Commit Graph

9528 Commits

Author SHA1 Message Date
Nathan Adams 77bd1cd1c8 core: Add depth and color transform to debug ui 2023-06-03 09:11:06 +02:00
Nathan Adams e12e2a2e54 core: Initial Debug UI 2023-06-03 09:11:06 +02:00
Nathan Adams eb70a4f361 core: Update gc_arena to 63dab12871321e0e5ada10ff1f1de8f4cf1764f9 2023-06-03 09:11:06 +02:00
Aaron Hill 2cd518013c
wgpu: Don't skip alpha/erase blend modes for BitmapData.draw (#11323)
We can skip these when we're drawing to a fresh buffer, but not when we're blending over an existing BitmapData texture.
2023-06-02 21:16:05 +00:00
relrelb e5da68c1df avm1: Migrate `ConvolutionFilter` to `NativeObject` 2023-06-02 23:39:02 +03:00
Aaron Hill 21429cc205 avm2: Add PixelBender bytecode parsing to ShaderData
We now parse PixelBender bytecode, and populate the parameters
from the bytecode on `ShaderData`. This is enough to progress
Steamlands, which needs to access dynamically set properties
on `ShaderData`

Bytecode execution is not implemented yet.
2023-06-02 15:23:32 -05:00
Aaron Hill 999e2f5b71 wgpu: Implement Context3D.setScissorRectangle 2023-06-02 14:56:14 -05:00
relrelb abb0e33431 chore: Use Rust's `OnceCell`/`OnceLock`
They were stabilized in Rust 1.70.0, which was released yesterday.
This removes the `once_cell` dependency.
2023-06-02 22:21:38 +03:00
relrelb 652a52e91b ci: Provide `sha512sums` in AUR package
Previously it was skipped, which isn't a good practice.
2023-06-02 21:52:57 +03:00
renovate[bot] 6bc5d72995 chore(deps): lock file maintenance node.js dependencies 2023-06-01 08:59:52 +03:00
renovate[bot] 8bf44926af chore(deps): update node.js dependencies 2023-06-01 08:45:23 +03:00
Lord-McSweeney 5fdbfe2fd4 avm2: Partial implementation of Loader.unload 2023-05-31 21:03:18 -05:00
Aaron Hill 8b257ef6da avm2: Always run `construct_frame` in `initialize_for_allocator`
When we create a DisplayObject from ActionScript, we should always
run `construct_frame` on it, regardless of what frame phase we
are currently in.

This fixes a regression in Fancy Pants World 4 Part 1, where entering
the first door produced an error.
2023-05-31 17:33:25 -05:00
Adrian Wielgosik c8fc810fa6 desktop: rewrite AS3 warning popup in egui 2023-05-31 23:21:30 +02:00
nosamu 2ec2966f51 docs: Add detailed instructions for running tests 2023-05-31 21:32:51 +02:00
Daniel Jacobs a2fa855156 web: Update youtube check to be more accurate using regex 2023-05-31 21:06:25 +03:00
relrelb 17e0eb112b web: Enforce ESLint's `camelcase` rule 2023-05-31 08:22:15 +03:00
Adrian Wielgosik 5d3544ddc7 desktop: Simple hack to stop ignoring egui redraws 2023-05-30 23:55:31 +02:00
Crowdin Bot 6dc3743f4b chore: Update translations from Crowdin 2023-05-30 23:21:28 +02:00
tinaun ff518b9deb use light menus on light theme & detect changes 2023-05-30 23:07:09 +02:00
relrelb df1cd29a12 tests: Expand `duplicate_movie_clip` 2023-05-30 23:10:36 +03:00
relrelb c952106ee3 avm1: Correct `ActionCloneSprite` and `duplicateMovieClip()`
* `ActionCloneSprite` coerces `depth` before `target`.
* `duplicateMovieClip()` coerces `name` before `depth`.
* `duplicateMovieClip()` returns `undefined` on SWF<6.
2023-05-30 23:10:36 +03:00
Daniel Jacobs ac68ab0485 ci: Don't run crowdin workflows on forks 2023-05-30 21:37:00 +02:00
Toad06 7830a8232b
web: Allow extra MIME types in the polyfill 2023-05-30 06:35:29 +00:00
Adrian Wielgosik 8d6c08df4d Desktop: Stop busy looping when idling 2023-05-29 22:51:40 +02:00
Nathan Adams d99415c644 desktop: Don't use winit workaround for File->Open, to avoid unresponsive ruffle in that case alone 2023-05-29 22:12:56 +02:00
Nathan Adams 59d917b15a desktop: Default open the Advanced Open dialog 2023-05-29 22:12:56 +02:00
Nathan Adams 0c10e2a7b7 desktop: Add advanced open dialog 2023-05-29 22:12:56 +02:00
Nathan Adams 9e9ee361c4 desktop: Pass PlayerOptions when loading swfs, defaulting to the CLI args 2023-05-29 22:12:56 +02:00
Nathan Adams a86aff07a6 desktop: Use new PlayerOptions struct for player building, not CLI args directly 2023-05-29 22:12:56 +02:00
Nathan Adams 558fea2a7c desktop: Add PlayerController:handle_event that also checks for player pause status 2023-05-29 21:23:00 +02:00
Nathan Adams 101277a32b desktop: Add suspend/resume buttons 2023-05-29 21:23:00 +02:00
TÖRÖK Attila b8fc64df6f core/avm1: Accept Value as smaller than 16 bytes on 32 bit platforms. 2023-05-29 07:58:53 -05:00
renovate[bot] 847dece735 chore(deps): lock file maintenance rust dependencies 2023-05-28 23:54:33 -05:00
Aaron Hill d18df2d3f1 tests: Add non-power-of-2 texture test 2023-05-28 23:35:53 -05:00
Aaron Hill 12e078bb2d wgpu: Fix calculation of image row padding 2023-05-28 23:35:53 -05:00
Aaron Hill 0955ab40e6 avm2: Fix rounding behavior in BitmapData rectangle operations
Flash Player performs `x + width` and `y + height` as floating
point operations before `round_to_even`. This affects the extent
covered by a `Rectangle` in various BitmapData methods, as the sum
of two values might be large enough to be rounded up to a larger
value (when rounding `x` and `width` individually would have
produced a smaller overall extent).
2023-05-28 18:46:55 -05:00
Aaron Hill 2ae15b05e8 core: Store Color as an u32 instead of a i32
This is a packed ARGB value, so it doesn't make sense for it to be
signed.
2023-05-28 16:52:09 -05:00
Aaron Hill 3f93abffd5 avm2: Allow replacing and deleting XML attributes 2023-05-28 15:52:57 -05:00
Aaron Hill 14c6d1d959 avm2: Implement URLRequest.requestHeaders
These are directly set on the underlying navigator's HTTP
request type, and get printed out in our test navigator backend.

No validation of the header names is performed - on web, this will be
enforced by the browser.
2023-05-28 12:07:37 -05:00
Toad06 6c0cf8fc83 web: Fix minor issues with the context menu 2023-05-28 07:51:00 +03:00
relrelb ee30646745 avm1: Migrate `DisplacementMapFilter` to `NativeObject` 2023-05-27 23:08:42 +03:00
Lord-McSweeney 420643b045 avm2: Stub Worker 2023-05-27 00:58:34 -05:00
Nathan Adams aeb089ac0f avm2: Move DisplayObject assignment into an initializer 2023-05-26 22:06:20 -05:00
Aaron Hill cf4ca543bd core: Use clone-on-write behavior for render list iteration
When we iterate over a render list (in order to call
`enter_frame`, `construct_frame, etc.) we need to be sure
that we iterate over all of the original `DisplayObjects`
in the list, even if the list is modified during iteration
(e.g. some ActionScript code calls `parent.addChildAt`).

Previously, `RenderIter` would repeatedly call `child_by_index`
on the original `DisplayObjectContainer`, up to the original
child count. If new DisplayObjects were inserted into the list
during iteration, we could miss some of the original DisplayObjects
in the list (as they are now at a greater position in the list).

To solve this, we now store the render list as an `Rc<Vec>`,
and use `Rc::make_mut` to modify it. See the comments
for more details.
2023-05-26 21:42:06 -05:00
Crowdin Bot e98230c988 chore: Update translations from Crowdin 2023-05-27 00:34:44 +02:00
Aaron Hill 9fad8ddd9d core: Fix nightly clippy lints 2023-05-26 17:06:28 -05:00
TÖRÖK Attila 6d76e9669c nit: Github -> GitHub 2023-05-25 10:40:47 +02:00
Aaron Hill e98ff6a6d7 avm2: Add legacy handling for configureBackBuffer with SWF version < 30
With SWF version < 30, Context3D.configureBackBuffer throws
an error with a less informative message when the width/height
are out of range. Additionally, it seems to special case
the case width=0, height=0, antiAlias=0. enableDepthAndStencil=false,
and does *not* throw an error. This is relied on by Sniper Team.
2023-05-24 18:15:30 -05:00
Crowdin Bot f3dd5dbfb6 chore: Update translations from Crowdin 2023-05-25 00:27:48 +02:00