David Wendt
64b787b73f
Implement `Collect` for `Loader`. (How did this compile without that?)
2020-02-21 23:57:58 -05:00
David Wendt
d84e11ed40
Introduce a new top-level object, `LoadManager`, which is responsible for all asynchronous behavior in the program. Migrate the existing async impls to it.
2020-02-21 23:57:58 -05:00
David Wendt
2d7a4fef28
`Sound` methods that reference sounds by library export name should default to `_layer0`'s library if the `Sound` was created without a movie clip target.
2020-02-21 23:57:57 -05:00
David Wendt
6b78ec6e03
More thoroughly clean `MovieClip`s that have movies loaded into them. This does everything except wipe the object it's attached to - I need further testing to see how Flash handles that.
2020-02-21 23:57:57 -05:00
David Wendt
2a82d21966
Change the layer list from a static array to a `BTreeMap`.
...
Flash allows creating layers at any 31-bit height without issue, so this should support similar limitations.
2020-02-21 23:57:57 -05:00
David Wendt
f4e4171ebe
Make spawned futures falliable, and report those errors.
2020-02-21 23:57:56 -05:00
David Wendt
5ce499d11e
Add separate libraries for each loaded movie.
2020-02-21 23:57:56 -05:00
David Wendt
e0c0779bd0
Make sure to preload all loaded clips.
2020-02-21 23:57:55 -05:00
David Wendt
6da374c567
Implement loading movies into `_leveln` via `ActionGetUrl`
2020-02-21 23:57:55 -05:00
David Wendt
ed799fd2b9
Split the player up into nine layers, each of which is a separate root movie clip.
2020-02-21 23:57:55 -05:00
David Wendt
8c9d290db7
Implement the MovieClip loading portion of `ActionGetURL2`.
2020-02-21 23:57:54 -05:00
David Wendt
5ed5876e9a
Merge SWF data and version into a single structure. Refactor everything that interacts with it to use `SwfSlice`s.
2020-02-21 23:57:53 -05:00
David Wendt
250ec13c12
Implement LoadVariablesFlag.
...
This has some subtle problems: we cannot hold references to garbage-collected data in Futures, so we have to arrange for the AVM itself to forcibly root them for us. Then we get them back when our async code is ready to do something to the AVM.
2020-02-21 23:44:06 -05:00
David Wendt
55149b7b7e
Reference count the Player and provide a weak reference in UpdateContext.
...
This allows the formation of `'static` futures that can still interact with a player. Async code will need to upgrade the weak reference in order to be able to interact with the player.
2020-02-21 23:44:06 -05:00
David Wendt
491d94c947
Pinbox all Futures.
...
Due to some strangeness with the way Rust implemented unsafe-to-move behavior, boxed futures are implicitly `Unpin`. Which is useless to us.
The reason for this is a little counter-intuitive. Actually, the fact that Rust supports memory pinning at all is a little odd, because the core language explicitly requires all types be movable. To get around this, Pin requires that all !Unpin types be *born pinned*. This is because you can't re-pin an already unpinned value in memory.
Anyway, this necessitates this silly API change.
2020-02-21 23:44:05 -05:00
David Wendt
00d25a768c
Extremely basic impl of fetch/spawn methods for getting data off the web
2020-02-21 23:44:05 -05:00
David Wendt
2137b9f1fd
Migrate `set_frame_rate` into the core `AudioBackend` trait
2020-02-21 23:44:05 -05:00
David Wendt
c1cf73ccb3
Add a public method to trigger a player update.
...
User-defined player updates are treated the same as if a stage frame had been run: queued actions are executed and garbage is collected.
2020-02-21 23:44:04 -05:00
Mike Welsh
f80c188048
core: Stop stream sounds when a clip is removed
2020-02-21 19:24:45 -08:00
Mike Welsh
6b503ac053
avm1: Fix DefineFunction2 preload order when _parent is undefined
...
The order is misdocumented in SWF19 (and also miscompiled assuming
this incorrect order by the Flash IDE!).
`_global` gets preloaded before `_parent`.
2020-02-20 12:58:26 -08:00
Mike Welsh
dc1f99e2ba
tests: Add test for misdocumented DefineFunction2 register preload
2020-02-20 12:58:26 -08:00
Mike Welsh
10fb6c7c04
tests: Add define_function2_preload test
2020-02-19 23:22:33 -08:00
Mike Welsh
19d0bf64a9
avm1: Preload _parent directly from base clip
...
When `_parent` is preloaded in a `DefineFunction2` action,
we previously resolve it on the scope chain. This could cause
double borrow panics as the parent object could already be
borrowed, and also this matches the behavior of the official Flash
player.
Addresses #398 .
2020-02-19 23:22:33 -08:00
Mike Welsh
8d7e58011e
avm1: undefined coerces to "" in SWFv6 and below
...
Except in the AVM1 trace op, which will print out "undefined".
2020-02-19 10:47:43 -08:00
Mike Welsh
dfde98da7d
tests: Add tests for coercing undefined to string in SWF6
2020-02-19 10:47:43 -08:00
Mike Welsh
452ac84f0e
tests: Uncomment Number.POSITIVE_INFINITY/Number.NEGATIVE_INFINITY tests
2020-02-18 10:17:55 -08:00
Mike Welsh
c073afb077
avm1: Use proper value for Number.MIN_VALUE
...
This is the smallest positive number, not the most negative value.
This is actually the smallest positive subnormal f64, which Rust
does not provide a constant for. This is ~5e-324.
2020-02-18 10:17:55 -08:00
Mike Welsh
6bbe1dbab8
avm1: Match Flash when converting exotic numbers to string ( fix #361 )
...
Match Flash's more closely when converting number to string:
* NAN -> NaN
* inf -> Infinity
* -inf -> -Infinity
* Use exponential notation for very large/very small
This is a little bit of a cheat by using Rust's number-to-string
formatting for exponentials, and shoving a sign in front of the
exponent.
2020-02-18 10:17:55 -08:00
Mike Welsh
324dd1c5e4
tests: Add swf_tests_approx macro
...
Use this macro to test numeric calculations that might have some
variance using approx_eq.
2020-02-17 15:42:29 -08:00
Mike Welsh
b6249cdb73
tests: Add localToGlobal/globalToLocal test
2020-02-17 15:42:29 -08:00
Mike Welsh
2af21d87e0
avm1: Implement MovieClip.localToGlobal/globalToLocal
2020-02-17 15:42:29 -08:00
Mike Welsh
cd94486f7e
desktop: Fix stream audio from prematurely ending ( fix #222 )
2020-02-14 20:32:25 -08:00
Mike Welsh
7c406732c7
audio: Ensure stream sounds stop upon goto/loop ( fix #370 )
2020-02-14 20:32:25 -08:00
Mike Welsh
9ad069e11a
avm1: Improve display object property setters for weird values
...
Setting a property such as _x to undefined or null should have no
effect. This was working for v7+ SWFs because it would coerce to
NaN and we toss out NaNs. But on v6 and below, these coerce to 0
and would end up setting the property to 0.
Explicitly check for undefined/null and bail out. Fixes #380 .
Also adjust the _visible setter, since this actually coerces to a
number (because of its legacy from SWFv4). For example,
_visible = "" should have no effect.
2020-02-14 15:34:14 -08:00
Mike Welsh
3a1a73ae11
tests: Add more tests for display object properties
...
Add more _x = weirdo value tests, and copy the test into a v6 SWF.
(because undefined etc. can coerce to 0 instead of NaN in SWFv6).
2020-02-14 15:34:14 -08:00
Mike Welsh
7d14b98f3b
avm1: Ignore undefined values in Color.setTransform
...
If a property is not set on the object passed to Color.setTransform,
then that channel is left unmodified. This fixes invisible objects
in some games (fixes #369 , addresses #380 ).
Also improve handling of wrapping/invalid values to better match the
behavior in the Flash Player (some work pending on #193 ).
2020-02-13 18:06:27 -08:00
Mike Welsh
21f117e7bc
avm1: Add Value::coerce_to_i16
2020-02-13 18:06:27 -08:00
Mike Welsh
19df074a79
tests: Add more tests for AVM1 Color object
...
Include not defined values, wrapping values, invalid values.
2020-02-13 18:06:27 -08:00
David Wendt
18516c8eac
Pre-strip HTML from HTML tags, rather than skipping them.
2020-02-03 19:32:05 -05:00
David Wendt
7d225f8b55
Fix overflow when shifting `u8`s
2020-02-03 14:46:36 -05:00
David Wendt
3d6b00c1e4
Impl the remaining text layout properties
2020-02-03 14:46:36 -05:00
David Wendt
517e7ce9ff
Add word-wrap for `measure_text` and caching for word-wrap calculations
2020-02-03 14:46:36 -05:00
David Wendt
5e808c8cd6
Adjust the wordwrap machinery to work in break points (indicies where new lines start) so we can cache them later
2020-02-03 14:46:35 -05:00
David Wendt
fb8664c818
Implement wordWrap and multiline rendering, poorly
2020-02-03 14:46:35 -05:00
David Wendt
7df8eb7674
Impl `is_multiline`'s effect of respecting newlines
2020-02-03 14:46:35 -05:00
David Wendt
f95ec777de
Also impl storage of the `wordWrap` flag
2020-02-03 14:46:34 -05:00
David Wendt
819757e2b6
Fix text measurement now that the underlying SWF tags are correctly parsed as `Twips`.
...
Transform coordinates are always in twips, so we have to convert pixels to twips when evaluating the font, and then convert back when measuring.
2020-02-03 14:46:34 -05:00
David Wendt
63b7d172f4
`TextRecord.height` is also in `Twips`.
...
Notably, the `Text` rendering code does not appear to actually work in pixel scale.
2020-02-03 14:46:34 -05:00
David Wendt
fde7715fb8
`EditText.height` is in `Twips`
2020-02-03 14:46:33 -05:00
David Wendt
75022f36d2
Pull `TextFormat` into the `font` module.
...
Also, since there's a separate function for attaching virtual properties to an AVM1 `TextField` object, let's use that!
2020-02-03 14:46:33 -05:00
David Wendt
4b3660bf2c
Impl get/set for `is_multiline`.
2020-02-03 14:46:32 -05:00
David Wendt
c1ff1d94d5
Pull the `EditText.evaluateFont` method into `Font`.
...
`Text` itself doesn't use this method, but it probably could with some changes.
2020-02-03 14:46:32 -05:00
David Wendt
81b7958090
Impl `textWidth` / `textHeight`, although it currently only works well for single-line scenarios.
2020-02-03 14:46:32 -05:00
David Wendt
2181f0d0d0
Impl `getNewTextFormat`/`setNewTextFormat`.
...
These don't actually do anything yet, because we don't track text spans, nor do we actually use those text spans to alter rendering or text layout.
2020-02-03 14:46:30 -05:00
David Wendt
db56217f20
`TextFormat` does *not* coerce `undefined` or `null`; instead those both become `null`.
2020-02-03 14:46:30 -05:00
David Wendt
8449d964ef
Implement `TextFormat` as a property bag.
2020-02-03 14:46:29 -05:00
David Wendt
2b0600ab1a
Impl `createTextField`.
2020-02-03 14:46:29 -05:00
Mike Welsh
2ff76775e0
core: Empty movie clips can not be used as a mask
...
When a movie clip or button is used as a mask, the masking will be
disabled if that object has no children; the maskee will be
completely visible. An empty movie clip inside an empty movie clip
successfully masks.
An EditText can also not be used as a masker (although it can be
wrapped inside a movie clip, and then the text successfully masks).
Add a `TDisplayObject::allow_mask` trait method that will
return whether the object can be used as a mask.
This fixes characters not being visible in Dad 'n' Me.
2020-02-01 01:15:31 -08:00
Mike Welsh
2e304a81ef
core: Flag as transformed-by-script after swapDepths
2020-01-31 19:44:42 -08:00
Mike Welsh
a55a378a73
avm1: Improve comments in MovieClip depth methods
2020-01-31 19:44:42 -08:00
Mike Welsh
4d1f7c4d4a
tests: Add movieclip depth method tests
2020-01-31 19:44:42 -08:00
Mike Welsh
a4e175a790
avm1: Implement MovieClip.getNextHighestDepth
2020-01-31 19:44:42 -08:00
Mike Welsh
4d12cd1566
avm1: Implement MovieClip.getDepth
2020-01-31 19:44:42 -08:00
Mike Welsh
9e337ede34
avm1: Implement MovieClip.swapDepths
2020-01-31 19:44:42 -08:00
dependabot-preview[bot]
2f98fd1a0e
build(deps-dev): bump webpack-dev-server in /web/selfhosted
...
Bumps [webpack-dev-server](https://github.com/webpack/webpack-dev-server ) from 3.10.1 to 3.10.2.
- [Release notes](https://github.com/webpack/webpack-dev-server/releases )
- [Changelog](https://github.com/webpack/webpack-dev-server/blob/master/CHANGELOG.md )
- [Commits](https://github.com/webpack/webpack-dev-server/compare/v3.10.1...v3.10.2 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-01-31 19:44:42 -08:00
Mike Welsh
0d91fb423e
core: Goto only runs if frame is an integer
2020-01-30 15:17:01 -08:00
Mike Welsh
c079cb3bca
core: Don't run frame actions when seeking past end of timeline
...
If you goto past the final loaded frame of a timeline, for example,
with gotoAndStop(9999), this seeks to the final frame on the
timeline, but it doesn't run the actions on this frame.
MovieClip::goto_frame now will not run the final frame actions if
the target frame was not reached.
2020-01-30 15:17:01 -08:00
Mike Welsh
8aae07bbf3
core: Frame labels are case insensitive
2020-01-30 15:17:01 -08:00
Mike Welsh
a835573f3c
tests: Add test for global GotoFrame action
2020-01-30 15:17:01 -08:00
Mike Welsh
62467bb880
avm1: Handle invalid parameters in GotoFrame2
...
Use the same code path for the global GotoFrame2 action and
MovieClip.gotoAndX, which properly handles out-of-range and invalid
values like NaN.
Fixes Disorderly hanging on game start
(https://www.newgrounds.com/portal/view/121896 )
2020-01-30 15:17:01 -08:00
David Wendt
a57d0e12b3
Do not apply a color filter at all unless rendering a bitmap or gradient.
...
This significantly improves render times, as browsers appear to apply filters in the most general, inefficient way possible.
2020-01-29 14:19:18 -05:00
dependabot-preview[bot]
dc8858505d
build(deps): bump smallvec from 1.1.0 to 1.2.0
...
Bumps [smallvec](https://github.com/servo/rust-smallvec ) from 1.1.0 to 1.2.0.
- [Release notes](https://github.com/servo/rust-smallvec/releases )
- [Commits](https://github.com/servo/rust-smallvec/compare/v1.1.0...v1.2.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-01-29 18:42:28 +00:00
Mike Welsh
003cc414aa
core: Create clips in execution order during a goto
...
The list of goto commands is now a Vec that will already be in order
of creation. This ensures that subsequent ActionScript in these clips
runs in the correct order.
2020-01-28 04:15:08 -08:00
Mike Welsh
81a1c05682
tests: Add goto_execution_order2 regression test
...
Tests execution order of children added during a goto.
2020-01-28 04:15:08 -08:00
Mike Welsh
7532e89aff
avm1: Use `resolve_target_display_object` in `Color`
...
Fixes the boss damage blinking in Alien Hominid. Target was a path
string.
2020-01-27 23:35:41 -08:00
Mike Welsh
69f19f03c4
avm1: Output trace warning for invalid SetTarget ( fix #332 )
2020-01-27 23:35:41 -08:00
Mike Welsh
a0032b9aa1
avm1: Better handling of movie clip paths strings ( fix #317 )
...
Ops and functions that take a movie clip path in String form have
a very forgiving syntax. These include:
* `SetTarget`
* `CloneSprite`
* `RemoveSprite`
* `swapDepths`
This change adds `Avm1::resolve_target_display_object` to parse
these paths correctly, along with `target_paths` test to test a
wide variety of formats.
This also applies to `GetVariable`/`SetVariable`, which accept
target paths to variables and is used by some SWF4/5 content.
(fixes #324 , #337 ).
2020-01-27 23:35:41 -08:00
Mike Welsh
2751b89d4e
avm1: Root clip should not have a name
...
Previously we set the name of the root clip to `_level0`. Top-level
clips should actually have no name (`_root._name` returns `""`).
However, when constructing a dot path, `_level0` still gets inserted
by `DisplayObject::path` for the top-level, so that `trace(_root)`
still correctly prints `_level0`.
TODO: When `loadMovieNum` gets merged in, the proper level # needs
to be returned by `.DisplayObject::path`.
2020-01-27 23:35:41 -08:00
Mike Welsh
0446644742
tests: Add target_path test
2020-01-27 23:35:41 -08:00
David Wendt
db51ec9e3c
Implement a separate `Object` impl for functions that holds an `Executable`.
2020-01-27 21:57:32 -05:00
David Wendt
8eeb9a5c60
This technically isn't a test of `toString`, so remove stuff from the test that it relies upon.
2020-01-27 21:50:11 -05:00
David Wendt
d217f51c6c
Don't crash if `Function.prototype.call` is called without arguments.
2020-01-27 21:50:10 -05:00
David Wendt
0470b8d0a7
Add a test for `Function.call` and `Function.apply`
2020-01-27 21:50:10 -05:00
David Wendt
2c0d892154
Implement Function.call/apply
2020-01-27 21:50:09 -05:00
Mike Welsh
4b7bac706b
avm1: ActionNewMethod supports auto-boxing values
...
This allows `new ("FOO".bar)()`, although there is probably no
good reason to do this. :-)
2020-01-21 18:24:49 -08:00
Mike Welsh
70bec9437f
tests: Boolean() returns undefined
2020-01-21 18:24:49 -08:00
Mike Welsh
d9e7a6a960
avm1: Implement Boolean class
2020-01-21 18:24:49 -08:00
Mike Welsh
e71099edd5
tests: Add primitive_type_globals test
2020-01-21 18:24:49 -08:00
Mike Welsh
8263d13fd0
avm1: Implement Number class
2020-01-21 18:24:49 -08:00
Mike Welsh
b49357e46f
avm1: Boxing a value calls the object constructor
2020-01-21 18:24:49 -08:00
Mike Welsh
ccf62979a1
avm1: Implement String methods
2020-01-21 18:24:49 -08:00
Mike Welsh
5f12ce78b6
tests: Add string method tests
2020-01-21 18:24:49 -08:00
David Wendt
2f9d50cdb8
Very rudimentary/basic/not-good implementation of `String`, plus auto-boxing for primitive strings getting their methods taken.
2020-01-21 18:24:49 -08:00
David Wendt
4d1e49882b
Add another object class for boxed primitive values, because the language demands it.
2020-01-21 18:24:49 -08:00
Mike Welsh
13b4cd4c1b
avm1: Add Value::coerce_to_i32/u32/u16 methods
...
Add these methods that will explicilty coerce a value to an int,
following the wrapping behavior in the ECMAScript specs (ToInt32,
ToUInt32, ToUInt16).
This also fixed an off-by-one error for negative numbers in the
previous implementation.
These will call `valueOf` if necessary. AVM code that requires an
integer will probably use one of these (`coerce_to_i32` usually).
2020-01-20 13:28:27 -08:00
dependabot-preview[bot]
87e96212e4
build(deps): bump syn from 1.0.13 to 1.0.14
...
Bumps [syn](https://github.com/dtolnay/syn ) from 1.0.13 to 1.0.14.
- [Release notes](https://github.com/dtolnay/syn/releases )
- [Commits](https://github.com/dtolnay/syn/compare/1.0.13...1.0.14 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-01-20 18:56:56 +00:00
Nathan Adams
4ad6ef8b83
core: Implemented Key.getCode()
2020-01-17 15:11:38 -08:00
Nathan Adams
adceceed5d
avm1: Removed redundant double registration of Key
2020-01-17 15:11:38 -08:00
Nathan Adams
cef7d3eba2
avm1: Implement Key constants
2020-01-17 15:11:38 -08:00
Mike Welsh
8cb4278903
tests: Use pretty_assertions for nice output on test fail
2020-01-17 13:54:39 -08:00
Mike Welsh
cf7a564f2c
core: Fix properties not resetting in goto when rewinding
...
Properties of a display object would not reset when rewinding if
it existed in both the initial and final frames of the goto.
This fixes the weapons toggles in UFA.
2020-01-16 09:58:33 -08:00
Mike Welsh
8448fc80ef
avm1: Don't panic when calling ActionRandom with <= 0
2020-01-14 00:05:13 -08:00
Mike Welsh
4eef8a1821
tests: Add test for ActionCall
2020-01-14 00:04:11 -08:00
Mike Welsh
2d3801dac8
avm1: Implement ActionCall opcode
2020-01-14 00:04:11 -08:00
Nathan Adams
fdf1d38d21
avm1: Implement remainder of Math
2020-01-13 15:57:56 -08:00
dependabot-preview[bot]
6c2f5143b3
build(deps): bump rand from 0.7.2 to 0.7.3
...
Bumps [rand](https://github.com/rust-random/rand ) from 0.7.2 to 0.7.3.
- [Release notes](https://github.com/rust-random/rand/releases )
- [Changelog](https://github.com/rust-random/rand/blob/master/CHANGELOG.md )
- [Commits](https://github.com/rust-random/rand/commits )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-01-13 18:38:15 +00:00
Mike Welsh
001a931afe
avm1: Avm1::pop should always succeed
...
Don't return a Result from `pop`. Instead, emit a warning and
return Undefined if there is an underflow.
2020-01-07 15:59:14 -08:00
Mike Welsh
170813ffbf
audio: Assume little endian for PCM unknown endian sounds
2020-01-07 02:40:09 -08:00
Mike Welsh
a28e97d8c3
avm1: Don't push returns from non-function stack frames
2020-01-06 20:49:05 -08:00
Mike Welsh
7e05da6147
avm1: Fix issues with traversing the scope chain in SetVariable
...
When setting a variable in a function-local scope, if that variable
has not been defined in the function scope, it should be defined in
the executing movieclip's scope. Previously it would get defined
in the function's scope. Changed Scope::overwrite to Scope::set,
and modified the behavior to stop traversing and define the value
when it hits a movie clip Target scope.
Also, modified With scopes to properly add onto the end of the scope
chain.
2020-01-06 20:49:05 -08:00
Mike Welsh
a60fadf0bb
tests: Add test for correct scope in SetVariable
2020-01-06 20:49:05 -08:00
David Wendt
0d1d0e8de7
Don't bother preserving the `Cow`ness of unescaped strings when we're going to clone them anyway.
2020-01-05 00:31:45 -05:00
David Wendt
7957434036
This is a copy type, copy it
2020-01-05 00:24:31 -05:00
David Wendt
f8b5b8a032
Use `unwrap_or_default` where available
2020-01-05 00:22:36 -05:00
David Wendt
ef7c5d7eb9
Move XML properties to separate functions rather than closures
2020-01-05 00:17:57 -05:00
David Wendt
14dba0d100
Log errors encountered when removing the children of a node we plan to parse XML into.
...
Also, remove a handful of unnecessary `#[allow(unused_must_use)]` instances.
2020-01-05 00:04:45 -05:00
David Wendt
464563a703
Change the no-double-introduction warning into a proper `assert!`. Add doc warning about the panic.
2020-01-05 00:00:29 -05:00
David Wendt
750e6e4370
Replace bare number constants for XML errors with symbolic `const` values
2020-01-04 23:56:10 -05:00
David Wendt
fd541fabea
Implement `status`.
...
I'm not entirely sure how to test this one - the list of errors that Flash kicks out for XML and the list of errors that `quick_xml` kicks out don't line up at all; so I just ensured that any error is a negative number (currently the one for OOM errors) and stuck whatever errors *did* match up together.
Consequently I don't know entirely *how* to write tests for this.
2020-01-04 19:00:49 -05:00
David Wendt
fec95dd226
Add regression test for `idMap`.
2020-01-04 19:00:49 -05:00
David Wendt
f3226537bf
Implement `idMap`.
...
`idMap` is a strange property; it's only populated with nodes which had a given `id` *at the time of parsing*, and said nodes continue to be referenced even if the node is removed from the document. I have yet to find a way by which nodes can be deleted from `idMap`.
It also takes expandos, so this has to be a new retained object on the XML document. I originally considered not creating *another* `Object` impl and populating a regular `ScriptObject` with nodes, but that meant we couldn't lazy-instantiate their AVM1 side counterparts. Boo. :/
2020-01-04 19:00:48 -05:00
David Wendt
1722558d44
Add test for `XML.parseXML`
2020-01-04 19:00:47 -05:00
David Wendt
823e8602ff
Impl `XML.parseXML`
2020-01-04 19:00:46 -05:00
David Wendt
d00ef01965
Add a convenience method: `XMLNode.into_string`
2020-01-04 19:00:46 -05:00
David Wendt
b4b722e1d6
Add another test for AVM1 XML's failure to roundtrip unsupported node types (e.g. comments).
2020-01-04 19:00:45 -05:00
David Wendt
2c790f1d41
Filter non-AS2 compatible nodes from toString output, and add non-SWF tests for XML filtering.
2020-01-04 19:00:45 -05:00
David Wendt
ce1b958abb
Add some more tests for XML namespace URIs.
2020-01-04 19:00:45 -05:00
David Wendt
e2fa685d41
Fix tagname parsing.
...
There is a bug in `quick_xml` - or at least, I *think* it's a bug - where the `unescaped` method of `BytesStart` yields a bunch of attributes if you have slightly invalid crap in your tag like `xmlns:`. To work around it, I turned off unescaping; we're instead using `name` and ignoring unescaping. This will probably fail somewhere.
2020-01-04 19:00:44 -05:00
David Wendt
e1034fce31
clippy compliance
2020-01-04 19:00:44 -05:00
David Wendt
7ac3204759
format prev commit
2020-01-04 19:00:43 -05:00
David Wendt
d2aa3dd987
Add a test for `createElement` and `createTextNode`.
2020-01-04 19:00:43 -05:00
David Wendt
db38982ffb
For some reason, text nodes have an attributes object.
2020-01-04 19:00:42 -05:00
David Wendt
91155d6870
Text nodes have empty arrays for `childNodes` rather than being `undefined`.
2020-01-04 19:00:42 -05:00
David Wendt
d28094a019
Implement `createElement` and `createTextNode`.
2020-01-04 19:00:42 -05:00
David Wendt
97bcb6b2dc
Add an ignored test for `xmlDecl`.
...
Test is currently ignored because AS2 XML currently handles XML declarations in ways not compatible with our current parser. Investigating hacky ways around this.
2020-01-04 19:00:41 -05:00
David Wendt
c02da74afa
Expose the `<?xml ?>` declaration to ActionScript.
...
I can't write proper tests for this because our underlying XML parsing technology doesn't let us do what AS2 XML does: just copy the first xml tag out of the document and into a string. No, seriously, anything at the start of the parsed XML that starts with `<?xml` and ends with `?>` gets copied into Flash's moral equivalent of `xml::Document` as a string. We parse the whole thing, which is wrong, so we'll need to additionally retain the original xmldecl string in order to pass the test I wrote for this.
2020-01-04 19:00:41 -05:00
David Wendt
ce0546fc2c
Add test for `docTypeDecl`.
2020-01-04 19:00:40 -05:00
David Wendt
a7a349b02b
Expose `docTypeDecl` to ActionScript.
...
This also involves storing the `DocType` node on the document object and retrieving it later.
2020-01-04 19:00:40 -05:00
David Wendt
a80aab1b08
Document roots can store an attributes object, even though they don't have attributes
2020-01-04 19:00:40 -05:00
David Wendt
6a472d32bb
Filter incompatible nodes from the sibling and child lists.
2020-01-04 19:00:39 -05:00
David Wendt
fd14d0c9df
Doctype nodes should be represented as text nodes to ActionScript (if they somehow grab hold of them)
2020-01-04 19:00:38 -05:00
David Wendt
6b4bbee195
Create and store `DocType` nodes on the tree when we encounter a `<!DOCTYPE...>` tag.
2020-01-04 19:00:38 -05:00
David Wendt
aa749dc1b0
Store the XML document version, encoding, and standalone flags.
2020-01-04 19:00:38 -05:00
David Wendt
a869107480
The `DocumentRoot` node type should have it's own node type ID, and AS2 XML should filter it out. This also filters out comment nodes as text, which isn't technically wrong but we should do better
2020-01-04 19:00:37 -05:00
David Wendt
7965045d87
Add test for XMLNode.toString.
2020-01-04 19:00:37 -05:00
David Wendt
673f85f067
XMLNode type 1 is an element, not a text node.
2020-01-04 19:00:36 -05:00
David Wendt
88aa5f8004
Add extra whitespace to empty tags.
2020-01-04 19:00:36 -05:00
David Wendt
0c7a1fe667
Text and comment nodes are stored plain and must be escaped for XML
2020-01-04 19:00:36 -05:00
David Wendt
c7e1f34a5d
Print empty nodes as empty tags rather than start/end
2020-01-04 19:00:35 -05:00
David Wendt
c76e5ce447
appendChild also refuses to orphan nodes already part of another XML tree.
2020-01-04 19:00:35 -05:00
David Wendt
bff851e6a4
Add test for insertBefore
2020-01-04 19:00:34 -05:00
David Wendt
34cbe2e04b
insertNode rejects child nodes that already have a parent
2020-01-04 19:00:34 -05:00
David Wendt
7b4a509ebc
Avoid double-borrows when moving a child within it's parent
2020-01-04 19:00:33 -05:00
David Wendt
7753e20fe3
Add a test for XML.removeNode().
2020-01-04 19:00:33 -05:00
David Wendt
30266b2ce7
remove_child should also ensure the child disowns the parent.
2020-01-04 19:00:33 -05:00
David Wendt
8c5dcfe662
Swap in newly constructed nodes *before* filling them with content.
...
Fixes a bug where new XML("<node />").childNode[0].parentNode did NOT refer to the overall document object, but to a phantom text node.
This is because the swap operation used to construct an XMLObject's node in-place was happening AFTER parsing, which means that referents already existed to the temporary XMLNode created by XMLObject::new. swap is not to be called after tree structure has been created; it does not update referents to the swapped nodes.
In the future I should examine the implications of explicitly reconstructing already existing nodes, e.g. through XML.apply(some_xml). Right now, the existing node will be swapped with a new one, and two nodes will exist pointing to the same script object, which is a huge problem with our overall design. We should, at the very least, disassociate swapped nodes from their script object, just in case they still have referents.
Ideally, we wouldn't have to swap nodes, but to avoid a swap, I'd have to instead have a second layer of indirection just to hold a rewritable pointer that every XMLObject points to. This isn't really worth it unless I HAVE to do it, so I'm not going to do it.
2020-01-04 19:00:32 -05:00
David Wendt
568d90f4dc
Warn if XML.removeNode fails for whatever reason
2020-01-04 19:00:32 -05:00
David Wendt
1577f51730
Expose elided objects as pointers when debugging XML nodes
2020-01-04 19:00:32 -05:00
David Wendt
19ca11b08c
Impl `toString`
2020-01-04 19:00:31 -05:00
David Wendt
513460e4e0
Implement `insertBefore`
2020-01-04 19:00:31 -05:00
David Wendt
b0dce445b0
Impl `removeNode`
2020-01-04 19:00:29 -05:00
David Wendt
00319f14a8
Implement `namespaceURI`
2020-01-04 19:00:29 -05:00
David Wendt
73da72db98
Add a test for `appendChild`.
2020-01-04 19:00:28 -05:00
David Wendt
7c95eff048
Flag an error if we accidentally introduce a second script object by accident.
2020-01-04 19:00:28 -05:00
David Wendt
abb2690367
When constructing new XML nodes or documents, always ensure that the new node we swap in is properly linked to the same script object so that we don't accidentally recreate them.
2020-01-04 19:00:28 -05:00
David Wendt
8939dae90c
Implement `XMLNode.attributes` w/ read tests
2020-01-04 19:00:27 -05:00
David Wendt
6f48f3436f
Expose `previousSibling` and `nextSibling` to ActionScript.
...
This commit also fixes a bug caused by excessive use of copypaste, which was detected by the included test.
2020-01-04 19:00:25 -05:00
David Wendt
223320c98c
Expose `parentNode` to ActionScript
2020-01-04 19:00:24 -05:00
David Wendt
807725d7aa
Expose `firstChild` and `lastChild` to ActionScript w/ tests
2020-01-04 19:00:24 -05:00
David Wendt
1d1e493e0e
Refactor the child adoption process to ensure the child also adopts it's siblings.
2020-01-04 19:00:23 -05:00
David Wendt
48d68bebc4
Implement `hasChildNodes()` and add test
2020-01-04 19:00:23 -05:00
David Wendt
c58e866236
Add test for `cloneNode`
2020-01-04 19:00:22 -05:00
David Wendt
881dcb76ab
`cloneNode` without arguments is morally equivalent to `false`
2020-01-04 19:00:21 -05:00
David Wendt
8e33566d07
Add namespacing test
2020-01-04 19:00:21 -05:00
David Wendt
69a1ab1649
Expose namespace prefix and URI lookups to ActionScript.
...
Also, fix the previous commit's half-assed impl.
2020-01-04 19:00:20 -05:00
David Wendt
fe7d2b5173
Extremely WIP impl of `lookup_uri_for_namespace`
2020-01-04 19:00:20 -05:00
David Wendt
55fa6ef09b
Add node cloning support
2020-01-04 19:00:19 -05:00
David Wendt
37f6efb753
Expose `appendChild` to ActionScript
2020-01-04 19:00:19 -05:00
David Wendt
08c0f273a6
Add sibling links to nodes.
2020-01-04 19:00:18 -05:00
David Wendt
7e45dee8cf
Clippy said so.
2020-01-04 19:00:18 -05:00
David Wendt
eec449422b
`XMLDocument.roots` is not necessary since you can just get the children of it's node form anyway...
2020-01-04 19:00:18 -05:00
David Wendt
f8f569440f
Add very basic XML test
2020-01-04 19:00:17 -05:00
David Wendt
cfacd397cf
Most XML properties return `null`, not `undefined`.
...
Furthermore, `prefix` does not distinguish between `<test>` and `<:test>` - they both have a `prefix` of `""`.
2020-01-04 19:00:17 -05:00
David Wendt
b491dd034e
Don't overflow stack when debug-printing an entire document, either.
2020-01-04 19:00:16 -05:00
David Wendt
e47a1d1e38
Fix newly constructed XML trees not actually containing the XML they just parsed.
2020-01-04 19:00:16 -05:00
David Wendt
960e4dad90
Don't cause stack overflow when debug-printing XML nodes.
2020-01-04 19:00:16 -05:00
David Wendt
bec60acc1e
`XML.prototype` should be an `XMLObject` so that instances of `XML` can hold a node
2020-01-04 19:00:15 -05:00
David Wendt
d058c83ac0
Document roots should accept children.
2020-01-04 19:00:15 -05:00
David Wendt
571c4bbd52
Cargo fmt compliance
2020-01-04 19:00:15 -05:00
David Wendt
0af248d81f
Expose `childNodes` to ActionScript
2020-01-04 19:00:14 -05:00
David Wendt
e7768d0802
Add methods to allow storing XML objects on the accompanying tree nodes, so that expando properties on child nodes will work.
2020-01-04 19:00:13 -05:00
David Wendt
b06dd5d15e
Add a special node to represent the document root in the node tree, and get rid of the explicit document reference type in `XMLObject`.
2020-01-04 19:00:12 -05:00
David Wendt
0fe0e4fe90
Separate `XMLName` into another module
2020-01-04 19:00:11 -05:00
David Wendt
3928c7cc51
Reject empty text nodes
2020-01-04 19:00:11 -05:00
David Wendt
7a9a16e598
Don't repeat yourself.
2020-01-04 19:00:11 -05:00
David Wendt
bd1ea56cc3
Implement `XMLNode` properties that don't require child or attribute iteration.
2020-01-04 19:00:10 -05:00
David Wendt
e2eb3d0bde
Add a test of XMLDocument::from_str.
...
This test technically works, but the results were slightly surprising. If it turns out Flash works differently from `quick_xml`, we'll change this test to match Flash.
2020-01-04 19:00:10 -05:00
David Wendt
6ae5ae3038
Add Comment parsing support
2020-01-04 19:00:10 -05:00
David Wendt
4f5ac09b73
Expose XML document constructor, including text parsing ability
2020-01-04 19:00:09 -05:00
David Wendt
554f0dc1e5
Add XMLNode class and constructor impl
2020-01-04 19:00:07 -05:00
David Wendt
6a65e984ae
Add a new `XMLObject` variant to the AVM1 object ecosystem.
...
This particular variant is actually a two-in-one deal: `XMLObject`s may either refer to a document or a node.
2020-01-04 18:58:42 -05:00
David Wendt
89c9753520
Add rudimentary custom DOM impl on top of `quick_xml`.
...
`quick_xml` was chosen due to it's high performance and support for zero-copy use cases. However, we are not using `minidom`, which is the already-extant DOM impl that uses `quick_xml` as it's parsing provider. This is because `minidom` nodes are not amenable to garbage collection.
Specifically: we want to be able to construct a new `Object` variant that holds part of an XML node. However, `minidom::Element` directly owns it's children, meaning that we can't hold references to it from within `Object` while also keeping those objects to the `'gc` lifetime. Hence, we provide a GC-exclusive DOM implementation.
I ruled out solutions such as holding an entire XML tree in an `Rc` and having AVM objects that shadow them. This works for `SwfSlice` because indexing an array is cheap; but traversing a tree can get very expensive. XML is used in many places in Flash Player, so it's important that we treat it like a first-class citizen.
2020-01-04 18:48:17 -05:00
Mike Welsh
4ce67535b0
tests: Add test for Color
2020-01-03 20:31:32 -08:00
Mike Welsh
36b3e5b34f
avm1: Implement Color class
2020-01-03 20:31:32 -08:00
Mike Welsh
4bf29f677f
avm1: Implement Sound.duration
...
Add AudioBackend::get_sound_duration.
2020-01-03 17:11:00 -08:00
Mike Welsh
b9d24d9a49
avm1: First pass at implementing Sound.stop
2020-01-03 17:11:00 -08:00
Mike Welsh
d0142f1d67
audio: Add AudioBackend::stop_sound
2020-01-03 17:11:00 -08:00
Mike Welsh
63dd92259b
avm1: First pass of Sound object
2020-01-03 17:11:00 -08:00
dependabot-preview[bot]
a01e5b7854
build(deps): bump syn from 1.0.12 to 1.0.13
...
Bumps [syn](https://github.com/dtolnay/syn ) from 1.0.12 to 1.0.13.
- [Release notes](https://github.com/dtolnay/syn/releases )
- [Commits](https://github.com/dtolnay/syn/compare/1.0.12...1.0.13 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-01-03 19:15:37 +00:00
dependabot-preview[bot]
b4a47e17da
build(deps): bump generational-arena from 0.2.6 to 0.2.7
...
Bumps [generational-arena](https://github.com/fitzgen/generational-arena ) from 0.2.6 to 0.2.7.
- [Release notes](https://github.com/fitzgen/generational-arena/releases )
- [Changelog](https://github.com/fitzgen/generational-arena/blob/master/CHANGELOG.md )
- [Commits](https://github.com/fitzgen/generational-arena/compare/0.2.6...0.2.7 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-01-03 19:14:43 +00:00
dependabot-preview[bot]
1048170235
build(deps): bump syn from 1.0.11 to 1.0.12
...
Bumps [syn](https://github.com/dtolnay/syn ) from 1.0.11 to 1.0.12.
- [Release notes](https://github.com/dtolnay/syn/releases )
- [Commits](https://github.com/dtolnay/syn/compare/1.0.11...1.0.12 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-01-03 08:24:29 +00:00
Mike Welsh
87158647d1
core: Implement keyPress button events
2019-12-24 03:06:03 -08:00
Mike Welsh
2f0963fa6c
core: Fix button action with multiple conditions not firing ( fix #195 )
...
If a button event had both a keyPress condition and another
condition:
on(release, keyPress "A") { }
these actions would not fire on click, because it would still
check if the key was down (which doesn't apply to clicks!)
Fixes #195 .
2019-12-22 15:55:03 -08:00
Nathan Adams
9000451d58
core: Implemented Mouse.show() & Mouse.hide()
2019-12-22 14:33:46 -08:00
Mike Welsh
4cdeec5b64
avm1: Fix number coercion in arithmetic ops
...
A lot of the arithmetic ops were still using SWFv4 style coercion
(`Value::into_number_v1`) even though they use full ECMA-262
coercion in SWF5+. This would cause `undefined` to turn into 0
isntead of NaN, for example.
Fixes disappearing player in Achievement Unlocked
(https://www.newgrounds.com/portal/view/474371 )
It's possible even the older ops such as ActionAdd should do this,
too. Handcrafted bytecode will need to be used to test as you
cannot export these ops in newer SWF versions from the Flash IDE.
2019-12-22 03:01:58 -08:00
Mike Welsh
c9e0bdeaf5
core: GC trace Button::object
2019-12-21 23:54:50 -08:00
Mike Welsh
1d8ae9154b
tests: Add tests for AVM1 logical ops
2019-12-21 23:01:10 -08:00
Mike Welsh
a4a307cf9a
avm1: Use proper bool conversions for logical ops
...
ActionAnd, ActionOr, and ActionNot were incorrectly comparing
to 0. This only works for SWF<4. Now they all go through the
Value::as_bool method to handle version specific behavior.
Value::from_bool_v1 was also renamed to Value::from_bool.
2019-12-21 23:01:10 -08:00
Mike Welsh
00fdc74f1f
tests: Add test for property updating in fast-forward gotos
2019-12-21 21:16:27 -08:00
Mike Welsh
fd92bd5f78
core: Fix PlaceObject modifications in fast-forward gotos
...
When fast-forwarding with a goto, modifications were not taking
effect to objects that exist both in the starting and the final
frame.
2019-12-21 21:16:27 -08:00
Nathan Adams
eedc4bbe24
core: Added Input backend, currently unimplemented, for polling user input
2019-12-21 19:08:06 -08:00
Nathan Adams
6c484fe29d
core: Changed KeyCode into an enum that maps out every Flash key code
2019-12-21 19:08:06 -08:00
Mike Welsh
d7df15989f
core: Clear drag if object is removed while dragging
2019-12-21 16:28:41 -08:00
Mike Welsh
531e4d640d
avm1: Implement StartDrag/EndDrag
2019-12-21 16:28:41 -08:00
Mike Welsh
713e959ce4
core: Implement DisplayObject::object for Button
2019-12-21 16:28:41 -08:00
Mike Welsh
4bd54cc2ea
core: Fix DisplayObject::global_to_local and local_to_global
2019-12-21 16:28:41 -08:00
Mike Welsh
f2d31b222b
core: Implement DefineButtonCxform SWF tag
...
(Although nothing uses this... it was only used in SWF version 2
and below!)
2019-12-20 19:20:25 -08:00
dependabot-preview[bot]
e8e0b83d23
build(deps): bump smallvec from 1.0.0 to 1.1.0
...
Bumps [smallvec](https://github.com/servo/rust-smallvec ) from 1.0.0 to 1.1.0.
- [Release notes](https://github.com/servo/rust-smallvec/releases )
- [Commits](https://github.com/servo/rust-smallvec/compare/v1.0.0...v1.1.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2019-12-20 22:36:07 +00:00
Mike Welsh
4026e22bbf
core: Handle DefineButtonSound SWF tag
...
This plays sounds whenever a button is hovered/clicked. Fixes
gun sounds in Pico's School.
2019-12-20 01:08:28 -08:00
Mike Welsh
d459bbe010
avm1: Functions store their base clip
...
Functions now store their base clip (the code that contains the
executing bytecode). This is because `GotoFrame` and other actions
will execute on the clip the bytecode exists on, not on `this`.
(Note that `this.gotoAndStop` uses `GetMember` actions, which
worked correctly).
`Activation` now stores `target_clip`, and `Avm1::target_clip` and
`target_clip_or_root` grab this from the current stack frame.
Renamed `start_clip` to `base_clip` to match Flash conventions.
Removed `active_clip` as this was superfluous. Now you can use
`Avm1::target_clip_or_root`.
`UpdateContext` no longer contains `target_clip` etc.
2019-12-19 17:30:50 -08:00
Mike Welsh
c4b446ff78
tests: Add test for functions closing over base clip
2019-12-19 17:30:50 -08:00
Mike Welsh
13c43ed171
tests: Update movieclip_hittest to verify points are in root coordinates
2019-12-19 12:35:56 -08:00
Mike Welsh
540b03090a
avm1: hitTest point is actually in root coordinates ( fix #185 )
2019-12-19 12:35:56 -08:00
Nathan Adams
f6f358b4de
avm1: Expose TextFields and allow setting their .text
2019-12-19 10:19:43 -08:00
Mike Welsh
c9a5d2dbb3
chore: Fix clippy lints in 1.40
2019-12-19 09:10:41 -08:00
Nathan Adams
d3848f97ea
avm1: Implemented MovieClip.hittest, without shape flag
2019-12-18 15:21:14 -08:00
Nathan Adams
5f6eea6f25
chore: Refactor system listeners into a reusable system
2019-12-18 15:15:56 -08:00
Mike Welsh
3a8256a993
avm1: Allow setting _name
2019-12-18 14:07:32 -08:00
Mike Welsh
9079b69991
avm1: Push Undefined when trying to construct invalid object
2019-12-18 13:47:01 -08:00
Mike Welsh
bb6a4c119c
avm1: Warn and clear operand stack if not empty after execution
...
Add a check and clear the stack if it isn't empty at the end of
`run_stack_till_empty`. This is probably a bug on our side
and we a good place for breakpoints.
2019-12-18 13:47:01 -08:00
Mike Welsh
8b9aedc4c8
avm1: Fix extra stack frame in event handlers
...
When running an clip event handler (e.g. onEnterFrame), a stack
frame is pushed to get the property value. However, this frame
was causing an extra Undefined to be pushed on the operand stack in
`Avm1::retire_stack_frame`, which would blow out the stack.
Now this stack frame is popped after the property is resolved and
before the function is executed. The function will push its own
stack frame when it executes.
2019-12-18 13:47:01 -08:00
Mike Welsh
3e003ed9dd
avm1: Add missing stage.rs
2019-12-17 22:36:53 -08:00
Mike Welsh
3ebc1ed928
avm1: Stub out Stage properties
...
This is a very rough stub out of Stage.width and height to get
basic V-cams to start functioning.
TODO: Implement the different stage scaling modes. We will probably
want to add a "Stage" display object to handle this.
2019-12-17 22:28:44 -08:00
Mike Welsh
2af76e10f8
core: Mark scale/rotation as dirty when matrix changes
2019-12-17 22:06:34 -08:00
Mike Welsh
74aa127b74
avm1: Fix double borrow in Executable::exec
2019-12-17 21:35:22 -08:00
Mike Welsh
32953d5c5c
avm1: Allow objects in ActionSetTarget2
...
Fixes 8-Bit Theater 3 soft locking on the first frame.
2019-12-17 18:32:25 -08:00
Mike Welsh
a9baf72c53
avm1: Handle trailing / in slash paths
2019-12-17 04:00:01 -08:00
Mike Welsh
28faf2030b
tests: Add failing case to slash_syntax test
2019-12-17 04:00:01 -08:00
Mike Welsh
dae3e27fb3
avm1: Rename Library::instantiate_by_id
2019-12-17 03:27:05 -08:00
Mike Welsh
fc3878d6d9
tests: Add tests for movie clip cloning/removing
2019-12-17 03:20:01 -08:00
Mike Welsh
1476930e0c
avm1: Implement MovieClip.removeMovieClip
2019-12-17 03:20:01 -08:00
Mike Welsh
1668e823e6
avm1: Implement MovieClip.createEmptyMovieClip
2019-12-17 03:02:07 -08:00
Mike Welsh
d33a8278d7
avm1: Implement MovieClip.duplicateMovieClip
2019-12-17 03:00:56 -08:00
Mike Welsh
009da39f12
avm1: Implement MovieClip.attachMovie
2019-12-17 03:00:56 -08:00
Mike Welsh
d0504104b7
core: Use i32 for display object depth
2019-12-17 02:48:55 -08:00
Mike Welsh
4cb2cefc5b
swf: Switch depth to u16
2019-12-17 02:48:55 -08:00
Mike Welsh
0f3bad8f1b
core: Wrap Font in a Gc
2019-12-17 02:48:55 -08:00
Mike Welsh
289e0b8aff
core: Handle ExportAssets SWF tag
2019-12-16 19:32:34 -08:00
Mike Welsh
b6df9fded0
core: Remove boxes from library items
2019-12-16 19:32:34 -08:00
Nathan Adams
45e497826b
avm1: Implement `Mouse` listeners & events (excluding scroll)
2019-12-16 19:22:10 -08:00
Mike Welsh
c2f4633cdb
avm1: Trace constant_pool in Collect for Activation
2019-12-16 16:14:49 -08:00
Mike Welsh
c61842a72a
tests: Add test for slash syntax
2019-12-16 15:33:57 -08:00
Mike Welsh
f270a278c0
avm1: Push Undefined on GetVariable with invalid slash path
2019-12-16 15:33:16 -08:00
Mike Welsh
8b85212513
avm1: Handle .. in slash syntax
2019-12-16 15:24:25 -08:00
Mike Welsh
f4f755e958
avm1: Remove warnings on _currentframe/_totalframe
2019-12-16 10:21:37 -08:00
Nathan Adams
84ff69854a
avm1: Pass mouse events down to movie clips
2019-12-16 10:11:23 -08:00
Nathan Adams
c8e42123cf
avm1: Implemented `_xmouse` and `_ymouse`
2019-12-16 10:11:23 -08:00
Nathan Adams
783037e8cc
chore: Removed array debug code that snuck in. Oops!
2019-12-16 09:56:46 -08:00
Mike Welsh
e4af2502dc
avm1: Fix mismatched action/init_action stack frames
...
DoAction was accidentally creating its stack frame using
Avm1::insert_stack_frame_for_init_action, causing a dummy
Undefined to be pushed and blowing out the stack.
2019-12-16 01:14:06 -08:00
Mike Welsh
b2cdc19f55
tests: Add test for goto MovieClip methods
2019-12-16 00:52:27 -08:00
Mike Welsh
bf0b777246
avm1: Use ECMA-262 ToInt32 modulo behavior
...
Everything is a double in ES land, so when converting a number to
int, the double is modulo'd to allow for wrapping 32-bit int
semantics.
See ToInt32 and ToUInt32 in the specs:
https://www.ecma-international.org/publications/files/ECMA-ST-ARCH/ECMA-262,%202nd%20edition,%20August%201998.pdf
2019-12-16 00:52:27 -08:00
Mike Welsh
39f54b4a16
avm1: Add gotoAndPlay and gotoAndStop MovieClip methods
2019-12-16 00:52:27 -08:00
Mike Welsh
a3e316847b
core: Clamp goto frame in range
2019-12-16 00:52:27 -08:00
Mike Welsh
fa5a168fad
avm1: Clean up MovieClip prototype
2019-12-16 00:52:27 -08:00
Mike Welsh
46365c5702
avm1: Implement clip event method callbacks
2019-12-15 20:01:50 -08:00
Mike Welsh
eb3aa1c878
core: Move `ClipAction` into crate::events
2019-12-15 19:22:23 -08:00
Mike Welsh
1fe170400c
tests: Add clip_events regression test
2019-12-15 19:22:23 -08:00
Mike Welsh
76e94dda1c
core: Implement "unload" clip event
...
Fire unload clip event when a movie clip is removed. Added
`ActionType` enum used by `ActionQueue::queue_actions` that
determines the type of action that is running (replaces `is_init`
parameter).
2019-12-15 19:00:16 -08:00
Mike Welsh
38ebdd9d05
core: Fire "load" and "enterFrame" clip events
...
MovieClips will now fire their "load" and "enterFrame" clip events.
Added `MovieClipFlags` to store various flags for the movie clip.
2019-12-15 19:00:16 -08:00
Mike Welsh
174426856f
avm1: Use `EnumSet::from_bits` in `object::as_set_prop_func`
2019-12-15 14:26:43 -08:00
David Wendt
d9aac0f2cf
Adjust `SuperObject` based on actual Flash behavior.
2019-12-15 13:32:04 -08:00
David Wendt
edf7a19eb7
Implement `Function.prototype.toString`.
2019-12-15 13:32:04 -08:00
David Wendt
33c66571f5
Allow `is_instance_of` to inspect the prototype chains of implemented interfaces.
...
This makes the `extends_chain` test pass.
2019-12-15 13:32:04 -08:00
David Wendt
854526923e
Calls to `super` inherently bind to itself.
...
This requires some subclassing nonsense to be able to smuggle a self-reference into `SuperObject`s. When successfully smuggled, all calls to `call` will be invoked with the `super` object as `this`. This allows constructor chaining to work.
Note that not all `Object` trait methods are implemented on `SuperObject`, so things like `delete this.x` in super constructors will randomly fail. This should be fixed.
2019-12-15 13:32:04 -08:00
David Wendt
548f19ffbb
`ActionExtends` uses the class's explicit prototype, not it's implicit prototype which should almost always be `Function.prototype`.
2019-12-15 13:32:04 -08:00
David Wendt
eb06501492
Since `get_local` doesn't scale the prototype chain anymore, we don't need to change the prototype chain traversal anymore.
2019-12-15 13:32:04 -08:00
David Wendt
e08cfcd288
Enable the `as2-oop` test since it now passes.
2019-12-15 13:32:04 -08:00
David Wendt
5c1ac19c1b
Implement `super`, mostly.
...
We implement `super` by way of a new `Object` impl which wraps arbitrary objects with a modified prototype chain. Specifically, the lowest layer of the prototype chain is omitted. This new `SuperObject` script is composable: a chain of two `SuperObject`s will go two levels of inheritance upwards while still maintaining non-prototype property access.
2019-12-15 13:32:04 -08:00
David Wendt
681b4adfa4
Functions close over the constant pool they were defined with.
2019-12-15 13:17:41 -08:00
David Wendt
71d9655f6d
Implement `ASSetPropFlags`
2019-12-15 13:17:41 -08:00
David Wendt
d173e91de6
AS2 OOP test. This won't actually pass until we have interfaces, init actions, and constant pool closures merged in. Hence, it's ignored.
2019-12-15 13:17:41 -08:00
David Wendt
213b3cfca1
Store implemented interfaces on the prototype, not the constructor, so that InstanceOf can get at them.
2019-12-15 13:17:41 -08:00
David Wendt
fcb37bd273
Implement `ActionCastOp`.
2019-12-15 13:17:41 -08:00
David Wendt
1b459f522d
Implement `ActionImplementsOp`.
...
This commit title has won the "World's Lowest-Entropy Commit Title" award for 2019.
2019-12-15 13:17:41 -08:00
David Wendt
ee4b47d062
Add interface support, and add interface checking to `ActionInstanceOf`.
2019-12-15 13:17:41 -08:00
David Wendt
ca93bba5c1
Implement ActionExtends.
2019-12-15 13:14:21 -08:00
Mike Welsh
81e5c7ba1d
core: Rename get_length etc. -> length
2019-12-15 12:33:24 -08:00
Mike Welsh
bc42004db5
core: Implement From for Object variants to Value/ReturnValue
2019-12-15 12:33:24 -08:00
Nathan Adams
133a1c3c91
core: Interacting with memebers on something that isn't an object isn't a hard error
2019-12-15 12:33:24 -08:00
Nathan Adams
aca746eee7
core: Implemented Array.splice with tests
2019-12-15 12:33:24 -08:00
Nathan Adams
31b84c5f19
core: Made arrays a storage property of objects, not a unique object type. Added more corner case tests.
2019-12-15 12:33:24 -08:00
Nathan Adams
3bdf710af6
core: Add another array.concat test
2019-12-15 12:33:24 -08:00
Nathan Adams
32a1eda080
core: Implement Arrays & array prototype
2019-12-15 12:33:24 -08:00
Nathan Adams
46b6ce570b
core: Added array tests
2019-12-15 12:33:24 -08:00
Mike Welsh
3c83d9ac9d
docs: Shuffle some docs in DisplayObject
2019-12-15 10:17:33 -08:00
Mike Welsh
95755b5fb3
tests: Add test for TransformedByScript flag
2019-12-15 10:17:33 -08:00
Mike Welsh
d7393dc81d
core: Add DisplayObjectFlags::TransformedByScript
...
This is set when a DisplayObject is dynamically moved by AS code,
which causes further modification from PlaceObject tags to be
ignored.
2019-12-15 10:17:33 -08:00
Mike Welsh
f6c50efe5a
tests: Clean up stage_object_propreties and add _name and _target
2019-12-15 10:17:33 -08:00
Mike Welsh
8c27097240
core: Implement _target property
...
Add DisplayObject::slash_path to get the Flash 4-style slash path
to the clip. This fixes the tellTarget regression test and removes
the superfluous `target_path` from `UpdateContext`.
2019-12-15 10:17:33 -08:00
Mike Welsh
d5f7521061
core: Ignore NaN in StageObject setters
2019-12-15 10:17:33 -08:00
Mike Welsh
e36dbad7d2
tests: Add stage_object_properties test
2019-12-15 10:17:33 -08:00
Mike Welsh
c9864eb557
core: Add StageObject properties
2019-12-15 10:17:33 -08:00
Mike Welsh
3986a8dc4a
tests: Add regression test for display object properties
2019-12-15 08:54:26 -08:00
Mike Welsh
d30506dc59
tests: Add test for enumerating child instances
2019-12-15 08:54:26 -08:00
Mike Welsh
f2422a2c9f
avm1: Add attributes for _global/_root/_parent
2019-12-15 08:54:26 -08:00
Mike Welsh
11f2b46b6a
tests: Add test for stage instances
2019-12-15 08:54:26 -08:00
Mike Welsh
c29b042f5e
avm1: Get child clip instances in StageObject
...
Add the logic to get children display objects as properties in
`StageObject`.
2019-12-15 08:54:26 -08:00
Mike Welsh
783ede6f79
core: Add DisplayObject::path
2019-12-15 08:54:26 -08:00
Mike Welsh
73604a891e
core: Move get_child_by_name to DisplayObject
2019-12-15 08:54:26 -08:00
David Wendt
724f845037
Remove the `DisplayNode` slot from `ScriptObject`, since all display node objects should be `StageObject`s now.
2019-12-15 08:54:26 -08:00
David Wendt
fa9329df68
Instantiate all MovieClips as StageObjects.
2019-12-15 08:54:26 -08:00
David Wendt
3df6c7eeef
Always post-instantiate display objects when running tests.
2019-12-15 08:54:26 -08:00
David Wendt
73655c0c88
Add a separate native object type for objects tied to the stage.
2019-12-15 08:54:26 -08:00
Mike Welsh
f0c6b2d8d8
core: Remove this from Object::get/set
2019-12-15 08:54:26 -08:00
dependabot-preview[bot]
251fb01572
build(deps): bump jpeg-decoder from 0.1.17 to 0.1.18
...
Bumps [jpeg-decoder](https://github.com/image-rs/jpeg-decoder ) from 0.1.17 to 0.1.18.
- [Release notes](https://github.com/image-rs/jpeg-decoder/releases )
- [Changelog](https://github.com/image-rs/jpeg-decoder/blob/master/CHANGELOG.md )
- [Commits](https://github.com/image-rs/jpeg-decoder/commits )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2019-12-11 18:21:42 +00:00
Mike Welsh
b59bf40c78
core: Remove this from Object::get/set
2019-12-10 01:36:02 -08:00
Mike Welsh
f7822141b7
core: Rename display_node methods to display_object
2019-12-10 01:36:02 -08:00
Mike Welsh
71e4eb87d7
core: Remove as_*_mut methods on DisplayObject/Object
2019-12-10 01:36:02 -08:00
Mike Welsh
d7740bc3ad
core: Don't touch UpdateContext::active_clip in DisplayObjects
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DisplayObject code no longer has to manage
UpdateContext::active_clip before calling out to children, because
each child still has access to its Gc pointer.
2019-12-10 01:36:02 -08:00
Mike Welsh
25b86c14ae
core: Move method impls from Button to ButtonData
2019-12-10 01:36:02 -08:00
Mike Welsh
78e65a01df
core: Move method impls from MovieClip to MovieClipData
2019-12-10 01:36:01 -08:00
Mike Welsh
12c1bf7cf1
core: Clean up UpdateContext creation
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Added Player::mutate_with_update_context, which takes a closure
and passes it an UpdateContext.
2019-12-10 01:36:01 -08:00
Mike Welsh
30ecbd0ecc
core: Use enum_trait_object for DisplayObject
2019-12-10 01:36:01 -08:00
Mike Welsh
23ca66a7e3
avm1: Use enum_trait_object for avm1::Object
2019-12-10 01:36:01 -08:00
Mike Welsh
b27bc578e0
core: Add enum_trait_object proc macro
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The enum_trait_object attribute macro can be used to define an enum where
each variant holds an implementor of a trait. It implements all
methods to forward to the underlying object, as well as `From` impls.
This an aliternative to using trait objects that gets along nicer
with `gc-arena`.
2019-12-10 01:36:01 -08:00
dependabot-preview[bot]
86c0fa327b
build(deps): bump jpeg-decoder from 0.1.16 to 0.1.17
...
Bumps [jpeg-decoder](https://github.com/image-rs/jpeg-decoder ) from 0.1.16 to 0.1.17.
- [Release notes](https://github.com/image-rs/jpeg-decoder/releases )
- [Changelog](https://github.com/image-rs/jpeg-decoder/blob/master/CHANGELOG.md )
- [Commits](https://github.com/image-rs/jpeg-decoder/commits )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2019-12-09 17:39:42 +00:00
Mike Welsh
cbe0f873af
tests: Add test for Object.addProperty
2019-12-03 15:01:39 -08:00
Mike Welsh
90b6858bb2
avm1: Fix return value of `Object.addProperty`
2019-12-03 14:59:37 -08:00
Mike Welsh
28364f7d00
avm1: Fix `this` object in GetMember/SetMember
2019-12-03 14:59:01 -08:00
Mike Welsh
1a1cdfa757
desktop: Allow audio creation to fail
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Switch to NullAudioBackend if CpalAudioBackend fails to initialize.
(This happens on my laptop which doesn't have an audio device!)
2019-11-30 20:08:34 -08:00
Nathan Adams
eb185982cd
Add more Number(x) tests, and corrected primitive_as_number to match
2019-11-29 16:07:35 -08:00
Nathan Adams
85b9ffe102
core: Merge both test macros into a generic test_method
2019-11-29 13:12:00 -08:00
Nathan Adams
1f4405189a
core: Make math test_std also take in versions
2019-11-29 13:12:00 -08:00
Nathan Adams
999bb128de
core: Allow global test_std to test multiple swf versions
2019-11-29 13:12:00 -08:00
Nathan Adams
4c7d37c498
core: Added `avm_debug!` macro
2019-11-29 12:59:45 -08:00
Nathan Adams
d1b73582ce
core: Add feature `avm_debug` that toggles tracing avm actions and stack history
2019-11-29 12:59:45 -08:00
David Wendt
9ec85c3892
Add tests for SWF6 numerical coercions.
2019-11-28 21:32:10 -05:00
David Wendt
f856243247
Primitive coercions should not yield an object just because valueOf is undefined.
2019-11-28 20:53:32 -05:00
David Wendt
ec3ac4e5d6
`undefined` coerces to `0.0` on SWF6
2019-11-28 20:53:32 -05:00
David Wendt
89e060be4e
Add a regression test for `_global` being a bare object
2019-11-28 20:53:31 -05:00