Previously, the volume transformation to adapt the volume for
logarithmic hearing has been performed in the VolumeControls Rust struct
and TypeScript class each.
Since this calculation is the same on desktop and web and should be
implemented in the audio backend, it has been moved into the
AudioMixer::mix_audio method.
The VolumeControls struct and class now only calculate the linear volume
out of the checkbox and the slider.
Player::set_volume and Player::volume now don't take and return the
adapted volume, but use the linear volume (which gets saved internally).
The desktop version of Ruffle now has a volume controls window. It can
be accessed through the menu bar (Controls > Volume controls).
It contains a mute button and a slider from 0 to 100.
The volume settings set in the GUI are saved in a new VolumeControls
struct, which is also used to calculate the real volume (adapted for
logarithmic hearing) out of the entered volume and the mute checkbox.
As soon as the volume is changed in the GUI, the real volume will be set
in the player (if the player exists).
The player doesn't set its volume level according to the PlayerOptions
after its creation anymore. Instead, RuffleGui::on_player_created now
gets the player and sets its volume to the real volume set in the GUI.
The volume in the GUI itself defaults to the PlayerOptions value.
This also fixes the issue that the PlayerOptions volume has previously
not been adapted for logarithmic hearing.
The existing ftl files have been adapted (and new ones have been
created) to include the new multilingual text in the menu bar and the
volume controls window.
This adds a way to modify socket behavior to restrict, ask, or allow all
connections. Also adds a whitelist which can be used to allow specific hosts
without enabiling ask or allow all behaviors.
This was incorrect as this pr was initially based on #8188.
Old code was searching for XML payload end null bytes, now it just reads
and appends bytes.
The `max_execution_duration` feature is pretty much useless on desktop,
and breaks slow SWFs by aborting script execution instead of letting
it continue.