dependabot[bot]
e86b3f0efb
build(deps): bump percent-encoding from 2.1.0 to 2.2.0
...
Bumps [percent-encoding](https://github.com/servo/rust-url ) from 2.1.0 to 2.2.0.
- [Release notes](https://github.com/servo/rust-url/releases )
- [Commits](https://github.com/servo/rust-url/compare/percent-encoding-v2.1.0...v2.2.0 )
---
updated-dependencies:
- dependency-name: percent-encoding
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-09-13 08:45:46 +03:00
dependabot[bot]
bff0855435
build(deps): bump webbrowser from 0.7.1 to 0.8.0
...
Bumps [webbrowser](https://github.com/amodm/webbrowser-rs ) from 0.7.1 to 0.8.0.
- [Release notes](https://github.com/amodm/webbrowser-rs/releases )
- [Changelog](https://github.com/amodm/webbrowser-rs/blob/main/CHANGELOG.md )
- [Commits](https://github.com/amodm/webbrowser-rs/compare/v0.7.1...v0.8.0 )
---
updated-dependencies:
- dependency-name: webbrowser
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-09-13 00:10:04 +03:00
dependabot[bot]
dae2dc2490
build(deps): bump gc-arena from `4743f2d` to `081b688`
...
Bumps [gc-arena](https://github.com/ruffle-rs/gc-arena ) from `4743f2d` to `081b688`.
- [Release notes](https://github.com/ruffle-rs/gc-arena/releases )
- [Commits](4743f2d029...081b6883a5
)
---
updated-dependencies:
- dependency-name: gc-arena
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-09-12 23:31:32 +03:00
Adrian Wielgosik
1c940009a1
avm2: Convert Capabilities, System to AS
2022-09-12 02:03:34 +02:00
Aaron Hill
474fd7fa8f
desktop: Always mark task as ready on wake
...
We were incorrectly skipping the call to `task.set_ready`
if `self.waiting_for_poll` was set. The `waiting_for_poll` flag
should only be used to avoid redundant messages being sent into
the event loop.
This was causing us to ignore wakeups if more than one wakup
arrived in between calls to `poll_all`.
2022-09-11 15:48:17 -05:00
TÖRÖK Attila
866f5c83c5
avm2: Add `flash.filters.BitmapFilterQuality`
2022-09-11 22:05:15 +02:00
Aaron Hill
fbcefc49dc
avm2: Fix "Property does not exist" error message
...
The `multiname` is now a `Gc`, so we need to dereference it
to get a useful Debug impl.
2022-09-11 11:34:52 -05:00
Aaron Hill
81a5f3f10a
core: Always check mergeAlpha in BitmapData.copyPixels
...
Previously, we would only use mergeAlpha if alphaBitmapData
and alphaPoint. However, mergeAlpha can be used even when
those parameters are null.
Some of the AVM1 argument handling was also incorrect - I've fixed
it, and extended the existing test with the output-based test
added for AVM2.
2022-09-11 11:12:09 -05:00
Aaron Hill
1d6b3b6f57
chore: Fix Clippy lints and allow `clippy::bool_to_int_with_if`
...
In several cases, the current code seems preferable to the
code required by `clippy::bool_to_int_with_if`. Let's suppress
this for now to get the build passing, and decide later if this
is something that we want to enable.
2022-09-11 13:31:46 +02:00
Nathan Adams
92044c9c02
wgpu: Merge bitmap bind groups 2 and 3
2022-09-11 09:07:53 +02:00
Nathan Adams
d867a370fc
wgpu: Cache direct bitmap draw bind groups (smoothing vs not)
2022-09-11 09:07:53 +02:00
Nathan Adams
57ddb6bdcb
wgpu: Refactor out bitmap bind group from drawtype
2022-09-11 09:07:53 +02:00
Nathan Adams
dd7f23f319
wgpu: Add documentation for pipeline binding groups
2022-09-11 09:07:53 +02:00
Nathan Adams
2d48d78990
wgpu: Removed redundant _pipeline suffix in Pipelines
2022-09-11 09:07:53 +02:00
Nathan Adams
a38cadfd39
wgpu: Cache shape pipelines per texture format & msaa
2022-09-11 09:07:53 +02:00
Nathan Adams
a8ff81ee38
wgpu: Make vertex buffer descriptions const
2022-09-11 09:07:53 +02:00
Aaron Hill
b62c17577b
wgpu: Switch to arena
2022-09-11 09:07:53 +02:00
Nathan Adams
c63aa2cfc8
wgpu: Moved Draw creation outside of backend
2022-09-11 09:07:53 +02:00
Nathan Adams
b2e02db72f
wgpu: Extracted a create_texture_transforms method
2022-09-11 09:07:53 +02:00
Nathan Adams
e7e0905647
wgpu: Moved Mesh, Draw and DrawType to their own file, and code that constructs a DrawType there too
2022-09-11 09:07:53 +02:00
Nathan Adams
f36bcac742
wgpu: Move actual frame rendering to Surface, deduplicates some code
2022-09-11 09:07:53 +02:00
Nathan Adams
b2ecd39648
wgpu: Enable MSAA for offscreen textures
2022-09-11 09:07:53 +02:00
Nathan Adams
69aba474e1
wgpu: Split off srgb and msaa code from backend to a Surface enum
2022-09-11 09:07:53 +02:00
Nathan Adams
03f7719c49
wgpu: Move quad into its own structure under Descriptors
2022-09-11 09:07:53 +02:00
Nathan Adams
a8e8b01a6c
wgpu: Use a static buffer for srgb transform uniforms, reworked it from Frame
2022-09-11 09:07:53 +02:00
Nathan Adams
a1d1da5d25
wgpu: Simplify stencil usage from Frame's perspective
2022-09-11 09:07:53 +02:00
Nathan Adams
794b30e10e
wgpu: Split draw_x into prep_x and draw
2022-09-11 09:07:53 +02:00
Nathan Adams
91f3230a45
wgpu: Split off Frame into CommandRenderer and Frame - command renderer translates commands into draw calls on frame
2022-09-11 09:07:53 +02:00
Nathan Adams
22ba32b785
wgpu: Remove target from Frame
2022-09-11 09:07:53 +02:00
Nathan Adams
8616c898cc
wgpu: Remove globals from Frame
2022-09-11 09:07:53 +02:00
Nathan Adams
14ecc98780
wgpu: Pass quad vbo/ibo as slices
2022-09-11 09:07:53 +02:00
Nathan Adams
09172c8b12
wgpu: Simplified rendering code down to 'apply transform, draw x'
2022-09-11 09:07:53 +02:00
Nathan Adams
5f671c0018
wgpu: Fixed panic if rendering to a texture smaller than 1x1
2022-09-11 09:07:53 +02:00
Nathan Adams
d5ab88f40d
wgpu: Make buffer blocks Pin<Box<Block>>
2022-09-11 09:07:53 +02:00
Nathan Adams
08471c6fb7
wgpu: Don't keep setting globals bind group, it only needs to be set once
2022-09-11 09:07:53 +02:00
Nathan Adams
41239039eb
wgpu: Moved all bind group layouts into their own struct
2022-09-11 09:07:53 +02:00
Nathan Adams
f33e6904cd
wgpu: Moved bind layouts out of Pipelines, they don't change
2022-09-11 09:07:53 +02:00
Nathan Adams
39e1224bda
wgpu: Don't recompile shaders for each Pipelines
2022-09-11 09:07:53 +02:00
Nathan Adams
7e013183a7
wgpu: Removed Descriptors::pipelines, we don't need 3 pipelines
2022-09-11 09:07:53 +02:00
Nathan Adams
8b6c6f8a62
wgpu: Removed DescriptorsTargetData::surface_format and frame_buffer_format as they aren't needed to be target specific
2022-09-11 09:07:53 +02:00
Nathan Adams
6755e1ccbd
wgpu: Pass the pipelines to frame instead of deciding based on a macro
2022-09-11 09:07:53 +02:00
Nathan Adams
13657e16ca
wgpu: Make render_offscreen use its own Frame instead of making a whole new renderer backend
2022-09-11 09:07:53 +02:00
Nathan Adams
697369536c
wgpu: Split off code that actually renders a frame
2022-09-11 09:07:53 +02:00
Nathan Adams
267ea0fd13
render: Introduced render commands, moved to a command list model instead of direct rendering
2022-09-11 09:07:53 +02:00
Nathan Adams
c7f420dde5
wgpu: Moved WgpuRenderBackend into backend.rs
2022-09-11 09:07:53 +02:00
Nathan Adams
70d96654d7
wgpu: Move descriptors out into its own file
2022-09-11 09:07:53 +02:00
Aaron Hill
a638b0498e
core: Render Bitmap even if bitmap_data is None
...
We only need to access bitmap_data to check if we need to
update a dirty texture.
2022-09-11 07:06:11 +03:00
Aaron Hill
8370bc792d
core: Use correct background alpha in BitmapData.draw
...
Previously, we would always use a transparent background,
even if the BitmapData is not transparent. This would normally
be corrected on the next frame when we copied the pixels to the
CPU. However, if an SWF ran `BitmapData.draw` on every frame,
this would never be corrected.
2022-09-09 19:24:21 -05:00
Aaron Hill
5de21428f5
core: Update dirty BitmapData before rendering
...
We now have a `MutationContext` available, so this doesn't need
to be done in `run_frame`
2022-09-09 16:36:40 -07:00
Aaron Hill
2f81f5814d
render: Add `premultiplied_alpha` parameter for image capture
...
When rendering offscreen, we want the resulting image to use
premultiplied alpha, since the image will be stored in a texture.
However, when capturing an image in the exporter or test framework,
we want to use straight alpha, so that the resulting image can
be saved as a PNG.
Previously, we incorrectly used straight alpha everywhere, resulting
in incorrect output when using BitmapData.draw with transparency.
2022-09-09 15:46:48 -07:00