Commit Graph

989 Commits

Author SHA1 Message Date
Nathan Adams ae25ace3f6 tests: Recreated edittext tests 2023-03-19 06:55:07 +01:00
Nathan Adams 909a399911 tests: Add visual test for font selection 2023-03-19 06:55:07 +01:00
Mike Welsh dfeba5330e tests: Add AVM1 BitmapData.hitTest test 2023-03-18 19:47:39 -07:00
Mike Welsh b173176fee tests: Add test for #9885
A simpliied test case to test the #9885, where a hang occurred when
a button is removed while executing code in a v5 SWF.
2023-03-18 19:25:16 -07:00
Nathan Adams 1004f3fee9 tests: Add a test for a shape with HAS_FILL_WINDING_RULE 2023-03-18 19:14:08 -07:00
Nathan Adams dc17f7dc30 tests: Add a test for rendering a self-intersecting glyph 2023-03-18 19:14:08 -07:00
Tom Schuster e9e342fe23 avm2: Implement String call handler 2023-03-18 17:51:22 -07:00
Tom Schuster 5aac938e86 avm2: Implement XMLList.text() 2023-03-18 12:18:24 -07:00
Tom Schuster c285c1eb75 avm2: Implement XML.text 2023-03-18 11:12:15 -05:00
Aaron Hill 580c18844e naga-agal: Remove 'do_extend'
This was a leftover from before we started usiung vec4 everywhere
for compatibility with AGAL. There are a few specific opcodes that
don't need extension, but it doesn't depend on the destination
register.
2023-03-17 20:11:59 -05:00
Aaron Hill 1e973af747 avm2: Implement Context3D.setRenderToTexture/setRenderToBackBuffer
In the process, I fixed a bug where we were clearing the depth
and stencil buffers with the incorrect value.

This makes Fancy Pants World 4 Part 1 playable to completion
(though there are still some rendering issues that need
to be fixed).
2023-03-17 20:11:59 -05:00
Aaron Hill d8a6195d67 tests: Use 'warn' log level for wpgu crates in regression tests
This makes the test output much less verbose.
2023-03-17 19:42:48 -05:00
Tom Schuster 750291c993 avm2: Stub XML settings 2023-03-17 14:25:19 -05:00
Aaron Hill 9ff6ee21df avm2: Handle early class lookup during parameter resolution
This factors out the early-resolution logic I added in `op_coerce`,
making it useable during paramter resolution as well. This lets
a static initializer reference the containing class in parameter
types, even though the ClassObject hasn't yet been initialized.
2023-03-17 13:23:14 -05:00
Aaron Hill ba88b52167 avm2: Correctly apply 'skip_next_enter_frame' to Loader
We were missing the initial 'set_skip_next_enter_frame(true)'
call, and we weren't properly clearing it in `enter_frame`.
Loaders appear to have the same behavior as MovieClips.

This makes us correctly run the first framescript for the loaded
SWF.
2023-03-17 12:44:56 -05:00
MrCheeze 8c180f97b6 core: Allow duplicate frame and scene labels (close #9943) 2023-03-17 12:54:16 +01:00
Mike Welsh 4c672bbfb8 tests: Update `SoundChannel.position` test
Currently ignored, but add a test case for the cached position
behavior (#9952).
2023-03-16 21:25:41 -07:00
Aaron Hill c73f68207b avm2: Add support for orphan Loader instances
Despite not being MovieClips, Loader instances appear to get
the same kind of orphan handling - you can instantiate a
Loader and call 'Loader.load' without ever adding it
to a parent, and the loader will still run.

I've changed the movie code to work with a new `DisplayObjectWeak`
enum. Currently, this just supports `MovieClip` and `Loader`,
but it can easily be extended if we ever need other weak display
objects.

This also fixes a bug where we were adding the loaded MovieClip
as a child of the Loader slightly too early.
2023-03-16 20:55:06 -05:00
Aaron Hill 32f8330199 avm2: Implement xml descendants operator, and XMLList.toXMLString
This includes the 'GetDescendants' opcode, which is used by the
the 'xml..elementName' syntax. The 'XMLList.toXMLString()
impl makes it much easier to write tests for this.
2023-03-16 18:00:20 -05:00
Nathan Adams 933dadea24 avm2: Implement Graphics.lineGradientStyle and Graphics.beginGradientFill 2023-03-16 23:06:22 +01:00
Nathan Adams 70cdf1686d avm2: Implement Graphics.lineBitmapStyle and Graphics.beginBitmapFill 2023-03-16 23:06:22 +01:00
Nathan Adams 7202946003 tests: Add tests for Graphics commands (line/curve/move) 2023-03-16 23:06:22 +01:00
Nathan Adams d7e5e0b840 tests: Add tests for Graphics shapes 2023-03-16 23:06:22 +01:00
Tom Schuster 28b5c9051c avm22: Stub Namespace.prefix and Namespace.uri 2023-03-16 16:52:37 -05:00
Tom Schuster d2754bc599 avm2: Stub XML.namespace 2023-03-16 16:52:37 -05:00
Nathan Adams 8a2d440323 avm2: Fix BitmapData.hitTest for out-of-bounds values 2023-03-16 22:31:55 +01:00
Nathan Adams a010bd0f7a avm2: Implement BitmapData.hitTest 2023-03-16 22:31:55 +01:00
Aaron Hill 04babed66c avm2: Implement XML.appendChild for XML objects
This adds a reference to the passed-in XML object to
the children list. The object will compare === with
'parent.children()[newChildIndex]`
2023-03-16 15:48:36 -05:00
Aaron Hill 8b92b2cf7c avm2: Implement adding attribute to XML object
We only support values that are neither XML nor XMLList,
since we can't yet properly stringify those.

Attempting to modify an existing attribute throws an error.
2023-03-16 14:41:01 -05:00
EmperorBale fe3ba63441 tests: Add test for Namespace 2023-03-16 12:04:29 -07:00
Aaron Hill 1dd0d237ab render: Correctly handle BYTES_4 vertex data
Each byte gets normalized into a float in the range [0, 1]
2023-03-16 13:20:11 -05:00
Nathan Adams d22b07167c avm2: Implement XML.nodeKind 2023-03-16 07:34:20 +01:00
Aaron Hill 3232690c8e avm2: Add DoAbc2 tag name to GlobalInit call stack node
This can help determine which DoAbc2 file contains the script
initializer that appears in a stack trace (though the name
can be empty).
2023-03-16 05:57:04 +01:00
Aaron Hill b140ce6d97 avm2: Implement XML construction from XML and XMLList objects 2023-03-16 05:04:26 +01:00
TÖRÖK Attila 96d1f19e6c
chore: Port to bitflags 2.0.0
* Bump bitflags to 2.0.0
* Sprinkle Clone, Copy, Eq, PartialEq, and Debug derives where needed
* Call `bits` on bitflags, as it is now a method
* Switch from `from_bits_truncate` to `from_bits_retain` on bitflags where needed
* Bump h263-rs for the bitflags 2.0.0 dependency

As part of porting to bitflags 2.0.0, see:
https://kodraus.github.io/rust/2022/10/07/bitflags2.html#upgrading-to-2x
2023-03-15 20:06:10 -07:00
Nathan Adams 9c0e199fa4 avm2: Throw AVM error for null arg in removeChild() 2023-03-16 00:14:22 +01:00
Aaron Hill 4618511771 avm2: Add custom call handlers and implement it for XML
The XML call handler is implemented as 'new XML(arg)',
so we get all of the related string coercions for free.

Our various native tables are starting to get somewhat wasteful -
if we add any more, we might want to consider a more compact
representation.
2023-03-15 16:47:32 -05:00
Tom Schuster d7f99527db avm2: Partly implement XML.toString 2023-03-15 16:18:35 -05:00
Aaron Hill ccf263fdf4 avm2: Implement Array.removeAt 2023-03-15 14:45:57 -05:00
Aaron Hill ef719c323e avm2: Add several more Matrix3D methods
These implementations are ported from the MIT-licensed OpenFL
code.
2023-03-15 11:02:27 -05:00
Jay Sackwild 4707a6b0e9
core: Enable click events on non-selectable text fields (#10005) 2023-03-15 11:01:33 +00:00
Nathan Adams c116f29821 core: Run avm2 timers when rootless 2023-03-15 10:18:32 +01:00
Nathan Adams 22d6d21196 tests: Add avm2/rootless test for detaching and reattaching movie roots 2023-03-15 10:18:32 +01:00
Nathan Adams 853a2cdcc1 avm2: Implement BitmapData.threshold 2023-03-15 01:24:20 -07:00
Aaron Hill 6bf17158cf avm2: Skip running enter_frame for children as well
When we skip running a frame for a MovieCilp, we skip all
of its children as well. However, this skip 'counts' as
a skip for any children that already wanted to skip their next
frame. For example, say  we create three objects in ActionScript,
and arrange them like 'obj1 -> obj2 -> obj3'.
The first 'obj1.enter_frame' call will not run a new frame
for any of the objects, but next time, 'obj1.enter_frame'
will run a new frame for all of the objects.

This fixes jacksmith, which was missing a frame1-framescript
due to 'enter_frame' getting incorrectly run for a deeply
nested child.
2023-03-14 23:19:53 -07:00
Aaron Hill c004101bfe core: Cache 'width' and 'height' in Bitmap when BitmapData is set
If you call 'BitmapData.dispose()', any Bitmap objects using it will
continue to report the original 'width' and 'height' values to
ActionScript. The values only refresh if you explicitly do
'Bitmap.bitmapData = bitmapDataObject' (including with the same
object).

Fancy Pants Adventure World 4 relies on this - it calls
BitmapData.dispose(), and then uses the width and height from
a previously-constructed Bitmap object.
2023-03-14 23:00:08 -07:00
Tom Schuster 1f8dccf5a2 avm2: Support wildcard/any name in XMLList get_property_local
This is similar to #10018. Improves #8330.
2023-03-14 20:00:05 -05:00
nosamu cd1a0326e7 tests: Extend URLVariables test 2023-03-13 16:49:43 -07:00
Aaron Hill 97d6de1a46
avm2: Improve handling of timeline-removed orphans (#9928)
When a DisplayObject is removed from its parent by a RemoveTag, it still runs its framescript for the current frame (but with 'this.parent == null'). It then stops executing entirely, unlike ActionScript-removed orphans, which continue to execute indefinitely.

Additionally, objects created by ActionScript during a frame skip their next 'enterFrame' logic (but still receive an enterFrame event). This results in the currentFrame lagging one frame behind objects that were placed by the timeline during the same frame.

The combination of these two changes lets us greatly simplify frame lifecycle handling for orphan movies. Most of the orphan stages were unencessary, and the remaining ones run in the same phase as the normal Stage-descendant objects.
2023-03-13 23:37:11 +00:00
Tom Schuster 5646e93b0c avm2: XML child/attribute should support the wildcard 2023-03-13 18:13:53 -05:00
Aaron Hill 66aad3ebc5 core: Use a separate matrix for stage alignment and HiDPI scaling
The stage alignment settings viewport_scale_factor should *not* be
applied to `Stage.transform.matrix`, which is only ever changed
as a result of explicit modification from ActionScript. Instead,
alignment and scaling are performed a separate step, which is
transparent to ActionScript.

I've implemented this through a new `viewport_matrix` field,
which is used during stage rendering and mouse coordinate
transformation.

This makes Stage3D instances properly scale - previously, they
would render unscaled. The linux standalone Flash Player doesn't
seem to use HiDPI mode, so I didn't realize that this was a bug
until now.

In the process of implementing this, I discovered and fixed a bug
with how we handle changing the viewport size under winit.
Calling `self.window.set_inner_size` does not immediately take
effect (at least on X11) - calling `self.window.inner_size()`
will report the old size until the next resize event.
Since build our Stage matrices from `self.window.inner_size()`
(and start running the SWF) immediately after `RuffleEvent::OnMetadata`,
we would run a few SWF frames with an incorrect viewport size. This
is visible to SWFs that have the scale mode set to "noScale", and
could break SWFs that expect the initial viewport size to be
the movie size. I've fixed this by delaying SWF execution until
we get a Resize event (if `self.window.inner_size()` does not
immediately report the size we set).
2023-03-13 02:02:40 -05:00
Aaron Hill de8448e00a
avm2: Implement Stage3D depth test, blend factors, and fix bugs (#9845) 2023-03-12 23:43:58 +00:00
Tom Schuster e266e941f6 tests: Add basic test for XML wildcards 2023-03-12 18:32:11 -05:00
Tom Schuster 2d9c1a3829 tests: Test XML child 2023-03-12 18:06:13 -05:00
TÖRÖK Attila ea3fdfa27e tests: Add a visual test for gradient focal point clamping 2023-03-12 23:54:59 +01:00
Jay Sackwild 1deebc87e8
Support click events on movie clips containing text fields (#9995)
Remove code that prevents click events from working on text fields within movie clips
2023-03-11 22:19:48 +00:00
TÖRÖK Attila b87fe2d335 tests: Add visual tests for basic video decoding and color conversion
Including source files and notes on how the SWFs were made.
2023-03-11 21:32:18 +01:00
TÖRÖK Attila b661e16927 tests: Add `with_video` option to build video decoders into the visual test runner 2023-03-11 21:32:18 +01:00
Aaron Hill 7b932ca84b avm2: Implement special XML/XMLList method calling behavior
When an XML object has simple content, you can call non-XML
methods directly on it - it will internally be stringified,
and the method will be called on the resulting string.
This lets `new XML("<p>Some content</p>".split(' ')` work.

Similarly, an XMLList object with a single XML child will
forward non-XML method calls to that object.

This PR implements this logic (based heavily on avmplus)
2023-03-11 00:51:45 -06:00
Aaron Hill 8c91c734c3 core: Only apply 'unload' and 'removed' logic to AVM1
I've also renamed these methods to 'avm1_unload' and
'avm1_removed', to make it clear that they don't
apply to AVM2.

This was causing us to incorrectly skip mouse picks,
and remove masks.
2023-03-09 12:34:16 -06:00
Aaron Hill fc223e959b avm2: Implement avmplus.getQualifiedClassName
This appears to be the same function as
'flash.utils.getQualifiedClassName'
2023-03-08 16:59:40 -06:00
Aaron Hill 8ac64289b3 avm2: Handle coercing to a class while it's being initialized
I think this might have been broken by
https://github.com/ruffle-rs/ruffle/pull/9506, but we didn't have
proper test coverage.

If we execute a 'coerce' opcode for a class while it's being
initialized (which can happen by running a method from a static
initializer), we'll be unable to resolve the ClassObject using
`resolve_type`.

This is the only case where this can happen - any
superinterfaces/superclass will already be fully initialized
when we're running a class initializer. Therefore, we can
try to lookup the class from the `Domain`, and check if it
directly matches the class of the object we're coercing
(ignoring superclasses and interfaces).
2023-03-08 16:38:24 -06:00
Aaron Hill c6c021f7f6 core: Fix setting certain DisplayObject properties to NaN
This doesn't perfectly match Flash's behavior - I haven't been
able to reproduce the values produces when the DisplayObject
starts out with certain 'Matrix' values (a non-zero 'b' or 'd').

Howver, when the 'b' and 'd' matrix values are both 0, setting
'dobj.rotation = NaN' has no effect on the matrix, while
'dobj.scaleX = NaN' and 'dobj.scaleY = NaN' both treat 'NaN'
as 0 for the purposes of updating the matrix.

This fixes the tack shooter in Bloons Tower Defense 3, which
tries to set 'rotation = NaN' for spawned tacks.
2023-03-08 16:17:38 -06:00
Aaron Hill 2c1936db18 avm2: Fix QName::from_qualified_name for Vector.<some_ns::Type>
We weren't handling names like
`__AS3__.vec::Vector.<rs.ruffle.CustomClass>`
2023-03-08 15:15:55 -06:00
EmperorBale 613d4e3160 tests: Add test for `unescape` 2023-03-07 23:49:55 -08:00
Aaron Hill 7ab7c31bb6 avm2: Run orphan framescripts that didn't get a chance to run
This is necessary to make Steambirds get past the preloader screen.
All of the previous tests continue to pass with this change.

This commit modifies the existing test to start from within
the symbol_class constructor, instead of a frame script. In
this situation, a freshly-created orphan with a framescript will
run directly after the constructor returns, *before* an enterFrame
handler for the same orphan. I've verified that this modified test
fails without my change.
2023-03-07 18:29:23 -06:00
Aaron Hill 93834b63de avm2: Don't allow mouse picking to hit a mask
Masks restrict the region where the maskee can be hit,
but the mask cannot itself be the target of a mouse click
(assuming that it's on the stage).
2023-03-07 17:34:06 -06:00
Aaron Hill b27bcf367c avm2: Fix handling of completed timers
It's possible to call 'start()' on a timer
that has currentCount >= repeatCount. This will
cause the timer to tick exactly once, and then stop agian.

We were incorrectly reporting 'timer.running' in such a scenario:
'running' should be reported as 'true' up until just before the
'TimerEvent.TIMER_COMPLETE' is fired.

This fixes gaining money from bloon popping / level completion
in BTD5.
2023-03-07 16:56:29 -06:00
Aaron Hill b8f0de8171
avm2: Export Vector classes in public __AS3__.vec namespace (#9879)
Previously, the Vector$ classes were only exported in the internal 'AS3.vec' namespace, which is used by older ActionScript code. However, newer ActionScript code can also access these classes through the public 'AS3.vec' namespace, via 'getDefintionByName'.

We now export these classes in both namespaces. In the public 'AS3.vec' namespace, they are exported like 'Vector.' instead of 'Vector$uint'
2023-03-07 22:22:24 +00:00
TÖRÖK Attila 2fca22bd4a tests: Add radial gradient visual regression test 2023-03-07 20:35:29 +01:00
Aaron Hill 1a7022c30b avm2: Consider noninteractive child/drawing when mouseEnabled=false
We still want to propagate these hits to the parent, which may
be able to handle them. My existing tests missed this case,
since all of the parent objects had content which was
behind the child content. When the only clickable content
comes from a child with 'mouseEnabled=false', we should
still fire an event targeting the parent (when applicable
based on the parent's flags).

This fixes dragging on the background (without any scenery present)
in Steambirds.
2023-03-07 08:14:22 -06:00
Aaron Hill d72a8e7125 core: Run frames for 'orphan' AVM2 MovieClips
When a MovieClip is an 'orphan' (it has no parent),
it still has frames run (including frame scripts). Some SWFS
like SteamBirds and 'This is the Only Level TOO' rely on this behavior,
so we need to implement it.

The overall idea is straightforward - we keep a global list of
orphan movies, which we add to whenever we unset the parent for a movie.
This list stores weak references for consistency with Flash.
When we run a frame, we process entries in the root movie list,
in addition to the normal recursive processing from the `Stage`.

However, exactly matching Flash's output turned out to be quite tricky.
The particular sequence of calls I make in `run_all_phases_avm2` makes Ruffle
pass two complicated test cases, but there could still be lurking bugs.

This is enough to get SteamBirds to the first level (which doesn't
render due to a different error).
2023-03-06 20:53:35 -06:00
Nathan Adams 026efe7f18 render: Moved out some Gradient fields into webgl as it's no longer needed in wgpu 2023-03-06 23:22:09 +01:00
Nathan Adams 622abe60d1 wgpu: Extract T->Color lookup from gradient shader to Mesh construction 2023-03-06 23:22:09 +01:00
Aaron Hill fde46a72a4 avm2: Fix mouse picking on MovieClip in 'button mode'
We were previously performing a redundant 'self.hit_test_shape'
call in 'avm2_mouse_pick'. All of the logic in that function
is handled in `avm2_mouse_pick.` Additionally, this call happened
before we tested out children, which would result in us targeting
a parent's drawing instead of aa child.
2023-03-06 15:57:46 -06:00
EmperorBale 730115b1a0 tests: Extend proxy tests 2023-03-05 21:32:40 -08:00
EmperorBale 46ffd31f99 tests: Extend QName tests 2023-03-05 21:32:40 -08:00
Aaron Hill 1e75e7e60a tests: Don't run render-required tests when WGPU is unavailable 2023-03-05 18:36:55 -06:00
Aaron Hill bb5e568333 avm2: Stop after the first DisplayObject-linked class in the chain
Surprisingly, Flash allows mutliple classes in an inheritance chain
to hav a linked `class_symbol`. When we instantiate a `DisplayObject`,
we need to stop at the first such `class_symbol` we find. This means
that any fields set from named children will *only* be set in the
first class we find, not in any of the parent classes (as their
corresponding library symbol will not be instantiated).

Previously, we would continue looping even after we found a
`class_symbol`, resulting in the furthest ancestor *winning*
the `set_object2` call.
2023-03-05 18:04:02 -06:00
Nathan Adams 33064465b3 tests: Ignore stage3d_raytrace on WARP 2023-03-04 15:50:57 -06:00
relrelb 3967fe8e74 tests: Expand `movieclip_getbounds`
Add a case of uninitialized bounds.
2023-03-04 21:54:23 +02:00
Aaron Hill a4c8f27743 avm2: Implement Matrix3D.appendScale
This is based off the the MIT-licensed OpenFL code, which
just needed a few tweaks to convert it from Haxe to ActionScript.
2023-03-03 18:32:04 -06:00
Aaron Hill 59f4953730 avm2: Adding missing AGAL files to 'stage3d_raytrace'
These aren't necessary to run the included test.swf,
but they are needed into order to rebuild it from test.fla
2023-03-03 18:11:10 -06:00
Aaron Hill 2748b95c86 avm2: Improve Stage3D support for textures, register types, and opcodes
This is a very large diff, but most of it comes from test files and
output.

This PR ads partial support for the following Stage3D shader features:
* Normal (square), rectangle, and cube textures
* Varying and temporary registers
* Lots of opcodes

The combination of these allows us to get a raytracing program
fully working in Ruffle. I've included it as image test.
Currently, this test is very slow (about 90 seconds on my machine),
as the code I'm using (https://github.com/saharan/OGSL) includes
its own shader language and compiler. THe raytracing demo
first compiles its own shader language to AGAL, and then starts
rendering the scene.

Limitations:
* Many opcodes are still unimplemented
* Most non-default texture options (e.g. mipmaps) are not implemented
2023-03-03 15:58:46 -06:00
Aaron Hill 1d883688e0 avm2: Correctly check when toJSON is missing, and use vtable properties
We were previously calling `get_property` to determine if a `toJSON`
property exists, but that produces an error if the method is missing
on a sealed class.

Additionally, JSON serialization wasn't taking into account properties
from the vtable. All public properties (including fields, const fields,
and getter methods) get serialized.

Unfortunately, our vtable property order currently doesn't match
Flash's. I've hand-edited the test output for now (all of the actual
properties are there, just in a different order), and added a note
2023-03-03 15:34:26 -06:00
Adrian Wielgosik 1ba3ec0bf0 avm2: Implement BitmapData.getVector 2023-03-03 12:47:54 +01:00
Aaron Hill a07ff36726 avm2: Implement describeType
This includes all of the XML elements described in 'describeType' docs.
Unfortunately, the order of elements produced by Flash depends on
the iteration order of internal hashtables. As a result, the test
manually stringifies an XML object, sorting the stringified children,
to produce consistent output between Flash and Ruffle.
2023-03-02 20:37:59 -06:00
Nathan Adams fcaa17308c avm2: Workaround haxe calling addChild(this) before super() 2023-03-02 00:38:24 +01:00
Nathan Adams 6e5e8b13fc core: Use a lookup table in Color::to_un_multiplied_alpha to match Flash's output 2023-03-01 23:24:35 +01:00
CUB3D 4723c0414b avm1: Remove resolved todos, add comment and test about known reference launder issue 2023-03-01 22:36:39 +01:00
CUB3D 38f897eff4 test: Even more tests 2023-03-01 22:36:39 +01:00
CUB3D af9810c22e avm1: More scope fixes 2023-03-01 22:36:39 +01:00
CUB3D ca0e2488cb avm1: Dont double borrow the cache, update test output 2023-03-01 22:36:39 +01:00
CUB3D 6d4c04c1c3 avm1: Cleanup todos, add even more tests 2023-03-01 22:36:39 +01:00
CUB3D 6ba75d6045 avm1: Refactor movieclip path logic 2023-03-01 22:36:39 +01:00
CUB3D 6f13276341 tests: Uniform test naming 2023-03-01 22:36:39 +01:00
CUB3D 11d76fc2c4 tests: Add more string paths tests 2023-03-01 22:36:39 +01:00
CUB3D c71070f015 tests: Add string paths keypress event test, add support for keydown in input.json 2023-03-01 22:36:39 +01:00
CUB3D 619dbe8566 test: Add test for clip constructors and timers 2023-03-01 22:36:39 +01:00
CUB3D 71a58db8a4 test: Add test for unload and variable scopes 2023-03-01 22:36:39 +01:00
CUB3D 03f5fd8154 test: Add test for string paths aliasing 2023-03-01 22:36:39 +01:00
CUB3D 87947976d3 test: Add test for basic string paths 2023-03-01 22:36:39 +01:00
CUB3D b43510535f test: Add button v5/v6 tests 2023-03-01 22:36:39 +01:00
Aaron Hill 076016b1be avm2: Get XMLList 'filter' syntax working
This requires the ability to do a limited 'set_property',
as well as `get_enumerant_value`.

To prevent modification of XMLLists derived from queries,
I've introduced a `target` field on `XMLList`. This is
`None` for lists created with `new XMLList()`, and `Some`
when the list was derived from a query on an existing `XML`
/`XMLList`. We only allow `set_property` when `target` is `None`:
this is enough for filtering to work, and prevents silent incorrect
execution when trying to modify an existing node.
2023-03-01 12:04:02 -06:00
Aaron Hill 44a301e16a avm2: Add `attribute` and `attributes` methods to `XML/XMLList` 2023-03-01 10:51:21 -06:00
Aaron Hill 78c9de7b8f avm2: Fix constructing empty XMLList
A default empty text node should only be created for XML.
2023-03-01 15:57:34 +01:00
EmperorBale 93ce5e2328 tests: Extend loader_applicationDomain test 2023-02-28 13:04:24 -08:00
Nathan Adams f79015e201 render: Use swf Filter types where possible. Gradient types had to be split into duplicate classes to allow for different trait impls based on which gradient filter type it is. 2023-02-28 16:25:12 +01:00
Nathan Adams a7edeb4638 tests: Add avm2/gradient_glow_filter test for swf->core->avm2 and avm2->core->avm2 testing 2023-02-28 16:25:12 +01:00
Nathan Adams d869a6e0ab tests: Add avm2/gradient_bevel_filter test for swf->core->avm2 and avm2->core->avm2 testing 2023-02-28 16:25:12 +01:00
Nathan Adams 0a40a2d43f tests: Add avm2/glow_filter test for swf->core->avm2 and avm2->core->avm2 testing 2023-02-28 16:25:12 +01:00
Nathan Adams bfee81485d tests: Add avm2/drop_shadow_filter test for swf->core->avm2 and avm2->core->avm2 testing 2023-02-28 16:25:12 +01:00
Nathan Adams 238b25daf5 tests: Add avm2/displacement_map_filter test for swf->core->avm2 and avm2->core->avm2 testing 2023-02-28 16:25:12 +01:00
Nathan Adams 30a114a441 tests: Add avm2/convolution_filter test for swf->core->avm2 and avm2->core->avm2 testing 2023-02-28 16:25:12 +01:00
Nathan Adams ec605db19c tests: Add avm2/color_matrix_filter test for swf->core->avm2 and avm2->core->avm2 testing 2023-02-28 16:25:12 +01:00
Nathan Adams aabfc6c9c0 tests: Add avm2/blur_filter test for swf->core->avm2 and avm2->core->avm2 testing 2023-02-28 16:25:12 +01:00
Nathan Adams e240bf8472 tests: Add avm2/bevel_filter test for swf->core->avm2 and avm2->core->avm2 testing 2023-02-28 16:25:12 +01:00
Aaron Hill 54eb6e33ca avm2: Ignore XML comments and processing instructions by default
This matches the default value of the settings on XML.
2023-02-27 15:53:39 -06:00
Aaron Hill 82d03b4062 avm2: Ignore XML declaration and doctype
These are completely ignored by AVM2
2023-02-27 13:41:18 -06:00
Aaron Hill c04b463f1f avm2: Implement XML.children, XMLList.children, and related methods 2023-02-27 13:25:16 -06:00
Aaron Hill 7f58b92348 avm2: Implement encodeURI and encodeURIComponent 2023-02-27 12:40:39 -06:00
Nathan Adams cfcd257932 avm2: Xml(foo) converts foo to string 2023-02-27 17:37:28 +01:00
Aaron Hill f9fc4b3179
avm2: Store interfaces from superclases/superinterfaces in ClassObject (#9728) 2023-02-25 23:57:50 +00:00
Aaron Hill c7709dffec avm2: Handle Event::CData when parsing XML 2023-02-25 17:26:31 -06:00
Adrian Wielgosik 8bdf215462 avm2: Add a test for box-then-to-bool bug 2023-02-25 23:31:17 +01:00
Aaron Hill b26f2fd6fb
avm2: Initial incomplete implementation of XML (#9647) 2023-02-25 20:06:36 +00:00
EmperorBale 216bb1bb28 tests: Add test for duplicate definitions 2023-02-24 11:55:58 -08:00
Nathan Adams edd7f80341 wgpu: Fix blown out colors when transforming them above 100% - fixes #9698 2023-02-24 19:01:41 +01:00
Aaron Hill 455124d3ba render: Fix blending onto BitmapData contents
When rendering to an offscreen texture for `Bitmapdata.draw`,
we first render to a temporary frame buffer, and then copy the contents
of the frame buffer back to the target texture. However, this results
in blend modes being incorrectly applied - for example, rendering with
BlendMode.SUBTRACT will subtract against the framebuffer (which starts
with each pixel as 0x00000000), instead of the previous BitmapData
contents.

To fix this, we now use our texture target as the frame buffer
when performing `render_offscreen`. This ensure that we blend
over existing pixels (taking into account the `blendMode` provided
in the `BitmapData.draw` call).

When multisampling is enabled, we use a copy pipeline to copy
the existing contents of our texture to a fresh multisampled frame
buffer (the non-multisampled texture target becomes our resolve buffer).
2023-02-23 09:52:56 -06:00
Nathan Adams e17b154d47 avm2: Iterate the inheritance chain for class-symbol linkage 2023-02-22 22:27:13 +01:00
Aaron Hill c258423dc3 avm2: Allow resolving interfaces before ClassObjects are available
The Adobe Animate compiler can emit a 'newclass' opcode for
a concrete class before the 'newclass' opcodes for the interfaces
it implements. As a result, we cannot rely on looking up an interface
`ClassObject` when resolving a class's interfaces.

We now store a map of exported classes in `Domain`, and use this
to lookup interfaces before their `ClassObject`s have been created.

Additionally, `link_interfaces` was failing to consider superinterfaces,
which meant that methods from superinterfaces were not being copied
into the vtable. I've fixed this along with the other changes.
2023-02-22 14:41:01 -06:00
Bale 2cfa97e84d
avm2: ByteArray.readUTF/readUTFBytes should cut off after null byte (#9673)
* avm2: Fix #9668

* tests: Extend ByteArray test
2023-02-22 18:47:59 +00:00
Nathan Adams a550c877f6 tests: Update avm2/simplebutton_constr_params test to check the button on frame 2 2023-02-22 18:49:04 +01:00
Nathan Adams aef466f8f3 avm2: Implemented BitmapData.drawWithQuality 2023-02-22 17:36:55 +01:00
Lord-McSweeney 74640ed44e
tests: Remove ^M characters from Dictionary tests (#9656)
* Remove ^M characters from Dictionary test

Using Github's automatic line ending conversion to CRLF.

* Remove ^M characters from dictionary_delete test

* Remove ^M characters from dictionary_in test
2023-02-22 09:57:50 +02:00
nosamu 1e2ab9cd0e tests: Add new clipDepth test 2023-02-21 16:39:42 +02:00
EmperorBale fa6d01c505 tests: Extend `movielcip.gotoAndPlay` test 2023-02-17 18:46:43 -08:00
EmperorBale 46bd6bbee9 tests: Add test for scopechain resolution order 2023-02-18 01:37:12 +01:00
CUB3D f7b0c021a9 avm1: The this property should be mutable 2023-02-17 14:39:10 -06:00
Aaron Hill 4149913967
core: Introduce dedicated avm2 mouse picking logic (#9565)
The mouse picking behavior in AVM2 interacts in complicated
ways with `mouseEnabled` and `mouseChildren.` It's sufficiently
different from AVM1 that I decided to split the logic into separate
`mouse_pick_avm1` and `mouse_pick_avm2` methods.

The `mouseChildren` property is now fully implemented.
Additionally, the `click_block` tests now work correctly
under Ruffle.

Combined with the orphan-movie PR, this is enough to make
SteamBirds fully playable (though performance greatly degrades
over a course of a level).
2023-02-17 19:04:52 +00:00
TÖRÖK Attila c9864bbeb4 tests: Require the "mp3" feature of core as well, just to be sure. 2023-02-16 06:23:35 +01:00
TÖRÖK Attila 0e1bddff65 tests: Fix build when running from inside the `tests` folder. 2023-02-16 06:23:35 +01:00
Aaron Hill 4e25a4fcae avm1: Add ignored test for strange rewind behavior
Ruffle doesn't correctly remove certain objects from the stage
when processing an AVM1 rewind goto.
2023-02-15 15:21:29 -06:00
EmperorBale 1e12f2d49b tests: Add test for finddef opcode 2023-02-14 14:22:02 -08:00
TÖRÖK Attila 35e21ce51d tests: Add a regression test for SoundMixer.computeSpectrum() 2023-02-14 18:47:33 +01:00
TÖRÖK Attila 4d0fee0cf8 tests: Add TestAudioBackend, used only on request 2023-02-14 18:47:33 +01:00
Adrian Wielgosik 5eb887c628 avm2: Stub describeType to have .@name work 2023-02-13 23:55:00 +01:00
Aaron Hill a52a41de97 core: Fix stageX and stageY getters for MouseEvent
These getters were previously calling `local_to_global`
with the unused localX/localY coordinate set to 0. Howver,
`local_to_global` does a matrix multiplication, which in general
will depend on both the x and y values. This was causing the getters
to return incorrect results when any of the `transform.matrix` values
included a non-diagonal matrix.

We now call `local_to_transform` with the real `localX` and `localY`
values.
2023-02-13 21:19:20 +01:00
Aaron Hill c597f9f996 core: Fix Clippy lints on nightly 2023-02-13 03:38:54 +01:00
Bale 73e9fd55fb
avm2: Make sure scripts get initialized after all scripts have been loaded when lazy init is disabled (#9478)
* avm2: Initialize scripts **after** all scripts have been loaded

* tests: Add test for eager initialization
2023-02-11 00:38:38 +00:00
Aaron Hill 4b76d1b32a
core: Support using URLVariables as a POST request body (#9489)
This is needed by the Newgrounds API. We don't have the ability
to make fake requests to HTTP urls in our test frameworks,
so I haven't added any tests for this. However, I tested locally
that this allows the Newgrounds API to work (and got a medal
in Cloud Wars).
2023-02-11 00:18:10 +00:00
nosamu a2cd3ee06e tests: Update fills_and_lines expected image 2023-02-10 23:43:01 +01:00
golfinq 37ec94f95b Avm2: Implement Stage.invalidate 2023-02-08 17:47:21 -07:00
Adrian Wielgosik 61a5161a20 avm2: Convert most errors in get/set/initproperty to AVM errors 2023-02-07 18:50:15 -06:00
Adrian Wielgosik c844d2ab6f avm2: Only store actually-passed arguments to 'arguments' 2023-02-07 18:35:30 -06:00
Nathan Adams dff558170e avm2: Implement BitmapData.getPixels() 2023-02-07 19:10:25 +01:00
Nathan Adams 43d9c3deed avm2: Make sure SoundChannel.soundTransform always returns a value 2023-02-07 18:26:27 +01:00
Nathan Adams bc7773596b avm2: addFrameScript allows null to unset the script, and only allows one script per frame 2023-02-07 18:26:27 +01:00
CUB3D 48f4df51a5 avm1: Correct depth calculation for AVM1 clips pending removal and add tests 2023-02-06 10:53:45 -07:00
CUB3D 6b6e07c7cb test: Update unload fla 2023-02-06 10:53:45 -07:00
CUB3D 2d11a250da avm1: Retrieving the child of a container should prioritise lowest depth 2023-02-06 10:53:45 -07:00
CUB3D a356be15fe avm1: Only delay removals on AVM1, check for dynamic unload handlers 2023-02-06 10:53:45 -07:00
CUB3D 755425ebfa avm1: Delay clip removals when a child has an unload listener
When removing a clip, first check if it has an unload event listener somewhere
it's hierarchy.
If it does, enqueue the removal to happen on the next frame, by moving it to a negative depth.
2023-02-06 10:53:45 -07:00
Nathan Adams a220703618 core: Made PlayerBuilder take quality instead of setting it after the Player was made 2023-02-06 16:08:04 +01:00
Nathan Adams 1cb3ea7bf9 wgpu: Store quality, not sample_count, and calculate the correct sample count per format 2023-02-06 16:08:04 +01:00
Nathan Adams 00c7e8f634 avm2: Fixed bytearray compress/decompress methods setting position of resulting bytearray 2023-02-05 19:22:01 +01:00
Nathan Adams e73389aa71 wgpu: Implement blur filter 2023-02-05 18:41:43 +01:00
Nathan Adams 284a58c817 avm2: Implement BitmapData.apply_filter for ColorMatrixFilter 2023-02-05 18:41:43 +01:00
Nathan Adams 5e2f1a66eb tests: Enable tests that no longer need to be ignored 2023-02-04 15:26:45 -06:00
Nathan Adams 06361ce01d tests: Add overlay_onto_stage test to ensure blend buffers are cleared before use 2023-01-29 20:45:01 +01:00
Moulins e36b03bce9 core::html: correctly encode text in FormatSpans::to_html
Fixes issue #9327
2023-01-29 11:19:16 -06:00
CUB3D f829157deb avm1: Defining a local that already exists on the target of a with scope, defines it on the target not the parent 2023-01-29 18:05:25 +01:00
Nathan Adams 7b1c101c81 wgpu: Fix repeat & reflect gradients 2023-01-29 17:17:44 +01:00
Nathan Adams 85dc100ee9 avm2: Implement Sprite.dropTarget - though it's wrong right now 2023-01-29 00:52:52 +01:00
Nathan Adams d918d47f66 tests: Temporarily remove EditText from text_blocks_clicks as it's broken in ruffle atm 2023-01-29 00:39:06 +01:00
Nathan Adams 8108e64bfa tests: Add avm1 text_blocks_clicks test 2023-01-29 00:39:06 +01:00
Aaron Hill 184734267d tests: Deny unknown fields when deserializing test.toml files
This will catch typos and misplaced options when modifying tests.
2023-01-28 16:27:43 -06:00
Nathan Adams b14831417a tests: Added avm2 click_test test from #9287, ignored as it fails 2023-01-28 13:13:37 -07:00
Nathan Adams 666a55e503 tests: Added avm1 click_test test from #9287, ignored as it fails 2023-01-28 13:13:37 -07:00
Aaron Hill daeb132e53 tests: Handle trailing newlines more consistently
Previously, we would strip trailing newlines from the contents
of 'output.txt' files, and skip adding a trailing newline after
the final recorded `trace` call.

To reduce the amount of processing we do of expected/ruffle output,
and to make fpcompare tests easier, I've removed the special handling
of newlines. When recording `trace` calls, we now build up a single
large `String`, with a newline after every `trace` message. When
reading in an 'output.txt' file, we do not strip any newlines.

This required adding trailings newlines to lots of 'output.txt' files,
to match the behavior of Ruffle and Flash (the last 'trace' message
ends with a newline, just like every other 'trace' message).
2023-01-28 13:59:00 -06:00
Nathan Adams 48c9cdd5ad tests: Ported visual tests from ruffle-rs/visual-tests repo 2023-01-28 12:15:59 -07:00
Nathan Adams a6c6ae13fe tests: Adjust tolerance of existing image tests 2023-01-28 12:15:59 -07:00
Nathan Adams 051927775c tests: Clippy lint 2023-01-28 12:15:59 -07:00
Nathan Adams 9c4190b20b tests: Readd suffix to actual/difference files 2023-01-28 12:15:59 -07:00
Nathan Adams 67ec70d960 tests: Set default log filter to warn for wgpu 2023-01-28 12:15:59 -07:00
Nathan Adams cdb2c5fe04 tests: Allow image tolerance & max_outliers on image comparison tests. Changed all existing image tests to use 1 sample count since this changes them all anyway 2023-01-28 12:15:59 -07:00
Nathan Adams d70d9067ec tests: Fix clippy lints 2023-01-28 12:15:59 -07:00
Nathan Adams 4ef88eaaa0 tests: Fix imgchecks feature compiling 2023-01-28 12:15:59 -07:00
Nathan Adams c73aa5b9d5 tests: Add sample_count to render options 2023-01-28 12:15:59 -07:00
Nathan Adams cbe17c4455 tests: Filter early to avoid creating test info (and thus wgpu) for tests that won't run 2023-01-28 12:15:59 -07:00
Nathan Adams 9b43836d1d tests: Allow executing of with_renderer tests always, but image comparison is still gated 2023-01-28 12:15:59 -07:00
Nathan Adams 836468b6dd tests: Add player_options.with_renderer option, automatically set when image = true 2023-01-28 12:15:59 -07:00
Nathan Adams 6acf6009ef tests: Made PlayerOptions non optional (just empty default), and it works with a PlayerBuilder instead of a Player 2023-01-28 12:15:59 -07:00
Nathan Adams e614f788af tests: Refactor code so all testing goes through Test::test(), allows for approximations with custom hooks 2023-01-28 12:15:59 -07:00
Nathan Adams 8b02045c6b tests: Readd custom assert_eq 2023-01-28 12:15:59 -07:00
Nathan Adams a340318486 tests: Refactor runner methods to take in &Test and not direct values 2023-01-28 12:15:59 -07:00
Nathan Adams 56bc2b5051 tests: Added Test::should_run() 2023-01-28 12:15:59 -07:00
Nathan Adams dda8debadc tests: Move shared object tests to their own file 2023-01-28 12:15:59 -07:00
Nathan Adams 792d68d370 tests: Move TestLogBackend to runner 2023-01-28 12:15:59 -07:00
Nathan Adams 99da686822 tests: Move external interface tests to their own file 2023-01-28 12:15:59 -07:00
Nathan Adams ccc7c0a424 tests: Move ExternalInterfaceTestProvider to its own mod 2023-01-28 12:15:59 -07:00
Nathan Adams c5ab440083 tests: Move run_test(test) to Test::run() 2023-01-28 12:15:59 -07:00
Nathan Adams 6384034e47 tests: Move test_swf_with_hooks to util/runner 2023-01-28 12:15:59 -07:00
Nathan Adams ce8cb9501b tests: Move test_swf_approx to util/runner 2023-01-28 12:15:59 -07:00
Nathan Adams 818897b74e tests: Move run_swf to util/runner 2023-01-28 12:15:59 -07:00
Nathan Adams 4418431bfe tests: Move assert_eq to utils 2023-01-28 12:15:59 -07:00
Nathan Adams a741f373b4 tests: Take in a &Path for various paths 2023-01-28 12:15:59 -07:00
Nathan Adams 83af3e6b4e tests: Extract Test struct that contains all the info for a test 2023-01-28 12:15:59 -07:00
Nathan Adams ff8506d351 tests: Extract TestOptions::read() for parsing a file 2023-01-28 12:15:59 -07:00
Nathan Adams 316df5b415 tests: Extract TestOptions into its own file 2023-01-28 12:15:59 -07:00
Nathan Adams 7d234956eb tests: Move tests away from giant macro to individual test.toml files that describe the test 2023-01-27 13:53:43 +01:00
Aaron Hill 6fe7af58d5 Move back to upstream wgpu repository
We're relying on unreleased changes, so we depend on the latest commit
from their repository.
2023-01-23 11:31:04 +01:00
EmperorBale 954a7513f8 tests: Update date tests 2023-01-16 21:48:00 +01:00
Nathan Adams 8db8e4669a wgpu: Implement Multiply blend mode as a trivial blend 2023-01-12 10:54:03 -05:00
Nathan Adams 09608c2abc wgpu: Implement Screen blend mode as a trivial blend 2023-01-12 10:54:03 -05:00
dependabot[bot] b7986406a8 build(deps): bump regex from 1.7.0 to 1.7.1
Bumps [regex](https://github.com/rust-lang/regex) from 1.7.0 to 1.7.1.
- [Release notes](https://github.com/rust-lang/regex/releases)
- [Changelog](https://github.com/rust-lang/regex/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/regex/compare/1.7.0...1.7.1)

---
updated-dependencies:
- dependency-name: regex
  dependency-type: direct:production
  update-type: version-update:semver-patch
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2023-01-12 14:27:19 +02:00
MrCheeze d1b01c9db7 tests: Update AVM2 currentLabels test for case insensitivity 2023-01-10 11:28:56 -05:00
CUB3D ea6ea8074a tests: Add tests for BitmapData.threshold, fix issues found as a result 2023-01-10 13:59:06 +01:00
MrCheeze c2ad376e2c tests: Add test for AVM2 hitTestPoint (without shapeFlag) and hitTestObject.
This is a port of a similar regression test written for AVM1.
AVM1 also has a test for hitTestPoint with shapeFlag=true, but it can't
be ported for now, because the implementation of AVM2 hit testing is not
yet accurate enough for it.
2023-01-10 12:53:20 +01:00
Nathan Adams 7a9e8b4771 core: Made NullNavigatorBackend no longer use unwraps 2023-01-10 11:10:46 +01:00
CUB3D 84d0111a14 avm1: Add test for with scope nesting 2023-01-10 10:34:10 +01:00
CUB3D ca82ff65de avm1: Defining a local in a with scope should actually define it on the parent scope 2023-01-10 10:34:10 +01:00
Aaron Hill 40d8751d67 avm2: Implement clipRect parameter for BitmapData.draw 2023-01-08 16:11:55 -05:00
Aaron Hill 1b71e288fd Remove 'gc_context lifetime
The latest `gc-arena` makes this unnecessary - we can just
use our `'a` lifetime for `MutationContext`
2023-01-06 19:20:39 -05:00
MrCheeze 41df7fdc59 avm2: For old swf versions, invalid goto labels jump to frame 1 (fix #8954)
The regression test for this was edited directly in JPEXS, so there is
no corresponding fla to compile into the swf.
2023-01-03 17:10:06 -07:00
MrCheeze 77104ca473 avm2: Improve accuracy of gotoAndPlay / gotoAndStop (partially fix #8954)
Partially based on AVM1 implementation, partially based on the new
regression tests added in this commit.
2023-01-03 17:10:06 -07:00
nosamu 664a86161a avm2: Fix `for each..in` loops over Dictionary values 2023-01-03 16:52:15 -07:00
Nathan Adams c6045a4f24 wgpu: Multiply can't be trivial blend mode because of 0 alpha 2023-01-03 03:39:13 +01:00
Nathan Adams df8ead3f96 tests: New multiply blend mode image 2023-01-03 03:39:13 +01:00
Nathan Adams 81f4741300 wgpu: Default msaa on mobiles to 2x, same as webgl backend 2023-01-03 03:39:13 +01:00
Nathan Adams 864f404f2f tests: Add blendmode visual tests 2023-01-03 03:39:13 +01:00
Nathan Adams 45339e037e tests: Added new output of bitmapdata_draw tests for github agents. Seems visually identical. 2023-01-03 03:39:13 +01:00
EmperorBale 0e2fbe4cf7 tests: Update date tests 2023-01-02 11:43:03 -08:00
EmperorBale 8b9bae8ca6 tests: Add test for LoaderContext.applicationDomain 2022-12-28 17:25:11 -05:00
dependabot[bot] 6f430bb40d build(deps): bump serde from 1.0.151 to 1.0.152
Bumps [serde](https://github.com/serde-rs/serde) from 1.0.151 to 1.0.152.
- [Release notes](https://github.com/serde-rs/serde/releases)
- [Commits](https://github.com/serde-rs/serde/compare/v1.0.151...v1.0.152)

---
updated-dependencies:
- dependency-name: serde
  dependency-type: direct:production
  update-type: version-update:semver-patch
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Signed-off-by: dependabot[bot] <support@github.com>
2022-12-28 10:55:35 +02:00
David Wendt 54bae0265b tests: `instantiation_on_enterframe_gotoandstop` is missing a line of output 2022-12-27 20:15:49 -07:00
David Wendt 534f1cf06c tests: Adrian's tests look like they want 2 frames of execution 2022-12-27 20:15:49 -07:00
Adrian Wielgosik 825613ec8c tests: Add tests for various PlaceObject situations we didn't catch before.
There is no source as these SWFs were handmade in JPEXS.
2022-12-27 20:15:49 -07:00
dependabot[bot] c7ba2d4e87 build(deps): bump serde_json from 1.0.89 to 1.0.91
Bumps [serde_json](https://github.com/serde-rs/json) from 1.0.89 to 1.0.91.
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.89...v1.0.91)

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- dependency-name: serde_json
  dependency-type: direct:production
  update-type: version-update:semver-patch
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Signed-off-by: dependabot[bot] <support@github.com>
2022-12-20 08:35:32 +02:00
dependabot[bot] 9db6ace65f build(deps): bump serde from 1.0.150 to 1.0.151
Bumps [serde](https://github.com/serde-rs/serde) from 1.0.150 to 1.0.151.
- [Release notes](https://github.com/serde-rs/serde/releases)
- [Commits](https://github.com/serde-rs/serde/compare/v1.0.150...v1.0.151)

---
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  dependency-type: direct:production
  update-type: version-update:semver-patch
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Signed-off-by: dependabot[bot] <support@github.com>
2022-12-20 00:48:45 +01:00
CUB3D acfb149316 tests: Add tests for button hittests, update hitTestPoint with onStage tests 2022-12-18 13:32:24 -07:00
Mike Welsh 696c9062d3 chore: Inherit cargo metadata from workspace
Use workspace inheritance added in Rust 1.64 to de-duplicate
various settings across all packages.
2022-12-16 15:53:59 -08:00
Adrian Wielgosik 7df920b255 avm2: Support indexing with QNames 2022-12-16 14:40:22 -08:00
Adrian Wielgosik d2dfdb9a0b avm2: Collapse PackageNamespace to Namespace 2022-12-16 12:51:01 -08:00
relrelb bd9078addf chore: Fix `clippy::uninlined_format_args` lints 2022-12-15 08:59:38 +02:00
dependabot[bot] b1c4e6f143 build(deps): bump serde from 1.0.149 to 1.0.150
Bumps [serde](https://github.com/serde-rs/serde) from 1.0.149 to 1.0.150.
- [Release notes](https://github.com/serde-rs/serde/releases)
- [Commits](https://github.com/serde-rs/serde/compare/v1.0.149...v1.0.150)

---
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- dependency-name: serde
  dependency-type: direct:production
  update-type: version-update:semver-patch
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2022-12-12 21:21:45 +01:00
Adrian Wielgosik 7b64fcf5fa avm2: Fix indirect event dispatching 2022-12-06 00:44:17 +01:00
dependabot[bot] 3b285f8cf2 build(deps): bump serde from 1.0.148 to 1.0.149
Bumps [serde](https://github.com/serde-rs/serde) from 1.0.148 to 1.0.149.
- [Release notes](https://github.com/serde-rs/serde/releases)
- [Commits](https://github.com/serde-rs/serde/compare/v1.0.148...v1.0.149)

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2022-12-05 22:35:48 +01:00
kmeisthax f79208c75f
avm2: Fix no-op gotos (#8667)
* tests: Add a test for issue #8630

* core: No-op gotos in AS3 do not actually do anything, even though they emit events

Fixes issue #8630

* tests: Add more tests for various #8630-adjacent cases

* tests: Ignore the tests with script removal as they expect MovieClip children to be nulled upon removal

* chore: Case sensitive filesystem fix

Co-authored-by: Adrian Wielgosik <adrian.wielgosik@gmail.com>
2022-12-05 18:19:29 +01:00
wsxarcher c8e39da1e0 avm2: Implement filefilter filereference 2022-12-04 15:10:48 +01:00
Adrian Wielgosik 0861153626 swf: make Clippy happy 2022-12-03 22:18:22 +01:00
Marco Bartoli f2080e6d57
avm2: implement get and set of displayobject filters (#8623) 2022-12-01 02:31:35 +01:00
dependabot[bot] 83487ae5d1 build(deps): bump serde from 1.0.147 to 1.0.148
Bumps [serde](https://github.com/serde-rs/serde) from 1.0.147 to 1.0.148.
- [Release notes](https://github.com/serde-rs/serde/releases)
- [Commits](https://github.com/serde-rs/serde/compare/v1.0.147...v1.0.148)

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2022-11-30 10:04:26 +01:00
Marco Grassi ad81b3bf14 upgrade lock and toml dependencies 2022-11-26 14:04:59 -05:00
Aaron Hill b8745f0ff1 avm2: Partially implement Stage3D for wgpu backend
This PR implements core 'stage3D' APIs. We are now able
to render at least two demos from the Context3D docs - a simple
triangle render, and a rotating cube.

Implemented in this PR:
* Stage3D access and Context3D creation
* IndexBuffer3D and VertexBuffer3D creation, uploading, and usage
* Program3D uploading and usage (via `naga-agal`)
* Context3D: configureBackBuffer, clear, drawTriangles, and present

Not yet implemented:
* Any 'dispose()' methods
* Depth and stencil buffers
* Context3D texture apis
* Scissor rectangle

General implementation strategy:

A new `Object` variant is added for each of the Stage3D objects
(VertexBuffer3D, Program3D, etc). This stores a handle to the
parent `Context3D`, and (depending on the object) a handle
to the underlying native resource, via `Rc<dyn
SomeRenderBackendTrait>`).

Calling methods on Context3D does not usually result in an immediate
call to a `wgpu` method. Instead, we queue up commands in our
`Context3D` instance, and execute them all on a call to `present`.
This avoids some nasty wgpu lifetime issues, and is very similar
to the approah we use for normal rendering.

The actual rendering happens on a `Texture`, with dimensions
determined by `createBackBuffer`. During 'Stage' rendering,
we render all of these Stage3D textures *behind* the normal
stage (but in front of the overall stage background color).
2022-11-25 21:43:00 -07:00
Aaron Hill 4b8cd45f4b
avm2: Partially implement StaticText (#8343)
This is linked to the legacy DisplayObject::Text, which can
only be created by Flash CS6 (but is allowed in AVM2 swfs).

The 'StaticText' class cannot be constructed from ActionScript.
To support this, I've added support for native initializers to
playerglobal. This allows us to throw an exception in the
ActionScript constructor in Test.as, and do nothing in the native
intiializer (so that we can construct it from a DisplayObject).

I've left StaticText.text unimplemented for now, since it will require
dealing with Glyphs

Co-authored-by: kmeisthax <dcrkid@yahoo.com>
2022-11-23 18:30:47 -05:00
dependabot[bot] cf8217f2ff build(deps): bump serde_json from 1.0.87 to 1.0.88
Bumps [serde_json](https://github.com/serde-rs/json) from 1.0.87 to 1.0.88.
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.87...v1.0.88)

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2022-11-21 16:31:02 -07:00
David Wendt 4c0099c39c tests: Reduce the epsilons on `as3_edittext_getlinemetrics` and `gettextextent` to more reasonable values 2022-11-20 17:13:48 -07:00
David Wendt 728b198c9d tests: Re-run the `gettextextent` in an environment that actually sees Noto Sans as a system font. 2022-11-20 17:13:48 -07:00
David Wendt 51d8a196a4 tests: `gettextextent` should be an approx test.
Also, yes, `TextFormat.getTextExtent` returns a bare object.
2022-11-20 17:13:48 -07:00
David Wendt 6590f58efe tests: Make `edittext_getlinemetrics` an approximate test with a tolerance of a quarter pixel. 2022-11-20 17:13:48 -07:00
David Wendt 1952870ed1 tests: Include tests for empty newlines in the `as3_edittext_getlinemetrics` test. 2022-11-20 17:13:48 -07:00
David Wendt c0b6496b96 tests: Add tests for AVM1 `gettextextent` and AVM2 `TextField.getLineMetrics`. 2022-11-20 17:13:48 -07:00
dependabot[bot] 4c34fa361d build(deps): bump image from 0.24.4 to 0.24.5
Bumps [image](https://github.com/image-rs/image) from 0.24.4 to 0.24.5.
- [Release notes](https://github.com/image-rs/image/releases)
- [Changelog](https://github.com/image-rs/image/blob/master/CHANGES.md)
- [Commits](https://github.com/image-rs/image/compare/v0.24.4...v0.24.5)

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  update-type: version-update:semver-patch
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2022-11-15 08:12:38 +02:00
dependabot[bot] 8f214ff9a3 build(deps): bump regex from 1.6.0 to 1.7.0
Bumps [regex](https://github.com/rust-lang/regex) from 1.6.0 to 1.7.0.
- [Release notes](https://github.com/rust-lang/regex/releases)
- [Changelog](https://github.com/rust-lang/regex/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/regex/compare/1.6.0...1.7.0)

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  dependency-type: direct:production
  update-type: version-update:semver-minor
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2022-11-07 23:37:56 +02:00
dependabot[bot] 52f692c0e1 build(deps): bump env_logger from 0.9.1 to 0.9.3
Bumps [env_logger](https://github.com/env-logger-rs/env_logger) from 0.9.1 to 0.9.3.
- [Release notes](https://github.com/env-logger-rs/env_logger/releases)
- [Changelog](https://github.com/env-logger-rs/env_logger/blob/main/CHANGELOG.md)
- [Commits](https://github.com/env-logger-rs/env_logger/compare/v0.9.1...v0.9.3)

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2022-11-07 23:02:47 +02:00
Aaron Hill 68471723b3 core: Fix clippy format string lint 2022-10-27 08:49:39 +03:00
dependabot[bot] 01967e4865 build(deps): bump serde_json from 1.0.86 to 1.0.87
Bumps [serde_json](https://github.com/serde-rs/json) from 1.0.86 to 1.0.87.
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.86...v1.0.87)

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2022-10-25 10:59:40 +03:00
dependabot[bot] d589130634 build(deps): bump serde from 1.0.145 to 1.0.147
Bumps [serde](https://github.com/serde-rs/serde) from 1.0.145 to 1.0.147.
- [Release notes](https://github.com/serde-rs/serde/releases)
- [Commits](https://github.com/serde-rs/serde/compare/v1.0.145...v1.0.147)

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2022-10-25 09:54:26 +03:00
dependabot[bot] 3c7e9235f6 build(deps): bump futures from 0.3.24 to 0.3.25
Bumps [futures](https://github.com/rust-lang/futures-rs) from 0.3.24 to 0.3.25.
- [Release notes](https://github.com/rust-lang/futures-rs/releases)
- [Changelog](https://github.com/rust-lang/futures-rs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/futures-rs/compare/0.3.24...0.3.25)

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2022-10-25 09:19:27 +03:00
Aaron Hill d0230a2bea render: Add 'naga-agal' crate to compile AGAL shaders to Naga
This is the first part of the Stage3D implementation, and can
be reviewed independently.

Stage3D shaders use the Adobe Graphics Assembly Language (AGAL),
which is a binary shader format. It supports vertex attributes,
varying registers, program constants (uniforms), and texture sampling.

This PR only implements a few parts of AGAL:
* The 'mov' and 'm44' opcodes
* Vertex attributes, varying registers, program constants, and 'output'
 registers (position or color, depending on shader type)

This is sufficient to get a non-trivial Stage3D program
running (the rotating cube demo from the Adobe docs).

The output of `naga-agal` is a `naga::Module`. This can be passed
directly to wgpu, or compiled into a shader language using
a Naga backend (glsl, wgsl, SPIR-V, etc). The test suite
output WGSL files, and uses the 'insta' crate to compare against
saved files on disk.

Currently, the only real way to write AGAL bytecode is using
the Adobe-provided 'AGALMiniAssembler' flash class.
This class assembles the textual reprentation of AGAL into
the binary format.

To make writing tests easier, I've added a 'agal_compiler' test, which
can easily be modified to add more Agal textual assembly.
2022-10-17 13:22:02 -05:00
Aaron Hill 45515be0a3 render: Improve support for BitmapData.draw
This PR fixes a numbe of interconnected bugs:
* We weren't consistently uploading a dirty BitmapData to the render
  backend before drawing to/from it.
* BitmapData.draw should *not* add a fill color - it should draw over
  the current contents of the BitmapData
* After drawing to a non-transparent BitmapData, we need to manually
  set the opacity back to 255 for each pixel (the drawing process
  takes transparency into account, but the opacity information is
  thrown away at the end).
2022-10-17 12:53:38 -05:00
David Wendt 36844e5e2f chore: Use explicit `.clamp`
Also, update the tests to confirm that this doesn't break NaN handling.
2022-10-16 14:55:07 -06:00
David Wendt 77dadd7844 tests: Test the default values for Normal antialiasing, too. 2022-10-16 14:55:07 -06:00
David Wendt ca8f9c1103 tests: Add tests for `TextField.antiAliasType` and related properties for AVM1 and AVM2. 2022-10-16 14:55:07 -06:00
relrelb 178bf4fe24 chore: Extract Cargo `edition` to `[workspace.package]`
This is possible since Rust 1.64.0: https://blog.rust-lang.org/2022/09/22/Rust-1.64.0.html#cargo-improvements-workspace-inheritance-and-multi-target-builds
2022-10-14 22:13:29 +03:00
relrelb 183b8adbf0 wgpu: Bump to `0.14.0`
Also bump `raw-window-handle` to `0.5`, as now required.
2022-10-14 21:49:40 +03:00
relrelb 4b334ce03a tests: Rewrite `Date` tests 2022-10-13 01:06:17 +03:00
relrelb a59114d569 tests: Expand `primitive_type_globals`
Cover the now-correct `NaN.toString(x)` cases.
2022-10-13 00:05:25 +03:00
dependabot[bot] 1d3412cce0 build(deps): bump serde_json from 1.0.85 to 1.0.86
Bumps [serde_json](https://github.com/serde-rs/json) from 1.0.85 to 1.0.86.
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.85...v1.0.86)

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2022-10-11 01:29:10 +03:00
EmperorBale bbeea8715c tests: Add test for SWZ parsing 2022-10-10 12:48:35 -07:00
relrelb bf0ace0b88 chore: Appease clippy 2022-10-09 13:46:28 +05:45
David Wendt 066ca11cff tests: Add a test for AS3 `BitmapData.clone()` 2022-10-07 01:41:48 -05:00
Tal Hayon a8b96b676a avm2: Add More BitMapData methods
This also fixes a small bug in copyChannels
2022-10-06 18:53:06 -06:00
Aaron Hill 4b2907ead5 avm2: Fix 'hasDefinition' and 'getDefinition' for ApplicationDomain
These methods were incorrectly treating the argument as a local name,
instead of a qualified name. Additionally, 'getDefinition' now throws
an AVM error.
2022-10-05 16:45:29 -05:00
Aaron Hill 9b055645d3 avm2: Support calling 'new Function()' objects
This appears to create a dummy function, which ignores all
of its arguments and always returned `undefined`
2022-10-05 08:57:12 -05:00
dependabot[bot] ac93f9d295 build(deps): bump serde from 1.0.144 to 1.0.145
Bumps [serde](https://github.com/serde-rs/serde) from 1.0.144 to 1.0.145.
- [Release notes](https://github.com/serde-rs/serde/releases)
- [Commits](https://github.com/serde-rs/serde/compare/v1.0.144...v1.0.145)

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2022-10-04 16:17:36 +03:00
dependabot[bot] fbba7744e7 build(deps): bump env_logger from 0.9.0 to 0.9.1
Bumps [env_logger](https://github.com/env-logger-rs/env_logger) from 0.9.0 to 0.9.1.
- [Release notes](https://github.com/env-logger-rs/env_logger/releases)
- [Changelog](https://github.com/env-logger-rs/env_logger/blob/main/CHANGELOG.md)
- [Commits](https://github.com/env-logger-rs/env_logger/compare/v0.9.0...v0.9.1)

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2022-10-04 02:47:48 +03:00
dependabot[bot] 103f384a08 build(deps): bump image from 0.24.3 to 0.24.4
Bumps [image](https://github.com/image-rs/image) from 0.24.3 to 0.24.4.
- [Release notes](https://github.com/image-rs/image/releases)
- [Changelog](https://github.com/image-rs/image/blob/master/CHANGES.md)
- [Commits](https://github.com/image-rs/image/compare/v0.24.3...v0.24.4)

---
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2022-10-04 00:49:25 +03:00
dowgird 5ac4f4358d avm2: Added flash.net.URLVariables 2022-09-27 13:43:30 -05:00
Aaron Hill 53f42e0bec avm2: Fix getQualifiedClassName for null and undefined 2022-09-27 00:05:06 -05:00
Aaron Hill f5b59f869c avm2: Show native method names in stack trace
Previously, we would display an empty string for the method name.

We can now store a `&'static str` again in `NativeMethod`,
instead of needing a `Cow`
2022-09-26 14:13:48 -05:00
Aaron Hill dddc9e954a avm2: Add tests for looking up properties on Class objects 2022-09-25 15:37:50 -05:00
golfinq ceb877c55f avm2: Implement error types for avm2 2022-09-25 02:27:59 +03:00
dowgird e448f5e027 avm2: implemented flash.utils.unescapeMultiByte 2022-09-25 01:19:11 +03:00
Aaron Hill 66df5ea3de avm2: Implement typed 'catch' blocks
Now that we have a custom `Error` enum, this is very straightforwawrd.
I've converted `getDefinitionByName` return an AVM error, since this
is commonly used by games to test for a class.
2022-09-24 13:03:29 -05:00
Aaron Hill 7b0bc0fb74 avm2: Implement undocumented 'Function.length' property
This returns the function's parameter count, and is used by the Starling
framework to implement a custom event dispatcher.
2022-09-23 18:36:23 -05:00
David Wendt 293d52048b chore: Don't ask me how this `s` got in the output file 2022-09-23 11:45:52 -06:00
David Wendt 5a9f0ea099 tests: Add a test for `WaitForFrame`'s clamping behavior. 2022-09-23 11:45:52 -06:00
EmperorBale bfaedcf321 tests: Add test for checkfilter opcode 2022-09-22 15:18:23 -07:00
EmperorBale e40229d90b tests: Add test for ByteArray.writeObject 2022-09-21 13:39:58 -07:00
Aaron Hill 93b7de2fe6 avm2: Use custom Error instead of std::error::Error 2022-09-21 12:37:37 -05:00
Adrian Wielgosik d1ffaad927 avm2: Support enumerating null/undefined 2022-09-21 00:03:44 +02:00
EmperorBale e1eaa9770a avm2: Switch ByteArray to AS
avm2: Fix ByteArray

avm2: Implement ByteArray.defaultObjectEncoding

avm2: Rename ByteArray allocator
2022-09-17 12:31:43 -07:00
David Wendt f101160abc tests: Add a test for all `Stage.loaderInfo` properties that we weren't already testing for. 2022-09-17 12:32:15 -06:00
David Wendt eefe398f7c tests: `as3_bitmap_embedded` has a different stage size 2022-09-15 20:25:21 -06:00
David Wendt cf82a9d1c4 tests: Add a test for properties on Flex-style assets
We also re-enable the `bitmapdata_embedded` test now that we have a real renderer to work with.
2022-09-15 20:25:21 -06:00
David Wendt 2174c55d76 tests: Add a test for Flex-style image embeds. 2022-09-15 20:25:21 -06:00
David Wendt 613564baf7 tests: Adopt new expected images as the SWF stage size changed when I moved these tests to Flex/Flash Builder 2022-09-15 19:14:41 -06:00
David Wendt 0912ee4dff tests: Add an events test for `loadBytes` 2022-09-15 19:14:41 -06:00
David Wendt 0eff0bf91a core: Remove all synchronous preloading from core.
Backends that need synchronous preload behavior now explicitly ask for it as follows:

 * `tests` - repeatedly call `preload` in a loop with an exhausted execution limit to stress-test the chunked preload
 * `exporter`, `scanner` - synchronous/unlimited preload to match prior behavior

These may change in the future.
2022-09-15 19:14:41 -06:00
Aaron Hill 81a5f3f10a core: Always check mergeAlpha in BitmapData.copyPixels
Previously, we would only use mergeAlpha if alphaBitmapData
and alphaPoint. However, mergeAlpha can be used even when
those parameters are null.

Some of the AVM1 argument handling was also incorrect - I've fixed
it, and extended the existing test with the output-based test
added for AVM2.
2022-09-11 11:12:09 -05:00
Nathan Adams b2ecd39648 wgpu: Enable MSAA for offscreen textures 2022-09-11 09:07:53 +02:00
Nathan Adams c7f420dde5 wgpu: Moved WgpuRenderBackend into backend.rs 2022-09-11 09:07:53 +02:00
Aaron Hill 8370bc792d core: Use correct background alpha in BitmapData.draw
Previously, we would always use a transparent background,
even if the BitmapData is not transparent. This would normally
be corrected on the next frame when we copied the pixels to the
CPU. However, if an SWF ran `BitmapData.draw` on every frame,
this would never be corrected.
2022-09-09 19:24:21 -05:00
Aaron Hill 2f81f5814d render: Add `premultiplied_alpha` parameter for image capture
When rendering offscreen, we want the resulting image to use
premultiplied alpha, since the image will be stored in a texture.

However, when capturing an image in the exporter or test framework,
we want to use straight alpha, so that the resulting image can
be saved as a PNG.

Previously, we incorrectly used straight alpha everywhere, resulting
in incorrect output when using BitmapData.draw with transparency.
2022-09-09 15:46:48 -07:00
Aaron Hill ca030169f7 avm2: Implement BitmapData.rect and stub BitmapData.applyFilter
These are the last BitmapData methods needed for Solarmax
(the victory screen after beating the last level now renders).
2022-09-09 13:05:13 -05:00
Aaron Hill bb138d9082 avm2: Implement some of SharedObject
Our AVM2 `SharedObject` support is now *almost* equivalent
to our avm1 `SharedObject` support. We implement serialization
and deserialization for primitives, arrays, and `Object` instances
with local properties. We also implement serialization for `Date`,
but not `Xml` (since our AVM2 `Xml` class is just a stub at the moment).

This is enough to make 'This is the only level too' save level
progress to disk.

Currently, we always serialize to AMF3. When we implement
the `defaultObjectEncoding` and `objectEncoding`, we'll need
to adjust this.
2022-09-08 21:22:05 -05:00
Aaron Hill 974738fe10 tests: Add BitmapData.copyPixels image test from PR #2488 2022-09-08 19:52:48 -05:00
EmperorBale 5791423d43 tests: Enable avm_debug for regression tests 2022-09-07 13:54:33 -07:00
EmperorBale a5c3c0cab5 tests: Add test for Error.getStackTrace 2022-09-07 13:54:33 -07:00
Aaron Hill 7218146e04 avm2: Implement BitmapData.dispose
We now check if a BitmapData has been disposed by checking
for a zero width or height (which cannot happen otherwise).
As a result, we no longer need the 'disposed' field on the AVM1
BitmapData object.
2022-09-07 11:02:53 -07:00
Aaron Hill b764c4f6c1 avm2: Implement BitmapData.fillRect and BitmapData.getPixel32 2022-09-07 12:29:49 -05:00
dowgird 53ed748a54 avm2: added flash.utils.escapeMultiByte 2022-09-06 19:44:48 -07:00
Aaron Hill 93607aa86e
avm2: Implement `BitmapData.draw` for `wgpu` backend (#7254)
* avm2: Implement `BitmapData.draw` for `wgpu` backend

This method requires us to have the ability to render directly to a
texture. Fortunately, the `wgpu` backend already supports this in
the form of `TextureTarget`. However, the rendering code required
some refactoring in order to avoid creating duplicate `wgpu` resources.

The current implementation blocks on copying the pixels back
from the GPU to the CPU, so that we can immediately set them in
the Ruffle `BitmapData`. This is likely very inefficient, but will
work for a first implementation.

In the future, we could explore allowing the CPU image data and GPU
texture to be out of sync, and only synchronized when explicitly
necessary (e.g. on `getPixel` or `setPixel` calls).

* Rename `with_offscreen_backend` to `render_offscreen` and use Bitmap

* Don't panic when backend doesn't implement `render_offscreen`
2022-09-06 16:38:48 -05:00
Aaron Hill 45960de7dc avm2: Correctly implement DisplayObject.mask
The stub implementation was breaking code that relied on being
able to set a value for 'mask' and then retrieve it
(which used to work on a dynamic class like `MovieClip`).
2022-09-05 16:43:20 -07:00
dependabot[bot] 9b37c072db build(deps): bump pretty_assertions from 1.2.1 to 1.3.0
Bumps [pretty_assertions](https://github.com/rust-pretty-assertions/rust-pretty-assertions) from 1.2.1 to 1.3.0.
- [Release notes](https://github.com/rust-pretty-assertions/rust-pretty-assertions/releases)
- [Changelog](https://github.com/rust-pretty-assertions/rust-pretty-assertions/blob/main/CHANGELOG.md)
- [Commits](https://github.com/rust-pretty-assertions/rust-pretty-assertions/compare/v1.2.1...v1.3.0)

---
updated-dependencies:
- dependency-name: pretty_assertions
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-09-05 23:30:37 +03:00
onkrot 1e0b59dbad avm2: Implement `String`.`localeCompare`, `search`, `toLocaleLowerCase`, `toLocaleUpperCase` methods. 2022-09-05 12:15:53 -07:00
Adrian Wielgosik 31780f15d8 tests: Add extra case to int_edge_cases test 2022-09-05 11:55:16 -07:00
= 91ae384682 tests: Removed software video impl for tests - it isn't used and adds a lot to compile time 2022-09-04 17:46:58 -07:00
Adrian Wielgosik 4707e4b6a8 tests: Add tests for int conversion edge cases 2022-09-04 08:57:18 +03:00
Mike Welsh c17da6e91a core: Fix some issues with `hitTest`
Fixes some issues with our winding # calculation which would cause
incorrect results for hitTest.

  * The convention for handling an intersection at endpoints was
    not the same between lines and bezier curves.
  * The bezier curve winding # function was not properly handling
    some cases where the curve was strictly y-monotonic.
  * Simplify the code a bit so that ray-curve intersections are
    returned in a consistent order based on upward/downward crossing.
2022-09-02 14:51:46 -07:00
Aaron Hill 7a7ea87679 avm2: Implement Sprite.startDrag and Sprite.stopDrag
For now, I've left 'dropTarget' unimplemented - unlike in
AVM1, the drop target can be non-interactive objects like `Shape`,
so we'll need additional refactoring to implement it.

This allows 'This is the only level too' to be playable
2022-09-02 13:03:14 -07:00
Aaron Hill 1a7c5339a7 avm2: Implement DisplayObject.localToGlobal and DisplayObject.globalToLocal
While writing tests for these methods, I discovered and fixed some
issues with how 'scrollRect' interacted with 'dobj.transform.matrix'
2022-08-29 23:12:40 -05:00
Aaron Hill e9697439de avm2: Skip over holes during array enumeration
This brings us closer to matching the Flash Player
enumeration behavior. Unfortunately, the precise enumeration
order for ScriptObject properties depends on the precise
order in the internal avmplus hashmap. This order is deterministic,
but adding/removing a property effectively randomizes it. Hopefully
there aren't any SWFS that depend on the *exact* order.
2022-08-29 15:53:44 -07:00
dependabot[bot] 802de0e7d1 build(deps): bump futures from 0.3.23 to 0.3.24
Bumps [futures](https://github.com/rust-lang/futures-rs) from 0.3.23 to 0.3.24.
- [Release notes](https://github.com/rust-lang/futures-rs/releases)
- [Changelog](https://github.com/rust-lang/futures-rs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/futures-rs/compare/0.3.23...0.3.24)

---
updated-dependencies:
- dependency-name: futures
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-08-29 23:38:43 +03:00
Toad06 c4e64c5e26 avm1: Function calls in SWF4 bump the version to 5 2022-08-29 02:17:09 -07:00
David Wendt 4de46562ca tests: Add a test for class singleton properties. 2022-08-28 17:54:22 -06:00
Aaron Hill ae8e5b2f33 avm2: Don't error when executing 'null as SomeType'
We previously used 'coerce_to_object', which produced
an error with `Value::Null`. Instead, we can just ues
`value.as_type_of`, which will correctly handle `null`
2022-08-28 16:33:15 -05:00
Aaron Hill e3e0488ed4 avm2: Delete enumerant when property is deleted 2022-08-28 12:03:19 -05:00
Aaron Hill 6a01fa93c5 avm2: Implement `String.toLowerCase` and `String.toUpperCase`
These are implemented in the same way as in AVM1. Testing
in Flash Player shows that the behavior is the same.
2022-08-28 01:32:53 -05:00
Callum Thomson 046514eeb9
avm1: Enumerate should push Undefined if the target isn't an object 2022-08-26 14:01:42 -07:00
Aaron Hill 249648674c Fix bounds computation 2022-08-26 13:04:01 -07:00
Aaron Hill 5fb95e6961 Use round-to-even for scrollRect 2022-08-26 13:04:01 -07:00
Aaron Hill fa0c843a4d avm2: Implement DisplayObject.scrollRect
This property causes a DisplayObject to be both translated
and cropped.
2022-08-26 13:04:01 -07:00
David Wendt 4510d51e18 tests: Fix regression in `as3_loaderinfo_events` caused by the frame lifecycle fixes 2022-08-25 19:24:56 -06:00
David Wendt beb0545b11 tests: Add tests for gotos interacting with frame scripts. 2022-08-25 19:24:56 -06:00
David Wendt 6569edda88 tests: Add a goto-and-stop test that inspects the children after the goto. 2022-08-25 19:24:56 -06:00
David Wendt c3add3db93 tests: Ignore the `as3_simplebutton_constr_childevents` test as it is broken by fixes I moved to another PR 2022-08-25 19:24:56 -06:00
David Wendt 38f28ce80c tests: Add a second, more thorough `clickgoto2` test 2022-08-25 19:24:56 -06:00