Commit Graph

6 Commits

Author SHA1 Message Date
Aaron Hill bb6f07ee1a
avm2: Add support for playerglobal instance allocators
This commit adds support for combining instance allocators with
ActionScript playerglobal class definitions. This is activated
by defining the metadata `[Ruffle(InstanceAllocator = "true")]`
on the ActionScript class definition.

The implementation of this feature is very similar to native methods:
`build_playerglobal` checks for the metadata described above,
and defines a const `NATIVE_INSTANCE_ALLOCATOR_TABLE` mapping
class ids to function pointers.

To demonstrate this feature, I've converted `Event` to ActionScript
(keeping the existing instance allocator function).
I've also converted `ActivityEvent` and `ContextMenuEvent` to
`ActionScript`, to demonstrate how this simplifies inheritance.
In a future PR, we can convert the remaining events to ActionScript,
and remove the `EventData` enum entirely.

Unfortunately, `flex-sdk`'s `asc.jar` compiler strips out all metadata
when the `-optimize` option is passed. As a result, I forked
`flex-sdk` and disabled this behavior:
https://github.com/ruffle-rs/flex-sdk/releases/tag/ruffle-1.0.0

The modified `asc.jar` (built from the forked repository)
is included in this PR, and replaces the our previous 'asc.jar'
downloaded from the official Flex SDK release.

* Change metadata to `[Ruffle(InstanceAllocator)]`

* Strip out metadata before saving bytecode
2022-07-20 23:11:46 -07:00
Aaron Hill af4f181856 avm2: Implement support for native methods in `playerglobal`
This commit adds support for marking methods as `native`
in ActionScript classes defined in playerglobal. The
`build_playerglobal` now checks for native methods, and
generates Rust code linking them to a corresponding Rust
function definition in the codebase.

To test this functionality, I've reimplemented several
functions as native methods (and moved related code to
pure ActionScript).
2022-07-15 11:43:49 -05:00
relrelb 786e8d92fb avm2: Introduce ActionScript entry-points
Previously all the `.as` files compiled into `playerglobal.swf`
were detected automatically using `walkdir`. While this might be
convenient, it can cause unexpected results when untracked `.as`
files exist. So instead, introduce two entry points - `stubs.as`
and `globals.as`, which include all stub ActionScript definitions,
and actual class implementations, respectively. This also simplifies
the `playerglobal.swf` build script a bit.
2022-06-18 18:26:57 +03:00
Aaron Hill 21eac9364f avm2: Use '.stub.as' suffix to indicate stub class
This removes the need for keeping an updating list in
'build_playerglobal', and made things easier for me
when porting classes to ActionScript.
2022-06-17 00:03:40 +03:00
relrelb 4e805bb109 avm2: Pass `-optimize` to `asc`
In order to reduce builtins size even further.
2022-06-16 23:09:36 +03:00
Aaron Hill f629a91e53
avm2: Allow implementing classes in ActionScript in custom `playerglobal`
This PR adds support for building a custom `playerglobal.swf`, which can be used
to implement builtin Flash classes in ActionScript. This file is embedded into Ruffle
using `include_bytes!`, and loaded during initialization.
As an example, the `Point` class is reimplemented
in ActionScript, and `flash.text.AntiAliasType` is added.

The ActionScript compilation process is performed by `core/build.rs`.
See that file, along with `core/src/avm2/globals/README.md`, for
more details.
2022-06-15 22:00:17 +03:00