Commit Graph

1087 Commits

Author SHA1 Message Date
Mike Welsh 2a365288e8 Update to latest swf-rs 2019-06-17 02:59:32 -07:00
Mike Welsh 3cefeeba6a Use twips for internal calculations
Switch from pixels to twips for internal calculations. swf crate
was updated to add a Twips wrapper-type. Ruffle will use this type
internally for transforms and shapes. This fixes some precision
errors in rendering (see heroes_of_cybertron.swf) and will match
what the Flash Player does internally more closely. (e.g.
DisplayObject x and y will be quantized to 1/20 pixel units). It
is up to the renderer to convert units from twip space to pixels
when rendering.
2019-05-17 13:40:56 -07:00
Mike Welsh 6673527b0a core: Add clip depth to DisplayObject 2019-05-12 13:48:00 -04:00
Mike Welsh 79b3a7007d core: Initial morph shape implementation 2019-05-12 12:55:48 -04:00
Mike Welsh af33b8538e desktop: Better event sounds 2019-05-09 17:43:53 -07:00
Mike Welsh 61189cfb84 core: Fix text transforms 2019-05-09 14:14:21 -07:00
Mike Welsh efe3270ce0 web: Decode streams completely on preload (for now) 2019-05-09 12:43:26 -07:00
Mike Welsh 74743f327c core: Remove unused file 2019-05-09 12:43:03 -07:00
Mike Welsh 12d6d3342b core: Switch to rust-gc 2019-05-08 18:10:43 -07:00
Mike Welsh 07c6addb8b core: Remove patch from Cargo.toml 2019-05-08 11:59:46 -07:00
Mike Welsh 62ae3b0c46 Rename project 2019-05-08 09:46:19 -07:00
Mike Welsh 20844185d7 core: Set preload flag 2019-05-07 12:11:32 -07:00
Mike Welsh cb6d96955d Remove debug spew 2019-05-07 09:52:22 -07:00
Mike Welsh e6e8536672 Clean up DisplayObject traits 2019-05-07 03:34:17 -07:00
Mike Welsh 7983d9eb96 Clean up DisplayObject instantiation 2019-05-07 03:22:58 -07:00
Mike Welsh 60b673986b Work 2019-05-06 23:31:34 -07:00
Mike Welsh 598b342106 core: Add name property to DisplayObject 2019-05-06 11:15:52 -07:00
Mike Welsh 8262db3991 ADPCM decoder 2019-05-06 02:34:45 -07:00
Mike Welsh cf2091477d Support uncompressed event sounds 2019-05-05 22:04:35 -07:00
Mike Welsh a0c478379d Preload assets for web
Run through all definition tags to preload assets on web.
TODO: Keep track of which assets are done loading.
2019-05-05 17:35:00 -07:00
Mike Welsh 1a4734896d Event sounds and text on web 2019-05-05 15:55:27 -07:00
Mike Welsh 2480469c2c First pass of static text 2019-05-04 11:45:11 -07:00
Mike Welsh 1f6aa4e4e1 Add MorphShape stub 2019-05-03 14:25:54 -07:00
Mike Welsh 34f31a37f0 Use BTreeMap for display list 2019-05-03 14:25:01 -07:00
Mike Welsh 1dfedae485 Add some button functionality 2019-05-03 11:44:12 -07:00
Mike Welsh 884b7c915a Gradients on desktop 2019-05-02 22:09:25 -07:00
Mike Welsh 6e8082f01b Reorganized backend structure 2019-05-02 19:56:17 -07:00
Mike Welsh ae8df0486b Use a handle for the JS<->Rust Player object 2019-05-02 17:17:02 -07:00
Mike Welsh 747aeba2ed First pass of Button 2019-05-01 22:34:02 -07:00
Mike Welsh 708175419a Add AVM1 opcodes 2019-05-01 22:00:40 -07:00
Mike Welsh d6e68dd43e Add initial AVM1 implementation 2019-05-01 17:46:49 -07:00
Mike Welsh 5e88f43280 Color transforms 2019-05-01 09:55:54 -07:00
Mike Welsh ded41dffb0 work 2019-04-30 17:46:32 -07:00
Mike Welsh eb6c23d967 Work 2019-04-30 01:53:21 -07:00
Mike Welsh 663ad9f663 Work 2019-04-29 13:24:29 -07:00
Mike Welsh ed3797f28c work 2019-04-28 22:55:44 -07:00
Mike Welsh ee64cc77bc Reforactor 2019-04-27 23:08:59 -07:00