Extract `swf::Reader::read_do_abc()` which, as the name suggests,
reads a `DoAbc` tag, and use it before calling to `Avm2::load_abc`.
Finally, introduce `DoAbcFlag` using `bitflags`.
This greatly simplifies the ABC loading code.
Each render backend keeps track of a stack of BlenModes,
which are pushed and popped by 'core' as we render objects
in the displaay tree. For now, I've just implemented BlendMode.ADD,
which maps directly onto blend mode supported by each backend.
All other blend modes (besides 'NORMAL') will produce a warning
when we try to render using them. This may produce a very large amount
of log output, but it's simpler than emitting each warning only once,
and will help to point developers in the right direction when they
get otherwise inexplicable rendering issues (due to a blend mode
not being implemented).
The wgpu implementation is by far the most complicated, as we need
to construct a `RenderPipeline` for each possible
`(BlendMode, MaskState)`. I haven't been able to find any documentation
about the maximum supported number of (simultaneous) WebGPU render
pipelines - if this becomes an issue, we may need to register them
on-demand when a particular blend mode is requested.
A zero 'index' does not have a subsequent 'kind' field in the
written SWF. The 'index' field is not actually used for
true/false/undefined/null, so it can be anything as long
as it's non-zero.
Fixes#7098
Some SWF appear to have a PlaceObject3 tag with
`HAS_CACHE_AS_BITMAP` set, but the tag ends without
including the corresponding 'is_bitmap_cached' byte.
The implementation of `write_debug_id` was previously
not writing the header, causing a malformed SWF to be produced
whenever a `DebugId` tag was included.
* Remove LineStyle::color, instead using fill_style with
FillStyle::Color to indicate solid color.
* Store `flags` in the struct instead of separate bools/values.
* Add getters/setters for ease of use.
* Add builder-style methods for setting LineStyle properties.
* Fix misnamed ALLOW_CLOSE flag to NO_CLOSE.
I (Michael R. Welsh) assign to Ruffle LLC all rights, title, and
interest to copyrights of my personal contributions to Ruffle,
effective March 26, 2022.
Previously, the offset table and code table offset were completely
ignored. But as it seems, Flash does look into these offsets in
order to avoid exceedingly reading glyph shapes. For now, avoid
exceedingly reading empty and 1-byte glyph shapes, and add debug
assertions that verify the correctness of the offset table and code
table offset, to help diagnosing related bugs in the future.
Currently it is not directly possible to configure lints for the
entire workspace via TOML, which forced us to repeat `#![allow]`
blocks in each crate.
embark pointed out this workaround to configure lints at the
workspace level via RUSTFLAGS:
https://github.com/EmbarkStudios/rust-ecosystem/issues/22#issuecomment-947011395
Remove the common `#![allow]` blocks and switch to this method for
global lint config.
Temporarily allow `needless_borrow` lint, buggy pending this fix:
https://github.com/rust-lang/rust-clippy/pull/8355
* Have `DefineFunction` and `DefineFunction2` go through the same
code path by implementing `From<DefineFunction>` for
`DefineFunction2`.
* Change `register` to a `Option<NonZeroU8>` for size optimization.
* Add `function::Param` to store param info instead of a tuple.