* docs: Minor updates to README.md
Extension builds are now output to a `dist` folder, just like all other web packages.
* docs: Minor updates to extension README
The Firefox instructions only work in Firefox Developer Edition or Nightly
* docs: Minor fixes for CONTRIBUTING.md
Omit the quotes in the RUST_LOG value, since they cause an error on Windows and are unnecessary on other platforms.
Also clarify which debugging features are activated by RUST_LOG and which are activated only when building Ruffle with `avm_debug`.
* docs: Add detail to build instructions
Add more detailed instructions for building the desktop app, as suggested by @coreybruce in #7251
* AVM2: Implement escape()
* chore: Fix formatting
* avm2: Escape resolves non strings to null and use push to append
* chore: Fix nits
* avm2: Escape should coerce objects, add early returns
Previously image tests had an image per platform (i.e. Linux, Windows).
However, due to containing the LLVM version in their name, which
constantly updates on CI, and the fact that those images are actually
identical, unify them into a single `expected.png` image.
This aligns with Rust's standard `Pattern`:
https://doc.rust-lang.org/std/str/pattern/trait.Pattern.html
Also rename `Predicate::is_match` to `matches` in order to appease
Clippy's `wrong-self-convention` lint, and anyway this is closer to
Rust's `MultiCharEq::matches`.
Previously all the `.as` files compiled into `playerglobal.swf`
were detected automatically using `walkdir`. While this might be
convenient, it can cause unexpected results when untracked `.as`
files exist. So instead, introduce two entry points - `stubs.as`
and `globals.as`, which include all stub ActionScript definitions,
and actual class implementations, respectively. This also simplifies
the `playerglobal.swf` build script a bit.
`flash.geom.Rectangle` is a good candidate, since it doesn't have
any native function, and it depends only on `flash.geom.Point`,
which was already been ported to ActionScript in #7071.
This PR adds support for building a custom `playerglobal.swf`, which can be used
to implement builtin Flash classes in ActionScript. This file is embedded into Ruffle
using `include_bytes!`, and loaded during initialization.
As an example, the `Point` class is reimplemented
in ActionScript, and `flash.text.AntiAliasType` is added.
The ActionScript compilation process is performed by `core/build.rs`.
See that file, along with `core/src/avm2/globals/README.md`, for
more details.
The `render_list` for a container always contains all of the children
under both AVM1 and AVM2 - howver, the depth_list may not contain
some children under AVM2.
When we're not performing some AVM1-specific operation
(e.g. `getInstanceAtDepth`, or dumping out AVM1 variables),
we should be using the render list.
This stubs out BlurFilter, adds properties to GlowFilter,
and make the getter for DisplayObject.filters return
an empty array instead of Undefined.
This is all of the filter-related code that 'Solarmax'
needs in order to reach the main screen (combined with
other unrelated changes I have yet to submit)
Fixes#7098
Some SWF appear to have a PlaceObject3 tag with
`HAS_CACHE_AS_BITMAP` set, but the tag ends without
including the corresponding 'is_bitmap_cached' byte.
Previously, there was an off-by-one bug in `get_enumerant_name`,
which caused us to produce a spurious 'null' as a key.
However, the 'dictionary_foreach' test only checked that certain
keys were present, so the presence of an additional key didn't break
the test.
This commit makes Dictionary enumerants behave in the same way as
Array enumerants - all of the object-specific enumerants
(in this case, the non-primitive dicitonar keys) come first,
followed by 'base' enumerants from ScriptObject (in this case,
primtive/String keys). Additionally, `setPropertyIsEnumerable` is now
ignored for `Dictionary`, consistent with Flash's behavior.
The `dictionary_foreach` test is updated to print out all of
the keys when inspecting the dictionary. Since the enumeration
order is unstable (under both Flash and Ruffle) due to the dependency
on pointer hashing, the test sorts the keys before printing them.
This ensures that we get stable output which is consistent between
Ruffle and Flash.
Flash Player allows this, and returns the path to the root SWF file.
The test only checks that the returned path contains 'test.swf',
to avoid depending on a platform-specific path.
Run (almost) all event handlers regardless of whether a movie is loaded
or not. This will be useful for rendering a blank screen before a
movie has been loaded.