Aaron Hill
455124d3ba
render: Fix blending onto BitmapData contents
...
When rendering to an offscreen texture for `Bitmapdata.draw`,
we first render to a temporary frame buffer, and then copy the contents
of the frame buffer back to the target texture. However, this results
in blend modes being incorrectly applied - for example, rendering with
BlendMode.SUBTRACT will subtract against the framebuffer (which starts
with each pixel as 0x00000000), instead of the previous BitmapData
contents.
To fix this, we now use our texture target as the frame buffer
when performing `render_offscreen`. This ensure that we blend
over existing pixels (taking into account the `blendMode` provided
in the `BitmapData.draw` call).
When multisampling is enabled, we use a copy pipeline to copy
the existing contents of our texture to a fresh multisampled frame
buffer (the non-multisampled texture target becomes our resolve buffer).
2023-02-23 09:52:56 -06:00
Nathan Adams
6539262db7
render: Add Quality option to RenderBackend::render_offscreen
2023-02-22 17:36:55 +01:00
renovate[bot]
a27bd66b58
fix(deps): update rust dependency patches
2023-02-13 04:59:31 +01:00
Aaron Hill
c597f9f996
core: Fix Clippy lints on nightly
2023-02-13 03:38:54 +01:00
Nathan Adams
0e9b1e4a77
wgpu: Better support for 2x and 8x msaa
2023-02-06 16:08:04 +01:00
Nathan Adams
1cb3ea7bf9
wgpu: Store quality, not sample_count, and calculate the correct sample count per format
2023-02-06 16:08:04 +01:00
Nathan Adams
b95983b492
wgpu: Hook up set_quality
2023-02-06 16:08:04 +01:00
Nathan Adams
d8e924affc
render: Add RenderBackend::set_quality method, and call it from core
2023-02-06 16:08:04 +01:00
Nathan Adams
3411a04cef
render: Made render specific Filter enum & structs, as swf ones don't map 1:1 to potential filters
2023-02-05 18:41:43 +01:00
Nathan Adams
b5a250e16f
render: Changed render_offscreen to return an Option instead of an Result
2023-02-05 18:41:43 +01:00
Nathan Adams
e73389aa71
wgpu: Implement blur filter
2023-02-05 18:41:43 +01:00
Nathan Adams
284a58c817
avm2: Implement BitmapData.apply_filter for ColorMatrixFilter
2023-02-05 18:41:43 +01:00
Nathan Adams
72bfd499f8
wgpu: Reuse whole-mesh uniform buffer for gradients
2023-02-05 18:02:19 +01:00
Nathan Adams
013a2424ef
wgpu: Only use uniform buffers for gradients, we don't need storage buffers now that we squeeze the ratios into alignment
2023-02-05 18:02:19 +01:00
Nathan Adams
3bc7d44e9c
wgpu: Reuse the same vertex and index buffer for an entire mesh
2023-02-05 18:02:19 +01:00
Nathan Adams
571a1780e2
wgpu: Provide usage and alignment to BufferBuilder
2023-02-05 18:02:19 +01:00
Nathan Adams
cbc227b0a0
wgpu: Split up mesh creation into a 2 step process so we can reuse the same buffer for each draw
2023-02-05 18:02:19 +01:00
Nathan Adams
f9b378b29a
wgpu: Changed most pipelines & shaders to only use Pos, not Pos and Color, as vertex attribs
2023-02-05 18:02:19 +01:00
renovate[bot]
caaf6d5c87
fix(deps): update rust dependencies
2023-01-31 09:39:42 -06:00
Nathan Adams
5dd3060a28
wgpu: Ensure we clear before blending an object onto nothing
2023-01-29 20:45:01 +01:00
Nathan Adams
7b1c101c81
wgpu: Fix repeat & reflect gradients
2023-01-29 17:17:44 +01:00
Nathan Adams
9b43836d1d
tests: Allow executing of with_renderer tests always, but image comparison is still gated
2023-01-28 12:15:59 -07:00
renovate[bot]
8b6eef1715
fix(deps): update rust dependencies
2023-01-24 20:10:40 -06:00
Nathan Adams
1bfa69ade2
wgpu: Guard against infinite loops in gradient shader - fixes #9260
2023-01-23 23:25:30 +01:00
Aaron Hill
ffc393e3e8
render: Work around naga_oil duplicate definition bug
2023-01-23 11:31:04 +01:00
Aaron Hill
fc3c2a2297
Update wgpu
...
This requires us to bump naga as well, and switch to a fork
of naga_oil that compiles against the latest naga.
2023-01-23 11:31:04 +01:00
Aaron Hill
a71d14d31c
Fix wasm build
2023-01-23 11:31:04 +01:00
Aaron Hill
0fe8ef6c2d
Get naga_oil shaders working
2023-01-23 11:31:04 +01:00
Aaron Hill
6fe7af58d5
Move back to upstream wgpu repository
...
We're relying on unreleased changes, so we depend on the latest commit
from their repository.
2023-01-23 11:31:04 +01:00
Aaron Hill
e2954821ea
core: Take two - delay reading image back from render backend using `SyncHandle` ( #9184 )
...
* Take two: Delay reading image back from render backend using `SyncHandle`
This allows us to avoid blocking immediately after a `BitmapData.draw` call.
Instead, we only attempt to use the `SyncHandle` when performing an operation
that requires the CPU-side pixels (e.g. BitmapData.getPixel or BitmapData.setPixel).
In the best case, the SWF will never explicitly access the pixels of
the target BitmapData, removing the need to ever copy back the render backend
image to our BitmapData. If the SWF doesn't require access to the pixels immediately,
we can delay copying the pixels until they're actually needed, hopefully allowing
the render backend to finish processing the BitmapData.draw operation in
the backenground before we need the result.
Now that the CPU and GPU pixels can be intentionally out of sync with
each other, we need to ensure that we don't accidentally expose 'stale'
CPU-side pixels to ActionScript (which needs to remain unaware of
our internal laziness). We now use a wrapper type `BitmapDataWrapper`
to enforce that the `SyncHandle` is consumed before accessing the
underlying `BitmapData.
* core: Skip GPU->CPU sync for source and target BitmapData during draw
* Introduce DirtyState enum
2023-01-21 21:08:04 +00:00
Nathan Adams
b5c6d5debe
wgpu: Don't panic if rendering a None bitmap - fixes #9188
2023-01-17 19:34:51 +01:00
Nathan Adams
580cce29db
wgpu: Update to wgpu fork with buffer bug fix
2023-01-17 05:59:55 +01:00
Nathan Adams
3c4710cfb5
wgpu: Only show current limits in debug info
2023-01-16 23:18:42 +01:00
Nathan Adams
6138714fa7
wgpu: Fix buffer bug detection
2023-01-16 17:22:04 +01:00
Nathan Adams
3279a920b4
wgpu: Use a temporary wgpu fork that increases push constants limit on webgl & speeds up start time
2023-01-15 18:19:11 +01:00
Nathan Adams
1b42ad0ab4
wgpu: Keep globals cache across the buffer pool
2023-01-14 19:35:16 +01:00
Nathan Adams
2e7201334d
wgpu: Detect if buffers are unusable on web and fail to create wgpu renderer if so
2023-01-12 18:37:28 +01:00
Nathan Adams
8db8e4669a
wgpu: Implement Multiply blend mode as a trivial blend
2023-01-12 10:54:03 -05:00
Nathan Adams
09608c2abc
wgpu: Implement Screen blend mode as a trivial blend
2023-01-12 10:54:03 -05:00
Nathan Adams
9cd850d30e
render: Make render_offscreen return a sync handle which can be used to get the texture at a later time
2023-01-11 16:53:33 -05:00
renovate[bot]
630558a936
fix(deps): update rust dependencies
2023-01-10 16:37:40 +01:00
Nathan Adams
62f9b11417
wgpu: Fixed color shader working in correct color space
2023-01-10 09:39:28 +01:00
Nathan Adams
ae75a3c166
wgpu: Use push constants for both Transforms and ColorAdjustments, when available
2023-01-10 09:39:28 +01:00
Nathan Adams
fb78a39125
wgpu: Switch to experimental crate naga_oil for combining shaders
2023-01-10 09:39:28 +01:00
Nathan Adams
4e5749a7e4
wgpu: When push constants are available, use those for Transforms
2023-01-10 09:39:28 +01:00
Nathan Adams
fa9db9145d
wgpu: Removed double references
2023-01-10 09:39:28 +01:00
Nathan Adams
ad3060e70c
wgpu: Specialcase draw_rect with white as that's just identity color transform
2023-01-10 09:39:28 +01:00
Nathan Adams
b07a01da57
wgpu: Cache texture views along side their owned textures in texture pool
2023-01-09 20:40:45 +01:00
Nathan Adams
4d85b6a75b
wgpu: Hook up wgpu renderer, and wgpu's profiling, to tracy
2023-01-08 20:02:26 +01:00
Moulins
d332a174c3
Bump `gc-arena` to current master revision
...
This required small changes to some Debug impls that were missed in #8964
2023-01-06 18:22:43 -05:00
Nathan Adams
b7bc835def
wgpu: Use Stencil8
2023-01-06 06:29:43 +01:00
Nathan Adams
69e98d23ad
wgpu: Update to wgpu 630c12fe47a7bc0dc9ec6217f3903ec6fd6e3fac
2023-01-06 06:29:43 +01:00
Nathan Adams
a69d30bb67
render: Add debug info method to renderer backends
2023-01-05 05:51:32 +01:00
dependabot[bot]
b15c1bbfa3
build(deps): bump once_cell from 1.16.0 to 1.17.0
...
Bumps [once_cell](https://github.com/matklad/once_cell ) from 1.16.0 to 1.17.0.
- [Release notes](https://github.com/matklad/once_cell/releases )
- [Changelog](https://github.com/matklad/once_cell/blob/master/CHANGELOG.md )
- [Commits](https://github.com/matklad/once_cell/compare/v1.16.0...v1.17.0 )
---
updated-dependencies:
- dependency-name: once_cell
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2023-01-03 10:11:05 +02:00
Nathan Adams
3b209bd6aa
wgpu: Use frame-temporary buffer for offscreen rendering
2023-01-03 03:39:13 +01:00
Nathan Adams
533d104337
wgpu: Don't load or store the depth side of the depth buffer, we only care for stencil
2023-01-03 03:39:13 +01:00
Nathan Adams
eaff82ea7e
wgpu: Cleaned up some buffer binding api
2023-01-03 03:39:13 +01:00
Nathan Adams
28768f2ad8
render: Make CommandList a struct instead of a tuple
2023-01-03 03:39:13 +01:00
Nathan Adams
3dd9c4daa3
wgpu: Moved ColorAdjustments into its own bind group, and reuse ColorAdjustments::IDENTITY where we can
2023-01-03 03:39:13 +01:00
Nathan Adams
353a3116a4
wgpu: Define the sizes of uniforms upfront instead of at each call
2023-01-03 03:39:13 +01:00
Nathan Adams
ae5d92693f
wgpu: Moved DrawCommand handling to CommandRenderer::execute
2023-01-03 03:39:13 +01:00
Nathan Adams
7944b6dd9e
wgpu: Inlined CommandRenderer::execute into Surface::draw_commands
2023-01-03 03:39:13 +01:00
Nathan Adams
a71b5b4570
wgpu: Move command renderer to surface/commands.rs
2023-01-03 03:39:13 +01:00
Nathan Adams
0272eda121
wgpu: Refactor surface command target to its own file
2023-01-03 03:39:13 +01:00
Nathan Adams
a657feadae
wgpu: Clear out texture pool when resized
2023-01-03 03:39:13 +01:00
Nathan Adams
cb6d72b49b
wgpu: Split up gradient shader based on type and repeat
2023-01-03 03:39:13 +01:00
Nathan Adams
a79e73fb12
wgpu: Clean up gradient shaders by bringing out common shared source into a same file
2023-01-03 03:39:13 +01:00
Nathan Adams
b4c2030af8
wgpu: Appease beta clippy. again.
2023-01-03 03:39:13 +01:00
Nathan Adams
91561e8c35
wgpu: Reduce gradient.ratios uniform memory by 4x
2023-01-03 03:39:13 +01:00
Nathan Adams
312e72451f
wgpu: Reduce gradient.colors uniform memory by 4x
2023-01-03 03:39:13 +01:00
Nathan Adams
986b95c50c
wgpu: Share texture pool across all frames, and ensure targets are cleared properly
2023-01-03 03:39:13 +01:00
Nathan Adams
c0ec5c5010
wgpu: Split up blend modes into their own shaders for performance
2023-01-03 03:39:13 +01:00
Nathan Adams
92a6c6bc76
wgpu: Add more debug labels within render passes
2023-01-03 03:39:13 +01:00
Nathan Adams
1863c93be1
wgpu: Add some more debug labels
2023-01-03 03:39:13 +01:00
Nathan Adams
257bbc8ec9
wgpu: Revert using same pool for whole frame - breaks bitmapdata.draw and I'm not sure why yet
2023-01-03 03:39:13 +01:00
Nathan Adams
0f676fc6ce
wgpu: Simplify blend_buffers map creation
2023-01-03 03:39:13 +01:00
Nathan Adams
ec7840f412
wgpu: Try harder to find render passes where we don't need depth
2023-01-03 03:39:13 +01:00
Nathan Adams
c6045a4f24
wgpu: Multiply can't be trivial blend mode because of 0 alpha
2023-01-03 03:39:13 +01:00
Nathan Adams
342b9b9007
wgpu: Removed some needless copies in command iteration
2023-01-03 03:39:13 +01:00
Nathan Adams
81f4741300
wgpu: Default msaa on mobiles to 2x, same as webgl backend
2023-01-03 03:39:13 +01:00
Nathan Adams
7fb2ec096e
wgpu: Don't wait for the entire frame to be drawn if we're just capturing a segment of the render list
2023-01-03 03:39:13 +01:00
Nathan Adams
75790606a0
wgpu: Share the buffer pool throughout the entire frame
2023-01-03 03:39:13 +01:00
Nathan Adams
f253abdbd1
wgpu: Made Multiply, Add and Subtract blend modes use bitmap+blend
2023-01-03 03:39:13 +01:00
Nathan Adams
e69d76fa41
wgpu: Cache Globals for a total draw frame, don't remake it if it's going to be the same values
2023-01-03 03:39:13 +01:00
Nathan Adams
03b62a93e6
wgpu: Pool textures during the same frame, and drop whatever we don't need immediately
2023-01-03 03:39:13 +01:00
Nathan Adams
4e51c9455e
wgpu: Don't require VERTEX_WRITABLE_STORAGE which is unavailable on web
2023-01-03 03:39:13 +01:00
Nathan Adams
53b8907b78
wgpu: Optimise rendering blendables by queueing everything up in the same command buffer, allowing gpu to async where needed, instead of one command list at a time
2023-01-03 03:39:13 +01:00
Nathan Adams
cb2b27ba03
wgpu: Don't create depth buffers, or use any depth testing, if we aren't expecting masks
2023-01-03 03:39:13 +01:00
Nathan Adams
05f49dd487
wgpu: Appease beta clippy
2023-01-03 03:39:13 +01:00
Nathan Adams
7e564185b5
wgpu: Handle alpha correctly for add or subtract blendmodes
2023-01-03 03:39:13 +01:00
Nathan Adams
b72dc1edd4
wgpu: Don't create blend buffers until they're needed
2023-01-03 03:39:13 +01:00
Nathan Adams
b0e345335f
wgpu: Workaround naga-vulkan bug with default position in switch statement
2023-01-03 03:39:13 +01:00
Nathan Adams
219fabbc0b
wgpu: For trivial blends (ie Normal), just draw them as bitmaps with a blendstate
2023-01-03 03:39:13 +01:00
Nathan Adams
8311ddb0da
wgpu: Allow for different sized subcommand list targets, but don't use them yet
2023-01-03 03:39:13 +01:00
Nathan Adams
f48de7b34e
wgpu: Always clear the first texture buffer to the desired color
2023-01-03 03:39:13 +01:00
Nathan Adams
7904c3d4f0
wgpu: Implement all blend modes
2023-01-03 03:39:13 +01:00
Nathan Adams
f9333e2626
wgpu: Perform command rendering recursively and chunk up blends. Blends are still not implemented, it just copies to parent.
2023-01-03 03:39:13 +01:00
Nathan Adams
915040ba06
wgpu: Globals should now belong to the Surface and doesn't need to be mutable anymore
2023-01-03 03:39:13 +01:00
Nathan Adams
d2185733b4
wgpu: Simplify Surface to no longer be an enum as there's not really many options anymore
2023-01-03 03:39:13 +01:00
Nathan Adams
4cdb8ec634
wgpu: Frame no longer owns UniformBuffer
2023-01-03 03:39:13 +01:00
Nathan Adams
1df82e8104
wgpu: Separated srgb out of Surface
2023-01-03 03:39:13 +01:00
Nathan Adams
4502f9b7ea
wgpu: Removed blendmode stuff
2023-01-03 03:39:13 +01:00
Nathan Adams
ded46e20e7
render: Replace PushBlendMode/PopBlendMode with Blend
2023-01-03 03:39:13 +01:00
dependabot[bot]
664c67ea27
build(deps): bump clap from 4.0.29 to 4.0.32
...
Bumps [clap](https://github.com/clap-rs/clap ) from 4.0.29 to 4.0.32.
- [Release notes](https://github.com/clap-rs/clap/releases )
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md )
- [Commits](https://github.com/clap-rs/clap/compare/v4.0.29...v4.0.32 )
---
updated-dependencies:
- dependency-name: clap
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-12-26 22:04:33 +01:00
dependabot[bot]
5ea1076e35
build(deps): bump enum-map from 2.4.1 to 2.4.2
...
Bumps [enum-map](https://github.com/xfix/enum-map ) from 2.4.1 to 2.4.2.
- [Release notes](https://github.com/xfix/enum-map/releases )
- [Changelog](https://github.com/xfix/enum-map/blob/master/CHANGELOG.md )
- [Commits](https://github.com/xfix/enum-map/compare/v2.4.1...v2.4.2 )
---
updated-dependencies:
- dependency-name: enum-map
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-12-19 16:30:46 -08:00
Mike Welsh
696c9062d3
chore: Inherit cargo metadata from workspace
...
Use workspace inheritance added in Rust 1.64 to de-duplicate
various settings across all packages.
2022-12-16 15:53:59 -08:00
relrelb
bd9078addf
chore: Fix `clippy::uninlined_format_args` lints
2022-12-15 08:59:38 +02:00
relrelb
cf03ee7430
wgpu: Bump to 0.14.2
2022-12-14 23:59:53 +02:00
Aaron Hill
173a1a80cb
Fix BitmapHandle downcasting in webgl and canvas backends
...
There were two issues:
1. We were accidentally calling `as_any` on `handle,` rather than
`handle.0`
2. Calling `as_any` can invoke the wrong implementation, depending on
what traits are in scope. We want the method implemented on the
underlying type (`RegistryData`) to be used, but if `Downcast` is
explicitly imported, then we appear to invoke it on the trait object
`dyn BitmapHandleImpl` itself (using the fact that trait objects
themselves implement `Any`). We now explicitly call the generated
method on the trait object, which avoids this issue.
2022-12-04 14:53:00 -06:00
Aaron Hill
1b3070ab85
core: Make `BitmapHandle` hold a trait object instead of an id
...
`BitmapHandle` now holds `Arc<dyn BitmapHandleImpl>`.
This allows us to move all of the per-bitmap backend data into
`BitmapHandle`, instead of holding an id to a backend-specific
hashmap.
This fixes the memory leak issue with bitmaps. Once the AVM side of a
bitmap (`Bitmap`/`BitmapData`) gets garbage-collected, the
`BitmapHandle` will get dropped, freeing all of the GPU resources
assoicated with the bitmap.
2022-12-03 19:44:44 -06:00
Adrian Wielgosik
0861153626
swf: make Clippy happy
2022-12-03 22:18:22 +01:00
Marco Grassi
ad81b3bf14
upgrade lock and toml dependencies
2022-11-26 14:04:59 -05:00
Aaron Hill
b8745f0ff1
avm2: Partially implement Stage3D for wgpu backend
...
This PR implements core 'stage3D' APIs. We are now able
to render at least two demos from the Context3D docs - a simple
triangle render, and a rotating cube.
Implemented in this PR:
* Stage3D access and Context3D creation
* IndexBuffer3D and VertexBuffer3D creation, uploading, and usage
* Program3D uploading and usage (via `naga-agal`)
* Context3D: configureBackBuffer, clear, drawTriangles, and present
Not yet implemented:
* Any 'dispose()' methods
* Depth and stencil buffers
* Context3D texture apis
* Scissor rectangle
General implementation strategy:
A new `Object` variant is added for each of the Stage3D objects
(VertexBuffer3D, Program3D, etc). This stores a handle to the
parent `Context3D`, and (depending on the object) a handle
to the underlying native resource, via `Rc<dyn
SomeRenderBackendTrait>`).
Calling methods on Context3D does not usually result in an immediate
call to a `wgpu` method. Instead, we queue up commands in our
`Context3D` instance, and execute them all on a call to `present`.
This avoids some nasty wgpu lifetime issues, and is very similar
to the approah we use for normal rendering.
The actual rendering happens on a `Texture`, with dimensions
determined by `createBackBuffer`. During 'Stage' rendering,
we render all of these Stage3D textures *behind* the normal
stage (but in front of the overall stage background color).
2022-11-25 21:43:00 -07:00
Aaron Hill
104b2265f2
Fix rebase fallout
2022-11-25 16:08:42 -07:00
Aaron Hill
3bef8c4fd6
render: Remove `get_bitmap_pixels` and store data in `Character::Bitmap`
...
We only called `get_bitmap_pixels` when creating a `BitmapData`
for an SWF-provided `Bitmap`. We now store the initial pixels
in `Character::Bitmap`, and use them to initialize a `BitmapData`
when needed.
This lets us simplify the wgpu backend, which no longer needs
to store a `Bitmap` object. In addition to saving space for
`BitmapData` objects that lack an SWF `Bitmap`, this will make
it easier to move data from `bitmap_registry` into `BitmapHandle`
itself.
2022-11-25 16:08:42 -07:00
Aaron Hill
bdadb17a95
render: Don't use BitmapHandle in tessellator
...
Currently, we rely on ShapeTessellator being able to get a BitmapHandle
without a RenderBackend. With the upcoming BitmapData refactor,
we will always need a RenderBackend to get a BitmapHandle, which creates
borrow-checker issues in ShapeTessellator (which is stored in a
RenderBackend).
To solve this, we split BitmapSource.bitmap into two methods -
BitmapSource.bitmap and BitmapSource.bitmap_handle. ShapeTessellator
continues to use BitmapSource.bitmap, and uses the u16 bitmap id
instead of a BitmapHandle. The BitmapSource.bitmap_handle method
is used inside each render backend to convert the id to a BitmapHandle,
avoiding borrow-checker issues.
2022-11-21 21:04:40 -07:00
dependabot[bot]
ccb1fa1b1b
build(deps): bump clap from 4.0.24 to 4.0.26
...
Bumps [clap](https://github.com/clap-rs/clap ) from 4.0.24 to 4.0.26.
- [Release notes](https://github.com/clap-rs/clap/releases )
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md )
- [Commits](https://github.com/clap-rs/clap/compare/v4.0.24...v4.0.26 )
---
updated-dependencies:
- dependency-name: clap
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-11-21 18:07:28 -07:00
dependabot[bot]
b3debc96af
build(deps): bump clap from 4.0.22 to 4.0.24
...
Bumps [clap](https://github.com/clap-rs/clap ) from 4.0.22 to 4.0.24.
- [Release notes](https://github.com/clap-rs/clap/releases )
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md )
- [Commits](https://github.com/clap-rs/clap/compare/v4.0.22...v4.0.24 )
---
updated-dependencies:
- dependency-name: clap
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-11-15 09:33:20 +02:00
dependabot[bot]
4c34fa361d
build(deps): bump image from 0.24.4 to 0.24.5
...
Bumps [image](https://github.com/image-rs/image ) from 0.24.4 to 0.24.5.
- [Release notes](https://github.com/image-rs/image/releases )
- [Changelog](https://github.com/image-rs/image/blob/master/CHANGES.md )
- [Commits](https://github.com/image-rs/image/compare/v0.24.4...v0.24.5 )
---
updated-dependencies:
- dependency-name: image
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-11-15 08:12:38 +02:00
dependabot[bot]
9303304e3b
build(deps): bump clap from 4.0.18 to 4.0.22
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Bumps [clap](https://github.com/clap-rs/clap ) from 4.0.18 to 4.0.22.
- [Release notes](https://github.com/clap-rs/clap/releases )
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md )
- [Commits](https://github.com/clap-rs/clap/compare/v4.0.18...v4.0.22 )
---
updated-dependencies:
- dependency-name: clap
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-11-08 00:25:12 +02:00
dependabot[bot]
7ea0dd1221
build(deps): bump bytemuck from 1.12.2 to 1.12.3
...
Bumps [bytemuck](https://github.com/Lokathor/bytemuck ) from 1.12.2 to 1.12.3.
- [Release notes](https://github.com/Lokathor/bytemuck/releases )
- [Changelog](https://github.com/Lokathor/bytemuck/blob/main/changelog.md )
- [Commits](https://github.com/Lokathor/bytemuck/compare/v1.12.2...v1.12.3 )
---
updated-dependencies:
- dependency-name: bytemuck
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-11-07 22:32:10 +02:00
relrelb
d16e9e1511
wgpu: Use `Depth24PlusStencil8` again
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This reverts #8297 . Instead, pin `wgpu-hal` and `wgpu-types` to
include https://github.com/gfx-rs/wgpu/pull/3165 , which fixes
https://github.com/gfx-rs/wgpu/issues/3112 .
2022-11-03 20:42:39 +02:00
relrelb
b3cdd6dda1
Revert "wgpu: Use `Depth32FloatStencil8` over `Depth24PlusStencil8`"
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This reverts commit 37f171de06
.
2022-11-03 20:42:39 +02:00
dependabot[bot]
f4e7f43d1a
build(deps): bump bytemuck from 1.12.1 to 1.12.2
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Bumps [bytemuck](https://github.com/Lokathor/bytemuck ) from 1.12.1 to 1.12.2.
- [Release notes](https://github.com/Lokathor/bytemuck/releases )
- [Changelog](https://github.com/Lokathor/bytemuck/blob/main/changelog.md )
- [Commits](https://github.com/Lokathor/bytemuck/compare/v1.12.1...v1.12.2 )
---
updated-dependencies:
- dependency-name: bytemuck
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-11-01 00:17:08 +02:00
dependabot[bot]
e5313c81f8
build(deps): bump once_cell from 1.15.0 to 1.16.0
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Bumps [once_cell](https://github.com/matklad/once_cell ) from 1.15.0 to 1.16.0.
- [Release notes](https://github.com/matklad/once_cell/releases )
- [Changelog](https://github.com/matklad/once_cell/blob/master/CHANGELOG.md )
- [Commits](https://github.com/matklad/once_cell/compare/v1.15.0...v1.16.0 )
---
updated-dependencies:
- dependency-name: once_cell
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-10-31 23:48:15 +02:00
Aaron Hill
68471723b3
core: Fix clippy format string lint
2022-10-27 08:49:39 +03:00
dependabot[bot]
3c7e9235f6
build(deps): bump futures from 0.3.24 to 0.3.25
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Bumps [futures](https://github.com/rust-lang/futures-rs ) from 0.3.24 to 0.3.25.
- [Release notes](https://github.com/rust-lang/futures-rs/releases )
- [Changelog](https://github.com/rust-lang/futures-rs/blob/master/CHANGELOG.md )
- [Commits](https://github.com/rust-lang/futures-rs/compare/0.3.24...0.3.25 )
---
updated-dependencies:
- dependency-name: futures
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-10-25 09:19:27 +03:00
dependabot[bot]
c9f5524748
build(deps): bump clap from 4.0.15 to 4.0.18
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Bumps [clap](https://github.com/clap-rs/clap ) from 4.0.15 to 4.0.18.
- [Release notes](https://github.com/clap-rs/clap/releases )
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md )
- [Commits](https://github.com/clap-rs/clap/compare/v4.0.15...v4.0.18 )
---
updated-dependencies:
- dependency-name: clap
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-10-25 09:00:26 +03:00
Aaron Hill
45515be0a3
render: Improve support for BitmapData.draw
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This PR fixes a numbe of interconnected bugs:
* We weren't consistently uploading a dirty BitmapData to the render
backend before drawing to/from it.
* BitmapData.draw should *not* add a fill color - it should draw over
the current contents of the BitmapData
* After drawing to a non-transparent BitmapData, we need to manually
set the opacity back to 255 for each pixel (the drawing process
takes transparency into account, but the opacity information is
thrown away at the end).
2022-10-17 12:53:38 -05:00
relrelb
37f171de06
wgpu: Use `Depth32FloatStencil8` over `Depth24PlusStencil8`
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Credit to @crumblingstatue.
Per `wgpu` documentation, the latter has wider support than the former.
Fixes #8295 , #8296 .
2022-10-15 23:35:44 +03:00
relrelb
178bf4fe24
chore: Extract Cargo `edition` to `[workspace.package]`
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This is possible since Rust 1.64.0: https://blog.rust-lang.org/2022/09/22/Rust-1.64.0.html#cargo-improvements-workspace-inheritance-and-multi-target-builds
2022-10-14 22:13:29 +03:00
relrelb
183b8adbf0
wgpu: Bump to `0.14.0`
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Also bump `raw-window-handle` to `0.5`, as now required.
2022-10-14 21:49:40 +03:00
relrelb
dbfd28e708
web: Bump `wasm-bindgen` to 0.2.83
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This restores commit 084b252030
.
As usual, also bump its helper crates (`js-sys`, `web-sys` and
`wasm-bindgen-futures`) to the latest versions.
2022-10-14 21:49:40 +03:00
Aaron Hill
491ffbbf09
wgpu: Fix argument order when calling `BitmapSamplers.get_sampler`
2022-10-13 15:07:53 -05:00
dependabot[bot]
76f18cbc37
build(deps): bump clap from 4.0.9 to 4.0.12
...
Bumps [clap](https://github.com/clap-rs/clap ) from 4.0.9 to 4.0.12.
- [Release notes](https://github.com/clap-rs/clap/releases )
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md )
- [Commits](https://github.com/clap-rs/clap/compare/v4.0.9...v4.0.12 )
---
updated-dependencies:
- dependency-name: clap
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-10-11 00:32:53 +03:00
relrelb
a9dedf759a
chore: Fix `clap` update
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As described in https://github.com/clap-rs/clap/blob/master/CHANGELOG.md#400---2022-09-28 .
2022-10-05 21:33:34 +03:00
dependabot[bot]
32a370f803
build(deps): bump clap from 3.2.20 to 4.0.9
...
Bumps [clap](https://github.com/clap-rs/clap ) from 3.2.20 to 4.0.9.
- [Release notes](https://github.com/clap-rs/clap/releases )
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md )
- [Commits](https://github.com/clap-rs/clap/compare/v3.2.20...v4.0.9 )
---
updated-dependencies:
- dependency-name: clap
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-10-05 21:33:34 +03:00
dependabot[bot]
8bb03e3dec
build(deps): bump ouroboros from 0.15.4 to 0.15.5
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Bumps [ouroboros](https://github.com/joshua-maros/ouroboros ) from 0.15.4 to 0.15.5.
- [Release notes](https://github.com/joshua-maros/ouroboros/releases )
- [Commits](https://github.com/joshua-maros/ouroboros/commits )
---
updated-dependencies:
- dependency-name: ouroboros
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-10-04 17:54:42 +03:00
dependabot[bot]
dbdc159a32
build(deps): bump once_cell from 1.14.0 to 1.15.0
...
Bumps [once_cell](https://github.com/matklad/once_cell ) from 1.14.0 to 1.15.0.
- [Release notes](https://github.com/matklad/once_cell/releases )
- [Changelog](https://github.com/matklad/once_cell/blob/master/CHANGELOG.md )
- [Commits](https://github.com/matklad/once_cell/compare/v1.14.0...v1.15.0 )
---
updated-dependencies:
- dependency-name: once_cell
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-10-04 10:34:06 +03:00
dependabot[bot]
103f384a08
build(deps): bump image from 0.24.3 to 0.24.4
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Bumps [image](https://github.com/image-rs/image ) from 0.24.3 to 0.24.4.
- [Release notes](https://github.com/image-rs/image/releases )
- [Changelog](https://github.com/image-rs/image/blob/master/CHANGES.md )
- [Commits](https://github.com/image-rs/image/compare/v0.24.3...v0.24.4 )
---
updated-dependencies:
- dependency-name: image
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-10-04 00:49:25 +03:00
Aaron Hill
12b0bffd12
wgpu: Remove `width` and `height` fields from our `Texture` wrapper struct
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These are duplicates of fields in `Bitmap`
2022-09-26 15:00:26 -05:00
Aaron Hill
423d7e4cc4
render: Treat `update_texture` with invalid `BitmapHandle` as an error
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This should be impossible to trigger from ActionScript, so
we shouldn't ignore it.
2022-09-16 22:03:15 -06:00
Daniel Jacobs
cf721d45f9
Revert "web: Bump `wasm-bindgen` to 0.2.83"
...
This reverts commit 084b252030
.
2022-09-15 22:33:07 +02:00
relrelb
084b252030
web: Bump `wasm-bindgen` to 0.2.83
...
As usual, also bump its helper crates (`js-sys`, `web-sys` and
`wasm-bindgen-futures`) to the latest versions.
Due to https://github.com/rustwasm/wasm-bindgen/pull/3031 , use the
`serde-wasm-bindgen` crate as a replacement to the deprecated
`JsValue::from_serde` function.
2022-09-14 09:03:31 +03:00
Nathan Adams
92044c9c02
wgpu: Merge bitmap bind groups 2 and 3
2022-09-11 09:07:53 +02:00
Nathan Adams
d867a370fc
wgpu: Cache direct bitmap draw bind groups (smoothing vs not)
2022-09-11 09:07:53 +02:00
Nathan Adams
57ddb6bdcb
wgpu: Refactor out bitmap bind group from drawtype
2022-09-11 09:07:53 +02:00
Nathan Adams
dd7f23f319
wgpu: Add documentation for pipeline binding groups
2022-09-11 09:07:53 +02:00
Nathan Adams
2d48d78990
wgpu: Removed redundant _pipeline suffix in Pipelines
2022-09-11 09:07:53 +02:00
Nathan Adams
a38cadfd39
wgpu: Cache shape pipelines per texture format & msaa
2022-09-11 09:07:53 +02:00