David Wendt
5d198952e8
chore: Fix merge conflict mis-resolution
2021-04-05 16:18:37 -06:00
David Wendt
4eee8be911
avm2: Impl `SWFVersion` enumeration
2021-04-05 16:18:37 -06:00
David Wendt
4c314a47cc
avm2: Impl `LoaderInfo.bytes`
2021-04-05 16:18:37 -06:00
David Wendt
1a7b33a1af
avm2: Impl `ActionScriptVersion`
2021-04-05 16:18:37 -06:00
David Wendt
fc26c26d1d
avm2: Allow access to `loaderInfo` on root movies
2021-04-05 16:18:37 -06:00
David Wendt
60c92dde49
avm2: Add Loader Info class & object type
2021-04-05 16:18:37 -06:00
CUB3D
68527c13da
avm2: Implement flash.utils.getTimer
2021-03-29 20:46:02 -06:00
David Wendt
9464a8800a
avm2: Implement `CapsStyle`
2021-03-24 13:18:06 -07:00
David Wendt
f7f98cc69e
avm2: Implement `LineScaleMode`
2021-03-24 13:18:06 -07:00
David Wendt
582d2447cd
avm2: Implement `JointStyle`
2021-03-24 13:18:06 -07:00
David Wendt
124e144d02
avm2: Add a class for `graphics`
2021-03-24 13:18:06 -07:00
David Wendt
1c2ef3154a
avm2: Impl `TextFieldType`
2021-03-19 12:39:57 -07:00
David Wendt
3d8bf90794
core: Also allow converting `TextFormat` back into an AVM2 object.
2021-03-19 12:39:57 -07:00
David Wendt
3d2d2072af
avm2: Impl `TextFormatAlign`
2021-03-19 12:39:57 -07:00
David Wendt
a84acd55c3
avm2: Impl `TextFieldAutoSize`
2021-03-19 12:39:57 -07:00
David Wendt
b6adc18c9c
avm2: Impl `flash.text.TextFormat`
2021-03-19 12:39:57 -07:00
David Wendt
f44e54246d
avm2: Text fields on AVM2 movies should have AVM2 objects.
2021-03-19 12:39:57 -07:00
David Wendt
b71286f1c4
avm2: Stub `flash.text.TextField`
2021-03-19 12:39:57 -07:00
Callum Thomson
a570d96433
avm2: Implement flash.geom.Point ( #3681 )
2021-03-18 12:03:04 -07:00
EmperorBale
b68eeeae26
avm2: Implement ByteArray
2021-03-05 15:01:02 -08:00
paq
d866f73c5e
avm2: Implement RegExp
2021-03-03 03:37:34 -08:00
David Wendt
a5b4e168d3
avm2: Stub `flash.display.Shape`.
2021-03-03 03:08:01 -08:00
David Wendt
ac6a206257
Fire `exitFrame`, `enterFrame`, and `frameConstructed` events as broadcasts.
2021-03-03 03:08:01 -08:00
David Wendt
3df97d8da2
avm2: Stub `System.gc`.
...
Our current garbage collector design precludes the ability to actually collect garbage during player updates, so this is a no-op.
2021-03-03 03:08:01 -08:00
CUB3D
b93e556f89
avm2: Implement Op::Typeof and dummy XML/XMLList
2021-02-16 20:21:40 -08:00
David Wendt
02b94649c3
avm2: Stub the `Video` class.
2021-02-16 19:03:48 -08:00
relrelb
bb89391f3a
chore: Avoid deprecated constants
...
The Rust documentation considers numeric constants prefixed with std::
as deprecated.
For example: https://doc.rust-lang.org/std/u16/constant.MAX.html .
2021-02-12 06:36:17 -08:00
paq
e9ad1587a4
chore: Rename Namespace::public_namespace to Namespace::public
2021-01-24 11:53:43 -08:00
paq
8baa36e801
avm2: Implement isFinite
2020-12-27 23:02:39 -08:00
paq
ce2d7efac3
avm2: Implement isNaN
2020-12-27 23:02:39 -08:00
David Wendt
b848e4c5ff
avm2: Get rid of `RufflePrivate` and just use regular private namespaces scoped to our own domain.
2020-12-21 21:47:29 -08:00
David Wendt
584c6c8b11
avm2: Implement `Event.clone`
2020-12-14 16:46:33 -08:00
David Wendt
58f4470dc5
avm2: Add `Event` class, object type, and native representation
2020-12-14 16:46:33 -08:00
Mike Welsh
3ce8bc3c4b
avm2: Implement Math
2020-11-12 04:24:47 -08:00
Mike Welsh
b927acb2c2
avm2: trace accepts multiple arguments
2020-11-10 17:05:56 -08:00
David Wendt
d27360b282
avm2: Enable lazy initialization for ABCs that request it.
2020-10-17 03:32:09 -07:00
David Wendt
cdab885979
avm2: Implement `ApplicationDomain` and all methods that don't require `Vector` or domain memory
2020-10-17 03:32:09 -07:00
David Wendt
1792939212
avm2: Script scopes should hold the domains they are a part of.
...
Also, this means we have a `TObject` representation for domains now.
2020-10-17 03:32:09 -07:00
David Wendt
6a736b0d2b
avm2: Wrap all player globals in a separate appdomain and script.
...
This entirely abolishes the "global scope object" in AVM2. I even had to redefine several global object functions to work with the bottom of the scope stack, which seems to be where ASC likes to stick the script scope.
2020-10-17 03:32:09 -07:00
David Wendt
02e05e3d7f
Add separate scope object for each script.
2020-10-17 03:32:09 -07:00
David Wendt
ef665acaec
avm2: Movie clips not explicitly granted a `symbol_class` should be constructed using the `MovieClip` class directly
2020-10-06 06:03:22 -07:00
David Wendt
d399811eb8
avm2: Allow `MovieClip` to be constructed by users.
2020-10-06 06:03:22 -07:00
David Wendt
c682868205
avm2: Implement `MovieClip.currentScene`
2020-10-06 06:03:22 -07:00
David Wendt
8a13d5fe10
avm2: Implement `Scene` object.
2020-10-06 06:03:22 -07:00
David Wendt
de186ed5f3
avm2: Implement `MovieClip.currentLabels`
2020-10-06 06:03:22 -07:00
David Wendt
77a86aef9b
avm2: Implement `FrameLabel`.
2020-10-06 06:03:22 -07:00
David Wendt
e72c9776ec
avm2: Implement `IEventDispatcher`.
2020-10-06 06:03:22 -07:00
David Wendt
f2380d828a
chore: Don't capitalize our type arguments.
2020-09-15 02:20:11 -07:00
David Wendt
16e1a1bdf3
avm2: Add Array class.
...
This code also ensures that the prototypes of each system object are created in the appropriate `TObject` impl. This ensures that, for example, `new Array` hands you back an actual array.
2020-09-15 02:20:11 -07:00
Nathan Adams
3ff399ca6b
core: Trace only to the log backend, but have the default log backend trace to the log crate
2020-09-13 13:51:39 -07:00
Nathan Adams
319efabb47
tests: Make tests capture trace output through new backend
2020-09-13 13:51:39 -07:00
Nathan Adams
e25e03a841
core: Log to new avm_trace method where we want things to show up
2020-09-13 13:51:39 -07:00
David Wendt
4c824fcefe
Rename `trait.rs` to `traits.rs` to avoid the use of reserved keyword syntax.
2020-08-14 21:20:41 -04:00
David Wendt
11ddccfa6a
Remove the two-step initialization process and construct an ES4 class for `Object`, `Function`, and `Class`.
...
This has some particularly annoying consequences for initialization order: notably, we can't actually create any ES4 classes using the standard machinery until after the three objects I just mentioned get created. Ergo, we have to create them through lower-level means, handing prototypes around, and then initialize AVM2's system prototypes list for it.
When we start adding more system prototypes, we'll also have to fill the extras with blank objects and then slot them in as we create them.
2020-08-11 00:02:12 -04:00
David Wendt
b1bcceaa78
Allow accessing the `Class` off of a constructor or prototype that references it.
2020-08-10 23:35:33 -04:00
David Wendt
94d5170277
When manually instantiating classes for globals, make sure that the classes get the global scope object when instantiated.
2020-08-10 23:19:15 -04:00
David Wendt
3585cf983b
Convert our stub implementations of all non-ECMA classes into `Class`es.
...
This was surprisingly tricky - due to the need to look up superclasses, class trait instantiation requires an active `Activation` and `UpdateContext`. We can't get those during VM instance creation, since the player needs the VM first before it can give it a context to work with. Ergo, we have to tear the global scope initialization in two. At the first possible moment, the player calls a new `load_player_globals` method that initializes all class traits in global scope.
2020-08-10 23:16:07 -04:00
David Wendt
566b262d60
Move all our custom object implementations into a separate module, and use a macro to implement them.
2020-08-10 16:38:04 -07:00
David Wendt
f12f67650b
Stub all primitive type classes.
2020-08-10 16:38:04 -07:00
David Wendt
90d2964adf
Properly handle all cases of ECMA-262 string coercions.
...
This code is slightly over/under-precise compared to AVM2. This is because we handle precision limiting in binary floats rather than as part of the float printing process. Flash Player may also be rounding differently than us. However, I'm pretty sure ECMA-262 allows us to slightly differ here.
2020-08-10 16:38:04 -07:00
David Wendt
24fd30652d
Allow tracing numbers to the console.
2020-08-10 16:38:04 -07:00
David Wendt
e5c8c5b340
Expose `Infinity` to AS3.
2020-08-10 16:38:04 -07:00
David Wendt
8ebf5405e2
Move AVM2 into the UpdateContext.
2020-08-01 15:49:29 -04:00
David Wendt
37b6b89d26
Add a stub AVM2 string representation to allow for both VMs' strings to diverge.
2020-07-18 16:20:58 -04:00
David Wendt
61a3ff8ae6
Replace `String` or `&str` references with `AvmString` everywhere in the AVM2 runtime.
2020-07-13 22:21:18 -04:00
David Wendt
97e005622b
Invert the role of `Avm2` and it's `Activation`, similar to what was done with `Avm1` and it's `Activation`.
...
This also results in a far reduced role for `ReturnValue`, since I also took the liberty of removing most of it's use. Furthermore, I also made it apply equally to native and AVM2 code, which ensures all native implementations of methods don't double-borrow.
In AVM1, `ReturnValue` was actually removed entirely, because it's not needed. I attempted to do the same, but the fact that we're currently embedding `ScriptObjectData` in native objects means that we need it for virtual properties. Otherwise, virtual property implementations will see locked objects, which is bad.
2020-07-13 17:45:06 -04:00
David Wendt
098b034de0
Refactor method-related structs into a separate method module.
...
This also renames `NativeFunction` and `Avm2MethodEntry` to `NativeMethod` and `BytecodeMethod`, respectively.
2020-07-13 17:45:05 -04:00
David Wendt
ecfd16cec9
Add global constants `undefined`, `null`, and `NaN`.
2020-07-13 17:44:58 -04:00
David Wendt
4b66af8dc3
ES4 classes, while superficially similar to functions, are not functions and should not inherit from the `Function` prototype.
...
We still reuse the `FunctionObject` machinery internally. If necessary, we may want to split this into a separate `ClassObject` if some internal `TObject` method needs replacing for classes.
2020-07-13 17:44:55 -04:00
David Wendt
c6265bb50c
Allow tracing booleans.
...
This requires implementing *some level* of coercions, even though this isn't the way to do it.
2020-07-13 17:44:34 -04:00
David Wendt
a0ab978bed
Impl `callmethod`, `callproperty`, `callproplex`, `callpropvoid`, and `callstatic`.
...
Also, implement a method table that method traits can optionally add themselves to.
Also also, add the ability to invoke a method without a `this` object. This required a non-trivial refactoring of the activation machinery, and changes to the signature of `NativeFunction`, and all native AVM2 functions.
2020-07-13 17:43:49 -04:00
David Wendt
7792fd5581
Impl `trace`, which is a free function rather than an opcode this time.
2020-07-13 17:43:48 -04:00
David Wendt
a557867c71
Add the entire class hierarchy of `MovieClip` and `Sprite`.
2020-07-13 17:43:47 -04:00
David Wendt
f6e2ca1fe5
Clean up the current set of builtins to accurately reflect the namespace hierarchy.
2020-07-13 17:43:47 -04:00
David Wendt
b2f5307213
Add `flash.display.Sprite` because Flash Builder tests demand it.
2020-07-13 17:43:42 -04:00
David Wendt
d42b16f021
Add stub impl of `flash.display.MovieClip`.
2020-07-13 17:43:27 -04:00
David Wendt
88957b2b3d
Add stub builtins for Object and Function. These are more-or-less identical to the way we did it in AVM1 (e.g. no fancy player globals file)
2020-07-13 17:43:24 -04:00
David Wendt
7d75255a1a
Add global scope which is automatically included on all new activations.
2020-07-13 17:43:20 -04:00