Commit Graph

120 Commits

Author SHA1 Message Date
David Wendt f3ae65df93 core: Add flag for display objects which were placed by AS3.
In AS3. objects placed by scripts *cannot* be removed by `RemoveObject` tags. This enforces that in Ruffle.
2020-11-27 13:23:34 -08:00
David Wendt d04f131cfe avm2: Implement `DisplayObjectContainer.getChildAt`.
This test doesn't work yet because it needs `avm2-domainscope` to get merged in.
2020-11-27 13:23:34 -08:00
Mike Welsh 8d78ee5172 avm1: Use f64 when calculating scale/rotation (fix #1622) 2020-11-21 11:39:41 -08:00
Nathan Adams 1a230bda09 core: Remove focus when the focused object is removed 2020-11-02 11:43:10 -08:00
Nathan Adams a4a2cd00b2 avm1: Implement Selection index getters & setSelection - #271 2020-11-02 11:43:10 -08:00
Nathan Adams efbab816e7 avm1: Implement MovieClip.focusEnabled - #263 2020-11-02 11:43:10 -08:00
Nathan Adams 93acb07374 core: Introduce a focus tracker, to keep track of one (and only one) focused object 2020-11-02 11:43:10 -08:00
Nathan Adams f72310be43 core: Change the cursor to an IBeam on selectable text 2020-11-02 11:43:10 -08:00
Mike Welsh 0f4219610d core: Properly handle masker-inside-masker (fix #1347)
If a masker is placed inside a masker, the inner mask is inactive
and instead renders as normal art, masked by the outer mask. Properly
handle this case by only pushing new masks if we are not currently
drawing the mask stencil.

Maskee inside maskee still functions as expected. (i.e., a clip
using a mask is masked itself).
2020-10-25 20:41:31 -07:00
Mike Welsh 4558be948e render: Fix masking issues on wgpu/webgl backends
Change the usage of the stencil buffer to avoid running out of
stencil bits when too many nested masks are active.

This also cleans things up on wgpu which requires us to make
pipeline states in advice; now we only need a few stencil states
for masking as opposed to hundreds.
2020-10-17 02:42:56 -07:00
David Wendt 8152400a39 avm2: Implement `MovieClip.scenes`. 2020-10-06 06:03:22 -07:00
David Wendt f85319aa4c core: Allow `DisplayObject` to hold AVM2 objects.
This requires the use of an intermediary enum called `AvmObject` which can hold either object representation. Currently, it's mostly just being unwrapped as AVM1 objects, which we will need to fix.
2020-10-06 06:03:22 -07:00
David Wendt 6bb6bcab7a core: Store rotations in degrees to avoid floating-point conversion discrepancies. 2020-09-26 14:12:49 -07:00
David Wendt 28bf84bd8b core: Store object scale as percentages to avoid floating point precision problems.
Fixes a specific pattern of preloader design where animations were handled by just making the box bigger every frame until it's 100. Of course, direct equality of f64 is a terrible idea, but it works in Flash, which apparantly must store scale in percentages. So we must, too.
2020-09-26 14:12:49 -07:00
Luca Weiss d5cb396331 *: fix spelling mistakes 2020-09-19 16:17:58 -07:00
Mike Welsh e9a2ef5d82 core: DisplayObject::hit_test_shape now takes UpdateContext
Make default implementation the same as hit_test_bounds.
2020-09-15 02:34:32 -07:00
Mike Welsh 0d111ca92f avm1: _target of root should be /
Also, levels other than 0 should be appened in slash syntax, e.g
_level1/clip
2020-09-15 02:20:24 -07:00
Mike Welsh a18e80baf2 chore: Fix clippy lints 2020-09-07 12:18:41 -07:00
Mike Welsh 5ea06b0ce6 swf: Use Option for more PlaceObject parameters
There is a difference between empty/default (change value to default)
and none (don't modify), so make this explicit for some PlaceObject
parameters where it wasn't.

Fixes #1104.
2020-09-03 19:09:48 -07:00
Mike Welsh ce2b360ab7 core: Provide default impl for DisplayObject:hit_test_bounds 2020-09-02 17:51:55 -07:00
Mike Welsh d7a186b2cd avm1: Implement shape hit testing 2020-09-02 17:51:55 -07:00
Nathan Adams 2178beec87 core: When constructing objects for DisplayObjects, make sure frames are run at the right moment 2020-09-02 15:18:59 -07:00
Mike Welsh bc08971066 core: Return version from MovieClip::swf_version (fix #1086)
MovieClip was not returning the proper SWF version, causing it to
default to the newest SWF version in some cases when it shouldn't.
2020-09-02 13:25:53 -07:00
Mike Welsh 2a84d924bb chore: Don't mutably borrow self in TDisplayObject 2020-08-22 11:56:19 -07:00
Mike Welsh d2c49c0f33 core: Remove some mut from TDisplayObject methods 2020-08-18 01:18:15 -07:00
Mike Welsh 59ebd0167e core: Fix priority of conflicting instance names 2020-08-18 01:18:15 -07:00
David Wendt a19595c8b4 Embed `UpdateContext` in `Activation` directly.
The process of constructing an `Activation` now involves calling `UpdateContext.reborrow`, which "sheds" a lifetime by copying all of the borrows into a new "owned" context with that lifetime.

Likewise, to call out to functions that don't need an `Activation`, just borrow the context out of the current activation. You can also construct child-frame activations by reborrowing the parent activation's context.
2020-08-01 15:49:19 -04:00
David Wendt 7c7b019087 Move AVM1 inside UpdateContext. 2020-08-01 13:44:04 -04:00
David Wendt 14bfbc358f wip: Move UpdateContext into Activation 2020-08-01 13:33:04 -04:00
Nathan Adams 8bc3eedc43 avm1: Rename StackFrame to Activation now that they're merged 2020-07-02 00:09:43 +02:00
Nathan Adams da8ca1379f avm1: Change from 'avm, context' to 'activation, context' and restructured to support this 2020-06-29 10:09:38 +02:00
Mike Welsh 618fa11acb avm1: Implement text field variable binding 2020-06-28 18:36:10 -07:00
David Wendt bacbf06614 Setting the matrix of an `EditText` should scale it's bounds. 2020-06-20 19:48:12 -04:00
David Wendt 4eb2113a77 Setting positions and widths on the `EditText` should adjust intrinsic bounds rather than stretching or transforming the field. 2020-06-20 19:48:11 -04:00
David Wendt dc46885021 Implement `autoSize`.
This doesn't work right yet because the resulting width doesn't apply correctly to the field. This is because `EditText`'s `_width` and `_height` change it's intrinsic bounds rather than it's X and Y scale (like it would with a button or a movie clip).
2020-06-20 19:48:00 -04:00
Nathan Adams b2b57c1540 core: Make Value::as_object always return a (possibly boxed) object 2020-06-19 12:48:28 -07:00
Mike Welsh 62cfeb3754 core: Assign default name to unnamed clips (fix #66) 2020-06-18 16:26:36 -07:00
Mike Welsh 77cb186357 avm1: Constructors queue to run after a goto
If a class is registered to a clip that is placed on the timeline
during a goto, that constructor should run after the frame is
completely constructed. In order to tell whether to run the
constructor immediately, add a parameter to `post_instantiation`
to indicate if the clip is instantiated from the AVM or via a
standard timeline seek.
2020-06-16 14:53:44 -07:00
Mike Welsh ce73b4eaa7 core: Recursively unload child display objects
Child movie clips should run their unload actions when the parent
is removed.
2020-06-11 23:39:16 -07:00
Mike Welsh 932ad30570 core: Flatten ClipActions into a single event per action
Previously a MovieClip's clip action would have a set of events
that would trigger it. Now we flatten these out into a single
event per action, because this is by far the common case. If an
action does happen to have >1 event, it will be duplicated for each.
2020-05-24 08:57:30 -07:00
Mike Welsh c427d55dbb core: Clean up clip event handlers
Remove ButtonEvent and subsume it in ClipEvent. Player now tosses
ClipEvents down the display tree, cleaning up some of the event code.
2020-05-24 08:57:30 -07:00
Mike Welsh 6929cea996 core: Implement button event handlers for movie clips 2020-05-24 08:57:30 -07:00
Nathan Adams eda862c719 swf: Merged core::Matrix into swf::Matrix 2020-05-20 14:54:41 +02:00
Nathan Adams 84f6b4d06e core: Set init_object values after prototype but before constructor 2020-05-03 12:46:55 -07:00
Mike Welsh c1dc69c6b7 chore: rustfmt 2020-04-24 22:16:16 -07:00
Mike Welsh 2cdf780e6f avm1: Handle case sensitivity in DisplayObject children
Alter `get_child_by_name` and alter `get_level_by_path` to respect
case sensitivity.
2020-03-28 16:22:02 -07:00
Nathan Adams d850443c84 avm1: Refactor to expose `avm, context` in `post_instantiate` 2020-02-29 23:05:15 +01:00
Mike Welsh 223edb9bc1 core: Matrix translation is in twips 2020-02-26 12:47:47 -08:00
Mike Welsh a5c08f2e59 avm1: Implement MovieClip.getBounds and clean up bounding box methods
Implements MovieClip.getBounds, and also reorganized the
DisplayObject AABB methods:

 * `self_bounds` calculates the inherent untransfomed bounds of
 the object without children. All `DisplayObject`s must implement
 this method. For example, `Bitmap` returns the size of bitmap.
 Composite objects like `MovieClip` return a null AABB because they
 are made up of only children.
 * `bounds` calculates the untransformed bounds including children.
 * `local_bounds` calculates the bounds relative to the object's
 parent.
 * `world_bounds` calculates the bounds in global stage space.
 * `bounds_with_transform` calculates a tight AABB for the object
 with a given transform, and is used to implement the above.
2020-02-24 14:12:48 -08:00
Mike Welsh 1b08fb538d chore: Rename layer -> level
Unify mix of 'layer' and 'level' in the code, and it's probably
better to stick with Flash nomenclature.
2020-02-23 23:41:55 -08:00