David Wendt
b8c24890fc
Allow overwriting read-only virtual properties in scope chains.
...
The previous behavior had an oversight: if you tried to set a variable with the same name as an in-scope property, it would always try to overwrite that property. This can fail silently and doesn't match with Flash Player behavior. Now, an attempt to overwrite a read-only property is instead correctly rejected so that it can be defined in local scope.
2019-11-23 22:00:37 -05:00
David Wendt
e4eb930d44
Remove all references to stack continuations from our documentation.
2019-11-20 14:30:33 -05:00
David Wendt
5bf90653c4
Add implicit coercions to remove most instances of manually constructing a `ReturnValue`.
2019-11-20 14:30:33 -05:00
David Wendt
2aa5b62b44
Make most code that might touch user-defined functions falliable.
2019-11-20 14:30:32 -05:00
David Wendt
a2ee7f9e3a
Replace `Option<Value<'gc>>` with a dedicated `ReturnValue<'gc>` type with associated methods.
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This type explicitly signals if an immediate value is to be returned, if a value is to be returned on the stack, or if no return value is to be generated. Holders of a `ReturnValue` can also use `and_then` to schedule a `StackContinuation` to be executed when and if that value is ready.
`StackContinuations` now yield `ReturnValues` as well, so they have a moderate level of composability. For example, if you need to get a property from an object and push it on the stack, you can return the result of calling `get` directly and the machinery ensures it eventually gets there.
2019-11-20 14:30:31 -05:00
David Wendt
40dbc535fc
Remove force_get now that everything can read virtual properties correctly.
2019-11-20 14:30:30 -05:00
David Wendt
e36a0d8350
Allow native functions to resolve on the AVM stack for whatever reason.
2019-11-20 14:30:30 -05:00
David Wendt
9d422dc269
Allow getters to resolve on the AVM1 stack.
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This involved yet another macro, `and_then!`, to avoid a ridiculous amount of duplicate code. It calls a continuation whenever it's value is ready, even if the value resolved on the Rust stack.
`locals_into_form_values` does not currently support this. It skips any property that does not resolve on the Rust stack. Future work is required to resolve this.
2019-11-20 14:30:30 -05:00
Mike Welsh
01f47d675c
core: Move UpdateContext into context submodule
2019-10-27 13:49:47 -07:00
Mike Welsh
dddfb42e1e
core: Merge ActionContext into UpdateContext
2019-10-27 13:49:47 -07:00
Mike Welsh
c4c895c6c9
core: Move display objects to display_object module
2019-10-26 15:04:52 -07:00
Mike Welsh
c718a6c8cb
core: Add more properties to ActionContext
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ActionContext needs to be able to call goto, so it needs access
to most of UpdateContext.
TODO: Remove ActionContext, and only have UpdateContext?
2019-10-26 02:21:46 -07:00
Mike Welsh
a4bed6c643
core: Improve execution order of AS
2019-10-26 01:52:42 -07:00
Nathan Adams
83b7d679ed
chore: Impl From<GcCell<'gc, Object<'gc>>> for Value, better dev ergonomics
2019-10-21 13:00:52 +02:00
Nathan Adams
4c81ac8a6d
chore: Take Into<Value> for Object.(force_)set
2019-10-21 12:48:45 +02:00
Nathan Adams
f24ab37810
chore: Impl From<&str> for Value, better dev ergonomics
2019-10-21 12:33:49 +02:00
Nathan Adams
796c641b3b
chore: Impl From<String> for Value, better dev ergonomics
2019-10-21 12:30:59 +02:00
David Wendt
ad17166c63
Store the player version in `Avm1` so that `current_swf_version` doesn't require the context.
2019-10-13 18:55:39 -04:00
David Wendt
4709d2d0b4
Revert "Allow overwriting virtual properties via setting `set` to `None`."
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This reverts commit 0a8adfca6e5fce8835552c1c7aba063649ba3aeb.
2019-10-12 10:39:53 -04:00
David Wendt
59dc35b8a4
Allow scope chain resolution to retrieve virtual properties
2019-10-12 10:39:53 -04:00
David Wendt
d35e36def5
Allow overwriting virtual properties via setting `set` to `None`.
2019-10-12 10:39:52 -04:00
David Wendt
feaa3dd203
Add a version parameter to every DisplayObject impl
2019-10-12 10:39:52 -04:00
David Wendt
8668d47403
Add a player version parameter and expose it to AVM
2019-10-12 10:39:51 -04:00
David Wendt
2f257c83e8
Remove the representation split between functions defined with `DefineFunction` and `DefineFunction2`. Both are now represented with a single struct and enum.
2019-10-12 10:39:51 -04:00
Nathan Adams
d697d03cf0
Drop the `Attribute::` everywhere
2019-10-08 20:35:23 +02:00
Nathan Adams
3d09ec81e2
Add Attribute::DontEnum
2019-10-08 16:36:39 +02:00
Nathan Adams
f782aaee18
Add Attribute::ReadOnly
2019-10-08 15:24:57 +02:00
Nathan Adams
f2a4000ee2
Added object property attributes (initially just DontDelete)
2019-10-08 14:30:36 +02:00
Mike Welsh
b6eba80ebd
chore: cargo fmt
2019-10-06 14:57:43 -07:00
David Wendt
588b2bb061
Fixes to make tests compile again
2019-10-06 13:02:31 -07:00
David Wendt
a5865d7c7d
Implement DefineFunction2
2019-10-06 13:02:31 -07:00
David Wendt
002dd9904c
Implement `ActionDelete` / `ActionDelete2`
2019-10-06 13:02:31 -07:00
David Wendt
22f75b7a4c
Implement closure scope
2019-10-06 13:02:31 -07:00
David Wendt
d757ce0cd2
Implement arguments object.
2019-10-06 13:02:31 -07:00
David Wendt
9ede91df4f
Move `this` into the activation object.
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Also, change the implicit `this` on functions to `active_clip` as per the `ActionContext` docstrings.
2019-10-06 13:02:31 -07:00
David Wendt
ca1fb713a3
Execute actions in MovieClip scope
2019-10-06 13:02:31 -07:00
David Wendt
215d4f2df4
Provide arguments as local variables as some functions look for these
2019-10-06 13:02:31 -07:00
David Wendt
f3d83908ab
All activation frames share the same stack (and can see each other's garbage).
2019-10-06 13:02:31 -07:00
David Wendt
667b30f4b5
Add scope chains for local variable resolution.
2019-10-06 13:02:31 -07:00
David Wendt
edc37dee5d
Add support for calling bare functions and returning from them.
2019-10-06 13:02:31 -07:00
David Wendt
00b5d9ecf5
Implement DefineFunction
2019-10-06 13:02:31 -07:00
David Wendt
83c832ce86
Distinguish between Native and ActionScript functions.
2019-10-06 13:02:31 -07:00
Mike Welsh
2740f3ccc1
chore: Globally allow clippy::unneeded_field_pattern
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Often times we want to explicty destructure instead of using ..
because the compiler will emit errors if the structure changes.
(see https://github.com/rust-lang/rust-clippy/issues/1741 and #69 )
2019-10-02 12:57:58 -07:00
Mike Welsh
b157354fef
chore: Fix clippy lints
2019-10-02 12:39:04 -07:00
Nathan Adams
2b54791cbb
Changed storage of object values to allow for dynamic (vs stored) properties
2019-10-02 10:49:08 -07:00
Mike Welsh
82c1116c42
chore: cargo fmt
2019-09-16 20:37:11 -07:00
David Wendt
130d9736bc
Allow builtins access to the AVM1 state directly.
2019-09-16 20:04:30 -07:00
Nathan Adams
a4cdbc4f70
Added `Math` unit tests, first avm tests :)
2019-09-02 22:19:09 +02:00
Nathan Adams
200129452a
Pass along `ActionContext` to functions
2019-09-02 19:28:38 +02:00
Nathan Adams
002272d7b5
Functions return `[type Function]` when converted to strings
2019-08-31 18:28:28 +02:00