Mike Welsh
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552ddd531b
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wgpu: Add MSAA support (default to 4x for now)
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2020-04-30 19:56:07 -07:00 |
Nathan Adams
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760677a2a1
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render: Add From<ColorTransform> for ColorAdjustments uniforms
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2020-04-30 16:40:08 +02:00 |
Nathan Adams
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99d15aef0d
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render: Cache color transforms in wgpu backend, don't re-upload unchanged values
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2020-04-30 16:33:41 +02:00 |
Nathan Adams
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90195340c3
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render: Implement letterbox on wgpu renderer
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2020-04-30 16:15:35 +02:00 |
Nathan Adams
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9599b2d09f
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render: Move some loose utility functions to utils.rs in wgpu renderer
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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f4abf4b705
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render: Split off shape/mesh code into its own file in wgpu renderer
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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1879d7f29e
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render: Implement render_bitmap for wgpu renderer
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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36d9d3ce4a
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render: Implement masks in wgpu renderer
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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bdaf86dc3b
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render: Add Pipelines struct to group together wgpu pipelines
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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dd1fa2700f
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render: Split off macros & pipeline creation from wgpu renderer
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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c42333e254
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render: Added feature render_debug_labels to enable debugging and profiling of wgpu renderer in external tools
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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c2290ed5ef
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render: Remove dependency on winit from wgpu renderer
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2020-04-30 08:48:33 +02:00 |
Nathan Adams
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f0445d94b8
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render: Add wgpu-rs based renderer, used by desktop
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2020-04-30 08:48:33 +02:00 |