-available symbols.
SWFs v6 and v7+ each have a separate global mapping, with
different case sensitivities.
Also returns the correct boolean value to the AVM.
Fixes#2343 and #1864.
Add `backgroundColor` setting to the config options, allowing
a user to override the background color of an SWF. The polyfill
will now look for the `bgcolor` HTML attribute on the embed
and fill in this setting appropriately.
Player::background_color is now an Option. SetBackgroundColor will
change the background color of the player only when this is None,
i.e. only if no background color has yet been set.
This matches the behavior of the offical Flash Player, for example,
if a parent SWF is missing a SetBackgroundColor tag and loads a
child SWF, the child SWF's SetBackgroundColor tag takes effect.
This is anticipating adding a `bgcolor` option to the web builds,
allowing the HTML embed to override the bgcolor.
Player::set_letterbox can be used to control the letterbox behavior.
* Letterbox::Off => no letterbox (flash behavior)
* Letterbox::Fullscreen => letterbox only in fullscreen (web default)
* Letterbox::On => always letterbox (desktop default)
Add --timedemo for benchmarking, which will run the given SWF as
quickly as possible for 5000 frames or the end of the root
timeline, whichever comes first. The total duration will be output
upon completion.
The purpose of this refactor is twofold:
1. Ensure `TDisplayObjectContainer` holds all the container methods we need
2. Ensure that future adjustments to trait methods automatically apply to the display object's own use of the container, in case we want to do things in those methods that can't be done in a borrowed container
There are two places where we cannot use the new trait methods:
1. `Button.set_state` as it holds a borrow at the point we want to clear the container
2. `MovieClipData.goto_remove_object`, since it's a method on the data and thus cannot access trait methods
This particular commit generates a lot of noise as several `DisplayObject` methods were incorrectly marked as non-mutating.
This event fires for new clips before any construct clip events.
Split the action queue up into separate priorities, giving
initialize the highest priority.
If a masker is placed inside a masker, the inner mask is inactive
and instead renders as normal art, masked by the outer mask. Properly
handle this case by only pushing new masks if we are not currently
drawing the mask stencil.
Maskee inside maskee still functions as expected. (i.e., a clip
using a mask is masked itself).
This is the same way that AVM1 actions run and it appears that frame scripts work exactly the same way. It fixes all outstanding bugs with movie clip navigation in AVM2 and allows me to remove a lot of weird workarounds I was writing for the old, incorrect behavior.
I'm also removing the "last run script frame" rule as `run_frame_internal` already had rules to prevent stopped clips from rerunning actions.
This requires the use of an intermediary enum called `AvmObject` which can hold either object representation. Currently, it's mostly just being unwrapped as AVM1 objects, which we will need to fix.
Adds a suspend_audio method to compliment prime_audio on WebAudioBackend, as well as logic in player.rs on the set_is_playing method to suspend audio when is_playing is set to false. Exposes pause method for the ruffle player in JavaScript with logic to display the play button when paused.
The `fake_root` did not have an object, which could cause the
player to panic if the SWF was not completely loaded when playing.
Calling `post_instantiate` ensures that this dummy root has an
object.