Aaron Hill
3bb8c8fb4f
wgpu: Update wgpu to 0.16.0 and naga to 0.12.0
2023-04-25 09:24:53 -05:00
Nathan Adams
311a165149
wgpu: Reintroduce texture promoting; only preassign buffer when the texture is frequently written/&read
2023-03-31 16:57:52 +02:00
Nathan Adams
71ef10b94b
wgpu: Reuse buffers for BitmapData.draw, preferring smallest buffer available
2023-03-31 16:57:52 +02:00
relrelb
39b53c76d6
ci: Deny warnings on Web
...
As suggested in https://github.com/ruffle-rs/ruffle/pull/6935#pullrequestreview-967181111 .
2023-03-24 19:16:32 -07:00
Nathan Adams
b527054a1e
render: Make retrieve_offscreen_texture pass the raw buffer ( #9936 )
2023-03-13 00:00:42 +00:00
Nathan Adams
0e9b1e4a77
wgpu: Better support for 2x and 8x msaa
2023-02-06 16:08:04 +01:00
Nathan Adams
1cb3ea7bf9
wgpu: Store quality, not sample_count, and calculate the correct sample count per format
2023-02-06 16:08:04 +01:00
Nathan Adams
580cce29db
wgpu: Update to wgpu fork with buffer bug fix
2023-01-17 05:59:55 +01:00
Nathan Adams
6138714fa7
wgpu: Fix buffer bug detection
2023-01-16 17:22:04 +01:00
Nathan Adams
2e7201334d
wgpu: Detect if buffers are unusable on web and fail to create wgpu renderer if so
2023-01-12 18:37:28 +01:00
Nathan Adams
9cd850d30e
render: Make render_offscreen return a sync handle which can be used to get the texture at a later time
2023-01-11 16:53:33 -05:00
Aaron Hill
1b3070ab85
core: Make `BitmapHandle` hold a trait object instead of an id
...
`BitmapHandle` now holds `Arc<dyn BitmapHandleImpl>`.
This allows us to move all of the per-bitmap backend data into
`BitmapHandle`, instead of holding an id to a backend-specific
hashmap.
This fixes the memory leak issue with bitmaps. Once the AVM side of a
bitmap (`Bitmap`/`BitmapData`) gets garbage-collected, the
`BitmapHandle` will get dropped, freeing all of the GPU resources
assoicated with the bitmap.
2022-12-03 19:44:44 -06:00
Nathan Adams
a38cadfd39
wgpu: Cache shape pipelines per texture format & msaa
2022-09-11 09:07:53 +02:00
Mike Welsh
4141909bcb
web: Support wgpu on web
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Add wgpu feature to web build (disabled by default currently).
2021-10-24 17:20:19 -07:00
Mike Welsh
0cbdad1ff2
wgpu: Bump to wgpu 0.11
2021-10-24 17:20:19 -07:00
Mike Welsh
b31b00c6d6
wgpu: Bump to latest wgpu master
2021-04-16 23:37:23 -07:00
relrelb
627773d0d4
wgpu: Use common_tess
...
This eliminates tons of duplicate code.
2021-03-23 16:16:35 -07:00
Mike Welsh
60f29719d3
core: Fix stroke artifacts when using drawing API
...
Some recent changes with lyon's API could cause Ruffle to draw extra
strokes when it sees two Move commands in a row -- an extra zero-length
stroke would appear. Let's merge adjacent Move commands in the
tessellator to avoid this issue.
(TODO: Add an example to visual_tests).
2021-02-05 14:54:55 -08:00
relrelb
9a8edda8a6
chore: Update lyon to 0.17.1
2021-01-04 18:08:14 -08:00
Nathan Adams
bbd8fc768c
render: Store view_matrix as a global in wgpu renderer, and only change it when changed
2020-10-17 04:16:24 -07:00
Nathan Adams
3e09767c7a
desktop: Add --graphics (or -g) option for choosing a graphics backend (vulkan/metal/dx12/dx11 right now)
2020-09-02 12:06:25 -07:00
Nathan Adams
34fc3c574b
render: Update wgpu to 0.6
2020-08-27 11:02:28 -07:00
Mike Welsh
7d1b3f86f5
render: Filter out consecutive MoveTo drawing commands
...
lyon would emit a small line segment if a stroke path had
consective MoveTo commands. For the lyon backends, filter out
consecutive MoveTos and only emit the final MoveTo command.
This fixes a small dot appearing in text fields using underlines.
2020-06-24 14:09:10 -07:00
Nathan Adams
eda862c719
swf: Merged core::Matrix into swf::Matrix
2020-05-20 14:54:41 +02:00
Mike Welsh
3b550a111f
wgpu: Hook up gradient spread mode and focal point
2020-05-15 00:13:36 -07:00
Nathan Adams
47a44a5fe8
desktop: Prime window with known width/height of the movie
2020-05-04 16:07:38 -07:00
Nathan Adams
9599b2d09f
render: Move some loose utility functions to utils.rs in wgpu renderer
2020-04-30 08:48:34 +02:00
Nathan Adams
f4abf4b705
render: Split off shape/mesh code into its own file in wgpu renderer
2020-04-30 08:48:34 +02:00