Nathan Adams
58df56e4a4
core: Add `Value::get` shortcut that resolves Objects or returns Undefined
2020-06-08 15:12:05 -07:00
Nathan Adams
d0ad1b57fe
core: Replace `toString`/`valueOf` calls with `call_method`
2020-06-08 15:12:05 -07:00
Nathan Adams
c592b5fb2a
core: `Value::call_method` no longer requires you to resolve after calling it
2020-06-08 15:12:05 -07:00
Nathan Adams
d39ffcfadc
core: `Value::call` no longer requires you to resolve after calling it
2020-06-08 15:12:05 -07:00
Nathan Adams
fe55c5a264
core: `TObject::call_method` no longer requires you to resolve after calling it
2020-06-08 15:12:05 -07:00
Nathan Adams
da3e2bb0a0
core: `TObject::call` no longer requires you to resolve after calling it
2020-06-08 15:12:05 -07:00
Nathan Adams
26590d4c63
core: `TObject::get_local` no longer requires you to resolve after retrieving it
2020-06-08 15:12:05 -07:00
Nathan Adams
a121a3a4d0
core: `TObject::get` no longer requires you to resolve after retrieving it
2020-06-08 15:12:05 -07:00
Nathan Adams
34cf21289b
avm1: Fixed some missing behaviours with flash.geom.Rectangle
2020-06-02 18:49:01 -07:00
Nathan Adams
f5765f2bac
avm1: Implement all of flash.geom.Rectangle + tests ( #305 )
2020-06-02 18:49:01 -07:00
Nathan Adams
0d53f0a952
chore: Fix new clippy lint about short variable names - fixes #668
2020-06-01 10:31:46 -07:00
Nathan Adams
ddf2aa3ec1
avm1: Implement all of flash.geom.Point ( #304 )
2020-05-27 00:23:45 -07:00
CUB3D
590321133f
core: Fix incorrect String.charCodeAt bounds check ( close #633 )
2020-05-25 13:35:41 -07:00
Nathan Adams
31b0a5ae76
avm1: Implement gradient matrix types
2020-05-20 14:54:41 +02:00
Nathan Adams
5098eb079d
avm1: Implement most of flash.geom.Matrix ( #303 )
2020-05-20 14:54:41 +02:00
Nathan Adams
14331da71b
avm1: Add flash.geom.Matrix and methods to convert between this and swf::Matrix
2020-05-20 14:54:41 +02:00
Nathan Adams
eda862c719
swf: Merged core::Matrix into swf::Matrix
2020-05-20 14:54:41 +02:00
Nathan Adams
61e464099c
core: Add initial drawing API to MovieClip
2020-05-20 14:54:40 +02:00
Mike Welsh
031f5d6501
core: Avoid undefined behavior in f64_to_wrapping functions
2020-05-13 02:41:50 -07:00
Nathan Adams
edcd1e6d65
core: Add keyboard shortcut to dump every variable (ctrl+alt+V, same as Flash Player)
2020-05-10 23:39:54 -07:00
Nathan Adams
054e6f1ac6
chore: Fix new rust check lint about std::mem::replace
2020-05-10 03:29:25 -07:00
Nathan Adams
bac99368be
chore: Fix new clippy lints about cloning
2020-05-10 03:29:25 -07:00
Nathan Adams
84f6b4d06e
core: Set init_object values after prototype but before constructor
2020-05-03 12:46:55 -07:00
David Wendt
ed29b1c3bb
It turns out Macromedia just used an undocumented but user-modifiable property called `__constructor__` to store the constructor.
...
A previous version of this PR (whose history has been scrubbed, but go check 918d88abe68b7467a4194738b95e5bf3e9b5bb72 if you're curious) implemented a new `TObject` property which basically every line of code that dealt with object construction had to populate. It was terrible.
2020-04-25 14:37:24 -04:00
David Wendt
b8fd1eac9c
Invoke virtual setters defined in the prototype chain.
...
This is accomplished via two new `TObject` methods: `has_own_virtual` and `call_setter`. If an object does not contain it's own version of a property, it will first crawl the prototype chain to see if there is an overwritable virtual. If so, it will invoke that prototype's setter.
A bit of borrow finangling was required to do this; `super` now no longer caches it's proto and constr values and instead dynamically constructs them. This also means it can't be downcasted to `Executable` anymore.
With this commit, virtual setters and super-setters now work correctly.
2020-04-25 13:25:19 -04:00
David Wendt
35197f889f
`Property.set` should return a `ReturnValue` as it can potentially execute AVM code
2020-04-25 13:25:19 -04:00
David Wendt
e76ba4de87
Method calls on `super` objects should substitute the child object instead of itself as `this`.
2020-04-25 13:25:19 -04:00
David Wendt
9c5cd79e2c
Refactor how `SuperObject` works to use `base_proto` and avoid handing copies of itself as `this`.
...
This allows supercalled functions to properly read and mutate the object they were called on.
2020-04-25 13:25:18 -04:00
David Wendt
f3b3db51cb
Alter AVM1 to keep track of each function call's *base prototype*: the object from which a particular function was retrieved from.
...
A base prototype is only applicable in cases where a method is being called as a property on an object. Bare function calls, `apply`/`call` calls, and so on do not generate a base prototype.
We also add a convenience method, `call_method`, to all objects. This method automatically calculates the correct base prototype for a method call on an object, which is the only operation that should generate base prototypes.
2020-04-25 13:25:18 -04:00
Nathan Adams
b43d0c2430
core: Pass SwfMovies along to empty movie clips
2020-04-21 05:49:25 -07:00
Nathan Adams
330e6b40f0
core: post_instantiation should happen after properties are set, but before first frame or actions
2020-04-17 23:48:58 -07:00
Nathan Adams
6b48e77b61
avm1: Add TObject::set_proto
2020-04-17 23:48:58 -07:00
Nathan Adams
d0fd26a89c
avm1: Fix panic with [].unshift(x)
2020-04-17 21:17:13 -07:00
Mike Welsh
b7d464f367
chore: Bump enumset to 1.0.0
2020-04-13 04:14:29 -07:00
Mike Welsh
bd0d2031bc
avm1: Implement Array.sort and constants
2020-04-01 18:46:12 -07:00
Mike Welsh
e47c2aa356
avm1: Color object has no effect if target is undefined/empty
2020-03-30 01:01:37 -07:00
Mike Welsh
d5bd7c2dd8
avm1: Math.round rounds towards infinity
2020-03-29 18:44:28 -07:00
Mike Welsh
f7375c3700
avm1: Use `PropertyMap::get_index` for stage object properties
2020-03-28 16:22:02 -07:00
Mike Welsh
8da9487c0a
avm1: Match Flash's property enumeration order ( fix #153 )
2020-03-28 16:22:02 -07:00
Mike Welsh
2cdf780e6f
avm1: Handle case sensitivity in DisplayObject children
...
Alter `get_child_by_name` and alter `get_level_by_path` to respect
case sensitivity.
2020-03-28 16:22:02 -07:00
Mike Welsh
ea245895b0
avm1: Use PropertyMap for stage object magic properties
2020-03-28 16:22:02 -07:00
Mike Welsh
7d848f4f34
avm1: Add avm parameter to TObject methods
...
This is necessary to get the current SWF version for properly
handing case sensitivity.
2020-03-28 16:22:02 -07:00
Mike Welsh
d42a402522
avm1: Add display object methods to TextField
2020-03-26 14:19:18 -07:00
Mike Welsh
7865ec1021
avm1: Implement Button object
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First implementation of Button object. Hook up to the button
display object and run onRelease etc. methods as appropriate.
Pull out common display object methods into globals::display_object.
2020-03-26 00:21:21 -07:00
Mike Welsh
4df1128c19
core: Implement Object.registerClass (merge #344 )
...
Implement Object.registerClass
2020-03-25 18:55:49 -07:00
hthh
a16885d84b
avm1: Fix string-to-number octal and whitespace handling
...
This conversion allows negative octal values, but not negative
hex values, and ignores only leading ASCII whitespace. A test
for this behavior is included.
2020-03-20 04:27:41 -07:00
Nathan Adams
b4624fddce
avm1: GetVariable and SetVariable look through the scope chain. Fixes #414
...
GetVariable and SetVariable attempt to resolve paths on each scope
in the scope chain.
2020-03-19 19:58:16 -07:00
Nathan Adams
751b15beec
chore: Raise errors during Object.registerClass
2020-02-29 23:13:02 +01:00
Nathan Adams
041bb6b44c
avm1: Implement `Object.registerClass`
2020-02-29 23:05:17 +01:00
Nathan Adams
d850443c84
avm1: Refactor to expose `avm, context` in `post_instantiate`
2020-02-29 23:05:15 +01:00