Commit Graph

342 Commits

Author SHA1 Message Date
Nathan Adams 2e7ebbf258 avm1: Fatal errors will halt the AVM and prevent further execution 2020-06-20 15:02:00 -07:00
Nathan Adams f5da954b32 avm1: Merge avm1::Error and avm1::ExecutionError for now. It's plausible that nested inside actions we can encounter an ExecutionError, so at that point it doesn't make sense to have a separation. 2020-06-20 15:02:00 -07:00
Nathan Adams e2c607c70f avm1: Avm1::retire_stack_frame can't error, so adjust its signature appropriately 2020-06-20 15:02:00 -07:00
Nathan Adams a36e2105a3 avm1: Made avm1::Error an actual error type, and removed all calls that throw incorrect errors in avm1 2020-06-20 15:02:00 -07:00
Nathan Adams ad07520af3 avm1: Add avm1::ExecutionError 2020-06-20 15:02:00 -07:00
Nathan Adams c8f0753da4 core: Rename Value::as_number to Value::coerce_to_f64 2020-06-19 12:48:28 -07:00
Nathan Adams 67042b255c core: Replace Value::as_* numeric methods in favour of coerce_to_* or manual matching 2020-06-19 12:48:28 -07:00
Nathan Adams f4b4d0ebb7 core: Replace Value::into_string in favour of coerce_to_string or manual matching 2020-06-19 12:48:28 -07:00
Nathan Adams 5662b2d4d9 core: Make Value::coerce_to_string return a Cow<str>` 2020-06-19 12:48:28 -07:00
Nathan Adams 9633dc71c3 core: Replace Value::as_string in favour of coerce_to_string or manual matching 2020-06-19 12:48:28 -07:00
Nathan Adams 5dd1a1e509 core: Remove Value::get, you must box the value first 2020-06-19 12:48:28 -07:00
Nathan Adams fc18c2fce5 core: Rename Value::as_object to Value::coerce_to_object 2020-06-19 12:48:28 -07:00
Nathan Adams b2b57c1540 core: Make Value::as_object always return a (possibly boxed) object 2020-06-19 12:48:28 -07:00
Mike Welsh 77cb186357 avm1: Constructors queue to run after a goto
If a class is registered to a clip that is placed on the timeline
during a goto, that constructor should run after the frame is
completely constructed. In order to tell whether to run the
constructor immediately, add a parameter to `post_instantiation`
to indicate if the clip is instantiated from the AVM or via a
standard timeline seek.
2020-06-16 14:53:44 -07:00
Mike Welsh 35a4c05923 avm1: CallFunction can resolve variable paths 2020-06-13 02:48:38 -07:00
Nathan Adams d39ffcfadc core: `Value::call` no longer requires you to resolve after calling it 2020-06-08 15:12:05 -07:00
Nathan Adams fe55c5a264 core: `TObject::call_method` no longer requires you to resolve after calling it 2020-06-08 15:12:05 -07:00
Nathan Adams da3e2bb0a0 core: `TObject::call` no longer requires you to resolve after calling it 2020-06-08 15:12:05 -07:00
Nathan Adams a121a3a4d0 core: `TObject::get` no longer requires you to resolve after retrieving it 2020-06-08 15:12:05 -07:00
Nathan Adams 226a97ef4b core: Don't panic on `new DoesntExist()` 2020-06-02 18:49:01 -07:00
Nathan Adams edcd1e6d65 core: Add keyboard shortcut to dump every variable (ctrl+alt+V, same as Flash Player) 2020-05-10 23:39:54 -07:00
Nathan Adams 84f6b4d06e core: Set init_object values after prototype but before constructor 2020-05-03 12:46:55 -07:00
Nathan Adams 8384847084 avm1: Deleting on a non-object is a silent failure & warning, not a hard error 2020-04-30 14:18:54 -07:00
David Wendt ed29b1c3bb It turns out Macromedia just used an undocumented but user-modifiable property called `__constructor__` to store the constructor.
A previous version of this PR (whose history has been scrubbed, but go check 918d88abe68b7467a4194738b95e5bf3e9b5bb72 if you're curious) implemented a new `TObject` property which basically every line of code that dealt with object construction had to populate. It was terrible.
2020-04-25 14:37:24 -04:00
David Wendt 17d96a0fa6 Constructing a new object sets `constructor` on that object for SWFv6 and lower. 2020-04-25 13:25:20 -04:00
David Wendt f3b3db51cb Alter AVM1 to keep track of each function call's *base prototype*: the object from which a particular function was retrieved from.
A base prototype is only applicable in cases where a method is being called as a property on an object. Bare function calls, `apply`/`call` calls, and so on do not generate a base prototype.

We also add a convenience method, `call_method`, to all objects. This method automatically calculates the correct base prototype for a method call on an object, which is the only operation that should generate base prototypes.
2020-04-25 13:25:18 -04:00
Nathan Adams b43d0c2430 core: Pass SwfMovies along to empty movie clips 2020-04-21 05:49:25 -07:00
Nathan Adams 330e6b40f0 core: post_instantiation should happen after properties are set, but before first frame or actions 2020-04-17 23:48:58 -07:00
Nathan Adams 601fcbfebd core: Queue up changes of movieclip prototypes, don't execute it immediately (but at a higher priority than normal actions) 2020-04-17 23:48:58 -07:00
Nathan Adams bf639e1802 avm1: Don't crash when enumerating non-objects, it's a silent fail 2020-04-15 05:26:09 -07:00
Mike Welsh 0c0d3dfd41 core: Add Navigator::time_since_launch to use for getTimer
Change `ActionGetTime` (`getTimer`) to use a new backend method.
This allows it to return updated times if it is called multiple
times in a single frame. This fixes hangs caused by games that use
busy-loop "frame limiter" code.
2020-03-28 22:28:07 -07:00
Mike Welsh 8da9487c0a avm1: Match Flash's property enumeration order (fix #153) 2020-03-28 16:22:02 -07:00
Mike Welsh 2cdf780e6f avm1: Handle case sensitivity in DisplayObject children
Alter `get_child_by_name` and alter `get_level_by_path` to respect
case sensitivity.
2020-03-28 16:22:02 -07:00
Mike Welsh 7d848f4f34 avm1: Add avm parameter to TObject methods
This is necessary to get the current SWF version for properly
handing case sensitivity.
2020-03-28 16:22:02 -07:00
Mike Welsh 1ef698f2ea core: Add PropertyMap for handling AVM1 object properties
`PropertyMap` wraps over `IndexMap` to handle object properties in
AVM1. All insert/remove/get methods require and `swf_version`
parameter, and the `PropertyMap` will take care of handling case
senstivity and maintaing iteration order based on the SWF version.
2020-03-28 16:22:02 -07:00
Mike Welsh 4df1128c19
core: Implement Object.registerClass (merge #344)
Implement Object.registerClass
2020-03-25 18:55:49 -07:00
Mike Welsh e9cb05aeb4 avm1: Correct order of modulo operands
Addresses part of #458.
2020-03-20 16:00:28 -07:00
Nathan Adams b4624fddce avm1: GetVariable and SetVariable look through the scope chain. Fixes #414
GetVariable and SetVariable attempt to resolve paths on each scope
in the scope chain.
2020-03-19 19:58:16 -07:00
Mike Welsh 13b039fa34 chore: Fix clippy iter-nth-zero warnings
New lint added in latest clippy versions.
2020-03-12 21:16:30 -07:00
Nathan Adams d850443c84 avm1: Refactor to expose `avm, context` in `post_instantiate` 2020-02-29 23:05:15 +01:00
Mike Welsh 8c486b7544 chore: Use free functions for movie_clip methods
Try to keep style more consistent by using functions for all MC
methods. Previous was a mix of closures and functions (we're still
a little bad with this elsewhere)
2020-02-24 11:17:40 -08:00
Mike Welsh 1b08fb538d chore: Rename layer -> level
Unify mix of 'layer' and 'level' in the code, and it's probably
better to stick with Flash nomenclature.
2020-02-23 23:41:55 -08:00
David Wendt 00f88f9e87 Use the depth to indicate which layer a particular root clip is, and then use that to calculate it's `_leveln` path. 2020-02-22 00:02:50 -05:00
David Wendt 9adf0f43d7 Allow levels to be read as scope variables, and add a test for this. 2020-02-22 00:02:50 -05:00
David Wendt aa6aba13dd Abolish `context.root` completely.
`_root` is calculated dynamically based on the clip the currently executing function was called in.

Other things that used `context.root` have been changed to either update all layers or just update layer 0, which is the former `context.root`.
2020-02-22 00:02:46 -05:00
David Wendt 55734619f7 `GetUrl2` can accept a `DisplayObject` as target in `LoadTargetFlag` mode.
I have no idea what happens to non-MovieClip objects, or if I'm really supposed to `coerce_to_string` here.
2020-02-22 00:02:36 -05:00
David Wendt 7ff885a0de Implement `MovieClipLoader` event broadcasts for `onLoadStart`, `onLoadProgress`, `onLoadComplete`, and `onLoadError`.
Note that we do not implement `onLoadInit` yet - this requires some ability to trigger an event when another movie clip loads.
2020-02-22 00:01:14 -05:00
David Wendt c7539872f7 Add the ability to POST data from `fetch`, and allow methods that read AVM locals into form data to `GET` or `POST` them. 2020-02-21 23:58:00 -05:00
David Wendt 3fe6884c90 Refactor layer resolution into a separate function.
This function is part of `Avm1`, rather than a hypothetical `LayerManager`, because we're going to need to eventually construct layers differently for AVM2.
2020-02-21 23:57:59 -05:00
David Wendt d84e11ed40 Introduce a new top-level object, `LoadManager`, which is responsible for all asynchronous behavior in the program. Migrate the existing async impls to it. 2020-02-21 23:57:58 -05:00
David Wendt 6b78ec6e03 More thoroughly clean `MovieClip`s that have movies loaded into them. This does everything except wipe the object it's attached to - I need further testing to see how Flash handles that. 2020-02-21 23:57:57 -05:00
David Wendt 2a82d21966 Change the layer list from a static array to a `BTreeMap`.
Flash allows creating layers at any 31-bit height without issue, so this should support similar limitations.
2020-02-21 23:57:57 -05:00
David Wendt f4e4171ebe Make spawned futures falliable, and report those errors. 2020-02-21 23:57:56 -05:00
David Wendt 5ce499d11e Add separate libraries for each loaded movie. 2020-02-21 23:57:56 -05:00
David Wendt e0c0779bd0 Make sure to preload all loaded clips. 2020-02-21 23:57:55 -05:00
David Wendt 6da374c567 Implement loading movies into `_leveln` via `ActionGetUrl` 2020-02-21 23:57:55 -05:00
David Wendt 8c9d290db7 Implement the MovieClip loading portion of `ActionGetURL2`. 2020-02-21 23:57:54 -05:00
David Wendt 5ed5876e9a Merge SWF data and version into a single structure. Refactor everything that interacts with it to use `SwfSlice`s. 2020-02-21 23:57:53 -05:00
David Wendt 250ec13c12 Implement LoadVariablesFlag.
This has some subtle problems: we cannot hold references to garbage-collected data in Futures, so we have to arrange for the AVM itself to forcibly root them for us. Then we get them back when our async code is ready to do something to the AVM.
2020-02-21 23:44:06 -05:00
Mike Welsh 8d7e58011e avm1: undefined coerces to "" in SWFv6 and below
Except in the AVM1 trace op, which will print out "undefined".
2020-02-19 10:47:43 -08:00
dependabot-preview[bot] 2f98fd1a0e build(deps-dev): bump webpack-dev-server in /web/selfhosted
Bumps [webpack-dev-server](https://github.com/webpack/webpack-dev-server) from 3.10.1 to 3.10.2.
- [Release notes](https://github.com/webpack/webpack-dev-server/releases)
- [Changelog](https://github.com/webpack/webpack-dev-server/blob/master/CHANGELOG.md)
- [Commits](https://github.com/webpack/webpack-dev-server/compare/v3.10.1...v3.10.2)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-01-31 19:44:42 -08:00
Mike Welsh 62467bb880 avm1: Handle invalid parameters in GotoFrame2
Use the same code path for the global GotoFrame2 action and
MovieClip.gotoAndX, which properly handles out-of-range and invalid
values like NaN.

Fixes Disorderly hanging on game start
(https://www.newgrounds.com/portal/view/121896)
2020-01-30 15:17:01 -08:00
Mike Welsh 69f19f03c4 avm1: Output trace warning for invalid SetTarget (fix #332) 2020-01-27 23:35:41 -08:00
Mike Welsh a0032b9aa1 avm1: Better handling of movie clip paths strings (fix #317)
Ops and functions that take a movie clip path in String form have
a very forgiving syntax. These include:
 * `SetTarget`
 * `CloneSprite`
 * `RemoveSprite`
 * `swapDepths`

This change adds `Avm1::resolve_target_display_object` to parse
these paths correctly, along with `target_paths` test to test a
wide variety of formats.

This also applies to `GetVariable`/`SetVariable`, which accept
target paths to variables and is used by some SWF4/5 content.
(fixes #324, #337).
2020-01-27 23:35:41 -08:00
David Wendt db51ec9e3c Implement a separate `Object` impl for functions that holds an `Executable`. 2020-01-27 21:57:32 -05:00
Mike Welsh 4b7bac706b avm1: ActionNewMethod supports auto-boxing values
This allows `new ("FOO".bar)()`, although there is probably no
good reason to do this. :-)
2020-01-21 18:24:49 -08:00
Mike Welsh b49357e46f avm1: Boxing a value calls the object constructor 2020-01-21 18:24:49 -08:00
David Wendt 4d1e49882b Add another object class for boxed primitive values, because the language demands it. 2020-01-21 18:24:49 -08:00
Mike Welsh 8448fc80ef avm1: Don't panic when calling ActionRandom with <= 0 2020-01-14 00:05:13 -08:00
Mike Welsh 2d3801dac8 avm1: Implement ActionCall opcode 2020-01-14 00:04:11 -08:00
Mike Welsh 001a931afe avm1: Avm1::pop should always succeed
Don't return a Result from `pop`. Instead, emit a warning and
return Undefined if there is an underflow.
2020-01-07 15:59:14 -08:00
Mike Welsh a28e97d8c3 avm1: Don't push returns from non-function stack frames 2020-01-06 20:49:05 -08:00
Mike Welsh 7e05da6147 avm1: Fix issues with traversing the scope chain in SetVariable
When setting a variable in a function-local scope, if that variable
has not been defined in the function scope, it should be defined in
the executing movieclip's scope. Previously it would get defined
in the function's scope. Changed Scope::overwrite to Scope::set,
and modified the behavior to stop traversing and define the value
when it hits a movie clip Target scope.

Also, modified With scopes to properly add onto the end of the scope
chain.
2020-01-06 20:49:05 -08:00
David Wendt f3226537bf Implement `idMap`.
`idMap` is a strange property; it's only populated with nodes which had a given `id` *at the time of parsing*, and said nodes continue to be referenced even if the node is removed from the document. I have yet to find a way by which nodes can be deleted from `idMap`.

It also takes expandos, so this has to be a new retained object on the XML document. I originally considered not creating *another* `Object` impl and populating a regular `ScriptObject` with nodes, but that meant we couldn't lazy-instantiate their AVM1 side counterparts. Boo. :/
2020-01-04 19:00:48 -05:00
David Wendt 8939dae90c Implement `XMLNode.attributes` w/ read tests 2020-01-04 19:00:27 -05:00
David Wendt e7768d0802 Add methods to allow storing XML objects on the accompanying tree nodes, so that expando properties on child nodes will work. 2020-01-04 19:00:13 -05:00
David Wendt 6a65e984ae Add a new `XMLObject` variant to the AVM1 object ecosystem.
This particular variant is actually a two-in-one deal: `XMLObject`s may either refer to a document or a node.
2020-01-04 18:58:42 -05:00
Mike Welsh 63dd92259b avm1: First pass of Sound object 2020-01-03 17:11:00 -08:00
Mike Welsh 4cdeec5b64 avm1: Fix number coercion in arithmetic ops
A lot of the arithmetic ops were still using SWFv4 style coercion
(`Value::into_number_v1`) even though they use full ECMA-262
coercion in SWF5+. This would cause `undefined` to turn into 0
isntead of NaN, for example.

Fixes disappearing player in Achievement Unlocked
(https://www.newgrounds.com/portal/view/474371)

It's possible even the older ops such as ActionAdd should do this,
too. Handcrafted bytecode will need to be used to test as you
cannot export these ops in newer SWF versions from the Flash IDE.
2019-12-22 03:01:58 -08:00
Mike Welsh a4a307cf9a avm1: Use proper bool conversions for logical ops
ActionAnd, ActionOr, and ActionNot were incorrectly comparing
to 0. This only works for SWF<4. Now they all go through the
Value::as_bool method to handle version specific behavior.

Value::from_bool_v1 was also renamed to Value::from_bool.
2019-12-21 23:01:10 -08:00
Mike Welsh 531e4d640d avm1: Implement StartDrag/EndDrag 2019-12-21 16:28:41 -08:00
Mike Welsh d459bbe010 avm1: Functions store their base clip
Functions now store their base clip (the code that contains the
executing bytecode). This is because `GotoFrame` and other actions
will execute on the clip the bytecode exists on, not on `this`.

(Note that `this.gotoAndStop` uses `GetMember` actions, which
worked correctly).

`Activation` now stores `target_clip`, and `Avm1::target_clip` and
`target_clip_or_root` grab this from the current stack frame.

Renamed `start_clip` to `base_clip` to match Flash conventions.
Removed `active_clip` as this was superfluous. Now you can use
`Avm1::target_clip_or_root`.

`UpdateContext` no longer contains `target_clip` etc.
2019-12-19 17:30:50 -08:00
Mike Welsh c9a5d2dbb3 chore: Fix clippy lints in 1.40 2019-12-19 09:10:41 -08:00
Nathan Adams 5f6eea6f25 chore: Refactor system listeners into a reusable system 2019-12-18 15:15:56 -08:00
Mike Welsh 9079b69991 avm1: Push Undefined when trying to construct invalid object 2019-12-18 13:47:01 -08:00
Mike Welsh bb6a4c119c avm1: Warn and clear operand stack if not empty after execution
Add a check and clear the stack if it isn't empty at the end of
`run_stack_till_empty`. This is probably a bug on our side
and we a good place for breakpoints.
2019-12-18 13:47:01 -08:00
Mike Welsh 8b9aedc4c8 avm1: Fix extra stack frame in event handlers
When running an clip event handler (e.g. onEnterFrame), a stack
frame is pushed to get the property value. However, this frame
was causing an extra Undefined to be pushed on the operand stack in
`Avm1::retire_stack_frame`, which would blow out the stack.

Now this stack frame is popped after the property is resolved and
before the function is executed. The function will push its own
stack frame when it executes.
2019-12-18 13:47:01 -08:00
Mike Welsh 32953d5c5c avm1: Allow objects in ActionSetTarget2
Fixes 8-Bit Theater 3 soft locking on the first frame.
2019-12-17 18:32:25 -08:00
Mike Welsh a9baf72c53 avm1: Handle trailing / in slash paths 2019-12-17 04:00:01 -08:00
Mike Welsh 1476930e0c avm1: Implement MovieClip.removeMovieClip 2019-12-17 03:20:01 -08:00
Mike Welsh d33a8278d7 avm1: Implement MovieClip.duplicateMovieClip 2019-12-17 03:00:56 -08:00
Nathan Adams 45e497826b avm1: Implement `Mouse` listeners & events (excluding scroll) 2019-12-16 19:22:10 -08:00
Mike Welsh f270a278c0 avm1: Push Undefined on GetVariable with invalid slash path 2019-12-16 15:33:16 -08:00
Mike Welsh 8b85212513 avm1: Handle .. in slash syntax 2019-12-16 15:24:25 -08:00
Mike Welsh 46365c5702 avm1: Implement clip event method callbacks 2019-12-15 20:01:50 -08:00
David Wendt 33c66571f5 Allow `is_instance_of` to inspect the prototype chains of implemented interfaces.
This makes the `extends_chain` test pass.
2019-12-15 13:32:04 -08:00
David Wendt 548f19ffbb `ActionExtends` uses the class's explicit prototype, not it's implicit prototype which should almost always be `Function.prototype`. 2019-12-15 13:32:04 -08:00
David Wendt 5c1ac19c1b Implement `super`, mostly.
We implement `super` by way of a new `Object` impl which wraps arbitrary objects with a modified prototype chain. Specifically, the lowest layer of the prototype chain is omitted. This new `SuperObject` script is composable: a chain of two `SuperObject`s will go two levels of inheritance upwards while still maintaining non-prototype property access.
2019-12-15 13:32:04 -08:00
David Wendt 681b4adfa4 Functions close over the constant pool they were defined with. 2019-12-15 13:17:41 -08:00
David Wendt 213b3cfca1 Store implemented interfaces on the prototype, not the constructor, so that InstanceOf can get at them. 2019-12-15 13:17:41 -08:00