Commit Graph

506 Commits

Author SHA1 Message Date
David Wendt 1323355a69 avm2: Fire progress events when the root movie is preloaded.
This is currently somewhat buggy, `homestuck_02791.swf` stops at 12% for some reason. I tried handing it both compressed and uncompressed lengths with no luck.
2022-09-15 19:14:41 -06:00
David Wendt 0eff0bf91a core: Remove all synchronous preloading from core.
Backends that need synchronous preload behavior now explicitly ask for it as follows:

 * `tests` - repeatedly call `preload` in a loop with an exhausted execution limit to stress-test the chunked preload
 * `exporter`, `scanner` - synchronous/unlimited preload to match prior behavior

These may change in the future.
2022-09-15 19:14:41 -06:00
David Wendt 3d799acd96 core: Report to callers of preload if all preloading work was done or not. 2022-09-15 19:14:41 -06:00
David Wendt 86f9ee4821 core: Add a "preload everything we know about" method 2022-09-15 19:14:41 -06:00
David Wendt a05827eb90 core: Add a concept of an `ExecutionLimit` that checks both actions and runtime.
Actions are abstract; here we're using it to count bytes loaded (as a proxy for execution time). AVM code could potentially be adapted to count operations run instead.
2022-09-15 19:14:41 -06:00
David Wendt c80abff3a9 core: Allow chunked preloading within a `DefineSprite` tag 2022-09-15 19:14:41 -06:00
David Wendt 0ab10d9ab0 core: Make the preload chunk size configurable per caller.
Right now, we do not actually set a chunk limit, as we still need infrastructure for backgrounding the preload calls.
2022-09-15 19:14:41 -06:00
David Wendt 4e9bb3a173 core: Implement chunked decoding infrastructure.
We currently do not actually enforce a decoding limit; just add the functionality necessary to do so.
2022-09-15 19:14:41 -06:00
Nathan Adams 267ea0fd13 render: Introduced render commands, moved to a command list model instead of direct rendering 2022-09-11 09:07:53 +02:00
Aaron Hill bb138d9082 avm2: Implement some of SharedObject
Our AVM2 `SharedObject` support is now *almost* equivalent
to our avm1 `SharedObject` support. We implement serialization
and deserialization for primitives, arrays, and `Object` instances
with local properties. We also implement serialization for `Date`,
but not `Xml` (since our AVM2 `Xml` class is just a stub at the moment).

This is enough to make 'This is the only level too' save level
progress to disk.

Currently, we always serialize to AMF3. When we implement
the `defaultObjectEncoding` and `objectEncoding`, we'll need
to adjust this.
2022-09-08 21:22:05 -05:00
Aaron Hill 93607aa86e
avm2: Implement `BitmapData.draw` for `wgpu` backend (#7254)
* avm2: Implement `BitmapData.draw` for `wgpu` backend

This method requires us to have the ability to render directly to a
texture. Fortunately, the `wgpu` backend already supports this in
the form of `TextureTarget`. However, the rendering code required
some refactoring in order to avoid creating duplicate `wgpu` resources.

The current implementation blocks on copying the pixels back
from the GPU to the CPU, so that we can immediately set them in
the Ruffle `BitmapData`. This is likely very inefficient, but will
work for a first implementation.

In the future, we could explore allowing the CPU image data and GPU
texture to be out of sync, and only synchronized when explicitly
necessary (e.g. on `getPixel` or `setPixel` calls).

* Rename `with_offscreen_backend` to `render_offscreen` and use Bitmap

* Don't panic when backend doesn't implement `render_offscreen`
2022-09-06 16:38:48 -05:00
= 2b3249c9a4 core: Made core no longer depend on software video decoders 2022-09-04 17:46:58 -07:00
= 8b12185d61 video: Moved NullVideoBackend from core to video 2022-09-04 17:46:58 -07:00
= aff49cd891 video: Moved VideoBackend from core to video 2022-09-04 17:46:58 -07:00
= ddaee950f8 avm1: Removed all public access into Avm1 modules, export only what's needed 2022-09-04 12:27:29 -07:00
= 2d24ed539e avm1: Moved Avm1 struct into its own file, fixing field access as needed 2022-09-04 12:27:29 -07:00
relrelb 0b7d8ea007 avm1: Move frame lifecycle logic to `Avm1::run_frame`
This allows better encapsulation of AVM1.
2022-08-28 19:21:03 -06:00
Aaron Hill c531994b1c avm2: Fire KeyboardEvent.KEY_UP and KeyboardEvent.KEY_DOWN
The 'charCode' and 'keyCode' properties are now implemented
on `KeyboardEvent`

The input injection code we use does not support keyboard events,
so we can't yet write a regression test for this. However,
both 'You need to burn the rope' and 'This is the Only Level TOO'
now properly handle keyboard events with this PR.
2022-08-28 14:15:57 -05:00
EmperorBale f8289b47d8
avm2: Implement call stack & stack traces (#7564)
* avm2: Implement call stack

* avm2: Class traits should have a special prefix

* avm2: Stack tracebacks should also contain error message

* avm2: Move method naming to Executable

* avm2: Handle getter and setter methods in tracebacks

* chore: Formatting

* chore: Add comments

* avm2: Make full_name write to a string, instead of creating a new one

* core: Make GcArena publicly accessible

* core: Add Deref impl for Either type

* desktop: Add AVM2 call stack to panic message

* avm2: Prefix native methods with a `/`

* chore: Appease clippy

* avm2: Check if method actually contains bytecode instead of unwrapping

* web: Add AVM2 stack trace to panic message

* chore: Formatting

* chore: Clippy

* avm2: Fix stack traces for free standing functions

* core: Remove global data from context

* core: Rename GcGlobalData to GcCallstack

* core: Introduce StaticCallstack, make GcArena private again

Co-authored-by: Adrian Wielgosik <4729533+adrian17@users.noreply.github.com>
2022-08-28 18:30:20 +02:00
Aaron Hill fa0c843a4d avm2: Implement DisplayObject.scrollRect
This property causes a DisplayObject to be both translated
and cropped.
2022-08-26 13:04:01 -07:00
relrelb 72d8c152b9 core: Make `Player::load_device_font` infallible
It is always called with the same known data, which should parse
successfully.
2022-08-26 12:24:15 -07:00
David Wendt 0400d4dee4 core: `Player` should start in the `Idle` phase 2022-08-25 19:24:56 -06:00
David Wendt f0ef8adb42 core: Add a new frame phase to represent non-frame work such as input event handlers. 2022-08-25 19:24:56 -06:00
David Wendt ae530b5d6b core: Track what part of the frame processing loop we're in 2022-08-25 19:24:56 -06:00
David Wendt ee2454e09f core: Frame actions should start with `enterFrame`; not `exitFrame`. 2022-08-25 19:24:56 -06:00
= 67eb34fbc5 core: Remove Error from player.rs, it wasn't needed 2022-08-25 23:43:21 +02:00
= 2d2869f44f core: Font::from_swf_tag is currently infallible, remove error path 2022-08-25 23:43:21 +02:00
Aaron Hill 86e6983943 avm2: Partially implement Loader.load
This PR implements the `Loader.load` method, as well as
the associated `LoaderInfo` properties and events.

We can now load in an external AVM2 SWf: it will be added
as a child of `Loader` object, and will render properly
to the screen.

Limitations:
* The only supported `URLRequest` property is `url`
* `LoaderContext` is not supported at all - we always use the default
  behavior
* Only `Loader.load` is implemented - we do not yet support unloading.
* We fire a plain 'Event' for the 'progress' event, instead of using
  the (not yet implemented) 'ProgressEvent' class

The main changes in this PR are:
* The AVM2 `Loader` class now has an associated display object,
  `LoaderDisplay`. This is basically a stub, and just renders
  its single child (if it exists).
* `LoaderStream::Stage` is renamed to `LoaderStream::NotYetLoaded`.
  This is used for both the `Stage` and an 'uninitialized'
  `Loader.contentLoaderInfo`. In both cases, certain properties throw
  errors, while others return actual values.
* The rust `Loader` manager now handles both AVM1 and AVM2 movie loads.
2022-08-22 19:36:29 -07:00
Aaron Hill 98c7f443ce core: Only store viewport dimensions in `RenderBackend`
Previously, the viewport height and width were stored in
both `Stage` and the `RenderBackend`. Any changes to the viewport
dimensions (e.g. due to window resizing) needed to be updated in both
places to keep our handling of the viewport consistent.

This PR adds a new `ViewportDimensions` type, which holds the
width, height, and scale factor. It is stored inside the
`RenderBackend` impl, and is retrieved using the newly added
method `RenderBackend.get_viewport_dimensions`. After a `Player`
has been constructed, any code that needes access to the viewport
dimensions will ultimate go through this method.

Unfortunately, `Stage` needs to use the viewport dimensions
in `build_matrices`. Therefore, any code modifying the viewport
dimensions should go through `player.set_viewport_dimensions`,
which ensures that the stage matrices are rebuilt after the render
backend is updated.
2022-08-22 13:44:30 -07:00
Adrian Wielgosik b18329c8fe web: Allow modifying player volume via JS 2022-08-20 11:53:42 -07:00
relrelb 04b4a6cabe avm1: Rename `ScriptObject::object` to `ScriptObject::new` 2022-08-19 12:22:48 -07:00
relrelb 4d8e4111e3 core: Remove `AvmType`
Simply use `is_action_script_3()` instead.
2022-08-16 13:04:02 +03:00
Nathan Adams 824b4aa8d1 render: Moved render backend from core to render 2022-08-14 18:38:14 -07:00
Nathan Adams 760da753fb render: Moved Transform from core to render 2022-08-14 18:38:14 -07:00
Nathan Adams 7dff19b559 core: Use a fixed seed when using deterministic feature 2022-08-12 13:11:46 +03:00
Adrian Wielgosik 54f9824ce0 avm1: Update drag in stopDrag() in case it wasn't called before 2022-08-10 00:20:09 +02:00
Nathan Adams 8efd69b525 core: Track 'actions since timeout check' globally instead of per Activation 2022-08-09 20:56:18 +03:00
Adrian Wielgosik 5be7f425f0 avm2: Migrate all Events to AS, remove EventData. 2022-07-30 12:34:12 -07:00
Aaron Hill 49d1a985ca avm2: Store `LoaderInfo` object on `MovieClip` and `Stage`
Previously, we would create a fresh `LoaderInfo` object each
time the `loaderInfo` property was accessed. However, users can
add event handlers to a `LoaderInfo`, so we need to create and
store exactly one `LoaderInfo` object per movie (and stage).

To verify that we're correctly handling the storage of `LoaderInfo`,
I've implemented firing the "init" event. This required a new
`on_frame_exit` hook, so that we can properly fire the "init"
event after the "exitFrame" for the initial frame but before
the "enterFrame" of the next frame.
2022-07-27 22:38:49 -07:00
Aaron Hill b4f98190e9 avm2: Implement flash.utils.Timer and associated events
The current 'setInterval/setTimeout' implementation is
moved to 'core/src/timers.rs', and now works with both
AVM1 and AVM2 objects. The `flash.utils.Timer` class is implemented
mostly in ActionScript, with minimal modifications to the actual
Ruffle timer code.
2022-07-24 20:43:00 -07:00
relrelb f643048c1c core: Introduce `Request`
Which holds both a URL and what was `RequestOptions` formerly.
2022-07-09 09:43:42 +03:00
Aaron Hill 6d9d155b15 avm2: Use render_list instead of depth_list in most cases
The `render_list` for a container always contains all of the children
under both AVM1 and AVM2 - howver, the depth_list may not contain
some children under AVM2.

When we're not performing some AVM1-specific operation
(e.g. `getInstanceAtDepth`, or dumping out AVM1 variables),
we should be using the render list.
2022-06-11 00:59:18 +03:00
Toad06 580a499e56 core: Run `update_drag` in `Player::handle_event` 2022-05-23 19:05:35 -07:00
bbb651 cf820b4f95 desktop: Add fullscreen command line option 2022-05-20 19:51:22 -07:00
Mike Welsh f20f53f555 avm1: Grab SWF version from executing clip
Remove the `swf_version` parameter from `Activation` constructors,
because this was incorrectly using the global or root SWF version
most times.

Instead, grab the SWF version for the activation directly from the
base clip.
2022-05-07 10:25:10 -07:00
Mike Welsh 1eb06908c8 core: Make PlayerBuilder::build infallible 2022-04-29 09:14:32 -07:00
Mike Welsh 3e15ca4cad core: Use `Arc::new_cyclic` in player initialization
Co-authored-by: relrelb <relrelbachar@gmail.com>

Change `UpdateContext::player` to not be an `Option`
2022-04-29 09:14:32 -07:00
Mike Welsh ddc28310f8 core: Clean up test_utils 2022-04-29 09:14:32 -07:00
Mike Welsh f48182ef3d core: Add various settings to PlayerBuilder 2022-04-29 09:14:32 -07:00
Mike Welsh 895508a0fb core: Remove Player::new
PlayerBuilder is effectively the Player constructor.
2022-04-29 09:14:32 -07:00
Mike Welsh e1e2b1008a core: Add PlayerBuilder 2022-04-29 09:14:32 -07:00
Daniel Jacobs aa92c3c1bc core: scale_mode -> window_mode for set_window_mode 2022-04-22 19:31:23 +03:00
Mike Welsh 3305ac69c4 web: Support wmode parameter 2022-04-17 08:33:51 -07:00
relrelb 7497fb7008 core: Change `Player::set_root_movie` to accept a `SwfMovie`
Move the `Arc::new` to within the function.
2022-04-08 15:16:25 -07:00
Mike Welsh 9687365885 core: Remove morph shape preloading
Remove the preload step that would pre-create the shapes for each
morph shape ratio on SWF load. Instead, lazily crate the shapes
when they are needed.
2022-04-03 13:50:09 -07:00
relrelb 7e4b3c1003 core: Refactor `LoadManager::load_root_movie`
Make it call `navigator.fetch()` directly rather than receiving an
existing `Future`.
2022-03-26 15:56:06 -07:00
relrelb 8a17d88c77 core: Remove `NavigatorBackend::time_since_launch`
`core` already depends on the `instant` crate which abstracts
`std::instant::Instant` and polyfills it on Web. Use it to replace
`NavigatorBackend::time_since_launch` in order to make `NavigatorBackend`
a little smaller and more simple.
2022-03-17 00:08:44 +02:00
relrelb 031126a1b8 core: Remove `LocaleBackend`
Previously there were 3 implementations of `LocaleBackend`:
`DesktopLocaleBackend`, `WebLocaleBackend` and `NullLocaleBackend`.

While `DesktopLocaleBackend`, `WebLocaleBackend` were identical,
`NullLocaleBackend` always returned a fixed date/time for tests
determinism.

Unify them in a single file, and use `cfg!(test)` and a new dedicated
`deterministic` feature to decide whether to mock date/time or not.
This should not cause any behavioral changes.
2022-03-16 19:57:53 +02:00
Toad06 dcca61073b core: Display the appropriate mouse cursor after interacting with a button 2022-02-28 15:28:18 -07:00
relrelb b6c7cc1ca3 core: Cleanup `Avm1ConstructorRegistry`
Instead of storing shared pointers to `Avm1ConstructorRegistry` in
`MovieLibrary`, access the `PropertyMap` directly, without an extra
abstraction.

Also, move the constructor registries to `Avm1`, for better
encapsulation.
2022-02-10 07:58:30 +02:00
Toad06 fff9cd1d63 avm1: Change cursor to arrow when the `enabled` property is set to false 2022-02-09 16:26:50 -08:00
Mike Welsh c35edaae82 avm1: Allow `this` to be `undefined`
Change `Activation::this` to be `Value` instead of `Object`.
2022-01-24 02:04:57 -08:00
David Wendt e5d9379740 core: Implement `mouseMove` event 2022-01-22 19:58:32 -08:00
David Wendt eeea5ffea6 core: Issue `MouseWheel` events for AVM2. 2022-01-22 19:58:32 -08:00
David Wendt 84d1d5aa76 core: Issue `mouseOver`, `mouseOut`, etc when dragging. 2022-01-22 19:58:32 -08:00
David Wendt 42b606d058 core: Issue `rollOver`, `rollOut`, `mouseOut`, and `mouseOver` events to AVM2. 2022-01-22 19:58:32 -08:00
David Wendt 353a5a78d6 core: Move `mouse_pick` and `mouse_cursor` to `InteractiveObject` as no non-interactive object implements them.
This also cascades into other places, ultimately resulting in more things being marked as `InteractiveObject`.
2022-01-22 19:58:32 -08:00
David Wendt d0ef15503c avm2: Store the last-hovered or currently-hovered object on the event that notifies the clip that the hover state has changed. 2022-01-22 19:58:32 -08:00
David Wendt f69206aaa2 core: Fire AVM2's `mouseUp` event on the correct object.
This requires adding another notion of mouse-release events to `ClipEvent`. We now have four:

 * `MouseUp` - the mouse was released, any object on the render list can handle this event ("anycast" event)
 * `MouseUpInside` - the mouse was released inside this display object, only the mouse-picked target of the event can handle it
 * `Release` - the mouse was released inside the last clicked display object
 * `ReleaseOutside` - the mouse was released outside the last clicked display object

For those keeping score at home, in AVM2, the valid progression of events is either...

 * On the same object, `mouseDown`, `mouseUp`, and `click`
 * On one object, `mouseDown`, then some mouse movement that takes the cursor out of the first object, then on another object `mouseUp`, and then finally the first object gets `releaseOutside`.
2022-01-22 19:58:32 -08:00
David Wendt 35f020f482 avm2: Allow `Stage` to receive button presses 2022-01-22 19:58:32 -08:00
David Wendt f56782c5c7 core: Movie clips do not have a hand cursor unless they are also in button mode. 2022-01-22 19:58:32 -08:00
relrelb 164e1a38c0 core: Remove unnecessary parameter from `post_instantiation`
`display_object` was always equivalent to `self`, there's no need to
pass both.
2022-01-22 11:37:33 -08:00
relrelb 25722e7abe avm1: Fix `onLoadInit` event order
`onLoadInit` is queued after all `DoAction`s of the loaded clips.
That is, if clip1, clip2, clip3 are loaded in the same frame
(in this order), then actions will be executed as follows:

* `DoAction` of clip3
* `DoAction` of clip2
* `DoAction` of clip1
* `onLoadInit` of clip3
* `onLoadInit` of clip2
* `onLoadInit` of clip1

Previously, those were incorrectly executed as follows:

* `DoAction` of clip3
* `onLoadInit` of clip3
* `DoAction` of clip2
* `onLoadInit` of clip2
* `DoAction` of clip1
* `onLoadInit` of clip1
2022-01-14 17:27:14 -08:00
relrelb b39ab9034c core: Remove `Player::is_mouse_down`
Now that `InputManager` tracks the mouse button, it can be used
instead.
2022-01-10 01:18:49 -08:00
relrelb 82b4c6ef27 core: Support mouse buttons in `KeyCode`
Add `MouseLeft`, `MouseRight` and `MouseMiddle` to `KeyCode` for
AVM1's `Key.isDown()` function.
2022-01-10 01:18:49 -08:00
relrelb c00532aed2 core: Cleanup mouse update logic
Move code that is exclusive to mouse events from
`Player::update_mouse_state` to `Player::handle_event`.
2022-01-10 01:18:49 -08:00
Mike Welsh b2f7c98f88 audio: Sync animation with embedded audio streams
This is a first pass at syncing animation and audio playback when
and embedded audio stream is playing.

Fixes #3020, #3663, #3958.
2022-01-07 13:23:53 -08:00
Adrian Wielgosik fcab60de7e core: register non-ascii fonts lazily 2021-12-31 01:10:48 +01:00
relrelb 07c5330456 core: Introduce `InputManager`
`InputManager` encapsulates the common logic that previously the
`UiBackend`s used to implement.
2021-12-15 14:20:30 -08:00
Moulins fa30e1bc43 chore: rename AvmString::{new -> new_utf8, new_ucs2 -> new} 2021-11-27 11:20:47 -07:00
relrelb a2aeadf9e1 core: Small cleanups in `Player::handle_event`
* Use `match` for AVM debug key combos.
* Remove redundant `if let Some(button_event)` inside an `if button_event.is_some()`.
2021-11-25 07:35:33 +02:00
Tal Hayon 7ed38850fd core: implement displayState for Stage in avm1/2 2021-11-11 16:20:05 -07:00
David Wendt b2e0586252 docs: Document the current event-handling flow in `Player`. 2021-11-09 16:48:29 -07:00
David Wendt bb8ca8f136 core: Move `handle_clip_event` to `TInteractiveObject`, and split it into three pieces.
`handle_clip_event` is now a default trait method that calls three methods in order:

 * `filter_clip_event`, to determine which events that either this object or it's children may handle
 * `propagate_to_children`, to check if any children of this object want to handle an event. (This also includes AVM2 button states, which are not technically "children" in the usual sense...)
 * `event_dispatch`, which does the actual "object reacts to an event" bit if no child handles the object.

These roughly correspond to phases of existing event-handling objects pre-`InteractiveObject`.
2021-11-09 16:48:29 -07:00
relrelb 982a83ce24 avm1: Remove `base_proto` parameter of `TObject::call`
Use prototype depths instead. Most calls passed `base_proto = None`,
which is equivalent to `depth = 0`, and is now the default.
The few other cases were adapted to use `Executable::exec` directly,
where `depth` can be specified manually.
2021-10-23 10:51:21 -07:00
Adrian Wielgosik 969fab7619 refactor: Stop manually borrowing fields in mutate_with_update_context 2021-10-21 10:24:05 -07:00
Moulins 4ad6e1e698 avm1: Propagate AvmString<'gc>s to all methods on Object
Some frequently-used Object methods have an Into<impl AvmString<'gc>>
parameter to reduce the size of the changes.
2021-10-06 19:47:35 -06:00
Moulins 73bce495c2 chore: move core::avm1::string::AvmString to core::string::AvmString 2021-09-13 03:30:17 -07:00
Daniel Jacobs 5ac9796ffd web: Support salign, quality, & scale embed/object attributes (part of #4258) 2021-09-08 16:25:47 -07:00
David Wendt 364ee62c92 avm2: Impl `SoundChannel`'s `soundComplete` event.
This includes a test that is currently ignored because `NullAudioBackend` can't fire complete events.
2021-09-03 16:47:02 -06:00
Daniel Jacobs 3982f3af98 web: Support menu embed/object attribute (part of #4258) 2021-08-28 14:56:35 +02:00
Tal Hayon 332f1d47bb core: Reset mouse visible when loading movie to root (Fixes #4358) 2021-08-11 23:18:57 +02:00
relrelb 141f886cdd avm1: Remove `TObject::set_proto`
The last usage of it was in `Player`, which anyway should operate
only on newly created objects that don't have any virtual properties
nor watchers. So it is safe to replace with `define_value`, that
also cannot fail.
2021-07-30 17:42:42 -07:00
relrelb fd3f9f34de avm1: Store `__proto__` as a regular property
`__proto__` seems to behave much like a regular data property. So
simply remove the `prototype` field of `ScriptObject` in favor of
storing the prototype in the general properties hash map.
2021-07-30 17:42:42 -07:00
David Wendt 323da9ded3 avm2: Move the class association from prototypes to instances.
This also incurred a large number of ancillary changes, as it turns out nearly every native object is currently pulling a prototype and sticking it into an object. Right now, I have it instead pulling the constructor out of the prototype, but a future PR will also remove `system_prototypes` as well.

Other ancillary changes include:

 * `Domain` now supports partial initialization to avoid an order-of-events issue. Accessing domain memory on a partially-initialized `Domain` will panic.
 * `Domain` construction requires a full `activation` now, except for `global_scope` which needs to be initialized later with valid domain memory before user code runs.
 * Pretty much every native object constructor now takes a proto/constr pair
 * Trait lookup was rewritten to handle this. It's still buggy - seven tests don't work
 * `TObject.construct` now actually does the full object construction dance. This allows `ClassObject` to implement the ES4 object construction pathway directly while `FunctionObject` maintains ES3 compatibility.

This is a tentative commit; there are still seven failing tests that I need to fix.
2021-07-20 21:55:25 -04:00
relrelb 7b37bf6809 chore: Avoid spelling "movieclip"
* Prefer "MovieClip" in comments.
* Prefer "mc" for variable names.
2021-06-24 14:36:45 +03:00
danharris-stu e010775099 core: Fix documentation spelling 2021-06-21 20:57:49 +03:00
Mike Welsh 622f35eb71 core: Pump action queue after handling an event 2021-06-16 12:42:49 -07:00
Mike Welsh e2659e451c core: Fire button events after mouse move events 2021-06-16 12:42:49 -07:00
Mike Welsh 71024939e3 core: Remove self_node parameter from DisplayObject::mouse_pick 2021-06-16 12:42:49 -07:00
Mike Welsh 6894382e8e avm1: Implement _droptarget 2021-06-16 12:42:49 -07:00
Mike Welsh 495f8d90e6 avm1: Implement dragOver/dragOut button events 2021-06-16 12:42:49 -07:00
Mike Welsh 90024a1266 core: Wire up dragOver/dragOut events for buttons 2021-06-16 12:42:49 -07:00
Mike Welsh b0143ff918 core: Add Player::mouse_pressed_object 2021-06-16 12:42:49 -07:00
Mike Welsh ed1bfd74fe core: keyPress events take precedence over text input 2021-06-14 14:04:28 -07:00
Mike Welsh 1f96af6b64 core: Add Avm1::exec_list to manage global list of display objects 2021-06-14 14:04:28 -07:00
Adrian Wielgosik 7d1bd57066 avm1: Call ContextMenu.onSelect before preparing context menu items 2021-06-13 10:37:38 -07:00
Mike Welsh 21c351fe5b swf: Change Twips::zero fn to Twips::ZERO const 2021-06-08 14:57:15 -07:00
relrelb aee37276ec core: Replace num_enum with num_derive 2021-06-05 10:19:31 -07:00
Mike Welsh 3ddb97d2f6 core: Add SwfMovie::frame_rate and num_frames 2021-05-23 23:02:38 -07:00
Mike Welsh 077c7f045e core: Add SwfMovie::stage_size
Change `SwfMovie::width` and `height` to return `Twips`.
2021-05-23 23:02:38 -07:00
Mike Welsh bec6eb9dd3 core: Use SwfMovie::avm_type instead of MovieLibrary::avm_type 2021-05-23 23:02:38 -07:00
Mike Welsh e1439f4105 swf: Add HeaderExt struct providing additional info
When reading an SWF, search for FileAttributes and
SetBackgroundColor and return this along with the header data
because it's useful (in particular, the AS3 flag).
2021-05-23 23:02:38 -07:00
Mike Welsh 9b58dac841 avm2: Fix up DisplayObject root and stage properties
Move `MovieClip::is_swf` flag to `DisplayObject::is_root`, and use
this flag to handle the behavior of `DisplayObject.root` crawling
upwards until it hits a top-most loaded SWF/Bitmap.

Simplify `root` and `stage` so that they don't have to consider
buttons. Instead, do some trickery to ensure the button's states
see the proper values of `parent`, `root`, and `stage` during
construction.
2021-05-16 17:53:07 -07:00
David Wendt 6a9249e52f core: Store the root of each loaded movie and use it as a last-ditch way to get the root 2021-05-16 17:53:07 -07:00
Moulins 272841729e core: Replace SwfMovie's PropertyMap by a list of key-value pairs
PropertyMap is an AVM1-only concept, and shouldn't be used on cross-VM
types.
2021-05-03 13:47:14 -07:00
Adrian Wielgosik 8ca22c1f02
core: Support for custom context menu items on movie root 2021-05-02 15:28:00 -07:00
Adrian Wielgosik 5a6117722d core: Also hide playback controls on single-frame SWFs 2021-04-27 16:42:02 -07:00
Adrian Wielgosik a1737b5922 avm1: Respect menu.builtInItems, but on root clip only 2021-04-27 16:42:02 -07:00
Adrian Wielgosik ce4d66e0f4 avm1: support Stage.showMenu 2021-04-27 16:42:02 -07:00
Adrian Wielgosik 41a126885c web: Minimal context menu buttons for movie control 2021-04-27 16:42:02 -07:00
Mike Welsh b4717130e3 core: Add StageScaleMode and StageAlign properties to Stage 2021-04-26 01:15:42 -07:00
David Wendt 1ee5bbf7ba avm2: Impl `Stage.frameRate` 2021-04-26 01:15:42 -07:00
David Wendt 0c6584ca03 core: Store the viewport's scale factor on the stage 2021-04-26 01:15:42 -07:00
David Wendt ba66c62947 core: Ensure `Stage` always has an AVM2 representation 2021-04-26 01:15:42 -07:00
David Wendt 7f4a99ca60 core: Add a `root_clip` method for `Stage` and make everything grabbing depth 0 off the stage use it 2021-04-26 01:15:42 -07:00
David Wendt f6fe0a84a2 core: Move the viewport and stage dimensions into the `Stage`. 2021-04-26 01:15:42 -07:00
David Wendt c09bd0520c core: Run all of the steps of a frame update on the `Stage` 2021-04-26 01:15:42 -07:00
David Wendt b021d04345 core: Correct order of viewport bounds in render context 2021-04-26 01:15:42 -07:00
David Wendt 7341fa0554 core: Remove the explicit view bounding box and instead have all the culling code ask the `Stage` what it's bounding box is 2021-04-26 01:15:42 -07:00
David Wendt 67724bfc71 core: Move most of the player rendering code into the `Stage`'s render method. 2021-04-26 01:15:42 -07:00
David Wendt 6bf3206d95 core: Replace `context.levels` with a root stage 2021-04-26 01:15:42 -07:00
Mike Welsh d34b72cc47 web: Expose SWF metadata to JavaScript
Add `RufflePlayer.metadata` that exposes the SWF header fields to
JavaScript.

Add `RufflePlayer.readyState` and fire a `loadedmetadata` event
once the metadata is available, mimicking the HTML5 media APIs.
2021-04-23 16:58:24 -07:00
Mike Welsh d58bc9b5c5 core: Disable script timeout in debug builds 2021-04-23 16:57:28 -07:00
relrelb 9dc63a7831 core: Remove redundant tuple 2021-04-16 15:25:22 -07:00
desuwa 3030f2098a avm1: Run Player::run_actions after every timer callback. 2021-04-15 13:48:27 -07:00
Mike Welsh aa0707411c avm1: Update movie parameters when loading into _root/_level0
The movie framerate and dimensions should be changed when a movie
is loaded into _root or level 0.
2021-04-10 13:48:05 -07:00
David Wendt ebc5c3dd64 avm2: Ensure that objects are only *ever* constructed at frame construction time.
This ensures that root movie classes see their children in their constructor.
2021-04-09 22:24:22 -07:00
desuwa b7bf8334b2 core: Run `update_drag` earlier in the update cycle. Fix #1511 2021-04-06 15:48:06 -06:00
relrelb bbded90697 avm1: Rename proto_value to proto 2021-04-01 17:06:07 -06:00
relrelb 2c1dfea3ce avm1: Migrate Player to proto_value 2021-04-01 17:06:07 -06:00
relrelb e594f602b6 chore: Twips::new(0) -> Twips::zero() 2021-03-13 00:56:04 -08:00
David Wendt 50546512fe core: Add a separate construct step before running display objects.
This appears to only be in use for AVM2. Objects placed on a given frame are constructed before anything else happens with it's parent - even it's constructor being called. This involves splitting AVM2 up into a bunch of steps that really don't make sense for AVM1 content. Hence, `construct_frame` is a no-op for AVM1 and pre-running the first frame when instantiated is AVM1 exclusive now.
2021-03-03 03:08:01 -08:00
David Wendt ac6a206257 Fire `exitFrame`, `enterFrame`, and `frameConstructed` events as broadcasts. 2021-03-03 03:08:01 -08:00
David Wendt 731c18ad80 avm2: Issue (or attempt to issue) events for entering, exiting, and constructing, a frame. 2021-03-03 03:08:01 -08:00
Aaron Hill 6050dd8204
Replace most manual `Collect` impls with `#[derive(Collect)]`
* Replace most unsafe impls with Collect.
 * Switch to local gc-arena fork.
2021-02-17 18:38:55 -08:00
David Wendt 80bceeacab core: Add `VideoBackend` to host video decoders 2021-02-16 19:03:48 -08:00
Mike Welsh e5fb1f09e7 chore: Appease clippy
* #[derive(Collect)] should be before #[collect]
 * Replace redunant `&buf[..]` with `buf`
 * Changes most cases of UPPERCase to UpperCase
 * Allow upper_case_acronym on most SWF types, as they are from
   SWF spec/more annoying to change.
2021-02-12 06:32:42 -08:00
Mike Welsh 937393ce07 core: Fix panic from negative array indices in SharedObject (fix #3094) 2021-02-04 19:56:29 -08:00
Adrian Wielgosik d78e4e5e00 Core: Avoid framerate dropping down 5x if frames can't be handled in time. 2021-02-03 17:04:03 -08:00