Aaron Hill
68471723b3
core: Fix clippy format string lint
2022-10-27 08:49:39 +03:00
Aaron Hill
45515be0a3
render: Improve support for BitmapData.draw
...
This PR fixes a numbe of interconnected bugs:
* We weren't consistently uploading a dirty BitmapData to the render
backend before drawing to/from it.
* BitmapData.draw should *not* add a fill color - it should draw over
the current contents of the BitmapData
* After drawing to a non-transparent BitmapData, we need to manually
set the opacity back to 255 for each pixel (the drawing process
takes transparency into account, but the opacity information is
thrown away at the end).
2022-10-17 12:53:38 -05:00
relrelb
37f171de06
wgpu: Use `Depth32FloatStencil8` over `Depth24PlusStencil8`
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Credit to @crumblingstatue.
Per `wgpu` documentation, the latter has wider support than the former.
Fixes #8295 , #8296 .
2022-10-15 23:35:44 +03:00
relrelb
183b8adbf0
wgpu: Bump to `0.14.0`
...
Also bump `raw-window-handle` to `0.5`, as now required.
2022-10-14 21:49:40 +03:00
Aaron Hill
12b0bffd12
wgpu: Remove `width` and `height` fields from our `Texture` wrapper struct
...
These are duplicates of fields in `Bitmap`
2022-09-26 15:00:26 -05:00
Aaron Hill
423d7e4cc4
render: Treat `update_texture` with invalid `BitmapHandle` as an error
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This should be impossible to trigger from ActionScript, so
we shouldn't ignore it.
2022-09-16 22:03:15 -06:00
Nathan Adams
d867a370fc
wgpu: Cache direct bitmap draw bind groups (smoothing vs not)
2022-09-11 09:07:53 +02:00
Nathan Adams
a38cadfd39
wgpu: Cache shape pipelines per texture format & msaa
2022-09-11 09:07:53 +02:00
Aaron Hill
b62c17577b
wgpu: Switch to arena
2022-09-11 09:07:53 +02:00
Nathan Adams
c63aa2cfc8
wgpu: Moved Draw creation outside of backend
2022-09-11 09:07:53 +02:00
Nathan Adams
e7e0905647
wgpu: Moved Mesh, Draw and DrawType to their own file, and code that constructs a DrawType there too
2022-09-11 09:07:53 +02:00
Nathan Adams
f36bcac742
wgpu: Move actual frame rendering to Surface, deduplicates some code
2022-09-11 09:07:53 +02:00
Nathan Adams
b2ecd39648
wgpu: Enable MSAA for offscreen textures
2022-09-11 09:07:53 +02:00
Nathan Adams
69aba474e1
wgpu: Split off srgb and msaa code from backend to a Surface enum
2022-09-11 09:07:53 +02:00
Nathan Adams
03f7719c49
wgpu: Move quad into its own structure under Descriptors
2022-09-11 09:07:53 +02:00
Nathan Adams
a8e8b01a6c
wgpu: Use a static buffer for srgb transform uniforms, reworked it from Frame
2022-09-11 09:07:53 +02:00
Nathan Adams
91f3230a45
wgpu: Split off Frame into CommandRenderer and Frame - command renderer translates commands into draw calls on frame
2022-09-11 09:07:53 +02:00
Nathan Adams
22ba32b785
wgpu: Remove target from Frame
2022-09-11 09:07:53 +02:00
Nathan Adams
8616c898cc
wgpu: Remove globals from Frame
2022-09-11 09:07:53 +02:00
Nathan Adams
14ecc98780
wgpu: Pass quad vbo/ibo as slices
2022-09-11 09:07:53 +02:00
Nathan Adams
08471c6fb7
wgpu: Don't keep setting globals bind group, it only needs to be set once
2022-09-11 09:07:53 +02:00
Nathan Adams
41239039eb
wgpu: Moved all bind group layouts into their own struct
2022-09-11 09:07:53 +02:00
Nathan Adams
f33e6904cd
wgpu: Moved bind layouts out of Pipelines, they don't change
2022-09-11 09:07:53 +02:00
Nathan Adams
7e013183a7
wgpu: Removed Descriptors::pipelines, we don't need 3 pipelines
2022-09-11 09:07:53 +02:00
Nathan Adams
8b6c6f8a62
wgpu: Removed DescriptorsTargetData::surface_format and frame_buffer_format as they aren't needed to be target specific
2022-09-11 09:07:53 +02:00
Nathan Adams
6755e1ccbd
wgpu: Pass the pipelines to frame instead of deciding based on a macro
2022-09-11 09:07:53 +02:00
Nathan Adams
13657e16ca
wgpu: Make render_offscreen use its own Frame instead of making a whole new renderer backend
2022-09-11 09:07:53 +02:00
Nathan Adams
697369536c
wgpu: Split off code that actually renders a frame
2022-09-11 09:07:53 +02:00
Nathan Adams
267ea0fd13
render: Introduced render commands, moved to a command list model instead of direct rendering
2022-09-11 09:07:53 +02:00
Nathan Adams
c7f420dde5
wgpu: Moved WgpuRenderBackend into backend.rs
2022-09-11 09:07:53 +02:00