Commit Graph

19 Commits

Author SHA1 Message Date
Aaron Hill 8425eab1f0 render: Compile a different version of 'bitmap.wgsl' for Stage3D
When using the bitmap.wgsl shader for normal rendering, we need
to saturate immediately after applying the color transformation
to reproduce Flash Player's behavior. This makes the (possibly
transformed) alpha value get multiplied by a in-range color,
instead of a potentially out-of-range color.

However, Stage3D just applies a no-op color transformation,
and should only saturate at the very end
(not after the intermediate division by the original alpha value).

To support both of these requirements, I've added in a new
`early_saturate` ifdef that controls when we apply 'saturate'.
We then compile the shader twice (once with early_saturate=true
and once with early_saturate=false), and use the two versions
in the right pipelines.

We could use a simpler shader for Stage3D - however, it can't just
be a plain copy, as we need to apply the viewport transformation.
For now, I'm re-using the shader code to keep things simple. If
this becomes a performance issue in stage3d, we could revisit this.
2023-03-19 02:15:26 -05:00
Nathan Adams 0cca4983e4 wgpu: Merge gradient shaders together 2023-03-06 23:22:09 +01:00
Aaron Hill c597f9f996 core: Fix Clippy lints on nightly 2023-02-13 03:38:54 +01:00
Nathan Adams e73389aa71 wgpu: Implement blur filter 2023-02-05 18:41:43 +01:00
Nathan Adams 284a58c817 avm2: Implement BitmapData.apply_filter for ColorMatrixFilter 2023-02-05 18:41:43 +01:00
Nathan Adams 013a2424ef wgpu: Only use uniform buffers for gradients, we don't need storage buffers now that we squeeze the ratios into alignment 2023-02-05 18:02:19 +01:00
Aaron Hill ffc393e3e8 render: Work around naga_oil duplicate definition bug 2023-01-23 11:31:04 +01:00
Aaron Hill 0fe8ef6c2d Get naga_oil shaders working 2023-01-23 11:31:04 +01:00
Nathan Adams 8db8e4669a wgpu: Implement Multiply blend mode as a trivial blend 2023-01-12 10:54:03 -05:00
Nathan Adams 09608c2abc wgpu: Implement Screen blend mode as a trivial blend 2023-01-12 10:54:03 -05:00
Nathan Adams fb78a39125 wgpu: Switch to experimental crate naga_oil for combining shaders 2023-01-10 09:39:28 +01:00
Nathan Adams 4e5749a7e4 wgpu: When push constants are available, use those for Transforms 2023-01-10 09:39:28 +01:00
Nathan Adams cb6d72b49b wgpu: Split up gradient shader based on type and repeat 2023-01-03 03:39:13 +01:00
Nathan Adams a79e73fb12 wgpu: Clean up gradient shaders by bringing out common shared source into a same file 2023-01-03 03:39:13 +01:00
Nathan Adams c0ec5c5010 wgpu: Split up blend modes into their own shaders for performance 2023-01-03 03:39:13 +01:00
Nathan Adams 7904c3d4f0 wgpu: Implement all blend modes 2023-01-03 03:39:13 +01:00
Nathan Adams f9333e2626 wgpu: Perform command rendering recursively and chunk up blends. Blends are still not implemented, it just copies to parent. 2023-01-03 03:39:13 +01:00
relrelb bd9078addf chore: Fix `clippy::uninlined_format_args` lints 2022-12-15 08:59:38 +02:00
Nathan Adams 39e1224bda wgpu: Don't recompile shaders for each Pipelines 2022-09-11 09:07:53 +02:00