- replaced static polyfill embed on web demo with JS API code.
- added swf_lib JSON file for sample SWFs.
- added console logs for when a Ruffle instance is created or destroyed in ruffle-player.js.
- more minor styling changes to the web demo index page.
The "Click to activate Flash" box from Chrome stomps on the title
attribute of a Flash embed when you mouse over it. This causes
an annoying "Adobe Flash Player" tooltip to appear even after
Ruffle replaces the embeds.
Now we check for this specific title and remove it.
The plugin detection spoofer would add " "Shockwave Flash 32.0 r0
(compatible; Ruffle 0.1)" to the Flash MIME type description in
the plugins array. However, this breaks SWFObject's version
detection, which does a simple String split.
Now we return the same value as the official player:
"Shockwave Flash 32.0 r0"
Addresses #464. Use `document.getElementsByTagName` to find all
object and embed tags in the document. For dynamic content,
we keep these live collections around, and re-check them whenever
a MutationObserver fires.
Co-authored-by: Justin-CB <55590227+Justin-CB@users.noreply.github.com>
When Ruffle replaces a Flash embed, the width/height of the embed
are copied over to CSS of the Ruffle element. "px" was being
appended even if the dimensions were a % value, which CSS rejected.
Try to be a little smarter about parsing out the HTML dimension
attributes (HTML is more lenient). Append "px" only if the value
isn't a percentage.
Fixes#433.
Ruffle would not polyfill a Flash embed if it had bogus attributes
in the embed tag. Now these errors are silently ignored.
Fixes the other part of #457.
Fixes part of #457. Even if the MIME type/class IDs are missing
on the embed/object tags, browsers will still attempt to play
the file as Flash if it ends in a .swf extension.
`AudioBuffer.copyToChannel` does not work on Safari, so switch to
using `getChannelData` to fill the audio buffers.
Limitations in wasm-bindgen prevent us from actually modifying the
data returned by `getChannelData` on the Rust side, so import a JS
function to fill the audio buffer (js-src/ruffle-imports.js).