Commit Graph

8 Commits

Author SHA1 Message Date
Aaron Hill 45515be0a3 render: Improve support for BitmapData.draw
This PR fixes a numbe of interconnected bugs:
* We weren't consistently uploading a dirty BitmapData to the render
  backend before drawing to/from it.
* BitmapData.draw should *not* add a fill color - it should draw over
  the current contents of the BitmapData
* After drawing to a non-transparent BitmapData, we need to manually
  set the opacity back to 255 for each pixel (the drawing process
  takes transparency into account, but the opacity information is
  thrown away at the end).
2022-10-17 12:53:38 -05:00
relrelb 37f171de06 wgpu: Use `Depth32FloatStencil8` over `Depth24PlusStencil8`
Credit to @crumblingstatue.

Per `wgpu` documentation, the latter has wider support than the former.

Fixes #8295, #8296.
2022-10-15 23:35:44 +03:00
Nathan Adams 92044c9c02 wgpu: Merge bitmap bind groups 2 and 3 2022-09-11 09:07:53 +02:00
Nathan Adams a38cadfd39 wgpu: Cache shape pipelines per texture format & msaa 2022-09-11 09:07:53 +02:00
Nathan Adams e7e0905647 wgpu: Moved Mesh, Draw and DrawType to their own file, and code that constructs a DrawType there too 2022-09-11 09:07:53 +02:00
Nathan Adams f36bcac742 wgpu: Move actual frame rendering to Surface, deduplicates some code 2022-09-11 09:07:53 +02:00
Nathan Adams b2ecd39648 wgpu: Enable MSAA for offscreen textures 2022-09-11 09:07:53 +02:00
Nathan Adams 69aba474e1 wgpu: Split off srgb and msaa code from backend to a Surface enum 2022-09-11 09:07:53 +02:00