Commit Graph

229 Commits

Author SHA1 Message Date
Mike Welsh a0032b9aa1 avm1: Better handling of movie clip paths strings (fix #317)
Ops and functions that take a movie clip path in String form have
a very forgiving syntax. These include:
 * `SetTarget`
 * `CloneSprite`
 * `RemoveSprite`
 * `swapDepths`

This change adds `Avm1::resolve_target_display_object` to parse
these paths correctly, along with `target_paths` test to test a
wide variety of formats.

This also applies to `GetVariable`/`SetVariable`, which accept
target paths to variables and is used by some SWF4/5 content.
(fixes #324, #337).
2020-01-27 23:35:41 -08:00
David Wendt db51ec9e3c Implement a separate `Object` impl for functions that holds an `Executable`. 2020-01-27 21:57:32 -05:00
Mike Welsh 4b7bac706b avm1: ActionNewMethod supports auto-boxing values
This allows `new ("FOO".bar)()`, although there is probably no
good reason to do this. :-)
2020-01-21 18:24:49 -08:00
Mike Welsh b49357e46f avm1: Boxing a value calls the object constructor 2020-01-21 18:24:49 -08:00
David Wendt 4d1e49882b Add another object class for boxed primitive values, because the language demands it. 2020-01-21 18:24:49 -08:00
Mike Welsh 8448fc80ef avm1: Don't panic when calling ActionRandom with <= 0 2020-01-14 00:05:13 -08:00
Mike Welsh 2d3801dac8 avm1: Implement ActionCall opcode 2020-01-14 00:04:11 -08:00
Mike Welsh 001a931afe avm1: Avm1::pop should always succeed
Don't return a Result from `pop`. Instead, emit a warning and
return Undefined if there is an underflow.
2020-01-07 15:59:14 -08:00
Mike Welsh a28e97d8c3 avm1: Don't push returns from non-function stack frames 2020-01-06 20:49:05 -08:00
Mike Welsh 7e05da6147 avm1: Fix issues with traversing the scope chain in SetVariable
When setting a variable in a function-local scope, if that variable
has not been defined in the function scope, it should be defined in
the executing movieclip's scope. Previously it would get defined
in the function's scope. Changed Scope::overwrite to Scope::set,
and modified the behavior to stop traversing and define the value
when it hits a movie clip Target scope.

Also, modified With scopes to properly add onto the end of the scope
chain.
2020-01-06 20:49:05 -08:00
David Wendt f3226537bf Implement `idMap`.
`idMap` is a strange property; it's only populated with nodes which had a given `id` *at the time of parsing*, and said nodes continue to be referenced even if the node is removed from the document. I have yet to find a way by which nodes can be deleted from `idMap`.

It also takes expandos, so this has to be a new retained object on the XML document. I originally considered not creating *another* `Object` impl and populating a regular `ScriptObject` with nodes, but that meant we couldn't lazy-instantiate their AVM1 side counterparts. Boo. :/
2020-01-04 19:00:48 -05:00
David Wendt 8939dae90c Implement `XMLNode.attributes` w/ read tests 2020-01-04 19:00:27 -05:00
David Wendt e7768d0802 Add methods to allow storing XML objects on the accompanying tree nodes, so that expando properties on child nodes will work. 2020-01-04 19:00:13 -05:00
David Wendt 6a65e984ae Add a new `XMLObject` variant to the AVM1 object ecosystem.
This particular variant is actually a two-in-one deal: `XMLObject`s may either refer to a document or a node.
2020-01-04 18:58:42 -05:00
Mike Welsh 63dd92259b avm1: First pass of Sound object 2020-01-03 17:11:00 -08:00
Mike Welsh 4cdeec5b64 avm1: Fix number coercion in arithmetic ops
A lot of the arithmetic ops were still using SWFv4 style coercion
(`Value::into_number_v1`) even though they use full ECMA-262
coercion in SWF5+. This would cause `undefined` to turn into 0
isntead of NaN, for example.

Fixes disappearing player in Achievement Unlocked
(https://www.newgrounds.com/portal/view/474371)

It's possible even the older ops such as ActionAdd should do this,
too. Handcrafted bytecode will need to be used to test as you
cannot export these ops in newer SWF versions from the Flash IDE.
2019-12-22 03:01:58 -08:00
Mike Welsh a4a307cf9a avm1: Use proper bool conversions for logical ops
ActionAnd, ActionOr, and ActionNot were incorrectly comparing
to 0. This only works for SWF<4. Now they all go through the
Value::as_bool method to handle version specific behavior.

Value::from_bool_v1 was also renamed to Value::from_bool.
2019-12-21 23:01:10 -08:00
Mike Welsh 531e4d640d avm1: Implement StartDrag/EndDrag 2019-12-21 16:28:41 -08:00
Mike Welsh d459bbe010 avm1: Functions store their base clip
Functions now store their base clip (the code that contains the
executing bytecode). This is because `GotoFrame` and other actions
will execute on the clip the bytecode exists on, not on `this`.

(Note that `this.gotoAndStop` uses `GetMember` actions, which
worked correctly).

`Activation` now stores `target_clip`, and `Avm1::target_clip` and
`target_clip_or_root` grab this from the current stack frame.

Renamed `start_clip` to `base_clip` to match Flash conventions.
Removed `active_clip` as this was superfluous. Now you can use
`Avm1::target_clip_or_root`.

`UpdateContext` no longer contains `target_clip` etc.
2019-12-19 17:30:50 -08:00
Mike Welsh c9a5d2dbb3 chore: Fix clippy lints in 1.40 2019-12-19 09:10:41 -08:00
Nathan Adams 5f6eea6f25 chore: Refactor system listeners into a reusable system 2019-12-18 15:15:56 -08:00
Mike Welsh 9079b69991 avm1: Push Undefined when trying to construct invalid object 2019-12-18 13:47:01 -08:00
Mike Welsh bb6a4c119c avm1: Warn and clear operand stack if not empty after execution
Add a check and clear the stack if it isn't empty at the end of
`run_stack_till_empty`. This is probably a bug on our side
and we a good place for breakpoints.
2019-12-18 13:47:01 -08:00
Mike Welsh 8b9aedc4c8 avm1: Fix extra stack frame in event handlers
When running an clip event handler (e.g. onEnterFrame), a stack
frame is pushed to get the property value. However, this frame
was causing an extra Undefined to be pushed on the operand stack in
`Avm1::retire_stack_frame`, which would blow out the stack.

Now this stack frame is popped after the property is resolved and
before the function is executed. The function will push its own
stack frame when it executes.
2019-12-18 13:47:01 -08:00
Mike Welsh 32953d5c5c avm1: Allow objects in ActionSetTarget2
Fixes 8-Bit Theater 3 soft locking on the first frame.
2019-12-17 18:32:25 -08:00
Mike Welsh a9baf72c53 avm1: Handle trailing / in slash paths 2019-12-17 04:00:01 -08:00
Mike Welsh 1476930e0c avm1: Implement MovieClip.removeMovieClip 2019-12-17 03:20:01 -08:00
Mike Welsh d33a8278d7 avm1: Implement MovieClip.duplicateMovieClip 2019-12-17 03:00:56 -08:00
Nathan Adams 45e497826b avm1: Implement `Mouse` listeners & events (excluding scroll) 2019-12-16 19:22:10 -08:00
Mike Welsh f270a278c0 avm1: Push Undefined on GetVariable with invalid slash path 2019-12-16 15:33:16 -08:00
Mike Welsh 8b85212513 avm1: Handle .. in slash syntax 2019-12-16 15:24:25 -08:00
Mike Welsh 46365c5702 avm1: Implement clip event method callbacks 2019-12-15 20:01:50 -08:00
David Wendt 33c66571f5 Allow `is_instance_of` to inspect the prototype chains of implemented interfaces.
This makes the `extends_chain` test pass.
2019-12-15 13:32:04 -08:00
David Wendt 548f19ffbb `ActionExtends` uses the class's explicit prototype, not it's implicit prototype which should almost always be `Function.prototype`. 2019-12-15 13:32:04 -08:00
David Wendt 5c1ac19c1b Implement `super`, mostly.
We implement `super` by way of a new `Object` impl which wraps arbitrary objects with a modified prototype chain. Specifically, the lowest layer of the prototype chain is omitted. This new `SuperObject` script is composable: a chain of two `SuperObject`s will go two levels of inheritance upwards while still maintaining non-prototype property access.
2019-12-15 13:32:04 -08:00
David Wendt 681b4adfa4 Functions close over the constant pool they were defined with. 2019-12-15 13:17:41 -08:00
David Wendt 213b3cfca1 Store implemented interfaces on the prototype, not the constructor, so that InstanceOf can get at them. 2019-12-15 13:17:41 -08:00
David Wendt fcb37bd273 Implement `ActionCastOp`. 2019-12-15 13:17:41 -08:00
David Wendt 1b459f522d Implement `ActionImplementsOp`.
This commit title has won the "World's Lowest-Entropy Commit Title" award for 2019.
2019-12-15 13:17:41 -08:00
David Wendt ee4b47d062 Add interface support, and add interface checking to `ActionInstanceOf`. 2019-12-15 13:17:41 -08:00
David Wendt ca93bba5c1 Implement ActionExtends. 2019-12-15 13:14:21 -08:00
Nathan Adams 133a1c3c91 core: Interacting with memebers on something that isn't an object isn't a hard error 2019-12-15 12:33:24 -08:00
Nathan Adams 31b84c5f19 core: Made arrays a storage property of objects, not a unique object type. Added more corner case tests. 2019-12-15 12:33:24 -08:00
Nathan Adams 32a1eda080 core: Implement Arrays & array prototype 2019-12-15 12:33:24 -08:00
Mike Welsh 8c27097240 core: Implement _target property
Add DisplayObject::slash_path to get the Flash 4-style slash path
to the clip. This fixes the tellTarget regression test and removes
the superfluous `target_path` from `UpdateContext`.
2019-12-15 10:17:33 -08:00
Mike Welsh c9864eb557 core: Add StageObject properties 2019-12-15 10:17:33 -08:00
Mike Welsh 73604a891e core: Move get_child_by_name to DisplayObject 2019-12-15 08:54:26 -08:00
David Wendt fa9329df68 Instantiate all MovieClips as StageObjects. 2019-12-15 08:54:26 -08:00
David Wendt 73655c0c88 Add a separate native object type for objects tied to the stage. 2019-12-15 08:54:26 -08:00
Mike Welsh b59bf40c78 core: Remove this from Object::get/set 2019-12-10 01:36:02 -08:00