Commit Graph

30 Commits

Author SHA1 Message Date
Aaron Hill 3bb8c8fb4f wgpu: Update wgpu to 0.16.0 and naga to 0.12.0 2023-04-25 09:24:53 -05:00
Nathan Adams d9241c914e chore: Hold wgpu and naga back until naga_oil updates to naga 0.12 2023-04-24 01:22:07 +02:00
renovate[bot] 3b3c08a354 chore(deps): lock file maintenance rust dependencies 2023-04-24 01:22:07 +02:00
Aaron Hill 962cf92223 avm2: Implement Context3D.setSamplerStateAt
This fixes pixelated backgrounds in Fancy Pants World 4 Part 3
2023-04-05 16:44:07 -07:00
Mike Welsh 7a6e6cf214 naga-agal: Add fractal shader test 2023-04-05 12:22:13 -07:00
Mike Welsh b578849958 naga-agal: Allow boolean binary ops with multiple components 2023-04-05 12:22:13 -07:00
Mike Welsh e92e530321 naga-agal: Support `abs` op 2023-04-05 12:22:13 -07:00
renovate[bot] 5052e942b5 chore(deps): lock file maintenance rust dependencies 2023-03-28 09:31:15 +03:00
renovate[bot] f6f646a756 chore(deps): lock file maintenance rust dependencies 2023-03-19 19:45:30 -07:00
Aaron Hill 580c18844e naga-agal: Remove 'do_extend'
This was a leftover from before we started usiung vec4 everywhere
for compatibility with AGAL. There are a few specific opcodes that
don't need extension, but it doesn't depend on the destination
register.
2023-03-17 20:11:59 -05:00
Aaron Hill 1dd0d237ab render: Correctly handle BYTES_4 vertex data
Each byte gets normalized into a float in the range [0, 1]
2023-03-16 13:20:11 -05:00
TÖRÖK Attila 96d1f19e6c
chore: Port to bitflags 2.0.0
* Bump bitflags to 2.0.0
* Sprinkle Clone, Copy, Eq, PartialEq, and Debug derives where needed
* Call `bits` on bitflags, as it is now a method
* Switch from `from_bits_truncate` to `from_bits_retain` on bitflags where needed
* Bump h263-rs for the bitflags 2.0.0 dependency

As part of porting to bitflags 2.0.0, see:
https://kodraus.github.io/rust/2022/10/07/bitflags2.html#upgrading-to-2x
2023-03-15 20:06:10 -07:00
Aaron Hill e194883ef6 naga-agal: Correctly access vertex shader FunctionArgument
I had previously applied this fix to fragment shaders,
but I forgot to apply it to vertex shaders as well.
2023-03-15 20:12:21 -05:00
Aaron Hill de8448e00a
avm2: Implement Stage3D depth test, blend factors, and fix bugs (#9845) 2023-03-12 23:43:58 +00:00
TÖRÖK Attila 0f7c362069 wgpu: Update to wgpu 0.15.1, naga 0.11.0, and naga_oil 0.5.0 2023-03-12 16:30:13 -05:00
Aaron Hill 2748b95c86 avm2: Improve Stage3D support for textures, register types, and opcodes
This is a very large diff, but most of it comes from test files and
output.

This PR ads partial support for the following Stage3D shader features:
* Normal (square), rectangle, and cube textures
* Varying and temporary registers
* Lots of opcodes

The combination of these allows us to get a raytracing program
fully working in Ruffle. I've included it as image test.
Currently, this test is very slow (about 90 seconds on my machine),
as the code I'm using (https://github.com/saharan/OGSL) includes
its own shader language and compiler. THe raytracing demo
first compiles its own shader language to AGAL, and then starts
rendering the scene.

Limitations:
* Many opcodes are still unimplemented
* Most non-default texture options (e.g. mipmaps) are not implemented
2023-03-03 15:58:46 -06:00
renovate[bot] 71e24eedba fix(deps): update rust dependencies 2023-02-27 11:48:53 +02:00
Aaron Hill fc3c2a2297 Update wgpu
This requires us to bump naga as well, and switch to a fork
of naga_oil that compiles against the latest naga.
2023-01-23 11:31:04 +01:00
Aaron Hill 6fe7af58d5 Move back to upstream wgpu repository
We're relying on unreleased changes, so we depend on the latest commit
from their repository.
2023-01-23 11:31:04 +01:00
renovate[bot] 630558a936 fix(deps): update rust dependencies 2023-01-10 16:37:40 +01:00
Nathan Adams 69e98d23ad wgpu: Update to wgpu 630c12fe47a7bc0dc9ec6217f3903ec6fd6e3fac 2023-01-06 06:29:43 +01:00
Mike Welsh 696c9062d3 chore: Inherit cargo metadata from workspace
Use workspace inheritance added in Rust 1.64 to de-duplicate
various settings across all packages.
2022-12-16 15:53:59 -08:00
relrelb bd9078addf chore: Fix `clippy::uninlined_format_args` lints 2022-12-15 08:59:38 +02:00
dependabot[bot] d6c8d5d3fd build(deps): bump insta from 1.22.0 to 1.23.0
Bumps [insta](https://github.com/mitsuhiko/insta) from 1.22.0 to 1.23.0.
- [Release notes](https://github.com/mitsuhiko/insta/releases)
- [Changelog](https://github.com/mitsuhiko/insta/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mitsuhiko/insta/compare/1.22.0...1.23.0)

---
updated-dependencies:
- dependency-name: insta
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-12-12 23:47:32 +01:00
dependabot[bot] 6136c2fa74 build(deps): bump insta from 1.21.2 to 1.22.0
Bumps [insta](https://github.com/mitsuhiko/insta) from 1.21.2 to 1.22.0.
- [Release notes](https://github.com/mitsuhiko/insta/releases)
- [Changelog](https://github.com/mitsuhiko/insta/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mitsuhiko/insta/compare/1.21.2...1.22.0)

---
updated-dependencies:
- dependency-name: insta
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-12-05 23:49:58 +01:00
Adrian Wielgosik 0861153626 swf: make Clippy happy 2022-12-03 22:18:22 +01:00
dependabot[bot] 281ca6a1b8 build(deps): bump insta from 1.21.1 to 1.21.2
Bumps [insta](https://github.com/mitsuhiko/insta) from 1.21.1 to 1.21.2.
- [Release notes](https://github.com/mitsuhiko/insta/releases)
- [Changelog](https://github.com/mitsuhiko/insta/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mitsuhiko/insta/compare/1.21.1...1.21.2)

---
updated-dependencies:
- dependency-name: insta
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-11-30 12:36:14 +01:00
dependabot[bot] 78dac5e8ea build(deps): bump insta from 1.21.0 to 1.21.1
Bumps [insta](https://github.com/mitsuhiko/insta) from 1.21.0 to 1.21.1.
- [Release notes](https://github.com/mitsuhiko/insta/releases)
- [Changelog](https://github.com/mitsuhiko/insta/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mitsuhiko/insta/commits/1.21.1)

---
updated-dependencies:
- dependency-name: insta
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-11-21 15:21:32 -07:00
Aaron Hill 68471723b3 core: Fix clippy format string lint 2022-10-27 08:49:39 +03:00
Aaron Hill d0230a2bea render: Add 'naga-agal' crate to compile AGAL shaders to Naga
This is the first part of the Stage3D implementation, and can
be reviewed independently.

Stage3D shaders use the Adobe Graphics Assembly Language (AGAL),
which is a binary shader format. It supports vertex attributes,
varying registers, program constants (uniforms), and texture sampling.

This PR only implements a few parts of AGAL:
* The 'mov' and 'm44' opcodes
* Vertex attributes, varying registers, program constants, and 'output'
 registers (position or color, depending on shader type)

This is sufficient to get a non-trivial Stage3D program
running (the rotating cube demo from the Adobe docs).

The output of `naga-agal` is a `naga::Module`. This can be passed
directly to wgpu, or compiled into a shader language using
a Naga backend (glsl, wgsl, SPIR-V, etc). The test suite
output WGSL files, and uses the 'insta' crate to compare against
saved files on disk.

Currently, the only real way to write AGAL bytecode is using
the Adobe-provided 'AGALMiniAssembler' flash class.
This class assembles the textual reprentation of AGAL into
the binary format.

To make writing tests easier, I've added a 'agal_compiler' test, which
can easily be modified to add more Agal textual assembly.
2022-10-17 13:22:02 -05:00