Commit Graph

422 Commits

Author SHA1 Message Date
Aaron Hill e2954821ea
core: Take two - delay reading image back from render backend using `SyncHandle` (#9184)
* Take two: Delay reading image back from render backend using `SyncHandle`

This allows us to avoid blocking immediately after a `BitmapData.draw` call.
Instead, we only attempt to use the `SyncHandle` when performing an operation
that requires the CPU-side pixels (e.g. BitmapData.getPixel or BitmapData.setPixel).

In the best case, the SWF will never explicitly access the pixels of
the target BitmapData, removing the need to ever copy back the render backend
image to our BitmapData. If the SWF doesn't require access to the pixels immediately,
we can delay copying the pixels until they're actually needed, hopefully allowing
the render backend to finish processing the BitmapData.draw operation in
the backenground before we need the result.

Now that the CPU and GPU pixels can be intentionally out of sync with
each other, we need to ensure that we don't accidentally expose 'stale'
CPU-side pixels to ActionScript (which needs to remain unaware of
our internal laziness). We now use a wrapper type `BitmapDataWrapper`
to enforce that the `SyncHandle` is consumed before accessing the
underlying `BitmapData.

* core: Skip GPU->CPU sync for source and target BitmapData during draw

* Introduce DirtyState enum
2023-01-21 21:08:04 +00:00
Nathan Adams b5c6d5debe wgpu: Don't panic if rendering a None bitmap - fixes #9188 2023-01-17 19:34:51 +01:00
Nathan Adams 580cce29db wgpu: Update to wgpu fork with buffer bug fix 2023-01-17 05:59:55 +01:00
Nathan Adams 3c4710cfb5 wgpu: Only show current limits in debug info 2023-01-16 23:18:42 +01:00
Nathan Adams 6138714fa7 wgpu: Fix buffer bug detection 2023-01-16 17:22:04 +01:00
Nathan Adams 3279a920b4 wgpu: Use a temporary wgpu fork that increases push constants limit on webgl & speeds up start time 2023-01-15 18:19:11 +01:00
Nathan Adams 1b42ad0ab4 wgpu: Keep globals cache across the buffer pool 2023-01-14 19:35:16 +01:00
Nathan Adams 2e7201334d wgpu: Detect if buffers are unusable on web and fail to create wgpu renderer if so 2023-01-12 18:37:28 +01:00
Nathan Adams 8db8e4669a wgpu: Implement Multiply blend mode as a trivial blend 2023-01-12 10:54:03 -05:00
Nathan Adams 09608c2abc wgpu: Implement Screen blend mode as a trivial blend 2023-01-12 10:54:03 -05:00
Nathan Adams 9cd850d30e render: Make render_offscreen return a sync handle which can be used to get the texture at a later time 2023-01-11 16:53:33 -05:00
renovate[bot] 630558a936 fix(deps): update rust dependencies 2023-01-10 16:37:40 +01:00
Nathan Adams 62f9b11417 wgpu: Fixed color shader working in correct color space 2023-01-10 09:39:28 +01:00
Nathan Adams ae75a3c166 wgpu: Use push constants for both Transforms and ColorAdjustments, when available 2023-01-10 09:39:28 +01:00
Nathan Adams fb78a39125 wgpu: Switch to experimental crate naga_oil for combining shaders 2023-01-10 09:39:28 +01:00
Nathan Adams 4e5749a7e4 wgpu: When push constants are available, use those for Transforms 2023-01-10 09:39:28 +01:00
Nathan Adams fa9db9145d wgpu: Removed double references 2023-01-10 09:39:28 +01:00
Nathan Adams ad3060e70c wgpu: Specialcase draw_rect with white as that's just identity color transform 2023-01-10 09:39:28 +01:00
Nathan Adams b07a01da57 wgpu: Cache texture views along side their owned textures in texture pool 2023-01-09 20:40:45 +01:00
Nathan Adams 4d85b6a75b wgpu: Hook up wgpu renderer, and wgpu's profiling, to tracy 2023-01-08 20:02:26 +01:00
Moulins d332a174c3 Bump `gc-arena` to current master revision
This required small changes to some Debug impls that were missed in #8964
2023-01-06 18:22:43 -05:00
Nathan Adams b7bc835def wgpu: Use Stencil8 2023-01-06 06:29:43 +01:00
Nathan Adams 69e98d23ad wgpu: Update to wgpu 630c12fe47a7bc0dc9ec6217f3903ec6fd6e3fac 2023-01-06 06:29:43 +01:00
Nathan Adams a69d30bb67 render: Add debug info method to renderer backends 2023-01-05 05:51:32 +01:00
dependabot[bot] b15c1bbfa3 build(deps): bump once_cell from 1.16.0 to 1.17.0
Bumps [once_cell](https://github.com/matklad/once_cell) from 1.16.0 to 1.17.0.
- [Release notes](https://github.com/matklad/once_cell/releases)
- [Changelog](https://github.com/matklad/once_cell/blob/master/CHANGELOG.md)
- [Commits](https://github.com/matklad/once_cell/compare/v1.16.0...v1.17.0)

---
updated-dependencies:
- dependency-name: once_cell
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-01-03 10:11:05 +02:00
Nathan Adams 3b209bd6aa wgpu: Use frame-temporary buffer for offscreen rendering 2023-01-03 03:39:13 +01:00
Nathan Adams 533d104337 wgpu: Don't load or store the depth side of the depth buffer, we only care for stencil 2023-01-03 03:39:13 +01:00
Nathan Adams eaff82ea7e wgpu: Cleaned up some buffer binding api 2023-01-03 03:39:13 +01:00
Nathan Adams 28768f2ad8 render: Make CommandList a struct instead of a tuple 2023-01-03 03:39:13 +01:00
Nathan Adams 3dd9c4daa3 wgpu: Moved ColorAdjustments into its own bind group, and reuse ColorAdjustments::IDENTITY where we can 2023-01-03 03:39:13 +01:00
Nathan Adams 353a3116a4 wgpu: Define the sizes of uniforms upfront instead of at each call 2023-01-03 03:39:13 +01:00
Nathan Adams ae5d92693f wgpu: Moved DrawCommand handling to CommandRenderer::execute 2023-01-03 03:39:13 +01:00
Nathan Adams 7944b6dd9e wgpu: Inlined CommandRenderer::execute into Surface::draw_commands 2023-01-03 03:39:13 +01:00
Nathan Adams a71b5b4570 wgpu: Move command renderer to surface/commands.rs 2023-01-03 03:39:13 +01:00
Nathan Adams 0272eda121 wgpu: Refactor surface command target to its own file 2023-01-03 03:39:13 +01:00
Nathan Adams a657feadae wgpu: Clear out texture pool when resized 2023-01-03 03:39:13 +01:00
Nathan Adams cb6d72b49b wgpu: Split up gradient shader based on type and repeat 2023-01-03 03:39:13 +01:00
Nathan Adams a79e73fb12 wgpu: Clean up gradient shaders by bringing out common shared source into a same file 2023-01-03 03:39:13 +01:00
Nathan Adams b4c2030af8 wgpu: Appease beta clippy. again. 2023-01-03 03:39:13 +01:00
Nathan Adams 91561e8c35 wgpu: Reduce gradient.ratios uniform memory by 4x 2023-01-03 03:39:13 +01:00
Nathan Adams 312e72451f wgpu: Reduce gradient.colors uniform memory by 4x 2023-01-03 03:39:13 +01:00
Nathan Adams 986b95c50c wgpu: Share texture pool across all frames, and ensure targets are cleared properly 2023-01-03 03:39:13 +01:00
Nathan Adams c0ec5c5010 wgpu: Split up blend modes into their own shaders for performance 2023-01-03 03:39:13 +01:00
Nathan Adams 92a6c6bc76 wgpu: Add more debug labels within render passes 2023-01-03 03:39:13 +01:00
Nathan Adams 1863c93be1 wgpu: Add some more debug labels 2023-01-03 03:39:13 +01:00
Nathan Adams 257bbc8ec9 wgpu: Revert using same pool for whole frame - breaks bitmapdata.draw and I'm not sure why yet 2023-01-03 03:39:13 +01:00
Nathan Adams 0f676fc6ce wgpu: Simplify blend_buffers map creation 2023-01-03 03:39:13 +01:00
Nathan Adams ec7840f412 wgpu: Try harder to find render passes where we don't need depth 2023-01-03 03:39:13 +01:00
Nathan Adams c6045a4f24 wgpu: Multiply can't be trivial blend mode because of 0 alpha 2023-01-03 03:39:13 +01:00
Nathan Adams 342b9b9007 wgpu: Removed some needless copies in command iteration 2023-01-03 03:39:13 +01:00