Commit Graph

862 Commits

Author SHA1 Message Date
Toad06 86c27078d3 avm1: `button.enabled = undefined` doesn't disable the button 2023-04-30 21:08:27 +03:00
Tom Schuster 69134d7d8d tests: Test XML.hasOwnProperty 2023-04-29 16:34:10 -05:00
relrelb 81dcc66c01 tests: Expand `as_broadcaster`
Verify that `AsBroadcaster` is actually a usable constructor.
2023-04-26 21:21:57 +03:00
Nathan Adams cc731a78ee avm2: Respect data, method and contentType in Loader.load() 2023-04-26 12:46:23 +02:00
Lord-McSweeney f412f62127 avm2/tests: use try_get_object in JSON/Add test for undefined receiver 2023-04-26 00:17:44 +02:00
Lord-McSweeney 58212ec280 avm2: Throw AVM errors for JSON operations (and add tests) 2023-04-26 00:17:44 +02:00
Aaron Hill 6eba8d07ee avm2: Implement MorphShape class and use it for MorphShape displayobject 2023-04-25 18:43:43 +02:00
Toad06 ad4dc943fa avm1: Fix some issues with buttons 2023-04-25 17:50:25 +02:00
Aaron Hill 4432c45eb3 avm2: Mark 'callee' property as non-enumerable on 'arguments' array
Some SWFs iterate over the 'arguments' array, and the 'callee' property
should not get enumerated.
2023-04-25 17:29:20 +02:00
relrelb ff7c458739 core: Accept borrowed strings in `NavigatorBackend::navigate_to_url`
This avoids some unnecessary clones.
2023-04-24 22:06:47 +03:00
Tom Schuster 8b3491fe53 tests: Update the XML abstract equality test 2023-04-23 22:07:54 -05:00
Aaron Hill 15af946cf1 avm2: Stop after first frame when movieclip doesn't extend MovieClip
It's possible to have a DefineSprite tag with multiple frames,
but with a corresponding SymbolClass that directly extends
`Sprite` (and therefore does *not* extend `MovieClip`). When this
happens, Flash Player stops after the first frame.
2023-04-23 16:48:38 -05:00
Aaron Hill 33e9713279 avm2: Fix get_super and set_super with normal methods
Doing `super.someNonGetter` gives you back a function object.
We were previously attempting to call normal methods as though
they were getters. Additionally, we were failing to properly
get the property from the superclass vtable.
2023-04-23 16:28:59 -05:00
Nathan Adams 4f4327b152 wgpu: Fix drawing a transparent bitmap with MSAA 2023-04-18 23:15:42 +02:00
Tom Schuster da689b7687 tests: Test XMLList.child 2023-04-11 14:49:32 -04:00
Nathan Adams 35f3a21110 core: Fix bitmapdata.floodFill() replacing X with X + test. Fixes #10642 2023-04-11 10:40:57 -04:00
Mike Welsh 89e9b15c60 tests: Improve test for `Graphics.beginBitmapFill` 2023-04-11 11:36:49 +02:00
Toad06 81d907b9f0 tests: `MovieClip.focusEnabled` in avm1 2023-04-09 14:11:24 -07:00
Tom Schuster 5289009959 tests: Add some tests for XML abstract equality 2023-04-09 12:02:20 -07:00
Mike Welsh 6ad5c30188 tests: Test for correct variables in `loadvariables_method` test 2023-04-08 13:37:25 -07:00
Mike Welsh 35810a8c7e tests: Add `log_fetch` option
Adds a `TestNavigatorBackend` that has the ability to log HTTP
requests for tests.
2023-04-08 13:37:25 -07:00
Mike Welsh a38f74d989 tests: Add `NavigatorTestBackend` 2023-04-08 13:37:25 -07:00
Tom Schuster d9e69563d3 avm2: Implement XMLList.copy 2023-04-07 12:29:49 -05:00
Udeshya 54a8672390
avm2: Trim xml text nodes when being parsed (#10341) 2023-04-06 22:41:46 -05:00
Aaron Hill 962cf92223 avm2: Implement Context3D.setSamplerStateAt
This fixes pixelated backgrounds in Fancy Pants World 4 Part 3
2023-04-05 16:44:07 -07:00
Toad06 5e165a0682 avm1: Fix some issues with `Selection.getFocus()` and `setFocus()` 2023-04-05 15:53:18 -07:00
Mike Welsh 83aff3c7ba tests: Add Julia fractal Stage3D test 2023-04-05 12:22:13 -07:00
Mike Welsh de80de731d tests: Add test for scrollRect within masker 2023-04-04 13:10:45 -07:00
Mike Welsh e21f3744b5 tests: Add visual test for TextField as mask 2023-04-04 13:10:45 -07:00
Nathan Adams 06bc4e1403 wgpu: Fix sync issue introduced in #9753 and added test 2023-04-04 11:11:57 -07:00
Mike Welsh 63aa67d196 tests: Add test for `Matrix3D.transformVector` and `deltaTransformVector` 2023-04-03 17:09:16 -07:00
Udeshya 34775965ea
avm2: Implement `Transform.pixelBounds` 2023-04-02 23:25:10 +00:00
AllinolCP f0a8e50be1 avm2: implement decodeURI 2023-04-02 14:49:07 -07:00
Tom Schuster 5a18a409f7 avm2: Only reject a single explicit namespace in XML 2023-04-02 16:09:03 -05:00
Toad06 35528913bf core: Make `ExternalInterface` support undefined values 2023-04-02 13:48:14 -07:00
Tom Schuster 86395f194f avm2: Strip BOM in ByteArray::toString 2023-04-01 12:48:22 -07:00
Aaron Hill 18f5ba18e9 core: Don't overwrite font descriptor with a duplicate
If a SWF contains multiple DefineFont tags with the same
font name (but different font IDs), the first tag will win
when a font is looked up by *name*. This affects the behavior
of EditText objects, which can have embedded HTML like
`<font face="MyFontName">` which performs a font lookup by name.

This fixes Fancy Pants World 4 Part 3, which contains two
DefineFont3 tags with the name FancyFont. The second font is
missing many glyphs, so using it causes us to be unable to
render the squiggle and life count text.
2023-03-31 22:47:00 -07:00
Nathan Adams fcaf462423 core: Fix set_pixels_from_byte_array respecting the bytearray position + tests 2023-03-31 21:32:15 -07:00
Mike Welsh 6fda813f0c tests: Add test for localToGlobal with zero scale object 2023-03-31 16:26:11 -07:00
Mike Welsh c7387eace4 tests: Add tests for hitTesting zero scale graphics 2023-03-31 16:26:11 -07:00
Nathan Adams 94e5aa8f34 core: Fix calculating dirty area of BitmapData.draw() with rotation 2023-03-31 16:57:52 +02:00
Nathan Adams f0ebefd624 tests: Add bitmapdata recursive draw test 2023-03-31 16:57:52 +02:00
Nathan Adams 78f9bb13d6 render: Fix PixelRegion::for_region_i32 for negative coordinates 2023-03-31 16:57:52 +02:00
Nathan Adams e614265c17 core: Move fill_rect from BitmapData to bitmap_data_operations, fixed a bug when using non-standard values, and added better tests for fill_rect showing the bug 2023-03-31 16:57:52 +02:00
Toad06 fea8e8c90a tests: `MovieClip.setMask` in avm1 2023-03-31 02:39:39 -07:00
Tom Schuster ce4ddee792 avm2: Shim flash.xml.XMLNode using XML 2023-03-31 00:11:52 -07:00
onkrot 5632ade09c avm2: Hookup `DisplayObject.opaqueBackground` 2023-03-29 23:11:01 -07:00
Tom Schuster d16a8726c9 tests: Add test for XML.childIndex 2023-03-29 14:40:29 -05:00
Tom Schuster bbf4363395 tests: Add test for XML.copy 2023-03-29 11:04:32 -05:00
Nathan Adams 42e23ce100 tests: Add tests for LoaderInfo properties that error 2023-03-28 11:57:00 +02:00
Adrian Wielgosik 4e84632609 avm2: Fix edge cases in RegExp constructor 2023-03-27 19:09:09 -05:00
Mike Welsh 87dad709b8 tests: Add test for `SharedObject.clear` 2023-03-26 22:22:27 -05:00
Aaron Hill 1f22f868a0 tests: Use antiAlias=4 in Stage3D tests
This is the only antialiasing level supported by Mesa lavapipe,
which we use to run our tests on CI.
2023-03-26 18:05:41 -07:00
Aaron Hill a52cb7461e wgpu: Implement MSAA support for Stage3D
When we receieve a nonzero 'antiAlias' parameter, we create
create a non-multisampled resolve buffer to use with WGPU.

Several tests were already requesting antialiasing, so their
output images are now anti-aliased without any changes to
the tests themselves.
2023-03-26 18:05:41 -07:00
Aaron Hill da6384b30e Warn instead of panicking 2023-03-26 17:22:52 -07:00
Aaron Hill 7f829dd646 avm2: Don't overwrite symbol class entry with a different SwfMovie
If you use a `Loader` to load an SWF containing a class that shadows
an already-defined class, the class definition from the Loader SWF
will be ignoredin favor of the already-defined class. This commit
applies this log to symbol classes as well - the symbol registry for the class
should continue to point to the existing MovieClip in the parent.
This results in the child SWF instantiating the class from the parent
SWF when the child places the affected movie clip on the timeline.

This fixes a bug in Fancy Pants World 4 Part 3, where the sub-level
SWF was replacing the symbol class entry for the parent 'shipInteract'
class with the dummy clip provided in the sub-level SWF (instead
of continuing to use the correct clip from the parent SWF).
2023-03-26 17:22:52 -07:00
yoganlava da0b245fb8 avm2: Fully implement XML.elements() 2023-03-25 23:12:51 -07:00
EmperorBale 8bb4f21065 avm2: Add test for function double borrow issue 2023-03-25 21:57:04 -07:00
Tom Schuster 53d9118834 avm2: Implement XML set for simple element cases 2023-03-25 20:40:44 -07:00
Aaron Hill b140029e95 render: Fix BitmapData.applyFilter with non-full sourceRect
Previously, we were scaling down the source image to fit into
the smaller sourceRect, instead of cropping at the original scale.
This broke the background textures in Fancy Pants World 4 Part 2,
as the scaled-down output image resulted in a smaller rectangle
being returned from 'getColorBoundsRect'

We now crop the image by properly constructing the UV-coordinate
transformation matrix. We were also using the wrong value for the
'destPoint' y coordinate, which I fixed.

This slightly changes the image output of two tests - the new images
now more closely match the Flash output.
2023-03-25 18:44:01 -07:00
Moulins 5b4096de8b wstr: Revert incorrect optimization in hash calculation
Calling `Hash::write_bytes` isn't guaranteed to be equivalent to a
sequence of `Hash::write_u8`.

Additionally, make sure the hash is truly prefix-free by hashing the
length first.
2023-03-25 18:27:51 -07:00
relrelb 39b53c76d6 ci: Deny warnings on Web
As suggested in https://github.com/ruffle-rs/ruffle/pull/6935#pullrequestreview-967181111.
2023-03-24 19:16:32 -07:00
Mike Welsh 1726d24098 tests: Add tests for calling undefined AVM2 function 2023-03-24 18:21:32 -07:00
Toad06 4161050db5 tests: `XML.getBytesLoaded` and `XML.getBytesTotal` in avm1` 2023-03-22 17:51:42 -07:00
Mike Welsh 44c9e3073c tests: Test full TypeError message in removeChild test 2023-03-22 17:13:36 -07:00
Adrian Wielgosik d77cf83e07 avm2: Fix si8/si16 opcodes 2023-03-22 22:55:43 +01:00
Nathan Adams edbdf224ae avm2: Skip BOM when reading utf8 from ByteArrays 2023-03-21 12:20:43 +01:00
Toad06 911982eb7d tests: Test MovieClip methods for loaded images 2023-03-20 01:36:04 +01:00
Huw Pritchard 645ff76bcd
avm2: Add 11 AS3 classes (#10003) 2023-03-20 00:19:31 +00:00
AllinolCP b69af5d70a tests: add tests for XML.parent() 2023-03-19 16:06:01 -07:00
Nathan Adams 078672782c wgpu: Skip Alpha/Erase blends with no parent Layer 2023-03-19 14:59:48 -07:00
Mike Welsh e76154009c tests: Add image tests for BitmapData.colorTransform 2023-03-19 09:59:13 +01:00
Nathan Adams ea424f3d1e avm2: Fix panic when constructing custom BitmapData from timeline 2023-03-19 07:47:40 +01:00
Nathan Adams ae25ace3f6 tests: Recreated edittext tests 2023-03-19 06:55:07 +01:00
Nathan Adams 909a399911 tests: Add visual test for font selection 2023-03-19 06:55:07 +01:00
Mike Welsh dfeba5330e tests: Add AVM1 BitmapData.hitTest test 2023-03-18 19:47:39 -07:00
Mike Welsh b173176fee tests: Add test for #9885
A simpliied test case to test the #9885, where a hang occurred when
a button is removed while executing code in a v5 SWF.
2023-03-18 19:25:16 -07:00
Nathan Adams 1004f3fee9 tests: Add a test for a shape with HAS_FILL_WINDING_RULE 2023-03-18 19:14:08 -07:00
Nathan Adams dc17f7dc30 tests: Add a test for rendering a self-intersecting glyph 2023-03-18 19:14:08 -07:00
Tom Schuster e9e342fe23 avm2: Implement String call handler 2023-03-18 17:51:22 -07:00
Tom Schuster 5aac938e86 avm2: Implement XMLList.text() 2023-03-18 12:18:24 -07:00
Tom Schuster c285c1eb75 avm2: Implement XML.text 2023-03-18 11:12:15 -05:00
Aaron Hill 580c18844e naga-agal: Remove 'do_extend'
This was a leftover from before we started usiung vec4 everywhere
for compatibility with AGAL. There are a few specific opcodes that
don't need extension, but it doesn't depend on the destination
register.
2023-03-17 20:11:59 -05:00
Aaron Hill 1e973af747 avm2: Implement Context3D.setRenderToTexture/setRenderToBackBuffer
In the process, I fixed a bug where we were clearing the depth
and stencil buffers with the incorrect value.

This makes Fancy Pants World 4 Part 1 playable to completion
(though there are still some rendering issues that need
to be fixed).
2023-03-17 20:11:59 -05:00
Aaron Hill d8a6195d67 tests: Use 'warn' log level for wpgu crates in regression tests
This makes the test output much less verbose.
2023-03-17 19:42:48 -05:00
Tom Schuster 750291c993 avm2: Stub XML settings 2023-03-17 14:25:19 -05:00
Aaron Hill 9ff6ee21df avm2: Handle early class lookup during parameter resolution
This factors out the early-resolution logic I added in `op_coerce`,
making it useable during paramter resolution as well. This lets
a static initializer reference the containing class in parameter
types, even though the ClassObject hasn't yet been initialized.
2023-03-17 13:23:14 -05:00
Aaron Hill ba88b52167 avm2: Correctly apply 'skip_next_enter_frame' to Loader
We were missing the initial 'set_skip_next_enter_frame(true)'
call, and we weren't properly clearing it in `enter_frame`.
Loaders appear to have the same behavior as MovieClips.

This makes us correctly run the first framescript for the loaded
SWF.
2023-03-17 12:44:56 -05:00
MrCheeze 8c180f97b6 core: Allow duplicate frame and scene labels (close #9943) 2023-03-17 12:54:16 +01:00
Mike Welsh 4c672bbfb8 tests: Update `SoundChannel.position` test
Currently ignored, but add a test case for the cached position
behavior (#9952).
2023-03-16 21:25:41 -07:00
Aaron Hill c73f68207b avm2: Add support for orphan Loader instances
Despite not being MovieClips, Loader instances appear to get
the same kind of orphan handling - you can instantiate a
Loader and call 'Loader.load' without ever adding it
to a parent, and the loader will still run.

I've changed the movie code to work with a new `DisplayObjectWeak`
enum. Currently, this just supports `MovieClip` and `Loader`,
but it can easily be extended if we ever need other weak display
objects.

This also fixes a bug where we were adding the loaded MovieClip
as a child of the Loader slightly too early.
2023-03-16 20:55:06 -05:00
Aaron Hill 32f8330199 avm2: Implement xml descendants operator, and XMLList.toXMLString
This includes the 'GetDescendants' opcode, which is used by the
the 'xml..elementName' syntax. The 'XMLList.toXMLString()
impl makes it much easier to write tests for this.
2023-03-16 18:00:20 -05:00
Nathan Adams 933dadea24 avm2: Implement Graphics.lineGradientStyle and Graphics.beginGradientFill 2023-03-16 23:06:22 +01:00
Nathan Adams 70cdf1686d avm2: Implement Graphics.lineBitmapStyle and Graphics.beginBitmapFill 2023-03-16 23:06:22 +01:00
Nathan Adams 7202946003 tests: Add tests for Graphics commands (line/curve/move) 2023-03-16 23:06:22 +01:00
Nathan Adams d7e5e0b840 tests: Add tests for Graphics shapes 2023-03-16 23:06:22 +01:00
Tom Schuster 28b5c9051c avm22: Stub Namespace.prefix and Namespace.uri 2023-03-16 16:52:37 -05:00
Tom Schuster d2754bc599 avm2: Stub XML.namespace 2023-03-16 16:52:37 -05:00
Nathan Adams 8a2d440323 avm2: Fix BitmapData.hitTest for out-of-bounds values 2023-03-16 22:31:55 +01:00
Nathan Adams a010bd0f7a avm2: Implement BitmapData.hitTest 2023-03-16 22:31:55 +01:00
Aaron Hill 04babed66c avm2: Implement XML.appendChild for XML objects
This adds a reference to the passed-in XML object to
the children list. The object will compare === with
'parent.children()[newChildIndex]`
2023-03-16 15:48:36 -05:00
Aaron Hill 8b92b2cf7c avm2: Implement adding attribute to XML object
We only support values that are neither XML nor XMLList,
since we can't yet properly stringify those.

Attempting to modify an existing attribute throws an error.
2023-03-16 14:41:01 -05:00
EmperorBale fe3ba63441 tests: Add test for Namespace 2023-03-16 12:04:29 -07:00
Aaron Hill 1dd0d237ab render: Correctly handle BYTES_4 vertex data
Each byte gets normalized into a float in the range [0, 1]
2023-03-16 13:20:11 -05:00
Nathan Adams d22b07167c avm2: Implement XML.nodeKind 2023-03-16 07:34:20 +01:00
Aaron Hill 3232690c8e avm2: Add DoAbc2 tag name to GlobalInit call stack node
This can help determine which DoAbc2 file contains the script
initializer that appears in a stack trace (though the name
can be empty).
2023-03-16 05:57:04 +01:00
Aaron Hill b140ce6d97 avm2: Implement XML construction from XML and XMLList objects 2023-03-16 05:04:26 +01:00
TÖRÖK Attila 96d1f19e6c
chore: Port to bitflags 2.0.0
* Bump bitflags to 2.0.0
* Sprinkle Clone, Copy, Eq, PartialEq, and Debug derives where needed
* Call `bits` on bitflags, as it is now a method
* Switch from `from_bits_truncate` to `from_bits_retain` on bitflags where needed
* Bump h263-rs for the bitflags 2.0.0 dependency

As part of porting to bitflags 2.0.0, see:
https://kodraus.github.io/rust/2022/10/07/bitflags2.html#upgrading-to-2x
2023-03-15 20:06:10 -07:00
Nathan Adams 9c0e199fa4 avm2: Throw AVM error for null arg in removeChild() 2023-03-16 00:14:22 +01:00
Aaron Hill 4618511771 avm2: Add custom call handlers and implement it for XML
The XML call handler is implemented as 'new XML(arg)',
so we get all of the related string coercions for free.

Our various native tables are starting to get somewhat wasteful -
if we add any more, we might want to consider a more compact
representation.
2023-03-15 16:47:32 -05:00
Tom Schuster d7f99527db avm2: Partly implement XML.toString 2023-03-15 16:18:35 -05:00
Aaron Hill ccf263fdf4 avm2: Implement Array.removeAt 2023-03-15 14:45:57 -05:00
Aaron Hill ef719c323e avm2: Add several more Matrix3D methods
These implementations are ported from the MIT-licensed OpenFL
code.
2023-03-15 11:02:27 -05:00
Jay Sackwild 4707a6b0e9
core: Enable click events on non-selectable text fields (#10005) 2023-03-15 11:01:33 +00:00
Nathan Adams c116f29821 core: Run avm2 timers when rootless 2023-03-15 10:18:32 +01:00
Nathan Adams 22d6d21196 tests: Add avm2/rootless test for detaching and reattaching movie roots 2023-03-15 10:18:32 +01:00
Nathan Adams 853a2cdcc1 avm2: Implement BitmapData.threshold 2023-03-15 01:24:20 -07:00
Aaron Hill 6bf17158cf avm2: Skip running enter_frame for children as well
When we skip running a frame for a MovieCilp, we skip all
of its children as well. However, this skip 'counts' as
a skip for any children that already wanted to skip their next
frame. For example, say  we create three objects in ActionScript,
and arrange them like 'obj1 -> obj2 -> obj3'.
The first 'obj1.enter_frame' call will not run a new frame
for any of the objects, but next time, 'obj1.enter_frame'
will run a new frame for all of the objects.

This fixes jacksmith, which was missing a frame1-framescript
due to 'enter_frame' getting incorrectly run for a deeply
nested child.
2023-03-14 23:19:53 -07:00
Aaron Hill c004101bfe core: Cache 'width' and 'height' in Bitmap when BitmapData is set
If you call 'BitmapData.dispose()', any Bitmap objects using it will
continue to report the original 'width' and 'height' values to
ActionScript. The values only refresh if you explicitly do
'Bitmap.bitmapData = bitmapDataObject' (including with the same
object).

Fancy Pants Adventure World 4 relies on this - it calls
BitmapData.dispose(), and then uses the width and height from
a previously-constructed Bitmap object.
2023-03-14 23:00:08 -07:00
Tom Schuster 1f8dccf5a2 avm2: Support wildcard/any name in XMLList get_property_local
This is similar to #10018. Improves #8330.
2023-03-14 20:00:05 -05:00
nosamu cd1a0326e7 tests: Extend URLVariables test 2023-03-13 16:49:43 -07:00
Aaron Hill 97d6de1a46
avm2: Improve handling of timeline-removed orphans (#9928)
When a DisplayObject is removed from its parent by a RemoveTag, it still runs its framescript for the current frame (but with 'this.parent == null'). It then stops executing entirely, unlike ActionScript-removed orphans, which continue to execute indefinitely.

Additionally, objects created by ActionScript during a frame skip their next 'enterFrame' logic (but still receive an enterFrame event). This results in the currentFrame lagging one frame behind objects that were placed by the timeline during the same frame.

The combination of these two changes lets us greatly simplify frame lifecycle handling for orphan movies. Most of the orphan stages were unencessary, and the remaining ones run in the same phase as the normal Stage-descendant objects.
2023-03-13 23:37:11 +00:00
Tom Schuster 5646e93b0c avm2: XML child/attribute should support the wildcard 2023-03-13 18:13:53 -05:00
Aaron Hill 66aad3ebc5 core: Use a separate matrix for stage alignment and HiDPI scaling
The stage alignment settings viewport_scale_factor should *not* be
applied to `Stage.transform.matrix`, which is only ever changed
as a result of explicit modification from ActionScript. Instead,
alignment and scaling are performed a separate step, which is
transparent to ActionScript.

I've implemented this through a new `viewport_matrix` field,
which is used during stage rendering and mouse coordinate
transformation.

This makes Stage3D instances properly scale - previously, they
would render unscaled. The linux standalone Flash Player doesn't
seem to use HiDPI mode, so I didn't realize that this was a bug
until now.

In the process of implementing this, I discovered and fixed a bug
with how we handle changing the viewport size under winit.
Calling `self.window.set_inner_size` does not immediately take
effect (at least on X11) - calling `self.window.inner_size()`
will report the old size until the next resize event.
Since build our Stage matrices from `self.window.inner_size()`
(and start running the SWF) immediately after `RuffleEvent::OnMetadata`,
we would run a few SWF frames with an incorrect viewport size. This
is visible to SWFs that have the scale mode set to "noScale", and
could break SWFs that expect the initial viewport size to be
the movie size. I've fixed this by delaying SWF execution until
we get a Resize event (if `self.window.inner_size()` does not
immediately report the size we set).
2023-03-13 02:02:40 -05:00
Aaron Hill de8448e00a
avm2: Implement Stage3D depth test, blend factors, and fix bugs (#9845) 2023-03-12 23:43:58 +00:00
Tom Schuster e266e941f6 tests: Add basic test for XML wildcards 2023-03-12 18:32:11 -05:00
Tom Schuster 2d9c1a3829 tests: Test XML child 2023-03-12 18:06:13 -05:00
TÖRÖK Attila ea3fdfa27e tests: Add a visual test for gradient focal point clamping 2023-03-12 23:54:59 +01:00
Jay Sackwild 1deebc87e8
Support click events on movie clips containing text fields (#9995)
Remove code that prevents click events from working on text fields within movie clips
2023-03-11 22:19:48 +00:00
TÖRÖK Attila b87fe2d335 tests: Add visual tests for basic video decoding and color conversion
Including source files and notes on how the SWFs were made.
2023-03-11 21:32:18 +01:00
TÖRÖK Attila b661e16927 tests: Add `with_video` option to build video decoders into the visual test runner 2023-03-11 21:32:18 +01:00
Aaron Hill 7b932ca84b avm2: Implement special XML/XMLList method calling behavior
When an XML object has simple content, you can call non-XML
methods directly on it - it will internally be stringified,
and the method will be called on the resulting string.
This lets `new XML("<p>Some content</p>".split(' ')` work.

Similarly, an XMLList object with a single XML child will
forward non-XML method calls to that object.

This PR implements this logic (based heavily on avmplus)
2023-03-11 00:51:45 -06:00
Aaron Hill 8c91c734c3 core: Only apply 'unload' and 'removed' logic to AVM1
I've also renamed these methods to 'avm1_unload' and
'avm1_removed', to make it clear that they don't
apply to AVM2.

This was causing us to incorrectly skip mouse picks,
and remove masks.
2023-03-09 12:34:16 -06:00
Aaron Hill fc223e959b avm2: Implement avmplus.getQualifiedClassName
This appears to be the same function as
'flash.utils.getQualifiedClassName'
2023-03-08 16:59:40 -06:00
Aaron Hill 8ac64289b3 avm2: Handle coercing to a class while it's being initialized
I think this might have been broken by
https://github.com/ruffle-rs/ruffle/pull/9506, but we didn't have
proper test coverage.

If we execute a 'coerce' opcode for a class while it's being
initialized (which can happen by running a method from a static
initializer), we'll be unable to resolve the ClassObject using
`resolve_type`.

This is the only case where this can happen - any
superinterfaces/superclass will already be fully initialized
when we're running a class initializer. Therefore, we can
try to lookup the class from the `Domain`, and check if it
directly matches the class of the object we're coercing
(ignoring superclasses and interfaces).
2023-03-08 16:38:24 -06:00
Aaron Hill c6c021f7f6 core: Fix setting certain DisplayObject properties to NaN
This doesn't perfectly match Flash's behavior - I haven't been
able to reproduce the values produces when the DisplayObject
starts out with certain 'Matrix' values (a non-zero 'b' or 'd').

Howver, when the 'b' and 'd' matrix values are both 0, setting
'dobj.rotation = NaN' has no effect on the matrix, while
'dobj.scaleX = NaN' and 'dobj.scaleY = NaN' both treat 'NaN'
as 0 for the purposes of updating the matrix.

This fixes the tack shooter in Bloons Tower Defense 3, which
tries to set 'rotation = NaN' for spawned tacks.
2023-03-08 16:17:38 -06:00
Aaron Hill 2c1936db18 avm2: Fix QName::from_qualified_name for Vector.<some_ns::Type>
We weren't handling names like
`__AS3__.vec::Vector.<rs.ruffle.CustomClass>`
2023-03-08 15:15:55 -06:00
EmperorBale 613d4e3160 tests: Add test for `unescape` 2023-03-07 23:49:55 -08:00
Aaron Hill 7ab7c31bb6 avm2: Run orphan framescripts that didn't get a chance to run
This is necessary to make Steambirds get past the preloader screen.
All of the previous tests continue to pass with this change.

This commit modifies the existing test to start from within
the symbol_class constructor, instead of a frame script. In
this situation, a freshly-created orphan with a framescript will
run directly after the constructor returns, *before* an enterFrame
handler for the same orphan. I've verified that this modified test
fails without my change.
2023-03-07 18:29:23 -06:00
Aaron Hill 93834b63de avm2: Don't allow mouse picking to hit a mask
Masks restrict the region where the maskee can be hit,
but the mask cannot itself be the target of a mouse click
(assuming that it's on the stage).
2023-03-07 17:34:06 -06:00
Aaron Hill b27bcf367c avm2: Fix handling of completed timers
It's possible to call 'start()' on a timer
that has currentCount >= repeatCount. This will
cause the timer to tick exactly once, and then stop agian.

We were incorrectly reporting 'timer.running' in such a scenario:
'running' should be reported as 'true' up until just before the
'TimerEvent.TIMER_COMPLETE' is fired.

This fixes gaining money from bloon popping / level completion
in BTD5.
2023-03-07 16:56:29 -06:00
Aaron Hill b8f0de8171
avm2: Export Vector classes in public __AS3__.vec namespace (#9879)
Previously, the Vector$ classes were only exported in the internal 'AS3.vec' namespace, which is used by older ActionScript code. However, newer ActionScript code can also access these classes through the public 'AS3.vec' namespace, via 'getDefintionByName'.

We now export these classes in both namespaces. In the public 'AS3.vec' namespace, they are exported like 'Vector.' instead of 'Vector$uint'
2023-03-07 22:22:24 +00:00
TÖRÖK Attila 2fca22bd4a tests: Add radial gradient visual regression test 2023-03-07 20:35:29 +01:00
Aaron Hill 1a7022c30b avm2: Consider noninteractive child/drawing when mouseEnabled=false
We still want to propagate these hits to the parent, which may
be able to handle them. My existing tests missed this case,
since all of the parent objects had content which was
behind the child content. When the only clickable content
comes from a child with 'mouseEnabled=false', we should
still fire an event targeting the parent (when applicable
based on the parent's flags).

This fixes dragging on the background (without any scenery present)
in Steambirds.
2023-03-07 08:14:22 -06:00
Aaron Hill d72a8e7125 core: Run frames for 'orphan' AVM2 MovieClips
When a MovieClip is an 'orphan' (it has no parent),
it still has frames run (including frame scripts). Some SWFS
like SteamBirds and 'This is the Only Level TOO' rely on this behavior,
so we need to implement it.

The overall idea is straightforward - we keep a global list of
orphan movies, which we add to whenever we unset the parent for a movie.
This list stores weak references for consistency with Flash.
When we run a frame, we process entries in the root movie list,
in addition to the normal recursive processing from the `Stage`.

However, exactly matching Flash's output turned out to be quite tricky.
The particular sequence of calls I make in `run_all_phases_avm2` makes Ruffle
pass two complicated test cases, but there could still be lurking bugs.

This is enough to get SteamBirds to the first level (which doesn't
render due to a different error).
2023-03-06 20:53:35 -06:00
Nathan Adams 026efe7f18 render: Moved out some Gradient fields into webgl as it's no longer needed in wgpu 2023-03-06 23:22:09 +01:00
Nathan Adams 622abe60d1 wgpu: Extract T->Color lookup from gradient shader to Mesh construction 2023-03-06 23:22:09 +01:00
Aaron Hill fde46a72a4 avm2: Fix mouse picking on MovieClip in 'button mode'
We were previously performing a redundant 'self.hit_test_shape'
call in 'avm2_mouse_pick'. All of the logic in that function
is handled in `avm2_mouse_pick.` Additionally, this call happened
before we tested out children, which would result in us targeting
a parent's drawing instead of aa child.
2023-03-06 15:57:46 -06:00
EmperorBale 730115b1a0 tests: Extend proxy tests 2023-03-05 21:32:40 -08:00
EmperorBale 46ffd31f99 tests: Extend QName tests 2023-03-05 21:32:40 -08:00