Commit Graph

380 Commits

Author SHA1 Message Date
David Wendt d25bdbacf8 Separate `Object` into an interface trait and a standard implementation. Host object implementations may bypass `ScriptObject` and directly interface with the AVM using this trait.
Note that host objects that do so will *not* have access to their standard representation from within member functions - you will need to extend the interface to accomodate for them. This is due to long-standing limitations with type IDs and downcasting with types that bear lifetimes - it's entirely an unsafe operation and exposing such a facility to safe Rust is unsound. However, this will at least let us separate out several things from ScriptObject that don't need to be there for the time being.
2019-11-26 14:51:05 -05:00
David Wendt 2f965d1c64 First stab at moving system builtins to explicit prototypes 2019-11-26 14:51:03 -05:00
Nathan Adams ae064b62be chore: Change to no_drop from empty_drop for new gc-arena 2019-11-22 17:53:05 +00:00
Mike Welsh ab58c37feb core: Handle gaps between StreamSoundBlocks 2019-10-29 23:36:51 -07:00
David Wendt 6a81b5327d Implement `DoInitAction`.
This pushes an extra `undefined` onto the stack to fix underflow in AS2 interface declarations.

It is currently unknown if this is a miscompilation or if some other value is supposed to be there.

# Conflicts:
#	core/src/avm1.rs
#	core/src/avm1/object.rs
2019-10-29 11:11:25 -07:00
Mike Welsh 35be57553e desktop: Improve animation sync
The timing on desktop was causing the movie to run too slow,
causing it to get out of sync. Now it should run at the correct
speed.
2019-10-28 21:05:18 -07:00
Mike Welsh 01f47d675c core: Move UpdateContext into context submodule 2019-10-27 13:49:47 -07:00
Mike Welsh dddfb42e1e core: Merge ActionContext into UpdateContext 2019-10-27 13:49:47 -07:00
Mike Welsh c4c895c6c9 core: Move display objects to display_object module 2019-10-26 15:04:52 -07:00
Mike Welsh 247fd3b9c6 core: Run gotos immediately
Gotos now goto the specified frames immediately as opposed to
queuing. Actions on the new frame will still be queued,
and are executed after any current actions are completed.
2019-10-26 03:35:58 -07:00
Mike Welsh e78be0f06f core: Remove avm from UpdateContext 2019-10-26 02:21:48 -07:00
Mike Welsh c718a6c8cb core: Add more properties to ActionContext
ActionContext needs to be able to call goto, so it needs access
to most of UpdateContext.

TODO: Remove ActionContext, and only have UpdateContext?
2019-10-26 02:21:46 -07:00
Mike Welsh 09fa755405 core: Make Library::device_font optional 2019-10-26 02:20:42 -07:00
Mike Welsh 57a737357b core: Remove RefMut/Ref from UpdateContext 2019-10-26 02:20:42 -07:00
Mike Welsh a4bed6c643 core: Improve execution order of AS 2019-10-26 01:52:42 -07:00
David Wendt ad17166c63 Store the player version in `Avm1` so that `current_swf_version` doesn't require the context. 2019-10-13 18:55:39 -04:00
David Wendt 911cf64cb0 Fix clippy lints 2019-10-13 17:58:21 -04:00
David Wendt 911de06584 Only version MovieClips. Unversioned display objects recursively read their parents' versions, or the default version otherwise. 2019-10-13 17:27:04 -04:00
David Wendt feaa3dd203 Add a version parameter to every DisplayObject impl 2019-10-12 10:39:52 -04:00
David Wendt 8668d47403 Add a player version parameter and expose it to AVM 2019-10-12 10:39:51 -04:00
Mike Welsh 1ab5211bfe swf: Fix compiling with lzma feature 2019-10-11 23:18:57 -07:00
Mike Welsh 800147043a swf: Try to recover from incorrect zlib streams
Some SWFs are compressed incorrectly, often with incorrect
compressed/uncompressed lengths, causing the zlib decoders
to vomit if you try to decompress them fully. However, often times
the data still decompresses all the way to the End tag, and we
still want to try to play it even if it's corrupt.
Now these errors only omit a warning, and we'll continue to run
the SWF.

Addresses #86.
2019-10-10 13:41:43 -07:00
Mike Welsh eded29ce6d text: Add dummy implementation of device text
Embed an SWF version of Noto Sans (core/assets/*) into the player.
The player will load this font and use it to render device text.

This is a quicky implementation to get dynamic device text
rendering.
2019-10-07 23:23:45 -07:00
Mike Welsh 574ede0541 avm1: Return proper root object for Avm1::root_object
Was returning start_clip instead. Also call
DisplayObject::post_instantiation for root after it's created in
Player::new.
2019-10-07 01:36:05 -07:00
Mike Welsh b6eba80ebd chore: cargo fmt 2019-10-06 14:57:43 -07:00
David Wendt ca1fb713a3 Execute actions in MovieClip scope 2019-10-06 13:02:31 -07:00
David Wendt 667b30f4b5 Add scope chains for local variable resolution. 2019-10-06 13:02:31 -07:00
David Wendt 728c3d18db Allow stack frames to hold SwfSlices, which are `Rc` already.
Functions that manipulate the stack now run inside of `with_current_reader_mut`, which calls a given function with a Reader for the current stack frame. If the stack frame still exists after that code runs, we update it's PC with the Reader's position.
2019-10-06 13:02:31 -07:00
David Wendt 617b493733 Give AVM1 the notion of a stack frame.
This necessitates the use of a copy of SWF data into the GC arena, along with unsafe (and possibly unsound) pointer manipulation to get the action reader to hold a GC pointer.
2019-10-06 13:02:30 -07:00
Mike Welsh 7b63dc05c4 core: Initial implementation of SetTarget2
Implement the SetTarget2 action, which pops the target off of the
stack, and GetProperty 11, which pushes _target.

However, our implementation of _target is not accurate yet,
because it requires dynamically building the target path. Currently
we fake it by caching the last path to tellTarget.
2019-09-17 12:51:44 -05:00
Mike Welsh 856a4c6130 core: Improve TellTarget support
The AVM1 contains an explicit "target clip" that is used for older
Flash 4-era actions. This target clip can be set to an invalid
value, at which point Play, Stop, etc. will fail silently.

For GetVariable and SetVariable, if the target is invalid,
the variables will be modified on root ("/").
2019-09-17 12:51:44 -05:00
Mike Welsh 82c1116c42 chore: cargo fmt 2019-09-16 20:37:11 -07:00
David Wendt 359d3e4780 Propagate the RNG to the action context. This lets random work. 2019-09-16 20:04:30 -07:00
David Wendt 0f9db1744b Add a backend for controlling the enclosing web browser. 2019-09-16 20:04:30 -07:00
Mike Welsh 28f0ce3c83 Mask work 2019-09-09 20:42:08 -05:00
Mike Welsh 545af9379a chore: cargo fmt pass 2019-09-06 15:19:59 -07:00
Mike Welsh 0849826c48 core: Add static data for morph shape and text 2019-09-06 15:15:34 -07:00
Nathan Adams a74d1734af Initial work on avm1 method calling, local and global variables.
This contains just enough AS1 support for early trivial loading screens to not crash (ie badgers badgers badgers)
2019-08-28 21:43:20 -05:00
Mike Welsh 6a5c5ab1df chore: Add rustfmt.toml and rustfmt pass 2019-08-26 16:38:48 -07:00
Mike Welsh c1b8978555 core: Add max frames-per-tick as sanity
Avoid running too many frames at once.
2019-08-22 13:31:24 -07:00
Mike Welsh b0eff353a9 tests: Add initial SWF tests 2019-08-22 09:54:40 -07:00
Mike Welsh dd3748a520 core: GC collect_debt each frame 2019-08-19 22:34:49 -07:00
Mike Welsh 9cbeacd7b2 core: Transform mouse coordinates from viewport to stage 2019-08-19 22:27:38 -07:00
Mike Welsh 637588fae5 core: Store view matrix in player
Player is now in charge of scaling/cropping/translating the content
to fit the viewport size supplied by the frontend.

Added backend::render::Letterbox, which stores the margin sizes
for letter/pillarboxing.
2019-08-19 22:27:38 -07:00
Mike Welsh 8be9b9089b avm1: Stub out StartDrag/EndDrag 2019-08-19 22:27:38 -07:00
Mike Welsh ff74409d20 core: Tick audio backend each frame 2019-08-19 22:27:38 -07:00
Mike Welsh 59c9385cb7 core: Collect GC debt at the end of each frame 2019-08-19 22:27:38 -07:00
Mike Welsh 0143d9716e core: Button work 2019-08-19 22:27:38 -07:00
Mike Welsh 9d962fd634 core: Improve button support 2019-08-19 22:27:38 -07:00
Mike Welsh fe086c11ff core: Store clip frame labels
Bump swf-rs revision to allow for read_frame_label calls.
Also fix read_place_object to take an explicit length.
2019-08-19 22:27:38 -07:00
Mike Welsh 49cc48d2d1 core: Run actions after a goto 2019-08-19 22:27:37 -07:00
Mike Welsh ce606cece8 core: Re-enable AVM1 2019-08-19 22:27:37 -07:00
Mike Welsh 5bba546a53 core: Add BoundingBox calculations
TODO: Add dirty flag and cache matrices.
2019-08-19 17:29:55 -07:00
Mike Welsh 2c7e3c835f core: Add parent to DisplayObjectBase 2019-08-19 17:29:55 -07:00
Mike Welsh 4666d211a7 core: Add dyn to fix Rust 1.37 warnings
Omitting dyn on trait objects now emits a warning, so add missing
dyn where necessary.
2019-08-15 13:54:20 -07:00
Mike Welsh af2287a658 desktop: Add letterbox to viewport
Add getters to Player to allow access to the type Renderer.
Letter/pillarboxes added as window resized.
2019-08-10 10:18:32 -07:00
Mike Welsh 24fc403e06 core: Make player generic over backend 2019-08-09 22:34:15 -07:00
Mike Welsh 2accd5bdd4 core: Remove audio struct 2019-08-09 16:03:13 -07:00
Mike Welsh 3edc3c3d3e web: Disable auto-play, add click-to-play 2019-08-09 14:50:20 -07:00
Mike Welsh e64e306137 Rework audio to allow for streaming decoding 2019-08-08 15:59:32 -07:00
Mike Welsh 725cdae6c5 Begin AVM1 cleanup 2019-08-08 15:58:45 -07:00
Mike Welsh ce5faefe1f Work 2019-08-08 15:57:10 -07:00
Mike Welsh 2a365288e8 Update to latest swf-rs 2019-06-17 02:59:32 -07:00
Mike Welsh 3cefeeba6a Use twips for internal calculations
Switch from pixels to twips for internal calculations. swf crate
was updated to add a Twips wrapper-type. Ruffle will use this type
internally for transforms and shapes. This fixes some precision
errors in rendering (see heroes_of_cybertron.swf) and will match
what the Flash Player does internally more closely. (e.g.
DisplayObject x and y will be quantized to 1/20 pixel units). It
is up to the renderer to convert units from twip space to pixels
when rendering.
2019-05-17 13:40:56 -07:00
Mike Welsh efe3270ce0 web: Decode streams completely on preload (for now) 2019-05-09 12:43:26 -07:00
Mike Welsh 12d6d3342b core: Switch to rust-gc 2019-05-08 18:10:43 -07:00
Mike Welsh 20844185d7 core: Set preload flag 2019-05-07 12:11:32 -07:00
Mike Welsh e6e8536672 Clean up DisplayObject traits 2019-05-07 03:34:17 -07:00
Mike Welsh 60b673986b Work 2019-05-06 23:31:34 -07:00
Mike Welsh a0c478379d Preload assets for web
Run through all definition tags to preload assets on web.
TODO: Keep track of which assets are done loading.
2019-05-05 17:35:00 -07:00
Mike Welsh 2480469c2c First pass of static text 2019-05-04 11:45:11 -07:00
Mike Welsh 1dfedae485 Add some button functionality 2019-05-03 11:44:12 -07:00
Mike Welsh 6e8082f01b Reorganized backend structure 2019-05-02 19:56:17 -07:00
Mike Welsh d6e68dd43e Add initial AVM1 implementation 2019-05-01 17:46:49 -07:00
Mike Welsh 5e88f43280 Color transforms 2019-05-01 09:55:54 -07:00
Mike Welsh ded41dffb0 work 2019-04-30 17:46:32 -07:00
Mike Welsh eb6c23d967 Work 2019-04-30 01:53:21 -07:00
Mike Welsh 663ad9f663 Work 2019-04-29 13:24:29 -07:00
Mike Welsh ed3797f28c work 2019-04-28 22:55:44 -07:00
Mike Welsh ee64cc77bc Reforactor 2019-04-27 23:08:59 -07:00