Nathan Adams
b2ecd39648
wgpu: Enable MSAA for offscreen textures
2022-09-11 09:07:53 +02:00
Nathan Adams
69aba474e1
wgpu: Split off srgb and msaa code from backend to a Surface enum
2022-09-11 09:07:53 +02:00
Nathan Adams
03f7719c49
wgpu: Move quad into its own structure under Descriptors
2022-09-11 09:07:53 +02:00
Nathan Adams
a8e8b01a6c
wgpu: Use a static buffer for srgb transform uniforms, reworked it from Frame
2022-09-11 09:07:53 +02:00
Nathan Adams
a1d1da5d25
wgpu: Simplify stencil usage from Frame's perspective
2022-09-11 09:07:53 +02:00
Nathan Adams
794b30e10e
wgpu: Split draw_x into prep_x and draw
2022-09-11 09:07:53 +02:00
Nathan Adams
91f3230a45
wgpu: Split off Frame into CommandRenderer and Frame - command renderer translates commands into draw calls on frame
2022-09-11 09:07:53 +02:00
Nathan Adams
22ba32b785
wgpu: Remove target from Frame
2022-09-11 09:07:53 +02:00
Nathan Adams
8616c898cc
wgpu: Remove globals from Frame
2022-09-11 09:07:53 +02:00
Nathan Adams
14ecc98780
wgpu: Pass quad vbo/ibo as slices
2022-09-11 09:07:53 +02:00
Nathan Adams
09172c8b12
wgpu: Simplified rendering code down to 'apply transform, draw x'
2022-09-11 09:07:53 +02:00
Nathan Adams
5f671c0018
wgpu: Fixed panic if rendering to a texture smaller than 1x1
2022-09-11 09:07:53 +02:00
Nathan Adams
d5ab88f40d
wgpu: Make buffer blocks Pin<Box<Block>>
2022-09-11 09:07:53 +02:00
Nathan Adams
08471c6fb7
wgpu: Don't keep setting globals bind group, it only needs to be set once
2022-09-11 09:07:53 +02:00
Nathan Adams
41239039eb
wgpu: Moved all bind group layouts into their own struct
2022-09-11 09:07:53 +02:00
Nathan Adams
f33e6904cd
wgpu: Moved bind layouts out of Pipelines, they don't change
2022-09-11 09:07:53 +02:00
Nathan Adams
39e1224bda
wgpu: Don't recompile shaders for each Pipelines
2022-09-11 09:07:53 +02:00
Nathan Adams
7e013183a7
wgpu: Removed Descriptors::pipelines, we don't need 3 pipelines
2022-09-11 09:07:53 +02:00
Nathan Adams
8b6c6f8a62
wgpu: Removed DescriptorsTargetData::surface_format and frame_buffer_format as they aren't needed to be target specific
2022-09-11 09:07:53 +02:00
Nathan Adams
6755e1ccbd
wgpu: Pass the pipelines to frame instead of deciding based on a macro
2022-09-11 09:07:53 +02:00
Nathan Adams
13657e16ca
wgpu: Make render_offscreen use its own Frame instead of making a whole new renderer backend
2022-09-11 09:07:53 +02:00
Nathan Adams
697369536c
wgpu: Split off code that actually renders a frame
2022-09-11 09:07:53 +02:00
Nathan Adams
267ea0fd13
render: Introduced render commands, moved to a command list model instead of direct rendering
2022-09-11 09:07:53 +02:00
Nathan Adams
c7f420dde5
wgpu: Moved WgpuRenderBackend into backend.rs
2022-09-11 09:07:53 +02:00
Nathan Adams
70d96654d7
wgpu: Move descriptors out into its own file
2022-09-11 09:07:53 +02:00
Aaron Hill
a638b0498e
core: Render Bitmap even if bitmap_data is None
...
We only need to access bitmap_data to check if we need to
update a dirty texture.
2022-09-11 07:06:11 +03:00
Aaron Hill
8370bc792d
core: Use correct background alpha in BitmapData.draw
...
Previously, we would always use a transparent background,
even if the BitmapData is not transparent. This would normally
be corrected on the next frame when we copied the pixels to the
CPU. However, if an SWF ran `BitmapData.draw` on every frame,
this would never be corrected.
2022-09-09 19:24:21 -05:00
Aaron Hill
5de21428f5
core: Update dirty BitmapData before rendering
...
We now have a `MutationContext` available, so this doesn't need
to be done in `run_frame`
2022-09-09 16:36:40 -07:00
Aaron Hill
2f81f5814d
render: Add `premultiplied_alpha` parameter for image capture
...
When rendering offscreen, we want the resulting image to use
premultiplied alpha, since the image will be stored in a texture.
However, when capturing an image in the exporter or test framework,
we want to use straight alpha, so that the resulting image can
be saved as a PNG.
Previously, we incorrectly used straight alpha everywhere, resulting
in incorrect output when using BitmapData.draw with transparency.
2022-09-09 15:46:48 -07:00
Adrian Wielgosik
4421fbff6a
avm2: Convert all Qname::new(...).into() to Multiname::new() ( #7930 )
2022-09-09 23:33:30 +02:00
Aaron Hill
ca030169f7
avm2: Implement BitmapData.rect and stub BitmapData.applyFilter
...
These are the last BitmapData methods needed for Solarmax
(the victory screen after beating the last level now renders).
2022-09-09 13:05:13 -05:00
Aaron Hill
bb138d9082
avm2: Implement some of SharedObject
...
Our AVM2 `SharedObject` support is now *almost* equivalent
to our avm1 `SharedObject` support. We implement serialization
and deserialization for primitives, arrays, and `Object` instances
with local properties. We also implement serialization for `Date`,
but not `Xml` (since our AVM2 `Xml` class is just a stub at the moment).
This is enough to make 'This is the only level too' save level
progress to disk.
Currently, we always serialize to AMF3. When we implement
the `defaultObjectEncoding` and `objectEncoding`, we'll need
to adjust this.
2022-09-08 21:22:05 -05:00
relrelb
ca701c4aeb
webgl: Remove `Texture` wrapper
...
`width` and `height` are already stored in `Bitmap`, so simply use
a `WebGlTexture` directly.
2022-09-08 21:04:02 -05:00
Aaron Hill
974738fe10
tests: Add BitmapData.copyPixels image test from PR #2488
2022-09-08 19:52:48 -05:00
Aaron Hill
c090fe30ad
core: Mark DisplayObject as non-removed when added to display list
...
An AVM2 movie can repeatedly remove and add a DisplayObject from/to
a parent. This was causing SolarMax to stop working after advancing
to the next level.
2022-09-08 18:19:25 -05:00
relrelb
7ec587355b
text: Store background and border colors as `swf::Color`
...
Instead of `u32`.
2022-09-08 08:44:50 +03:00
EmperorBale
ece4b9a76d
avm2: Small cleanup
2022-09-07 13:54:33 -07:00
EmperorBale
5791423d43
tests: Enable avm_debug for regression tests
2022-09-07 13:54:33 -07:00
EmperorBale
7da912bbb4
avm2: Only store stack traces if avm_debug is enabled
2022-09-07 13:54:33 -07:00
EmperorBale
a9d95b7d4e
core: Fix code generator creating invalid code
2022-09-07 13:54:33 -07:00
EmperorBale
a5c3c0cab5
tests: Add test for Error.getStackTrace
2022-09-07 13:54:33 -07:00
EmperorBale
53ae55ff6f
avm2: Improve stack trace output
2022-09-07 13:54:33 -07:00
EmperorBale
7fa19c2ea3
avm2: Store stack trace in Error objects
2022-09-07 13:54:33 -07:00
relrelb
e0aba46bb2
chore: Remove unused `image` dependency
...
This basically reverts #7254 for all `.toml` files, except for `wgpu`
where it's actually needed on both desktop and web.
2022-09-07 13:09:29 -07:00
Aaron Hill
7218146e04
avm2: Implement BitmapData.dispose
...
We now check if a BitmapData has been disposed by checking
for a zero width or height (which cannot happen otherwise).
As a result, we no longer need the 'disposed' field on the AVM1
BitmapData object.
2022-09-07 11:02:53 -07:00
Aaron Hill
b764c4f6c1
avm2: Implement BitmapData.fillRect and BitmapData.getPixel32
2022-09-07 12:29:49 -05:00
Mike Welsh
de114f0a3d
swf: Read font height in DefineEditText when HasFontClass is set
...
The SWF19 specs incorrectly state DefineEditText tag only contains
font height if the HasFont flag is set. The tag also contains
the height if the HasFontClass flag is set. This indicates that a
font is used via runtime sharing.
2022-09-06 20:02:23 -07:00
Mike Welsh
2ffbd8a1c7
core: Remove EditTextStaticData
2022-09-06 20:02:23 -07:00
Mike Welsh
459a19f146
core: Use bitflags for EditText
2022-09-06 20:02:23 -07:00
Mike Welsh
b1404edfdc
swf: Use bitflags for EditText
2022-09-06 20:02:23 -07:00