Commit Graph

110 Commits

Author SHA1 Message Date
Nathan Adams ded46e20e7 render: Replace PushBlendMode/PopBlendMode with Blend 2023-01-03 03:39:13 +01:00
moulins 8cbd527e4c
avm1: Small cleanups in ActionQueue (#8486)
- Use a fixed-size array instead of a Vec for the queues
- Remove unwanted plurals in methods and types names
2022-11-06 07:39:11 +02:00
Nathan Adams 267ea0fd13 render: Introduced render commands, moved to a command list model instead of direct rendering 2022-09-11 09:07:53 +02:00
Aaron Hill bb138d9082 avm2: Implement some of SharedObject
Our AVM2 `SharedObject` support is now *almost* equivalent
to our avm1 `SharedObject` support. We implement serialization
and deserialization for primitives, arrays, and `Object` instances
with local properties. We also implement serialization for `Date`,
but not `Xml` (since our AVM2 `Xml` class is just a stub at the moment).

This is enough to make 'This is the only level too' save level
progress to disk.

Currently, we always serialize to AMF3. When we implement
the `defaultObjectEncoding` and `objectEncoding`, we'll need
to adjust this.
2022-09-08 21:22:05 -05:00
Aaron Hill 93607aa86e
avm2: Implement `BitmapData.draw` for `wgpu` backend (#7254)
* avm2: Implement `BitmapData.draw` for `wgpu` backend

This method requires us to have the ability to render directly to a
texture. Fortunately, the `wgpu` backend already supports this in
the form of `TextureTarget`. However, the rendering code required
some refactoring in order to avoid creating duplicate `wgpu` resources.

The current implementation blocks on copying the pixels back
from the GPU to the CPU, so that we can immediately set them in
the Ruffle `BitmapData`. This is likely very inefficient, but will
work for a first implementation.

In the future, we could explore allowing the CPU image data and GPU
texture to be out of sync, and only synchronized when explicitly
necessary (e.g. on `getPixel` or `setPixel` calls).

* Rename `with_offscreen_backend` to `render_offscreen` and use Bitmap

* Don't panic when backend doesn't implement `render_offscreen`
2022-09-06 16:38:48 -05:00
= aff49cd891 video: Moved VideoBackend from core to video 2022-09-04 17:46:58 -07:00
= ddaee950f8 avm1: Removed all public access into Avm1 modules, export only what's needed 2022-09-04 12:27:29 -07:00
= 2d24ed539e avm1: Moved Avm1 struct into its own file, fixing field access as needed 2022-09-04 12:27:29 -07:00
Aaron Hill fa0c843a4d avm2: Implement DisplayObject.scrollRect
This property causes a DisplayObject to be both translated
and cropped.
2022-08-26 13:04:01 -07:00
David Wendt ae530b5d6b core: Track what part of the frame processing loop we're in 2022-08-25 19:24:56 -06:00
relrelb 4d8e4111e3 core: Remove `AvmType`
Simply use `is_action_script_3()` instead.
2022-08-16 13:04:02 +03:00
Nathan Adams 824b4aa8d1 render: Moved render backend from core to render 2022-08-14 18:38:14 -07:00
Nathan Adams 760da753fb render: Moved Transform from core to render 2022-08-14 18:38:14 -07:00
Nathan Adams 8efd69b525 core: Track 'actions since timeout check' globally instead of per Activation 2022-08-09 20:56:18 +03:00
Adrian Wielgosik 5be7f425f0 avm2: Migrate all Events to AS, remove EventData. 2022-07-30 12:34:12 -07:00
Aaron Hill b4f98190e9 avm2: Implement flash.utils.Timer and associated events
The current 'setInterval/setTimeout' implementation is
moved to 'core/src/timers.rs', and now works with both
AVM1 and AVM2 objects. The `flash.utils.Timer` class is implemented
mostly in ActionScript, with minimal modifications to the actual
Ruffle timer code.
2022-07-24 20:43:00 -07:00
Mike Welsh 3e15ca4cad core: Use `Arc::new_cyclic` in player initialization
Co-authored-by: relrelb <relrelbachar@gmail.com>

Change `UpdateContext::player` to not be an `Option`
2022-04-29 09:14:32 -07:00
relrelb 8a17d88c77 core: Remove `NavigatorBackend::time_since_launch`
`core` already depends on the `instant` crate which abstracts
`std::instant::Instant` and polyfills it on Web. Use it to replace
`NavigatorBackend::time_since_launch` in order to make `NavigatorBackend`
a little smaller and more simple.
2022-03-17 00:08:44 +02:00
relrelb 031126a1b8 core: Remove `LocaleBackend`
Previously there were 3 implementations of `LocaleBackend`:
`DesktopLocaleBackend`, `WebLocaleBackend` and `NullLocaleBackend`.

While `DesktopLocaleBackend`, `WebLocaleBackend` were identical,
`NullLocaleBackend` always returned a fixed date/time for tests
determinism.

Unify them in a single file, and use `cfg!(test)` and a new dedicated
`deterministic` feature to decide whether to mock date/time or not.
This should not cause any behavioral changes.
2022-03-16 19:57:53 +02:00
David Wendt 353a5a78d6 core: Move `mouse_pick` and `mouse_cursor` to `InteractiveObject` as no non-interactive object implements them.
This also cascades into other places, ultimately resulting in more things being marked as `InteractiveObject`.
2022-01-22 19:58:32 -08:00
Mike Welsh b2f7c98f88 audio: Sync animation with embedded audio streams
This is a first pass at syncing animation and audio playback when
and embedded audio stream is playing.

Fixes #3020, #3663, #3958.
2022-01-07 13:23:53 -08:00
relrelb 07c5330456 core: Introduce `InputManager`
`InputManager` encapsulates the common logic that previously the
`UiBackend`s used to implement.
2021-12-15 14:20:30 -08:00
relrelb ca3b215561 chore: Appease clippy 2021-12-10 21:06:38 +02:00
relrelb 7966d850dd core: Normalize `\r` to `\n` in `avm_trace`
Fixes #3120.
2021-12-10 19:54:35 +02:00
Mike Welsh 60f5dc2477 avm2: Implement SoundChannel.position
Fix various issues with `SoundChannel`:
 * Change `avm2::Object::as_sound_instance` to `as_sound_channel`.
 * Cache sound position in `SoundChannelObject`.
 * `SoundInfo::in_sample` is in units of 44100Hz.
 * Clamp `num_loops` to 1.
2021-10-16 22:53:25 -07:00
Chris Midgley c9e67d31dc core: move avm_type from display object to update context 2021-10-09 10:10:03 -07:00
David Wendt 364ee62c92 avm2: Impl `SoundChannel`'s `soundComplete` event.
This includes a test that is currently ignored because `NullAudioBackend` can't fire complete events.
2021-09-03 16:47:02 -06:00
David Wendt b6167c2f86 avm2: Allow playing sounds with a given `SoundTransform`. 2021-09-03 16:47:02 -06:00
danharris-stu e010775099 core: Fix documentation spelling 2021-06-21 20:57:49 +03:00
Mike Welsh 495f8d90e6 avm1: Implement dragOver/dragOut button events 2021-06-16 12:42:49 -07:00
Mike Welsh b0143ff918 core: Add Player::mouse_pressed_object 2021-06-16 12:42:49 -07:00
Adrian Wielgosik 8ca22c1f02
core: Support for custom context menu items on movie root 2021-05-02 15:28:00 -07:00
David Wendt 1ee5bbf7ba avm2: Impl `Stage.frameRate` 2021-04-26 01:15:42 -07:00
David Wendt 7f4a99ca60 core: Add a `root_clip` method for `Stage` and make everything grabbing depth 0 off the stage use it 2021-04-26 01:15:42 -07:00
David Wendt f6fe0a84a2 core: Move the viewport and stage dimensions into the `Stage`. 2021-04-26 01:15:42 -07:00
David Wendt 7341fa0554 core: Remove the explicit view bounding box and instead have all the culling code ask the `Stage` what it's bounding box is 2021-04-26 01:15:42 -07:00
David Wendt 67724bfc71 core: Move most of the player rendering code into the `Stage`'s render method. 2021-04-26 01:15:42 -07:00
David Wendt 6bf3206d95 core: Replace `context.levels` with a root stage 2021-04-26 01:15:42 -07:00
Aaron Hill d3744d28df Derive `Collect` for `ActionQueue` 2021-03-18 21:56:04 -07:00
Aaron Hill 6050dd8204
Replace most manual `Collect` impls with `#[derive(Collect)]`
* Replace most unsafe impls with Collect.
 * Switch to local gc-arena fork.
2021-02-17 18:38:55 -08:00
Aaron Hill f745c39a42
chore: Remove `Collect` impls from `Activation` and `UpdateContext`
Neither of these impls are actually used.

As a result of this change, several fields in `avm2::Activation` became
unused. I assumed that these fields will become used as more of avm2 is
implemented, so I suppressed the warnings for now
2021-02-16 20:35:26 -08:00
David Wendt 80bceeacab core: Add `VideoBackend` to host video decoders 2021-02-16 19:03:48 -08:00
relrelb 7431cd9b10
core: Merge InputBackend into UiBackend 2021-01-30 16:36:45 -08:00
Mike Welsh 0f5bab3e78 core: Use dirty flag for updating sound transforms 2021-01-27 15:25:04 -08:00
Mike Welsh 7eb5389630 core: Avoid vec allocation in AudioManager::update_sounds 2021-01-27 15:25:04 -08:00
Mike Welsh a4699a3ca5 audio: Sound transforms apply to stream sounds
This unifies the code path for event sounds and stream sounds.
Both `AudioBackend::start_stream` and `start_sound` return a
`SoundHandle`. `stop_stream` is removed (`stop_sound` can be
used for both cases).

Also removes references to `CharacterId` from the `AudioBackend`
(instead, an increasing ID is returned to identiy streams while
loading).
2021-01-27 15:25:04 -08:00
Mike Welsh da2dd3b36c core: Implement sound transforms and Sound.setPan 2021-01-27 15:25:04 -08:00
Mike Welsh 98e6c54c3b avm1: Implement Sound.onSoundComplete 2021-01-27 15:25:04 -08:00
Mike Welsh 34f60b127a core: Add AudioManager to handle actively playing sounds
Add an AudioManager struct to handle this list of actively playing
sounds. This will maintain information for each sound instance,
such as the owning display object, AVM1 object, etc.

This will allow us to implement the awkward AVM1 Sound API in a
fairly backend-agnostic way.
2021-01-27 15:25:04 -08:00
Mike Welsh 4820d5b044 core: Change Player::background_color to an Option
Player::background_color is now an Option. SetBackgroundColor will
change the background color of the player only when this is None,
i.e. only if no background color has yet been set.

This matches the behavior of the offical Flash Player, for example,
if a parent SWF is missing a SetBackgroundColor tag and loads a
child SWF, the child SWF's SetBackgroundColor tag takes effect.

This is anticipating adding a `bgcolor` option to the web builds,
allowing the HTML embed to override the bgcolor.
2021-01-13 11:57:19 -08:00