Commit Graph

311 Commits

Author SHA1 Message Date
Aaron Hill 9fad8ddd9d core: Fix nightly clippy lints 2023-05-26 17:06:28 -05:00
Aaron Hill 6025878aab avm2: Respect SKIP_INVISIBLE for DisplayObject
Previously, we allowed mouse picks of certain invisible
DisplayObjects, even when HitTestOptions::SKIP_INVISIBLE
was set.
2023-05-19 08:12:00 -05:00
relrelb e5808b14a8 core: Use `Twips` in `DisplayObject::{,set_}{x,y}`
Instead of `f64`.
2023-04-28 11:55:33 +03:00
relrelb 60ffe07ae7 chore: Use `swf::Point` in many places
Convert nearly all instances of `(Twips, Twips)` (maybe besides in
`shape_utils.rs`) to `swf::Point<Twips>`.
2023-04-27 22:14:03 +03:00
Aaron Hill 15af946cf1 avm2: Stop after first frame when movieclip doesn't extend MovieClip
It's possible to have a DefineSprite tag with multiple frames,
but with a corresponding SymbolClass that directly extends
`Sprite` (and therefore does *not* extend `MovieClip`). When this
happens, Flash Player stops after the first frame.
2023-04-23 16:48:38 -05:00
Toad06 aef3ed2fcb avm1: Correct `MovieClip.focusEnabled` 2023-04-09 14:11:24 -07:00
Mike Welsh 37bf6b39e6 core: Remove `RenderContext::allow_mask`
This is now handled by `CommandList::maskers_in_progress`, so core
code does not have to worry about whether or not it can draw a
mask.
2023-04-04 13:10:45 -07:00
Moulins 9441182b7d avm2: move event dispatch error handling in a single place
The `Avm2::{dispatch, broadcast}_event` methods now log and swallow any
AVM2 error occuring during the dispatch, instead of repeating the
handling code for each caller.

This also introduces some behavioral changes:
- Errors messages are more consistent;
- For consistency with `broadcast_event`, `dispatch_event` panics if
  given a non-event object to dispatch.
2023-04-02 16:52:42 -07:00
Mike Welsh b62040884c core: Make `DisplayObject::global_to_local` fallible
* `global_to_local` returns `None` if the object has zero scale.
 * Adjust AVM `globalToLocal` methods to return the untransformed
   point on failure.
 * Add `DisplayObject::mouse_to_local` to handle AVM `mouseX`
   and `mouseY` coordinates. For zero scale objects, these end up
   returning values based on the twips-to-pixels scale,
   divided by 20.
2023-03-31 16:26:11 -07:00
Mike Welsh 664b168d3d core: Make `DisplayObject::global_to_local_matrix` fallible
This will return `None` if the object is zero scale, and callers
can handle this appropriately.
2023-03-31 16:26:11 -07:00
Mike Welsh 54b7094c16 render: Make `Matrix::inverse` fallible
* Add `Matrix::determinant`.
 * Rename `Matrix::invert` to `inverse`.
 * `Matrix::inverse` return an `Option`, with `None` returned
    for non-invertible matrices.
 * AMV `Matrix::invert` duplicates the code as the behavior is
   different (works in f64 and not twips, etc.)
2023-03-31 16:26:11 -07:00
relrelb 236a97bf31 render: Replace `ColorTransform` with `swf::ColorTransform` 2023-03-29 23:27:20 -07:00
Aaron Hill cdba704b4b avm2: Construct Activation with Domain when setting named child 2023-03-29 09:27:34 -05:00
Ikko Eltociear Ashimine fc4b51b20f chore: fix typo in display_object.rs
defualt -> default
2023-03-27 20:54:16 +03:00
Aaron Hill c73f68207b avm2: Add support for orphan Loader instances
Despite not being MovieClips, Loader instances appear to get
the same kind of orphan handling - you can instantiate a
Loader and call 'Loader.load' without ever adding it
to a parent, and the loader will still run.

I've changed the movie code to work with a new `DisplayObjectWeak`
enum. Currently, this just supports `MovieClip` and `Loader`,
but it can easily be extended if we ever need other weak display
objects.

This also fixes a bug where we were adding the loaded MovieClip
as a child of the Loader slightly too early.
2023-03-16 20:55:06 -05:00
TÖRÖK Attila 96d1f19e6c
chore: Port to bitflags 2.0.0
* Bump bitflags to 2.0.0
* Sprinkle Clone, Copy, Eq, PartialEq, and Debug derives where needed
* Call `bits` on bitflags, as it is now a method
* Switch from `from_bits_truncate` to `from_bits_retain` on bitflags where needed
* Bump h263-rs for the bitflags 2.0.0 dependency

As part of porting to bitflags 2.0.0, see:
https://kodraus.github.io/rust/2022/10/07/bitflags2.html#upgrading-to-2x
2023-03-15 20:06:10 -07:00
Aaron Hill 6bf17158cf avm2: Skip running enter_frame for children as well
When we skip running a frame for a MovieCilp, we skip all
of its children as well. However, this skip 'counts' as
a skip for any children that already wanted to skip their next
frame. For example, say  we create three objects in ActionScript,
and arrange them like 'obj1 -> obj2 -> obj3'.
The first 'obj1.enter_frame' call will not run a new frame
for any of the objects, but next time, 'obj1.enter_frame'
will run a new frame for all of the objects.

This fixes jacksmith, which was missing a frame1-framescript
due to 'enter_frame' getting incorrectly run for a deeply
nested child.
2023-03-14 23:19:53 -07:00
Aaron Hill 66aad3ebc5 core: Use a separate matrix for stage alignment and HiDPI scaling
The stage alignment settings viewport_scale_factor should *not* be
applied to `Stage.transform.matrix`, which is only ever changed
as a result of explicit modification from ActionScript. Instead,
alignment and scaling are performed a separate step, which is
transparent to ActionScript.

I've implemented this through a new `viewport_matrix` field,
which is used during stage rendering and mouse coordinate
transformation.

This makes Stage3D instances properly scale - previously, they
would render unscaled. The linux standalone Flash Player doesn't
seem to use HiDPI mode, so I didn't realize that this was a bug
until now.

In the process of implementing this, I discovered and fixed a bug
with how we handle changing the viewport size under winit.
Calling `self.window.set_inner_size` does not immediately take
effect (at least on X11) - calling `self.window.inner_size()`
will report the old size until the next resize event.
Since build our Stage matrices from `self.window.inner_size()`
(and start running the SWF) immediately after `RuffleEvent::OnMetadata`,
we would run a few SWF frames with an incorrect viewport size. This
is visible to SWFs that have the scale mode set to "noScale", and
could break SWFs that expect the initial viewport size to be
the movie size. I've fixed this by delaying SWF execution until
we get a Resize event (if `self.window.inner_size()` does not
immediately report the size we set).
2023-03-13 02:02:40 -05:00
Aaron Hill a8198c0fab avm2: Remove `run_frame_avm2` and FramePhase::Update
These were unused for all AVM2 objects.
I've renamed the `run_frame` method to `run_frame_avm1`,
as it's only used for AVM1-specific logic.
2023-03-10 19:37:19 -07:00
Aaron Hill 8c91c734c3 core: Only apply 'unload' and 'removed' logic to AVM1
I've also renamed these methods to 'avm1_unload' and
'avm1_removed', to make it clear that they don't
apply to AVM2.

This was causing us to incorrectly skip mouse picks,
and remove masks.
2023-03-09 12:34:16 -06:00
Aaron Hill c6c021f7f6 core: Fix setting certain DisplayObject properties to NaN
This doesn't perfectly match Flash's behavior - I haven't been
able to reproduce the values produces when the DisplayObject
starts out with certain 'Matrix' values (a non-zero 'b' or 'd').

Howver, when the 'b' and 'd' matrix values are both 0, setting
'dobj.rotation = NaN' has no effect on the matrix, while
'dobj.scaleX = NaN' and 'dobj.scaleY = NaN' both treat 'NaN'
as 0 for the purposes of updating the matrix.

This fixes the tack shooter in Bloons Tower Defense 3, which
tries to set 'rotation = NaN' for spawned tacks.
2023-03-08 16:17:38 -06:00
Aaron Hill d72a8e7125 core: Run frames for 'orphan' AVM2 MovieClips
When a MovieClip is an 'orphan' (it has no parent),
it still has frames run (including frame scripts). Some SWFS
like SteamBirds and 'This is the Only Level TOO' rely on this behavior,
so we need to implement it.

The overall idea is straightforward - we keep a global list of
orphan movies, which we add to whenever we unset the parent for a movie.
This list stores weak references for consistency with Flash.
When we run a frame, we process entries in the root movie list,
in addition to the normal recursive processing from the `Stage`.

However, exactly matching Flash's output turned out to be quite tricky.
The particular sequence of calls I make in `run_all_phases_avm2` makes Ruffle
pass two complicated test cases, but there could still be lurking bugs.

This is enough to get SteamBirds to the first level (which doesn't
render due to a different error).
2023-03-06 20:53:35 -06:00
relrelb 83c15b8033 render: Replace `BoundingBox` with `swf::Rectangle` 2023-03-04 21:54:23 +02:00
Nathan Adams 1408252ca3 core: Switch DisplayObjectBase::filters from avm2 objects to Vec<Filter> 2023-02-28 16:25:12 +01:00
Aaron Hill 4149913967
core: Introduce dedicated avm2 mouse picking logic (#9565)
The mouse picking behavior in AVM2 interacts in complicated
ways with `mouseEnabled` and `mouseChildren.` It's sufficiently
different from AVM1 that I decided to split the logic into separate
`mouse_pick_avm1` and `mouse_pick_avm2` methods.

The `mouseChildren` property is now fully implemented.
Additionally, the `click_block` tests now work correctly
under Ruffle.

Combined with the orphan-movie PR, this is enough to make
SteamBirds fully playable (though performance greatly degrades
over a course of a level).
2023-02-17 19:04:52 +00:00
Adrian Wielgosik e0e653e463 avm2: make Namespace a GC type 2023-02-12 17:49:14 +01:00
CUB3D 755425ebfa avm1: Delay clip removals when a child has an unload listener
When removing a clip, first check if it has an unload event listener somewhere
it's hierarchy.
If it does, enqueue the removal to happen on the next frame, by moving it to a negative depth.
2023-02-06 10:53:45 -07:00
Nathan Adams b270d1bbd7 render: Move StageQuality from core to render 2023-02-06 16:08:04 +01:00
nosamu 5ee3b821dd core: Fix DO render tree display 2023-01-29 11:58:59 -06:00
Nathan Adams a37e070724 core: Use Color::WHITE for draw_rect when we don't care, as it's just identity color transform and thus cheaper 2023-01-10 09:39:28 +01:00
Nathan Adams 53d6fa4d8b render: Make render commands take in an actual value, not ref for immediate cloning 2023-01-10 09:39:28 +01:00
Aaron Hill 1b71e288fd Remove 'gc_context lifetime
The latest `gc-arena` makes this unnecessary - we can just
use our `'a` lifetime for `MutationContext`
2023-01-06 19:20:39 -05:00
Nathan Adams 13fd830e7c core: Switch from log to tracing 2023-01-06 04:25:22 +01:00
Nathan Adams cd550457e1 core: Made TDisplayObject::movie() no longer an Option<> 2023-01-04 08:20:08 +01:00
Nathan Adams 40a7bb04d6 core: Removed default impl of TDisplayObject::movie(), implement it everywhere 2023-01-04 08:20:08 +01:00
Moulins 27307d847a core: Replace some derived Debug impls with manual ones
In future versions of `gc-arena`, the `Debug` impl. of `Gc`
and `GcCell` will print the pointed-to value, which will cause
derived `Debug` impls. to enter an infinite recursion.

As such, this manually implements `Debug` on types wrapping a
`Gc/GcCell` to maintain the current behavior.
2023-01-03 18:03:23 -05:00
Nathan Adams 5a7ec70254 core: Remove blend mode unsupported message 2023-01-03 03:39:13 +01:00
Nathan Adams ded46e20e7 render: Replace PushBlendMode/PopBlendMode with Blend 2023-01-03 03:39:13 +01:00
David Wendt 08fed6aeaa core: Don't attempt to set properties on parents after construction unless the child has an explicit name.
This already was implemented, but the prior commits broke it.
2022-12-27 20:15:49 -07:00
David Wendt 7eb0ca8ecc core: Unconstructed display objects should be `null`, not `undefined`. 2022-12-27 20:15:49 -07:00
David Wendt 4b71fff745 core: Children added to AVM2 buttons should not emit added events 2022-12-27 20:15:49 -07:00
David Wendt 0d7e9cd30e core: All display objects that can be placed by timeline need to add themselves to their parent object.
This also centralizes all the code we added in the prior commit into `on_construction_complete`, which should be called whenever an AVM2 object finishes construction.
2022-12-27 20:15:49 -07:00
relrelb bd9078addf chore: Fix `clippy::uninlined_format_args` lints 2022-12-15 08:59:38 +02:00
Adrian Wielgosik 2bb4e2e549 core: Fix failing builds without avm_debug feature 2022-12-07 00:34:01 +01:00
Adrian Wielgosik e351f9f19b core: use ctrl+alt+f to dump DO render tree 2022-12-05 19:49:41 -07:00
Marco Bartoli f2080e6d57
avm2: implement get and set of displayobject filters (#8623) 2022-12-01 02:31:35 +01:00
Toad06 460458812b avm1: Correct some properties in SWFv4 2022-11-25 20:35:59 -07:00
Moulins c10244b0a4 core: Only unload D.O.s when they are removed from the render list
D.O.s removed by the timeline may only be removed from the depth list
(if they were manipulated by AS3 scripts), but their unload method
would still be called, which is wrong.
2022-11-23 16:44:38 -07:00
Moulins 53010544db core: Simplify core::do::container::Lists bitflags into boolean enum
Callsites only ever used two values, as children in the display list are
always in the render list.
2022-11-23 16:44:38 -07:00
relrelb 89f3445d62 swf: Introduce and use `Rectangle::width()` and `Rectangle::height()` 2022-11-01 09:49:04 +02:00