Commit Graph

471 Commits

Author SHA1 Message Date
relrelb e1d01b0a5e swf: Extract `Rectangle` to a separate file
And make it generic, as a first step towards making it a general-purpose
data structure for the whole codebase. Some potential replacements are:
* `BoundingBox` in `render/src/bounding_box.rs`.
* `BoxBounds` in `core/src/html/dimensions.rs`.
* Parameters to a bunch of `BitmapData` methods in
  `core/src/bitmap/bitmap_data.rs`.
2022-09-25 10:37:56 +03:00
relrelb b5084eef25 Revert "web: Bump `wasm-bindgen` to 0.2.83"
This reverts commit 1954f6162f.
2022-09-24 09:52:25 +03:00
relrelb 1954f6162f web: Bump `wasm-bindgen` to 0.2.83
This reverts commit cf721d45f9 and restores
commit 084b252030, this time without updating
`web-sys`, due to being coupled to `wgpu`.
2022-09-23 17:23:35 +03:00
relrelb e7643c731b core: `ColorTransform` cleanup
Main changes:
* Merge `ColorTransformParams` into `ColorTransformObject`, as it's only relevant for AVM1.
* Make `BitmapData::color_transform` work with a generic `ColorTransform`, which uses fixed-point
arithmetic.

Note that Ruffle still calculates color transforms slightly different from Flash. This is probably
caused by inaccuracy of the current `ColorTransformObject` to `ColorTransform` conversion and/or the
`ColorTransform` application logic itself. Since this requires further research, it'll be fixed in a
future PR.
2022-09-23 11:10:12 +03:00
relrelb c31e9e2b11 render: Random cleanups
Avoid some `Vec::with_capacity` and de-duplicate code.
2022-09-22 03:00:02 +03:00
relrelb 9d4ab37ef6 core: Replace consecutive `push`es with `extend`
This should be slightly more efficient.
2022-09-22 03:00:02 +03:00
Aaron Hill 423d7e4cc4 render: Treat `update_texture` with invalid `BitmapHandle` as an error
This should be impossible to trigger from ActionScript, so
we shouldn't ignore it.
2022-09-16 22:03:15 -06:00
Daniel Jacobs cf721d45f9 Revert "web: Bump `wasm-bindgen` to 0.2.83"
This reverts commit 084b252030.
2022-09-15 22:33:07 +02:00
relrelb 084b252030 web: Bump `wasm-bindgen` to 0.2.83
As usual, also bump its helper crates (`js-sys`, `web-sys` and
`wasm-bindgen-futures`) to the latest versions.

Due to https://github.com/rustwasm/wasm-bindgen/pull/3031, use the
`serde-wasm-bindgen` crate as a replacement to the deprecated
`JsValue::from_serde` function.
2022-09-14 09:03:31 +03:00
Aaron Hill 1d6b3b6f57 chore: Fix Clippy lints and allow `clippy::bool_to_int_with_if`
In several cases, the current code seems preferable to the
code required by `clippy::bool_to_int_with_if`. Let's suppress
this for now to get the build passing, and decide later if this
is something that we want to enable.
2022-09-11 13:31:46 +02:00
Nathan Adams 92044c9c02 wgpu: Merge bitmap bind groups 2 and 3 2022-09-11 09:07:53 +02:00
Nathan Adams d867a370fc wgpu: Cache direct bitmap draw bind groups (smoothing vs not) 2022-09-11 09:07:53 +02:00
Nathan Adams 57ddb6bdcb wgpu: Refactor out bitmap bind group from drawtype 2022-09-11 09:07:53 +02:00
Nathan Adams dd7f23f319 wgpu: Add documentation for pipeline binding groups 2022-09-11 09:07:53 +02:00
Nathan Adams 2d48d78990 wgpu: Removed redundant _pipeline suffix in Pipelines 2022-09-11 09:07:53 +02:00
Nathan Adams a38cadfd39 wgpu: Cache shape pipelines per texture format & msaa 2022-09-11 09:07:53 +02:00
Nathan Adams a8ff81ee38 wgpu: Make vertex buffer descriptions const 2022-09-11 09:07:53 +02:00
Aaron Hill b62c17577b wgpu: Switch to arena 2022-09-11 09:07:53 +02:00
Nathan Adams c63aa2cfc8 wgpu: Moved Draw creation outside of backend 2022-09-11 09:07:53 +02:00
Nathan Adams b2e02db72f wgpu: Extracted a create_texture_transforms method 2022-09-11 09:07:53 +02:00
Nathan Adams e7e0905647 wgpu: Moved Mesh, Draw and DrawType to their own file, and code that constructs a DrawType there too 2022-09-11 09:07:53 +02:00
Nathan Adams f36bcac742 wgpu: Move actual frame rendering to Surface, deduplicates some code 2022-09-11 09:07:53 +02:00
Nathan Adams b2ecd39648 wgpu: Enable MSAA for offscreen textures 2022-09-11 09:07:53 +02:00
Nathan Adams 69aba474e1 wgpu: Split off srgb and msaa code from backend to a Surface enum 2022-09-11 09:07:53 +02:00
Nathan Adams 03f7719c49 wgpu: Move quad into its own structure under Descriptors 2022-09-11 09:07:53 +02:00
Nathan Adams a8e8b01a6c wgpu: Use a static buffer for srgb transform uniforms, reworked it from Frame 2022-09-11 09:07:53 +02:00
Nathan Adams a1d1da5d25 wgpu: Simplify stencil usage from Frame's perspective 2022-09-11 09:07:53 +02:00
Nathan Adams 794b30e10e wgpu: Split draw_x into prep_x and draw 2022-09-11 09:07:53 +02:00
Nathan Adams 91f3230a45 wgpu: Split off Frame into CommandRenderer and Frame - command renderer translates commands into draw calls on frame 2022-09-11 09:07:53 +02:00
Nathan Adams 22ba32b785 wgpu: Remove target from Frame 2022-09-11 09:07:53 +02:00
Nathan Adams 8616c898cc wgpu: Remove globals from Frame 2022-09-11 09:07:53 +02:00
Nathan Adams 14ecc98780 wgpu: Pass quad vbo/ibo as slices 2022-09-11 09:07:53 +02:00
Nathan Adams 09172c8b12 wgpu: Simplified rendering code down to 'apply transform, draw x' 2022-09-11 09:07:53 +02:00
Nathan Adams 5f671c0018 wgpu: Fixed panic if rendering to a texture smaller than 1x1 2022-09-11 09:07:53 +02:00
Nathan Adams d5ab88f40d wgpu: Make buffer blocks Pin<Box<Block>> 2022-09-11 09:07:53 +02:00
Nathan Adams 08471c6fb7 wgpu: Don't keep setting globals bind group, it only needs to be set once 2022-09-11 09:07:53 +02:00
Nathan Adams 41239039eb wgpu: Moved all bind group layouts into their own struct 2022-09-11 09:07:53 +02:00
Nathan Adams f33e6904cd wgpu: Moved bind layouts out of Pipelines, they don't change 2022-09-11 09:07:53 +02:00
Nathan Adams 39e1224bda wgpu: Don't recompile shaders for each Pipelines 2022-09-11 09:07:53 +02:00
Nathan Adams 7e013183a7 wgpu: Removed Descriptors::pipelines, we don't need 3 pipelines 2022-09-11 09:07:53 +02:00
Nathan Adams 8b6c6f8a62 wgpu: Removed DescriptorsTargetData::surface_format and frame_buffer_format as they aren't needed to be target specific 2022-09-11 09:07:53 +02:00
Nathan Adams 6755e1ccbd wgpu: Pass the pipelines to frame instead of deciding based on a macro 2022-09-11 09:07:53 +02:00
Nathan Adams 13657e16ca wgpu: Make render_offscreen use its own Frame instead of making a whole new renderer backend 2022-09-11 09:07:53 +02:00
Nathan Adams 697369536c wgpu: Split off code that actually renders a frame 2022-09-11 09:07:53 +02:00
Nathan Adams 267ea0fd13 render: Introduced render commands, moved to a command list model instead of direct rendering 2022-09-11 09:07:53 +02:00
Nathan Adams c7f420dde5 wgpu: Moved WgpuRenderBackend into backend.rs 2022-09-11 09:07:53 +02:00
Nathan Adams 70d96654d7 wgpu: Move descriptors out into its own file 2022-09-11 09:07:53 +02:00
Aaron Hill 2f81f5814d render: Add `premultiplied_alpha` parameter for image capture
When rendering offscreen, we want the resulting image to use
premultiplied alpha, since the image will be stored in a texture.

However, when capturing an image in the exporter or test framework,
we want to use straight alpha, so that the resulting image can
be saved as a PNG.

Previously, we incorrectly used straight alpha everywhere, resulting
in incorrect output when using BitmapData.draw with transparency.
2022-09-09 15:46:48 -07:00
relrelb ca701c4aeb webgl: Remove `Texture` wrapper
`width` and `height` are already stored in `Bitmap`, so simply use
a `WebGlTexture` directly.
2022-09-08 21:04:02 -05:00
relrelb e0aba46bb2 chore: Remove unused `image` dependency
This basically reverts #7254 for all `.toml` files, except for `wgpu`
where it's actually needed on both desktop and web.
2022-09-07 13:09:29 -07:00