* core: add temporary, ruffle-internal copy of `gc-arena` crate
This will allow bumping the upstream `gc-arena` version while
reexporting our own version of the old `GcCell` API, so that
Ruffle's code can be gradually migrated.
Once the migration is done, this crate should be removed.
* core: bump `gc-arena` to kyren/gc-arena#56
Add back the removed `GcCell` to our internal facade crate
* core: bump `gc-arena` to current master
This bump renames `Gc::allocate` to `Gc::new`
* core: rename `GcCell::allocate` to `GcCell::new`, to match `Gc`
* core: bump gc-arena to (slighly after) v0.3.1
Add typedefs for old `*Context` names in the gc-arena facade crate
* core: replace uses of `CollectionContext<'_>` by `&Collection`
* core: Add `gc()` convenience method for `*Context` and `Activation` types
This allows shortening most instances of `[activation.]context.gc_context`
to `activation.gc()` or `context.gc()` (but not all instances, because of
borrowck) Note that this doesn't actually do these shortenings to avoid
major code churn.
Previously, the viewport height and width were stored in
both `Stage` and the `RenderBackend`. Any changes to the viewport
dimensions (e.g. due to window resizing) needed to be updated in both
places to keep our handling of the viewport consistent.
This PR adds a new `ViewportDimensions` type, which holds the
width, height, and scale factor. It is stored inside the
`RenderBackend` impl, and is retrieved using the newly added
method `RenderBackend.get_viewport_dimensions`. After a `Player`
has been constructed, any code that needes access to the viewport
dimensions will ultimate go through this method.
Unfortunately, `Stage` needs to use the viewport dimensions
in `build_matrices`. Therefore, any code modifying the viewport
dimensions should go through `player.set_viewport_dimensions`,
which ensures that the stage matrices are rebuilt after the render
backend is updated.
Normally, a hit test on static text will consider the text glyphs.
However, a CSMTextSettings tag can change the text to use the
"advanced rendering engine", which causes hit tests to only consider
the bounds. This is toggled by the "Anti-alias for readibility"
setting in the Flash IDE.
Wire up the CSMTextSettings tag and adjust hit test behavior based
on this flag.
Fixes#2987.
During the small period of time when a player is created but has no root movie, a temporary empty movie is installed with an assumed stage size and framerate of 550x400@12fps. This is Flash default for new projects, so it seemed appropriate. User ActionScript cannot see these values, and I'm not even sure JavaScript can, either.
Don't override set_matrix and set_x for TextFields, and leave the
bounds intact.
TODO: There are still some wrapping issues in the tests, but
this allows the simple case of single-line texts to render
correctly.
This implementation has a few bugs which appear to have something to do with alignment. It's not only justify, but justify is the only test that's flagged as failing.
If you look at the margins test, you'll see what I mean: right-aligned and justified text doesn't quite make it to the right edge of the box even though it should. I'm not sure why.
This also restricts text rounding further: `measure` now only rounds when wrapping text, since Flash Player appears to account for fractional pixels in all other cases.