Commit Graph

566 Commits

Author SHA1 Message Date
Nathan Adams a79e73fb12 wgpu: Clean up gradient shaders by bringing out common shared source into a same file 2023-01-03 03:39:13 +01:00
Nathan Adams b4c2030af8 wgpu: Appease beta clippy. again. 2023-01-03 03:39:13 +01:00
Nathan Adams 91561e8c35 wgpu: Reduce gradient.ratios uniform memory by 4x 2023-01-03 03:39:13 +01:00
Nathan Adams 312e72451f wgpu: Reduce gradient.colors uniform memory by 4x 2023-01-03 03:39:13 +01:00
Nathan Adams 986b95c50c wgpu: Share texture pool across all frames, and ensure targets are cleared properly 2023-01-03 03:39:13 +01:00
Nathan Adams c0ec5c5010 wgpu: Split up blend modes into their own shaders for performance 2023-01-03 03:39:13 +01:00
Nathan Adams 92a6c6bc76 wgpu: Add more debug labels within render passes 2023-01-03 03:39:13 +01:00
Nathan Adams 1863c93be1 wgpu: Add some more debug labels 2023-01-03 03:39:13 +01:00
Nathan Adams 257bbc8ec9 wgpu: Revert using same pool for whole frame - breaks bitmapdata.draw and I'm not sure why yet 2023-01-03 03:39:13 +01:00
Nathan Adams 0f676fc6ce wgpu: Simplify blend_buffers map creation 2023-01-03 03:39:13 +01:00
Nathan Adams ec7840f412 wgpu: Try harder to find render passes where we don't need depth 2023-01-03 03:39:13 +01:00
Nathan Adams c6045a4f24 wgpu: Multiply can't be trivial blend mode because of 0 alpha 2023-01-03 03:39:13 +01:00
Nathan Adams 342b9b9007 wgpu: Removed some needless copies in command iteration 2023-01-03 03:39:13 +01:00
Nathan Adams 81f4741300 wgpu: Default msaa on mobiles to 2x, same as webgl backend 2023-01-03 03:39:13 +01:00
Nathan Adams 7fb2ec096e wgpu: Don't wait for the entire frame to be drawn if we're just capturing a segment of the render list 2023-01-03 03:39:13 +01:00
Nathan Adams 75790606a0 wgpu: Share the buffer pool throughout the entire frame 2023-01-03 03:39:13 +01:00
Nathan Adams f253abdbd1 wgpu: Made Multiply, Add and Subtract blend modes use bitmap+blend 2023-01-03 03:39:13 +01:00
Nathan Adams e69d76fa41 wgpu: Cache Globals for a total draw frame, don't remake it if it's going to be the same values 2023-01-03 03:39:13 +01:00
Nathan Adams 03b62a93e6 wgpu: Pool textures during the same frame, and drop whatever we don't need immediately 2023-01-03 03:39:13 +01:00
Nathan Adams 4e51c9455e wgpu: Don't require VERTEX_WRITABLE_STORAGE which is unavailable on web 2023-01-03 03:39:13 +01:00
Nathan Adams 53b8907b78 wgpu: Optimise rendering blendables by queueing everything up in the same command buffer, allowing gpu to async where needed, instead of one command list at a time 2023-01-03 03:39:13 +01:00
Nathan Adams cb2b27ba03 wgpu: Don't create depth buffers, or use any depth testing, if we aren't expecting masks 2023-01-03 03:39:13 +01:00
Nathan Adams 05f49dd487 wgpu: Appease beta clippy 2023-01-03 03:39:13 +01:00
Nathan Adams 7e564185b5 wgpu: Handle alpha correctly for add or subtract blendmodes 2023-01-03 03:39:13 +01:00
Nathan Adams b72dc1edd4 wgpu: Don't create blend buffers until they're needed 2023-01-03 03:39:13 +01:00
Nathan Adams b0e345335f wgpu: Workaround naga-vulkan bug with default position in switch statement 2023-01-03 03:39:13 +01:00
Nathan Adams 219fabbc0b wgpu: For trivial blends (ie Normal), just draw them as bitmaps with a blendstate 2023-01-03 03:39:13 +01:00
Nathan Adams 8311ddb0da wgpu: Allow for different sized subcommand list targets, but don't use them yet 2023-01-03 03:39:13 +01:00
Nathan Adams f48de7b34e wgpu: Always clear the first texture buffer to the desired color 2023-01-03 03:39:13 +01:00
Nathan Adams 7904c3d4f0 wgpu: Implement all blend modes 2023-01-03 03:39:13 +01:00
Nathan Adams f9333e2626 wgpu: Perform command rendering recursively and chunk up blends. Blends are still not implemented, it just copies to parent. 2023-01-03 03:39:13 +01:00
Nathan Adams 915040ba06 wgpu: Globals should now belong to the Surface and doesn't need to be mutable anymore 2023-01-03 03:39:13 +01:00
Nathan Adams d2185733b4 wgpu: Simplify Surface to no longer be an enum as there's not really many options anymore 2023-01-03 03:39:13 +01:00
Nathan Adams 4cdb8ec634 wgpu: Frame no longer owns UniformBuffer 2023-01-03 03:39:13 +01:00
Nathan Adams 1df82e8104 wgpu: Separated srgb out of Surface 2023-01-03 03:39:13 +01:00
Nathan Adams 4502f9b7ea wgpu: Removed blendmode stuff 2023-01-03 03:39:13 +01:00
Nathan Adams ded46e20e7 render: Replace PushBlendMode/PopBlendMode with Blend 2023-01-03 03:39:13 +01:00
dependabot[bot] 664c67ea27 build(deps): bump clap from 4.0.29 to 4.0.32
Bumps [clap](https://github.com/clap-rs/clap) from 4.0.29 to 4.0.32.
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/v4.0.29...v4.0.32)

---
updated-dependencies:
- dependency-name: clap
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-12-26 22:04:33 +01:00
dependabot[bot] 5ea1076e35 build(deps): bump enum-map from 2.4.1 to 2.4.2
Bumps [enum-map](https://github.com/xfix/enum-map) from 2.4.1 to 2.4.2.
- [Release notes](https://github.com/xfix/enum-map/releases)
- [Changelog](https://github.com/xfix/enum-map/blob/master/CHANGELOG.md)
- [Commits](https://github.com/xfix/enum-map/compare/v2.4.1...v2.4.2)

---
updated-dependencies:
- dependency-name: enum-map
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-12-19 16:30:46 -08:00
CUB3D 1013a6a162 avm2: Button bounds_with_transform should include bounds of current state child 2022-12-18 13:32:24 -07:00
CUB3D 690191dbdf avm2: Fix SimpleButton bounds 2022-12-18 13:32:24 -07:00
Mike Welsh 696c9062d3 chore: Inherit cargo metadata from workspace
Use workspace inheritance added in Rust 1.64 to de-duplicate
various settings across all packages.
2022-12-16 15:53:59 -08:00
relrelb bd9078addf chore: Fix `clippy::uninlined_format_args` lints 2022-12-15 08:59:38 +02:00
relrelb cf03ee7430 wgpu: Bump to 0.14.2 2022-12-14 23:59:53 +02:00
dependabot[bot] d6c8d5d3fd build(deps): bump insta from 1.22.0 to 1.23.0
Bumps [insta](https://github.com/mitsuhiko/insta) from 1.22.0 to 1.23.0.
- [Release notes](https://github.com/mitsuhiko/insta/releases)
- [Changelog](https://github.com/mitsuhiko/insta/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mitsuhiko/insta/compare/1.22.0...1.23.0)

---
updated-dependencies:
- dependency-name: insta
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-12-12 23:47:32 +01:00
dependabot[bot] 6136c2fa74 build(deps): bump insta from 1.21.2 to 1.22.0
Bumps [insta](https://github.com/mitsuhiko/insta) from 1.21.2 to 1.22.0.
- [Release notes](https://github.com/mitsuhiko/insta/releases)
- [Changelog](https://github.com/mitsuhiko/insta/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mitsuhiko/insta/compare/1.21.2...1.22.0)

---
updated-dependencies:
- dependency-name: insta
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-12-05 23:49:58 +01:00
Aaron Hill 173a1a80cb Fix BitmapHandle downcasting in webgl and canvas backends
There were two issues:
1. We were accidentally calling `as_any` on `handle,` rather than
   `handle.0`
2. Calling `as_any` can invoke the wrong implementation, depending on
   what traits are in scope. We want the method implemented on the
   underlying type (`RegistryData`) to be used, but if `Downcast` is
   explicitly imported, then we appear to invoke it on the trait object
   `dyn BitmapHandleImpl` itself (using the fact that trait objects
   themselves implement `Any`). We now explicitly call the generated
   method on the trait object, which avoids this issue.
2022-12-04 14:53:00 -06:00
Aaron Hill 1b3070ab85 core: Make `BitmapHandle` hold a trait object instead of an id
`BitmapHandle` now holds `Arc<dyn BitmapHandleImpl>`.
This allows us to move all of the per-bitmap backend data into
`BitmapHandle`, instead of holding an id to a backend-specific
hashmap.

This fixes the memory leak issue with bitmaps. Once the AVM side of a
bitmap (`Bitmap`/`BitmapData`) gets garbage-collected, the
`BitmapHandle` will get dropped, freeing all of the GPU resources
assoicated with the bitmap.
2022-12-03 19:44:44 -06:00
Adrian Wielgosik 0861153626 swf: make Clippy happy 2022-12-03 22:18:22 +01:00
dependabot[bot] 281ca6a1b8 build(deps): bump insta from 1.21.1 to 1.21.2
Bumps [insta](https://github.com/mitsuhiko/insta) from 1.21.1 to 1.21.2.
- [Release notes](https://github.com/mitsuhiko/insta/releases)
- [Changelog](https://github.com/mitsuhiko/insta/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mitsuhiko/insta/compare/1.21.1...1.21.2)

---
updated-dependencies:
- dependency-name: insta
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-11-30 12:36:14 +01:00