Commit Graph

78 Commits

Author SHA1 Message Date
relrelb e1734a2bec wgpu: Inline IncompleteDrawType::build 2021-03-23 16:16:35 -07:00
Mike Welsh 3099914374 chore: Appease clippy 2021-02-27 16:10:46 -08:00
Aaron Hill e69503ee67
chore: Derive `Pod` and `Zeroable` traits from `bytemuck`
This removes all `unsafe` impls of `bytemuck` traits
2021-02-16 20:34:12 -08:00
Mike Welsh e5fb1f09e7 chore: Appease clippy
* #[derive(Collect)] should be before #[collect]
 * Replace redunant `&buf[..]` with `buf`
 * Changes most cases of UPPERCase to UpperCase
 * Allow upper_case_acronym on most SWF types, as they are from
   SWF spec/more annoying to change.
2021-02-12 06:32:42 -08:00
Mike Welsh a00d072eb1 chore: Appease clippy
Remove unused viewport_width/viewport_height from wgpu renderer.
2021-01-31 01:00:41 -08:00
Mike Welsh 09a48a71d8 render: Avoid asserts in masking state
Switch to debug_assert! instead of assert! in mask checks to avoid
panicking (#1347). This will render incorrectly and still needs
to be fixed, but we should fail gracefully and avoid killing the
entire player.
2021-01-14 14:18:14 -08:00
Mike Welsh 03b5edd4d1 render: Remove RenderBackend::draw_letterbox
Move letterbox draw logic to `Player`, using renderer.draw_rect
2021-01-07 11:46:07 -08:00
Mike Welsh 0754f0a3b3 render: Use u32 indices 2021-01-04 18:08:14 -08:00
relrelb 9a8edda8a6 chore: Update lyon to 0.17.1 2021-01-04 18:08:14 -08:00
Mike Welsh 9b6295f33a render: Pass library to RenderBackend::register_shape (fix #2037)
Pass the movie library to `register_shape` methods so that bitmap
charcter IDs can be resolved immediately on the proper SWF.

This fixes #2037, which cause incorrect bitmaps to be used when
multiple movies were loaded.
2020-12-31 13:10:21 -08:00
Mike Welsh 6aafb46b49 desktop: Don't render while minimized
On desktop, don't render while the window is minimized.

In the wgpu backend, don't panic if swap chain fails to grab a
texture. Instead recreate the swap chain and bail on the current
frame.

Fixes panic when minimizing with the wgpu vulkan backend (#2065).
2020-12-28 16:00:13 -08:00
Mike Welsh 9e46757f5f chore: Bump to wgpu-rs master 2020-12-27 00:44:11 -08:00
Mike Welsh 1b77f0bc20 wgpu: Create bind group for textured quad for each bitmap
Instead of creating a new bind group each time a bitmap is rendered,
create a bind group for each bitmap when it is registered.
2020-12-27 00:44:11 -08:00
Mike Welsh f343aff502 wgpu: Use a single render pass and push constants
Switch to a single render pass for the whole frame, as opposed to
a render pass per draw call. This should be a large improvement to
performance. This currently requires some unsafe to work around a
self-reference between RenderPass and CommandEncoder in Frame;
this could eventually be cleaned up by changing RenderBackend
to return a Frame object instead of using begin_frame/end_frame
pairs.

Also switch to using push constants for the transform/color
uniforms.
2020-12-27 00:44:11 -08:00
Mike Welsh 8222d3095b desktop: Add --timedemo benchmark
Add --timedemo for benchmarking, which will run the given SWF as
quickly as possible for 5000 frames or the end of the root
timeline, whichever comes first. The total duration will be output
upon completion.
2020-12-26 23:59:12 -08:00
Mike Welsh 99cfdd4ea7 render: Avoid excessive clones in register_bitmap calls 2020-12-15 00:04:51 -08:00
Mike Welsh 369c5bda56 render: Implement Bitmap smoothing property 2020-12-15 00:04:51 -08:00
Mike Welsh 4d4cf3c025 wgpu: Don't recreate texture on update 2020-12-15 00:04:51 -08:00
CUB3D 3556ffd778 chore: Fixes after rebase 2020-12-15 00:04:51 -08:00
CUB3D a92b8ffded core: All other changes from review 2020-12-15 00:04:51 -08:00
CUB3D ccd08f14d9 core: Fix naming and safety issues 2020-12-15 00:04:51 -08:00
CUB3D 6f91352d41 chore: Fix clippy lints 2020-12-15 00:04:51 -08:00
CUB3D b3dd5c0c0b core+renderer: Fix corner cases 2020-12-15 00:04:51 -08:00
CUB3D 9d46d67588 core+web+renderer: Add load/attach Bitmap and handling for invalid args with BitmapData 2020-12-15 00:04:51 -08:00
relrelb e5ace596ce chore: Update some dependencies
* js-sys and wasm-bindgen are now the currently latest releases.
* wgpu is not updated to the current master because it breaks
things up.
2020-12-11 11:28:33 -08:00
Mike Welsh 53212f192c chore: Appease clippy, squelch unnecessary_wraps lint 2020-11-24 18:59:42 -08:00
Mike Welsh ad4714f3b3 render: Avoid assert from lyon with small miter limits 2020-11-20 00:29:23 -08:00
Mike Welsh 81da730eb4 wgpu: Resolve MSAA once at frame end (fix #1427) 2020-10-29 13:27:47 -07:00
Nathan Adams 20ff951d5e render: Split off common mesh binds into a mesh bind group for wgpu renderer 2020-10-23 13:02:27 -07:00
Nathan Adams c0de319fd2 render: Split up bind groups from pipelines for wgpu shapes in prep for them being refactored further 2020-10-23 13:02:27 -07:00
Nathan Adams bbd8fc768c render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00
Nathan Adams a2d53df49c render: Store immutable part of wgpu rendering as a reusable object, to speed up exporting 2020-10-17 04:16:24 -07:00
Nathan Adams 4dd5fcfd6a render: Don't make a new sampler for each bitmap in wgpu renderer 2020-10-17 04:16:24 -07:00
Nathan Adams 7bd4590fc2 render: Remove unused register_encoder from wgpu. There's a built in staging encoder now. 2020-10-17 04:16:24 -07:00
Mike Welsh 4558be948e render: Fix masking issues on wgpu/webgl backends
Change the usage of the stencil buffer to avoid running out of
stencil bits when too many nested masks are active.

This also cleans things up on wgpu which requires us to make
pipeline states in advice; now we only need a few stencil states
for masking as opposed to hundreds.
2020-10-17 02:42:56 -07:00
Nathan Adams a2593b0d52 desktop: Expose wgpu tracing through a `render_trace` feature and `--trace-path` argument 2020-10-14 13:59:25 -07:00
Nathan Adams b68caebc23 render: Update wgpu to e3eadca8c6 2020-10-14 13:59:25 -07:00
Nathan Adams 536352a0d3 render: Move wgpu options out from desktop and into wgpu render crate 2020-10-10 13:43:18 -07:00
Nathan Adams e008603426 core: Add draw_rect to the render backend API 2020-09-17 16:03:16 -07:00
Mike Welsh 4190b1fc14 render: Backends use shape_utils::swf_glyph_to_shape 2020-09-15 02:34:32 -07:00
Nathan Adams 7273c85034 desktop: Add --power (or -p) option for choosing a graphics power preference (high for dedicated gpu, low for integrated, default for situational best) 2020-09-02 12:06:25 -07:00
Nathan Adams 3e09767c7a desktop: Add --graphics (or -g) option for choosing a graphics backend (vulkan/metal/dx12/dx11 right now) 2020-09-02 12:06:25 -07:00
Nathan Adams 34fc3c574b render: Update wgpu to 0.6 2020-08-27 11:02:28 -07:00
Mike Welsh 103c7a98f0 wgpu: Implement linear RGB gradients 2020-05-22 11:03:16 -07:00
Nathan Adams eda862c719 swf: Merged core::Matrix into swf::Matrix 2020-05-20 14:54:41 +02:00
Nathan Adams 7ab6703fc9 render: Add RenderBackend::replace_shape method 2020-05-20 14:54:40 +02:00
Nathan Adams f7b5f14f65 core: Make RenderBack::register_bitmap* methods return a Result (fixes #531) 2020-05-19 07:12:36 -07:00
Mike Welsh 3b550a111f wgpu: Hook up gradient spread mode and focal point 2020-05-15 00:13:36 -07:00
Nathan Adams 4cbae59947 render: Give a useful error message if running without a compatible graphics device (#588) 2020-05-14 21:38:12 -07:00
Nathan Adams 0047546074 render: Ensure that the wgpu device is compatible with the window we're
going to render to
2020-05-14 21:38:12 -07:00